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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 04:23:20 +01:00

Get building of old path working

This commit is contained in:
Ted John
2021-04-21 20:58:09 +01:00
parent 96c2a1d81f
commit 11985f1452
6 changed files with 272 additions and 76 deletions

View File

@@ -12,15 +12,18 @@
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Cheats.h>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/Input.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/actions/FootpathPlaceAction.h>
#include <openrct2/audio/audio.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/object/FootpathObject.h>
#include <openrct2/object/FootpathRailingsObject.h>
#include <openrct2/object/FootpathSurfaceObject.h>
#include <openrct2/object/ObjectLimits.h>
#include <openrct2/object/ObjectManager.h>
#include <openrct2/platform/platform.h>
#include <openrct2/sprites.h>
#include <openrct2/world/Footpath.h>
@@ -32,9 +35,10 @@ static constexpr const int32_t WH = 421;
static constexpr const int32_t WW = 106;
static constexpr const uint16_t ARROW_PULSE_DURATION = 200;
static ObjectEntryIndex _selectedPath = OBJECT_ENTRY_INDEX_NULL;
static ObjectEntryIndex _selectedQueue = OBJECT_ENTRY_INDEX_NULL;
static ObjectEntryIndex _selectedRailings = OBJECT_ENTRY_INDEX_NULL;
static std::vector<ObjectEntryIndex> _dropdownEntries;
static std::vector<std::pair<ObjectType, ObjectEntryIndex>> _dropdownEntries;
// clang-format off
enum
@@ -346,16 +350,32 @@ static void window_footpath_dropdown(rct_window* w, rct_widgetindex widgetIndex,
if (widgetIndex == WIDX_FOOTPATH_TYPE)
{
gFootpathSelectedType = SELECTED_PATH_TYPE_NORMAL;
gFootpathSelectedId = entryIndex;
if (entryIndex.first == ObjectType::Paths)
{
_selectedPath = entryIndex.second;
}
else
{
_selectedPath = OBJECT_ENTRY_INDEX_NULL;
gFootpathSelectedId = entryIndex.second;
}
}
else if (widgetIndex == WIDX_QUEUELINE_TYPE)
{
gFootpathSelectedType = SELECTED_PATH_TYPE_QUEUE;
_selectedQueue = entryIndex;
if (entryIndex.first == ObjectType::Paths)
{
_selectedPath = entryIndex.second;
}
else
{
_selectedPath = OBJECT_ENTRY_INDEX_NULL;
_selectedQueue = entryIndex.second;
}
}
else if (widgetIndex == WIDX_RAILINGS_TYPE)
{
_selectedRailings = entryIndex;
_selectedRailings = entryIndex.second;
}
else
{
@@ -429,7 +449,6 @@ static void window_footpath_toolup(rct_window* w, rct_widgetindex widgetIndex, c
*/
static void window_footpath_update_provisional_path_for_bridge_mode(rct_window* w)
{
ObjectEntryIndex type;
int32_t slope;
if (gFootpathConstructionMode != PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
@@ -447,10 +466,21 @@ static void window_footpath_update_provisional_path_for_bridge_mode(rct_window*
// Update provisional bridge mode path
if (!(gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1))
{
ObjectEntryIndex type;
ObjectEntryIndex railings = _selectedRailings;
CoordsXYZ footpathLoc;
footpath_get_next_path_info(&type, footpathLoc, &slope);
auto isQueue = gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE;
_window_footpath_cost = footpath_provisional_set(type, _selectedRailings, footpathLoc, slope, isQueue);
PathConstructFlags pathConstructFlags = 0;
if (gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE)
pathConstructFlags |= PathConstructFlag::IsQueue;
if (_selectedPath != OBJECT_ENTRY_INDEX_NULL)
{
pathConstructFlags |= PathConstructFlag::IsPathObject;
