1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

master server list

This commit is contained in:
zsilencer
2015-11-03 16:31:09 -07:00
committed by IntelOrca
parent 9acfd27735
commit 1e9381ef97
12 changed files with 436 additions and 114 deletions

View File

@@ -41,6 +41,7 @@ extern "C" {
#include "../interface/window.h"
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../network/http.h"
#include "../scenario.h"
#include "../windows/error.h"
#include "../util/util.h"
@@ -67,6 +68,7 @@ enum {
NETWORK_COMMAND_PING,
NETWORK_COMMAND_PINGLIST,
NETWORK_COMMAND_SETDISCONNECTMSG,
NETWORK_COMMAND_GAMEINFO,
NETWORK_COMMAND_MAX,
NETWORK_COMMAND_INVALID = -1
};
@@ -161,8 +163,8 @@ bool NetworkPacket::CommandRequiresAuth()
{
switch (GetCommand()) {
case NETWORK_COMMAND_PING:
return false;
case NETWORK_COMMAND_AUTH:
case NETWORK_COMMAND_GAMEINFO:
return false;
default:
return true;
@@ -254,11 +256,15 @@ bool NetworkConnection::SendPacket(NetworkPacket& packet)
return false;
}
void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet)
void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet, bool front)
{
if (authstatus == NETWORK_AUTH_OK || !packet->CommandRequiresAuth()) {
packet->size = (uint16)packet->data->size();
outboundpackets.push_back(std::move(packet));
if (front) {
outboundpackets.push_front(std::move(packet));
} else {
outboundpackets.push_back(std::move(packet));
}
}
}
@@ -378,7 +384,7 @@ Network::Network()
status = NETWORK_STATUS_NONE;
last_tick_sent_time = 0;
last_ping_sent_time = 0;
strcpy(password, "");
last_advertise_time = 0;
client_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH;
client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP;
@@ -394,6 +400,7 @@ Network::Network()
server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT;
server_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Server_Handle_GAMECMD;
server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING;
server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO;
}
Network::~Network()
@@ -447,6 +454,10 @@ void Network::Close()
bool Network::BeginClient(const char* host, unsigned short port)
{
if (GetMode() != NETWORK_MODE_NONE) {
return false;
}
Close();
if (!Init())
return false;
@@ -508,6 +519,10 @@ bool Network::BeginServer(unsigned short port, const char* address)
printf("Ready for clients...\n");
mode = NETWORK_MODE_SERVER;
status = NETWORK_STATUS_CONNECTED;
listening_port = port;
Advertise();
return true;
}
@@ -566,14 +581,15 @@ void Network::UpdateServer()
}
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_tick_sent_time + 25)) {
last_tick_sent_time = SDL_GetTicks();
Server_Send_TICK();
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_ping_sent_time + 3000)) {
last_ping_sent_time = SDL_GetTicks();
Server_Send_PING();
Server_Send_PINGLIST();
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_advertise_time + 60000)) {
Advertise();
}
SOCKET socket = accept(listening_socket, NULL, NULL);
if (socket == INVALID_SOCKET) {
if (LAST_SOCKET_ERROR() != EWOULDBLOCK) {
@@ -659,21 +675,19 @@ void Network::UpdateClient()
if (error == 0) {
status = NETWORK_STATUS_CONNECTED;
server_connection.ResetLastPacketTime();
Client_Send_AUTH(OPENRCT2_VERSION, gConfigNetwork.player_name, "");
Client_Send_AUTH(gConfigNetwork.player_name, "");
window_network_status_open("Authenticating...");
}
}
}break;
case NETWORK_STATUS_CONNECTED:
if (!ProcessConnection(server_connection)) {
char errormsg[256];
char reason[100];
reason[0] = 0;
std::string errormsg = "Disconnected";
if (server_connection.last_disconnect_reason) {
sprintf(reason, ": %s", server_connection.last_disconnect_reason);
errormsg += ": ";
errormsg += server_connection.last_disconnect_reason;
}
sprintf(errormsg, "Disconnected%s", reason);
window_network_status_open(errormsg);
window_network_status_open(errormsg.c_str());
Close();
}
ProcessGameCommandQueue();
@@ -722,10 +736,10 @@ const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text)
return formatted;
}
