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Merge pull request #17933 from Broxzier/bugfix/17931-object-count-command
Fix #17931: The in-game command ‘count_objects’ crashes the game.
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@@ -44,6 +44,7 @@
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- Fix: [#17788] Guests could leave queue if another guest rejoins it from the entrance building.
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- Fix: [#17834] Finance window becomes blank after 4096 years.
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- Fix: [#17905] The chain button in the map window is enabled for rectangular maps when (re)opened.
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- Fix: [#17931] The in-game command ‘count_objects’ crashes the game.
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0.4.1 (2022-07-04)
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------------------------------------------------------------------------
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@@ -59,6 +59,7 @@
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#include "Viewport.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstdarg>
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#include <cstdlib>
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@@ -1265,25 +1266,42 @@ static int32_t cc_load_object(InteractiveConsole& console, const arguments_t& ar
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return 0;
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}
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constexpr std::array _objectTypeNames = {
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"Rides",
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"Small Scenery",
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"Large Scenery",
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"Walls",
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"Banners",
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"Paths",
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"Path Additions",
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"Scenery groups",
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"Park entrances",
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"Water",
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"ScenarioText",
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"Terrain Surface",
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"Terrain Edges",
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"Stations",
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"Music",
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"Footpath Surface",
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"Footpath Railings",
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"Audio",
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};
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static_assert(_objectTypeNames.size() == EnumValue(ObjectType::Count));
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static int32_t cc_object_count(InteractiveConsole& console, [[maybe_unused]] const arguments_t& argv)
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{
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const utf8* object_type_names[] = {
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"Rides", "Small scenery", "Large scenery", "Walls", "Banners",
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"Paths", "Path Additions", "Scenery groups", "Park entrances", "Water",
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};
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for (auto objectType : ObjectTypes)
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{
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int32_t entryGroupIndex = 0;
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for (; entryGroupIndex < object_entry_group_counts[EnumValue(objectType)]; entryGroupIndex++)
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{
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if (object_entry_get_chunk(objectType, entryGroupIndex) == nullptr)
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if (object_entry_get_object(objectType, entryGroupIndex) == nullptr)
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{
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break;
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}
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}
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console.WriteFormatLine(
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"%s: %d/%d", object_type_names[EnumValue(objectType)], entryGroupIndex,
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"%s: %d/%d", _objectTypeNames[EnumValue(objectType)], entryGroupIndex,
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object_entry_group_counts[EnumValue(objectType)]);
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}
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