type = _selectedPath;
}
_window_footpath_cost = footpath_provisional_set(type, railings, footpathLoc, slope, pathConstructFlags);
widget_invalidate(w, WIDX_CONSTRUCT);
}
@@ -463,7 +493,7 @@ static void window_footpath_update_provisional_path_for_bridge_mode(rct_window*
gFootpathProvisionalFlags ^= PROVISIONAL_PATH_FLAG_SHOW_ARROW;
CoordsXYZ footpathLoc;
footpath_get_next_path_info(&type, footpathLoc, &slope);
footpath_get_next_path_info(nullptr, footpathLoc, &slope);
gMapSelectArrowPosition = footpathLoc;
gMapSelectArrowDirection = gFootpathConstructDirection;
if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_SHOW_ARROW)
@@ -545,31 +575,57 @@ static void window_footpath_invalidate(rct_window* w)
? WindowWidgetType::ImgBtn
: WindowWidgetType::Empty;
// Set footpath and queue type button images
auto pathImage = static_cast<uint32_t>(SPR_NONE);
auto queueImage = static_cast<uint32_t>(SPR_NONE);
auto pathEntry = get_path_surface_entry(gFootpathSelectedId);
if (pathEntry != nullptr)
if (_selectedPath == OBJECT_ENTRY_INDEX_NULL)
{
pathImage = pathEntry->PreviewImageId;
}
// Set footpath and queue type button images
auto pathImage = static_cast<uint32_t>(SPR_NONE);
auto queueImage = static_cast<uint32_t>(SPR_NONE);
auto pathEntry = get_path_surface_entry(gFootpathSelectedId);
if (pathEntry != nullptr)
{
pathImage = pathEntry->PreviewImageId;
}
pathEntry = get_path_surface_entry(_selectedQueue);
if (pathEntry != nullptr)
pathEntry = get_path_surface_entry(_selectedQueue);
if (pathEntry != nullptr)
{
queueImage = pathEntry->PreviewImageId;
}
window_footpath_widgets[WIDX_FOOTPATH_TYPE].image = pathImage;
window_footpath_widgets[WIDX_QUEUELINE_TYPE].image = queueImage;
// Set railing
auto railingsImage = static_cast<uint32_t>(SPR_NONE);
auto railingsEntry = get_path_railings_entry(_selectedRailings);
if (railingsEntry != nullptr)
{
railingsImage = railingsEntry->PreviewImageId;
}
window_footpath_widgets[WIDX_RAILINGS_TYPE].image = railingsImage;
window_footpath_widgets[WIDX_RAILINGS_TYPE].type = WindowWidgetType::FlatBtn;
}
else
{
queueImage = pathEntry->PreviewImageId;
}
auto& objManager = OpenRCT2::GetContext()->GetObjectManager();
window_footpath_widgets[WIDX_FOOTPATH_TYPE].image = pathImage;
window_footpath_widgets[WIDX_QUEUELINE_TYPE].image = queueImage;
// Set footpath and queue type button images
auto pathImage = static_cast<uint32_t>(SPR_NONE);
auto queueImage = static_cast<uint32_t>(SPR_NONE);
auto pathObj = static_cast<FootpathObject*>(objManager.GetLoadedObject(ObjectType::Paths, _selectedPath));
if (pathObj != nullptr)
{
auto pathEntry = reinterpret_cast<rct_footpath_entry*>(pathObj->GetLegacyData());
pathImage = pathEntry->image + 71;
queueImage = pathEntry->image + 72;
}
auto railingsImage = static_cast<uint32_t>(SPR_NONE);
auto railingsEntry = get_path_railings_entry(_selectedRailings);
if (railingsEntry != nullptr)
{
railingsImage = railingsEntry->PreviewImageId;
window_footpath_widgets[WIDX_FOOTPATH_TYPE].image = pathImage;
window_footpath_widgets[WIDX_QUEUELINE_TYPE].image = queueImage;
// Hide railing button
window_footpath_widgets[WIDX_RAILINGS_TYPE].type = WindowWidgetType::Empty;
}
window_footpath_widgets[WIDX_RAILINGS_TYPE].image = railingsImage;
}
/**
@@ -595,12 +651,30 @@ static void window_footpath_paint(rct_window* w, rct_drawpixelinfo* dpi)
slope = TILE_ELEMENT_SLOPE_E_CORNER_UP;
}
auto selectedPath = gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE ? _selectedQueue : gFootpathSelectedId;