void Network::SendPacketToClients(NetworkPacket& packet)
void Network::SendPacketToClients(NetworkPacket& packet, bool front)
{
for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(std::move(NetworkPacket::Duplicate(packet)));
(*it)->QueuePacket(std::move(NetworkPacket::Duplicate(packet)), front);
}
}
@@ -765,14 +779,32 @@ void Network::KickPlayer(int playerId)
void Network::SetPassword(const char* password)
{
safe_strncpy(Network::password, password, sizeof(Network::password));
Network::password = password;
}
void Network::Client_Send_AUTH(const char* gameversion, const char* name, const char* password)
void Network::ShutdownClient()
{
if (GetMode() == NETWORK_MODE_CLIENT) {
shutdown(server_connection.socket, SHUT_RDWR);
}
}
void Network::Advertise()
{
if (gConfigNetwork.advertise && strlen(gConfigNetwork.master_url) > 0) {
last_advertise_time = SDL_GetTicks();
#ifndef DISABLE_HTTP
std::string url = gConfigNetwork.master_url + std::string("?port=") + std::to_string(listening_port);
http_request_json_async(url.c_str(), [](http_json_response *response)->void{});
#endif
}
}
void Network::Client_Send_AUTH(const char* name, const char* password)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_AUTH;
packet->WriteString(gameversion);
packet->WriteString(OPENRCT2_VERSION);
packet->WriteString(name);
packet->WriteString(password);
server_connection.authstatus = NETWORK_AUTH_REQUESTED;
@@ -820,7 +852,7 @@ void Network::Client_Send_CHAT(const char* text)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_CHAT;
packet->Write((uint8*)text, strlen(text) + 1);
packet->WriteString(text);
server_connection.QueuePacket(std::move(packet));
}
@@ -828,7 +860,7 @@ void Network::Server_Send_CHAT(const char* text)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_CHAT;
packet->Write((uint8*)text, strlen(text) + 1);
packet->WriteString(text);
SendPacketToClients(*packet);
}
@@ -848,6 +880,7 @@ void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx
void Network::Server_Send_TICK()
{
last_tick_sent_time = SDL_GetTicks();
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_TICK << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_SRAND_0, uint32);
SendPacketToClients(*packet);
@@ -873,12 +906,13 @@ void Network::Client_Send_PING()
void Network::Server_Send_PING()
{
last_ping_sent_time = SDL_GetTicks();
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PING;
for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->ping_time = SDL_GetTicks();
}
SendPacketToClients(*packet);
SendPacketToClients(*packet, true);
}
void Network::Server_Send_PINGLIST()
@@ -899,6 +933,24 @@ void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const
connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_GAMEINFO(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMEINFO;
#ifndef DISABLE_HTTP
json_t* obj = json_object();
json_object_set(obj, "name", json_string(gConfigNetwork.server_name));
json_object_set(obj, "haspassword", json_integer(password.size() > 0 ? 1 : 0));
json_object_set(obj, "description", json_string(""));
json_object_set(obj, "version", json_string(OPENRCT2_VERSION));
json_object_set(obj, "players", json_integer(player_list.size()));
json_object_set(obj, "maxplayers", json_integer(gConfigNetwork.maxplayers));
packet->WriteString(json_dumps(obj, 0));
json_object_clear(obj);
#endif
connection.QueuePacket(std::move(packet));
}
bool Network::ProcessConnection(NetworkConnection& connection)
{
int packetStatus;
@@ -927,7 +979,9 @@ bool Network::ProcessConnection(NetworkConnection& connection)
} while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS);
connection.SendQueuedPackets();
if (!connection.ReceivedPacketRecently()) {
connection.last_disconnect_reason = "No Data";
if (!connection.last_disconnect_reason) {
connection.last_disconnect_reason = "No Data";
}
return false;
}
return true;
@@ -942,7 +996,7 @@ void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet
switch (gNetwork.GetMode()) {
case NETWORK_MODE_SERVER:
if (server_command_handlers[command]) {
