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fix triggers

This commit is contained in:
spacek531
2021-08-24 11:28:30 -07:00
parent 315070faaa
commit 0f5075f024

View File

@@ -3646,9 +3646,9 @@ void Vehicle::UpdateCollisionSetup()
}
train->IsCrashedVehicle = true;
train->animationState = scenario_rand();
train->animationState = scenario_rand() & 0xFFFF;
train->animation_frame = (train->animationState >> 16) & 0x7;
train->animation_frame = scenario_rand() & 0x7;
train->sprite_width = 13;
train->sprite_height_negative = 45;
train->sprite_height_positive = 5;
@@ -5512,9 +5512,9 @@ void Vehicle::UpdateCrash()
ExplosionCloud::Create({ curVehicle->x + xOffset, curVehicle->y + yOffset, curVehicle->z });
}
}
if (curVehicle->animationState <= 58248)
if (curVehicle->animationState <= 0xe388)
{
curVehicle->animationState += 7281;
curVehicle->animationState += 0x1c71;
}
else
{