const auto* pathType = get_path_surface_entry(selectedPath);
if (pathType != nullptr)
std::optional<uint32_t> baseImage;
if (_selectedPath == OBJECT_ENTRY_INDEX_NULL)
{
int32_t image = ConstructionPreviewImages[slope][direction];
image += pathType->BaseImageId;
auto selectedPath = gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE ? _selectedQueue : gFootpathSelectedId;
const auto* pathType = get_path_surface_entry(selectedPath);
if (pathType != nullptr)
{
baseImage = pathType->BaseImageId;
}
}
else
{
auto& objManager = OpenRCT2::GetContext()->GetObjectManager();
auto* pathObj = static_cast<FootpathObject*>(objManager.GetLoadedObject(ObjectType::Paths, _selectedPath));
if (pathObj != nullptr)
{
auto pathEntry = reinterpret_cast<const rct_footpath_entry*>(pathObj->GetLegacyData());
baseImage = pathEntry->image;
}
}
if (baseImage)
{
auto image = *baseImage + ConstructionPreviewImages[slope][direction];
// Draw construction image
screenCoords = w->windowPos
@@ -635,6 +709,8 @@ static void window_footpath_paint(rct_window* w, rct_drawpixelinfo* dpi)
*/
static void window_footpath_show_footpath_types_dialog(rct_window* w, rct_widget* widget, bool showQueues)
{
auto& objManager = OpenRCT2::GetContext()->GetObjectManager();
uint32_t numPathTypes = 0;
// If the game is in sandbox mode, also show paths that are normally restricted to the scenario editor
bool showEditorPaths = ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode);
@@ -643,7 +719,7 @@ static void window_footpath_show_footpath_types_dialog(rct_window* w, rct_widget
std::optional<size_t> defaultIndex;
for (size_t i = 0; i < MAX_FOOTPATH_SURFACE_OBJECTS; i++)
{
const auto* pathType = get_path_surface_entry(i);
const auto* pathType = static_cast<FootpathSurfaceObject*>(objManager.GetLoadedObject(ObjectType::FootpathSurface, i));
if (pathType == nullptr)
{
continue;
@@ -656,14 +732,39 @@ static void window_footpath_show_footpath_types_dialog(rct_window* w, rct_widget
{
continue;
}
if (i == (showQueues ? _selectedQueue : gFootpathSelectedId))
if (_selectedPath == OBJECT_ENTRY_INDEX_NULL && i == (showQueues ? _selectedQueue : gFootpathSelectedId))
{
defaultIndex = numPathTypes;
}
gDropdownItemsFormat[numPathTypes] = STR_NONE;
gDropdownItemsArgs[numPathTypes] = pathType->PreviewImageId;
_dropdownEntries.push_back(i);
_dropdownEntries.push_back({ ObjectType::FootpathSurface, i });
numPathTypes++;
}
for (size_t i = 0; i < MAX_PATH_OBJECTS; i++)
{
auto* pathObj = static_cast<FootpathObject*>(objManager.GetLoadedObject(ObjectType::Paths, i));
if (pathObj == nullptr)
{
continue;
}
auto pathEntry = reinterpret_cast<const rct_footpath_entry*>(pathObj->GetLegacyData());
if ((pathEntry->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR) && !showEditorPaths)
{
continue;
}
if (_selectedPath != OBJECT_ENTRY_INDEX_NULL && _selectedPath == i)
{
defaultIndex = numPathTypes;
}
gDropdownItemsFormat[numPathTypes] = STR_NONE;
gDropdownItemsArgs[numPathTypes] = pathEntry->image + (showQueues ? 72 : 71);
_dropdownEntries.push_back({ ObjectType::Paths, i });
numPathTypes++;
}
@@ -696,7 +797,7 @@ static void window_footpath_show_railings_types_dialog(rct_window* w, rct_widget
gDropdownItemsFormat[numRailingsTypes] = STR_NONE;
gDropdownItemsArgs[numRailingsTypes] = railingsEntry->PreviewImageId;
_dropdownEntries.push_back(i);
_dropdownEntries.push_back({ ObjectType::FootpathRailings, i });
