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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

game_command_set_fence_colour

This commit is contained in:
zsilencer
2015-04-17 23:01:50 -06:00
parent e7d3d8b19d
commit 1782a62055
3 changed files with 60 additions and 5 deletions

View File

@@ -927,7 +927,7 @@ static uint32 game_do_command_table[58] = {
0x006B9E6D, // 50
0x006BA058,
0,
0x006E56B5,
0,
0x006B909A,
0x006BA16A,
0x006648E3,
@@ -990,7 +990,7 @@ static GAME_COMMAND_POINTER* new_game_command_table[58] = {
game_command_emptysub, // 50
game_command_emptysub,
game_command_set_scenery_colour,
game_command_emptysub,
game_command_set_fence_colour,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,

View File

@@ -768,7 +768,6 @@ void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, i
}
}
/**
*
* rct2: 0x006E0F26
@@ -776,8 +775,8 @@ void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, i
void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_EXPENDITURE_TYPE, uint8) = 12;
int x = (sint16)*eax;
int y = (sint16)*ecx;
int x = *eax;
int y = *ecx;
uint8 base_height = *edx;
uint8 scenery_type = *edx >> 8;
uint8 map_element_type = *ebx >> 8;
@@ -817,6 +816,61 @@ void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int
*ebx = 0;
}
/**
*
* rct2: 0x006E56B5
*/
void game_command_set_fence_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_EXPENDITURE_TYPE, uint8) = 12;
int x = *eax;
int y = *ecx;
uint8 map_element_direction = *edx;
uint8 base_height = *edx >> 8;
uint8 color1 = *ebx >> 8;
uint8 color2 = *ebp;
uint8 color3 = *ebp >> 8;
int z = base_height * 8;
RCT2_GLOBAL(0x009DEA5E, uint16) = x + 16;
RCT2_GLOBAL(0x009DEA60, uint16) = y + 16;
RCT2_GLOBAL(0x009DEA62, uint16) = z;
if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if(!map_is_location_in_park(x, y)){
*ebx = MONEY32_UNDEFINED;
return;
}
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_FENCE ||
map_element->base_height != base_height ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction||
((*ebx & 0x40) && !(map_element->flags & MAP_ELEMENT_FLAG_5))){
map_element++;
if((map_element - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE){
*ebx = 0;
return;
}
}
if((*ebx & 0x40) && !(map_element->flags & 0x10)){
*ebx = 0;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_scenery_entry* scenery_entry = RCT2_ADDRESS(RCT2_ADDRESS_WALL_SCENERY_ENTRIES, rct_scenery_entry*)[map_element->properties.fence.slope];
map_element->properties.fence.item[1] &= 0xE0;
map_element->properties.fence.item[1] |= color1;
map_element->flags &= 0x9F;
map_element->properties.fence.item[1] &= 0x1F;
map_element->properties.fence.item[1] |= (color2 & 0x7) * 32;
map_element->flags |= (color2 & 0x18) * 4;
if(scenery_entry->wall.flags & 0x80){
map_element->properties.fence.item[0] = color3;
}
map_invalidate_tile(x, y, z, z + 0x48);
}
}
*ebx = 0;
}
money32 sub_6A67C0(int x, int y, int z, int flags)
{
int eax, ebx, ecx, edx, esi, edi, ebp;

View File

@@ -277,6 +277,7 @@ int map_can_construct_at(int x, int y, int zLow, int zHigh, uint8 bl);
void game_command_remove_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_fence_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);