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https://github.com/OpenRCT2/OpenRCT2
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Define max vehicles per ride entry, use SPRITE_INDEX_NULL more
This commit is contained in:
committed by
Michael Steenbeek
parent
d6488f34a8
commit
0db5bc6bd2
@@ -51,7 +51,7 @@ static void paint_crooked_house_structure(uint8 direction, uint8 x_offset, uint8
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rct_ride_entry *ride_type = get_ride_entry(ride->subtype);
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if (ride->lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK) {
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if (ride->vehicles[0] != (uint16)-1) {
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if (ride->vehicles[0] != SPRITE_INDEX_NULL) {
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rct_sprite *sprite = get_sprite(ride->vehicles[0]);
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gPaintInteractionType = VIEWPORT_INTERACTION_ITEM_SPRITE;
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g_currently_drawn_item = sprite;
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@@ -23,6 +23,9 @@
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#include "vehicle.h"
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#define MAX_RIDE_TYPES_PER_RIDE_ENTRY 3
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// The max number of different types of vehicle.
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// Examples of vehicles here are the locomotive, tender and carriage of the Miniature Railway.
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#define MAX_VEHICLES_PER_RIDE_ENTRY 4
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#define RIDE_ENTRY_INDEX_NULL 255
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typedef fixed16_2dp ride_rating;
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@@ -118,7 +121,7 @@ typedef struct rct_ride_entry {
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uint8 rear_vehicle; // 0x017
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uint8 third_vehicle; // 0x018
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uint8 pad_019; // 0x019
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rct_ride_entry_vehicle vehicles[4]; // 0x01A
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rct_ride_entry_vehicle vehicles[MAX_VEHICLES_PER_RIDE_ENTRY]; // 0x01A
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vehicle_colour_preset_list *vehicle_preset_list; // 0x1AE
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sint8 excitement_multipler; // 0x1B2
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sint8 intensity_multipler; // 0x1B3
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@@ -761,7 +761,7 @@ sint32 sub_6BC2F3(rct_vehicle* vehicle)
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rct_vehicle* vehicle_temp = vehicle;
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do {
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result += vehicle_temp->friction;
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} while (vehicle_temp->next_vehicle_on_train != (uint16)-1 && (vehicle_temp = GET_VEHICLE(vehicle_temp->next_vehicle_on_train)) != NULL);
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} while (vehicle_temp->next_vehicle_on_train != SPRITE_INDEX_NULL && (vehicle_temp = GET_VEHICLE(vehicle_temp->next_vehicle_on_train)) != NULL);
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sint32 v4 = vehicle->velocity;
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if (v4 < 0) {
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v4 = -v4;
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