numRailingsTypes++;
}
@@ -802,9 +903,23 @@ static void window_footpath_set_provisional_path_at_point(const ScreenCoordsXY&
z += PATH_HEIGHT_STEP;
}
auto isQueue = gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE;
auto pathType = isQueue ? _selectedQueue : gFootpathSelectedId;
_window_footpath_cost = footpath_provisional_set(pathType, _selectedRailings, { info.Loc, z }, slope, isQueue);
PathConstructFlags constructFlags = 0;
auto pathType = gFootpathSelectedId;
if (gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE)
{
constructFlags |= PathConstructFlag::IsQueue;
pathType = _selectedQueue;
}
else
{
pathType = gFootpathSelectedId;
}
if (_selectedPath != OBJECT_ENTRY_INDEX_NULL)
{
constructFlags |= PathConstructFlag::IsPathObject;
pathType = _selectedPath;
}
_window_footpath_cost = footpath_provisional_set(pathType, _selectedRailings, { info.Loc, z }, slope, constructFlags);
window_invalidate_by_class(WC_FOOTPATH);
}
}
@@ -897,13 +1012,23 @@ static void window_footpath_place_path_at_point(const ScreenCoordsXY& screenCoor
slope &= ~RAISE_FOOTPATH_FLAG;
z += PATH_HEIGHT_STEP;
}
auto selectedType = gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE ? _selectedQueue : gFootpathSelectedId;
// Try and place path
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
auto isQueue = gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE;
auto selectedType = gFootpathSelectedId;
PathConstructFlags constructFlags = 0;
if (gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE)
{
constructFlags |= PathConstructFlag::IsQueue;
selectedType = _selectedQueue;
}
if (_selectedPath != OBJECT_ENTRY_INDEX_NULL)
{
constructFlags |= PathConstructFlag::IsPathObject;
selectedType = _selectedPath;
}
auto footpathPlaceAction = FootpathPlaceAction(
{ info.Loc, z }, slope, selectedType, _selectedRailings, INVALID_DIRECTION, isQueue);
{ info.Loc, z }, slope, selectedType, _selectedRailings, INVALID_DIRECTION, constructFlags);
footpathPlaceAction.SetCallback([](const GameAction* ga, const GameActions::Result* result) {
if (result->Error == GameActions::Status::Ok)
{
@@ -993,9 +1118,16 @@ static void window_footpath_construct()
footpath_get_next_path_info(&type, footpathLoc, &slope);
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
auto isQueue = gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE;
PathConstructFlags constructFlags = 0;
if (gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE)
constructFlags |= PathConstructFlag::IsQueue;
if (_selectedPath != OBJECT_ENTRY_INDEX_NULL)
{
constructFlags |= PathConstructFlag::IsPathObject;
type = _selectedPath;
}
auto footpathPlaceAction = FootpathPlaceAction(
footpathLoc, slope, type, _selectedRailings, gFootpathConstructDirection, isQueue);
footpathLoc, slope, type, _selectedRailings, gFootpathConstructDirection, constructFlags);
footpathPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* result) {
if (result->Error == GameActions::Status::Ok)
{
@@ -1239,11 +1371,13 @@ static void footpath_get_next_path_info(ObjectEntryIndex* type, CoordsXYZ& footp
footpathLoc.z = gFootpathConstructFromPosition.z;
if (gFootpathSelectedType == SELECTED_PATH_TYPE_QUEUE)
{
*type = _selectedQueue;
if (type != nullptr)
*type = _selectedQueue;
}
else
{
*type = gFootpathSelectedId;
if (type != nullptr)
*type = gFootpathSelectedId;
}
*slope = TILE_ELEMENT_SLOPE_FLAT;
if (gFootpathConstructSlope != 0)