if (connection.authstatus == NETWORK_AUTH_OK || command == NETWORK_COMMAND_AUTH) {
if (connection.authstatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth()) {
(this->*server_command_handlers[command])(connection, packet);
}
}
@@ -988,7 +1042,7 @@ void Network::RemoveClient(std::unique_ptr<NetworkConnection>& connection)
lineCh = utf8_write_codepoint(lineCh, FORMAT_RED);
char reasonstr[100];
reasonstr[0] = 0;
if (connection->last_disconnect_reason) {
if (connection->last_disconnect_reason && strlen(connection->last_disconnect_reason) < sizeof(reasonstr)) {
sprintf(reasonstr, " (%s)", connection->last_disconnect_reason);
}
sprintf(lineCh, "%s has disconnected%s", connection_player->name, reasonstr);
@@ -1057,6 +1111,10 @@ int Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& pa
connection.last_disconnect_reason = "Bad Password";
shutdown(connection.socket, SHUT_RDWR);
break;
case NETWORK_AUTH_FULL:
connection.last_disconnect_reason = "Server Full";
shutdown(connection.socket, SHUT_RDWR);
break;
case NETWORK_AUTH_REQUIREPASSWORD:
window_network_status_open_password();
break;
@@ -1076,11 +1134,14 @@ int Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& pa
if (!name) {
connection.authstatus = NETWORK_AUTH_BADNAME;
} else
if (!password || strlen(password) == 0) {
if ((!password || strlen(password) == 0) && Network::password.size() > 0) {
connection.authstatus = NETWORK_AUTH_REQUIREPASSWORD;
} else
if (strcmp(password, Network::password) != 0) {
if (password && Network::password != password) {
connection.authstatus = NETWORK_AUTH_BADPASSWORD;
} else
if (gConfigNetwork.maxplayers <= player_list.size()) {
connection.authstatus = NETWORK_AUTH_FULL;
} else {
connection.authstatus = NETWORK_AUTH_OK;
NetworkPlayer* player = AddPlayer(name);
@@ -1251,15 +1312,21 @@ int Network::Client_Handle_PINGLIST(NetworkConnection& connection, NetworkPacket
int Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
{
static char msg[100] = {0};
static std::string msg;
const char* disconnectmsg = packet.ReadString();
if (disconnectmsg) {
safe_strncpy(msg, disconnectmsg, sizeof(msg));
connection.last_disconnect_reason = msg;
msg = disconnectmsg;
connection.last_disconnect_reason = msg.c_str();
}
return 1;
}
int Network::Server_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet)
{
Server_Send_GAMEINFO(connection);
return 1;
}
int network_init()
{
return gNetwork.Init();
@@ -1270,13 +1337,14 @@ void network_close()
gNetwork.Close();
}
void network_shutdown_client()
{
gNetwork.ShutdownClient();
}
int network_begin_client(const char *host, int port)
{
if (gNetwork.GetMode() == NETWORK_MODE_NONE) {
return gNetwork.BeginClient(host, port);
} else {
return false;
}
}
int network_begin_server(int port)
@@ -1371,7 +1439,7 @@ void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32
void network_send_password(const char* password)
{
gNetwork.Client_Send_AUTH(OPENRCT2_VERSION, gConfigNetwork.player_name, password);
gNetwork.Client_Send_AUTH(gConfigNetwork.player_name, password);
}
void network_kick_player(int playerId)
@@ -1387,6 +1455,7 @@ void network_set_password(const char* password)
#else
int network_get_mode() { return NETWORK_MODE_NONE; }
int network_get_status() { return NETWORK_STATUS_NONE; }
int network_get_authstatus() { return NETWORK_AUTH_NONE; }
uint32 network_get_server_tick() { return RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32); }
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) {}
void network_send_map() {}
@@ -1399,7 +1468,9 @@ uint32 network_get_player_flags(unsigned int index) { return 0; }
int network_get_player_ping(unsigned int index) { return 0; }
int network_get_player_id(unsigned int index) { return 0; }
void network_send_chat(const char* text) {}
void network_send_password(const char* password) {}
void network_close() {}
void network_shutdown_client() {}
void network_kick_player(int playerId) {}
void network_set_password(const char* password) {}
uint8 network_get_current_player_id() { return 0; }