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Merge pull request #9274 from ZehMatt/fix-mp-pause-toggle
Fix clients being behind one tick
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@@ -230,10 +230,9 @@ void GameState::UpdateLogic()
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if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED
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&& network_get_authstatus() == NETWORK_AUTH_OK)
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{
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// Can't be in sync with server, round trips won't work if we are at same level.
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if (gCurrentTicks >= network_get_server_tick())
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// Don't run ahead of the server but can be on same tick.
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if (gCurrentTicks > network_get_server_tick())
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{
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// Don't run past the server
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return;
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}
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}
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@@ -33,7 +33,7 @@
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// This string specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "32"
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#define NETWORK_STREAM_VERSION "33"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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static Peep* _pickup_peep = nullptr;
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