View File

@@ -27,13 +27,13 @@ using namespace OpenRCT2;
FootpathPlaceAction::FootpathPlaceAction(
const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, ObjectEntryIndex railingsType, Direction direction,
bool isQueue)
PathConstructFlags constructFlags)
: _loc(loc)
, _slope(slope)
, _type(type)
, _railingsType(railingsType)
, _direction(direction)
, _isQueue(isQueue)
, _constructFlags(constructFlags)
{
}
@@ -44,7 +44,7 @@ void FootpathPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
visitor.Visit("railingsObject", _railingsType);
visitor.Visit("direction", _direction);
visitor.Visit("slope", _slope);
visitor.Visit("isQueue", _isQueue);
visitor.Visit("constructFlags", _constructFlags);
}
uint16_t FootpathPlaceAction::GetActionFlags() const
@@ -56,7 +56,7 @@ void FootpathPlaceAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_slope) << DS_TAG(_type) << DS_TAG(_direction) << DS_TAG(_isQueue);
stream << DS_TAG(_loc) << DS_TAG(_slope) << DS_TAG(_type) << DS_TAG(_direction) << DS_TAG(_constructFlags);
}
GameActions::Result::Ptr FootpathPlaceAction::Query() const
@@ -155,10 +155,40 @@ GameActions::Result::Ptr FootpathPlaceAction::Execute() const
}
}
bool FootpathPlaceAction::IsSameAsPathElement(const PathElement* pathElement) const
{
// Check if both this action and the element is queue
if (pathElement->IsQueue() != ((_constructFlags & PathConstructFlag::IsQueue) != 0))
return false;
auto footpathObj = pathElement->GetPathEntry();
if (footpathObj == nullptr)
{
if (_constructFlags & PathConstructFlag::IsPathObject)
{
return false;
}
else
{
return pathElement->GetSurfaceEntryIndex() == _type && pathElement->GetRailingEntryIndex() == _railingsType;
}
}
else
{
if (_constructFlags & PathConstructFlag::IsPathObject)
{
return pathElement->GetPathEntryIndex() == _type;
}
else
{
return false;
}
}
}
GameActions::Result::Ptr FootpathPlaceAction::ElementUpdateQuery(PathElement* pathElement, GameActions::Result::Ptr res) const
{
if (pathElement->GetSurfaceEntryIndex() != _type || pathElement->GetRailingEntryIndex() != _railingsType
|| pathElement->IsQueue() != _isQueue)
if (!IsSameAsPathElement(pathElement))
{
res->Cost += MONEY(6, 00);
}
@@ -172,8 +202,7 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementUpdateQuery(PathElement* pa
GameActions::Result::Ptr FootpathPlaceAction::ElementUpdateExecute(PathElement* pathElement, GameActions::Result::Ptr res) const
{
if (pathElement->GetSurfaceEntryIndex() != _type || pathElement->GetRailingEntryIndex() != _railingsType
|| pathElement->IsQueue() != _isQueue)
if (!IsSameAsPathElement(pathElement))
{
res->Cost += MONEY(6, 00);
}
@@ -185,14 +214,22 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementUpdateExecute(PathElement*
footpath_remove_edges_at(_loc, reinterpret_cast<TileElement*>(pathElement));
}
pathElement->SetSurfaceEntryIndex(_type);
pathElement->SetRailingEntryIndex(_railingsType);
pathElement->SetIsQueue(_isQueue);
if (_constructFlags & PathConstructFlag::IsPathObject)
{
pathElement->SetPathEntryIndex(_type);
}
else
{
pathElement->SetSurfaceEntryIndex(_type);
