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https://github.com/OpenRCT2/OpenRCT2
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Use finance_check_affordability instead of CheckActionAffordability
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@@ -126,17 +126,6 @@ namespace GameActions
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return false;
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}
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static bool CheckActionAffordability(const GameActionResult* result)
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{
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if (gParkFlags & PARK_FLAGS_NO_MONEY)
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return true;
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if (result->Cost <= 0)
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return true;
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if (result->Cost <= gCash)
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return true;
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return false;
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}
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static GameActionResult::Ptr QueryInternal(const GameAction* action, bool topLevel)
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{
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Guard::ArgumentNotNull(action);
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@@ -165,7 +154,7 @@ namespace GameActions
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if (result->Error == GA_ERROR::OK)
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{
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if (!CheckActionAffordability(result.get()))
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if (finance_check_affordability(result->Cost, action->GetFlags()))
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{
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result->Error = GA_ERROR::INSUFFICIENT_FUNDS;
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result->ErrorMessage = STR_NOT_ENOUGH_CASH_REQUIRES;
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@@ -309,8 +298,7 @@ namespace GameActions
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gCommandPosition.z = result->Position.z;
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// Update money balance
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if (!(gParkFlags & PARK_FLAGS_NO_MONEY) && !(flags & GAME_COMMAND_FLAG_GHOST) && !(flags & GAME_COMMAND_FLAG_5)
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&& result->Cost != 0)
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if (finance_check_money_required(flags) && result->Cost != 0)
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{
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finance_payment(result->Cost, result->ExpenditureType);
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money_effect_create(result->Cost);
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