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Remove redundant semicolons after for loops

This commit is contained in:
Gymnasiast
2019-05-13 22:16:30 +02:00
parent 2ea1fcc69d
commit 170307cd0f
3 changed files with 3 additions and 3 deletions

View File

@@ -48,7 +48,7 @@ void peep_paint(paint_session* session, const Peep* peep, int32_t imageDirection
break;
default:
return;
};
}
lightfx_add_3d_light(
peep->sprite_index, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, peep_x, peep_y, peep_z, LIGHTFX_LIGHT_TYPE_SPOT_1);

View File

@@ -63,7 +63,7 @@ static void ride_entrance_exit_paint(paint_session* session, uint8_t direction,
lightfx_add_3d_light_magic_from_drawing_tile(
session->MapPosition, 0, 16, height + 16, LIGHTFX_LIGHT_TYPE_LANTERN_2);
break;
};
}
}
#endif

View File

@@ -78,7 +78,7 @@ void vehicle_visual_roto_drop(
image_id = baseImage_id | SPRITE_ID_PALETTE_COLOUR_1(riding_peep_sprites[i]);
sub_98199C(session, image_id, 0, 0, 16, 16, 41, z, -5, -5, z + 1);
}
};
}
assert(vehicleEntry->effect_visual == 1);
// Although called in original code, effect_visual (splash effects) are not used for many rides and does not make sense so