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Fix balloons import/export issue
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@@ -47,6 +47,11 @@ void Balloon::Update()
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{
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time_to_move = 0;
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frame++;
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// NOTE: To keep S6 Compatibility this field needs to roll over after 1 byte
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if (frame == 256)
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{
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frame = 0;
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}
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sprite_move(x, y, z + 1, this);
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int32_t maxZ = 1967 - ((x ^ y) & 31);
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