pathElement->SetRailingEntryIndex(_railingsType);
}
pathElement->SetIsQueue((_constructFlags & PathConstructFlag::IsQueue) != 0);
rct_scenery_entry* elem = pathElement->GetAdditionEntry();
if (elem != nullptr)
{
if (_isQueue)
if (_constructFlags & PathConstructFlag::IsQueue)
{
// remove any addition that isn't a TV or a lamp
if ((elem->path_bit.flags & PATH_BIT_FLAG_IS_QUEUE_SCREEN) == 0 && (elem->path_bit.flags & PATH_BIT_FLAG_LAMP) == 0)
@@ -249,8 +286,9 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementInsertQuery(GameActions::Re
}
// Do not attempt to build a crossing with a queue or a sloped.
uint8_t crossingMode = _isQueue || (_slope != TILE_ELEMENT_SLOPE_FLAT) ? CREATE_CROSSING_MODE_NONE
: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
auto isQueue = _constructFlags & PathConstructFlag::IsQueue;
uint8_t crossingMode = isQueue || (_slope != TILE_ELEMENT_SLOPE_FLAT) ? CREATE_CROSSING_MODE_NONE
: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
if (!entrancePath
&& !map_can_construct_with_clear_at(
{ _loc, zLow, zHigh }, &map_place_non_scenery_clear_func, quarterTile, GetFlags(), &res->Cost, crossingMode))
@@ -313,8 +351,9 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementInsertExecute(GameActions::
}
// Do not attempt to build a crossing with a queue or a sloped.
uint8_t crossingMode = _isQueue || (_slope != TILE_ELEMENT_SLOPE_FLAT) ? CREATE_CROSSING_MODE_NONE
: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
auto isQueue = _constructFlags & PathConstructFlag::IsQueue;
uint8_t crossingMode = isQueue || (_slope != TILE_ELEMENT_SLOPE_FLAT) ? CREATE_CROSSING_MODE_NONE
: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
if (!entrancePath
&& !map_can_construct_with_clear_at(
{ _loc, zLow, zHigh }, &map_place_non_scenery_clear_func, quarterTile, GAME_COMMAND_FLAG_APPLY | GetFlags(),
@@ -338,7 +377,14 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementInsertExecute(GameActions::
{
if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && !entranceIsSamePath)
{
entranceElement->SetSurfaceEntryIndex(_type);
if (_constructFlags & PathConstructFlag::IsPathObject)
{
entranceElement->SetPathEntryIndex(_type);
}
else
{
entranceElement->SetSurfaceEntryIndex(_type);
}
map_invalidate_tile_full(_loc);
}
}
@@ -348,11 +394,18 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementInsertExecute(GameActions::
Guard::Assert(pathElement != nullptr);
pathElement->SetClearanceZ(zHigh);
pathElement->SetSurfaceEntryIndex(_type);
pathElement->SetRailingEntryIndex(_railingsType);
if (_constructFlags & PathConstructFlag::IsPathObject)
{
pathElement->SetPathEntryIndex(_type);
}
else
{
pathElement->SetSurfaceEntryIndex(_type);
pathElement->SetRailingEntryIndex(_railingsType);
}
pathElement->SetSlopeDirection(_slope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK);
pathElement->SetSloped(_slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED);
pathElement->SetIsQueue(_isQueue);
pathElement->SetIsQueue(isQueue);
pathElement->SetAddition(0);
pathElement->SetRideIndex(RIDE_ID_NULL);
pathElement->SetAdditionStatus(255);

View File

@@ -20,14 +20,13 @@ private:
ObjectEntryIndex _type{};
ObjectEntryIndex _railingsType{};
Direction _direction{ INVALID_DIRECTION };
bool _isQueue{};
PathConstructFlags _constructFlags{};
public:
FootpathPlaceAction() = default;
FootpathPlaceAction(
const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, ObjectEntryIndex railingsType,
Direction direction = INVALID_DIRECTION,
bool isQueue = false);
Direction direction = INVALID_DIRECTION, PathConstructFlags constructFlags = 0);
void AcceptParameters(GameActionParameterVisitor & visitor) override;
@@ -45,4 +44,5 @@ private:
void AutomaticallySetPeepSpawn() const;
void RemoveIntersectingWalls(PathElement * pathElement) const;
PathElement* map_get_footpath_element_slope(const CoordsXYZ& footpathPos, int32_t slope) const;
bool IsSameAsPathElement(const PathElement* pathElement) const;
};

View File

@@ -47,7 +47,7 @@ CoordsXYZ gFootpathProvisionalPosition;
ObjectEntryIndex gFootpathProvisionalSurfaceIndex;
ObjectEntryIndex gFootpathProvisionalRailingsIndex;
uint8_t gFootpathProvisionalSlope;
bool gFootpathProvisionalIsQueue;
PathConstructFlags gFootpathProvisionalConstructFlags;
uint8_t gFootpathConstructionMode;
uint16_t gFootpathSelectedId;
uint8_t gFootpathSelectedType;
@@ -151,13 +151,14 @@ money32 footpath_remove(const CoordsXYZ& footpathLoc, int32_t flags)
* rct2: 0x006A76FF
*/
money32 footpath_provisional_set(
ObjectEntryIndex type, ObjectEntryIndex railingsType, const CoordsXYZ& footpathLoc, int32_t slope, bool isQueue)
ObjectEntryIndex type, ObjectEntryIndex railingsType, const CoordsXYZ& footpathLoc, int32_t slope,
PathConstructFlags constructFlags)
{
money32 cost;
footpath_provisional_remove();
auto footpathPlaceAction = FootpathPlaceAction(footpathLoc, slope, type, railingsType, INVALID_DIRECTION, isQueue);
auto footpathPlaceAction = FootpathPlaceAction(footpathLoc, slope, type, railingsType, INVALID_DIRECTION, constructFlags);
footpathPlaceAction.SetFlags(GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED);
auto res = GameActions::Execute(&footpathPlaceAction);
cost = res->Error == GameActions::Status::Ok ? res->Cost : MONEY32_UNDEFINED;
@@ -167,7 +168,7 @@ money32 footpath_provisional_set(
gFootpathProvisionalRailingsIndex = railingsType;
gFootpathProvisionalPosition = footpathLoc;
gFootpathProvisionalSlope = slope;
gFootpathProvisionalIsQueue = isQueue;
gFootpathProvisionalConstructFlags = constructFlags;
gFootpathProvisionalFlags |= PROVISIONAL_PATH_FLAG_1;
if (gFootpathGroundFlags & ELEMENT_IS_UNDERGROUND)

View File

@@ -155,12 +155,19 @@ enum
FOOTPATH_CONNECTED_MAP_EDGE_IGNORE_NO_ENTRY = (1 << 7)
};
using PathConstructFlags = uint8_t;
namespace PathConstructFlag
{
constexpr PathConstructFlags IsQueue = 1 << 0;
constexpr PathConstructFlags IsPathObject = 1 << 1;
} // namespace PathConstructFlag
extern uint8_t gFootpathProvisionalFlags;
extern CoordsXYZ gFootpathProvisionalPosition;
extern ObjectEntryIndex gFootpathProvisionalSurfaceIndex;
extern ObjectEntryIndex gFootpathProvisionalRailingsIndex;
extern uint8_t gFootpathProvisionalSlope;
extern bool gFootpathProvisionalIsQueue;
extern PathConstructFlags gFootpathProvisionalConstructFlags;
extern uint8_t gFootpathConstructionMode;
extern uint16_t gFootpathSelectedId;
extern uint8_t gFootpathSelectedType;
@@ -180,7 +187,8 @@ TileElement* map_get_footpath_element(const CoordsXYZ& coords);
void footpath_interrupt_peeps(const CoordsXYZ& footpathPos);
money32 footpath_remove(const CoordsXYZ& footpathLoc, int32_t flags);
money32 footpath_provisional_set(
ObjectEntryIndex type, ObjectEntryIndex railingsType, const CoordsXYZ& footpathLoc, int32_t slope, bool isQueue);
ObjectEntryIndex type, ObjectEntryIndex railingsType, const CoordsXYZ& footpathLoc, int32_t slope,
PathConstructFlags constructFlags);
void footpath_provisional_remove();
void footpath_provisional_update();
CoordsXY footpath_get_coordinates_from_pos(const ScreenCoordsXY& screenCoords, int32_t* direction, TileElement** tileElement);

View File

@@ -1556,7 +1556,7 @@ void map_restore_provisional_elements()
gFootpathProvisionalFlags &= ~PROVISIONAL_PATH_FLAG_1;
footpath_provisional_set(
gFootpathProvisionalSurfaceIndex, gFootpathProvisionalRailingsIndex, gFootpathProvisionalPosition,
gFootpathProvisionalSlope, gFootpathProvisionalIsQueue);
gFootpathProvisionalSlope, gFootpathProvisionalConstructFlags);
}
if (window_find_by_class(WC_RIDE_CONSTRUCTION) != nullptr)
{