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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-17 03:53:07 +01:00

Merge pull request #6070 from jensj12/landscaping-v4

Implement #2225: Change mountain tool to ignore higher surrounding tiles
This commit is contained in:
Ted John
2017-07-29 23:07:29 +01:00
committed by GitHub
5 changed files with 436 additions and 300 deletions

View File

@@ -66,6 +66,7 @@ The following people are not part of the project team, but have been contributin
* Joël Troch (JoelTroch) - Keyboard shortcuts for ride construction.
* Thomas Delebo (delebota) - Misc.
* Brian Callahan (ibara) - OpenBSD port.
* Jens Heuseveldt (jensj12) - Mountain tool improvements, misc.
## Bug fixes
* (halfbro)

View File

@@ -5,6 +5,7 @@
- Feature: [#5877] Allow up to 16 stations to be synchronised
- Feature: [#5970] The Bobsleigh Roller Coaster now supports on-ride photos.
- Feature: [#5991] Allow all tracked rides that can be tested without guests to the Track Designer
- Fix: [#2127, #2229, #5586] Mountain tool cost calculation
- Fix: [#3589] Crash due to invalid footpathEntry in path_paint
- Fix: [#4455] Crash in window_sign_invalidate due to original bug
- Fix: [#4931] Crash in path_paint - footpathentry was null
@@ -23,6 +24,7 @@
- Fix: [#5998] Staff not getting paid / no loan interest.
- Fix: [#6026] 'Select ride to advertise' dropdown does not display all items.
- Fix: [#6052] Unable to place entrance/exit on certain ride types.
- Improved: [#2223] Change mountain tool to ignore higher surrounding tiles.
- Improved: [#4301] Leading and trailing whitespace in player name is now removed.
- Improved: [#5859] OpenGL rendering performance
- Improved: [#5863] Switching drawing engines no longer requires the application to restart.

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@@ -55,7 +55,7 @@ extern "C" {
// This define specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "13"
#define NETWORK_STREAM_VERSION "14"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
#ifdef __cplusplus

View File

@@ -1445,6 +1445,52 @@ static sint32 map_set_land_height_clear_func(rct_map_element** map_element, sint
return 1;
}
static sint32 map_get_corner_height(sint32 z, sint32 slope, sint32 direction)
{
switch (direction) {
case 0:
if (slope & 1) {
z += 2;
if (slope == 27) {
z += 2;
}
}
break;
case 1:
if (slope & 2) {
z += 2;
if (slope == 23) {
z += 2;
}
}
break;
case 2:
if (slope & 4) {
z += 2;
if (slope == 30) {
z += 2;
}
}
break;
case 3:
if (slope & 8) {
z += 2;
if (slope == 29) {
z += 2;
}
}
break;
}
return z;
}
static sint32 map_element_get_corner_height(rct_map_element *mapElement, sint32 direction)
{
sint32 z = mapElement->base_height;
sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
return map_get_corner_height(z, slope, direction);
}
static money32 map_set_land_height(sint32 flags, sint32 x, sint32 y, sint32 height, sint32 style, sint32 selectionType)
{
rct_map_element *mapElement;
@@ -1466,21 +1512,21 @@ static money32 map_set_land_height(sint32 flags, sint32 x, sint32 y, sint32 heig
return MONEY32_UNDEFINED;
}
if (height < 2) {
if (height < MINIMUM_LAND_HEIGHT) {
gGameCommandErrorText = STR_TOO_LOW;
return MONEY32_UNDEFINED;
}
// Divide by 2 and subtract 7 to get the in-game units.
if (height > 142) {
if (height > MAXIMUM_LAND_HEIGHT) {
gGameCommandErrorText = STR_TOO_HIGH;
return MONEY32_UNDEFINED;
} else if (height > 140 && (style & 0x1F) != 0) {
} else if (height > MAXIMUM_LAND_HEIGHT - 2 && (style & 0x1F) != 0) {
gGameCommandErrorText = STR_TOO_HIGH;
return MONEY32_UNDEFINED;
}
if (height == 140 && (style & 0x10)) {
if (height == MAXIMUM_LAND_HEIGHT - 2 && (style & 0x10)) {
gGameCommandErrorText = STR_TOO_HIGH;
return MONEY32_UNDEFINED;
}
@@ -1498,7 +1544,6 @@ static money32 map_set_land_height(sint32 flags, sint32 x, sint32 y, sint32 heig
if(!gCheatsDisableClearanceChecks)
wall_remove_at(x, y, height * 8 - 16, height * 8 + 32);
}
cost += MONEY(20, 0);
if (!gCheatsDisableClearanceChecks) {
//Check for obstructing scenery
@@ -1612,6 +1657,12 @@ static money32 map_set_land_height(sint32 flags, sint32 x, sint32 y, sint32 heig
} while (!map_element_is_last_for_tile(mapElement++));
}
for (sint32 i = 0; i < 4; i += 1) {
sint32 cornerHeight = map_element_get_corner_height(surfaceElement, i);
cornerHeight -= map_get_corner_height(height, style & MAP_ELEMENT_SLOPE_MASK, i);
cost += MONEY(abs(cornerHeight) * 5 / 2, 0);
}
if(flags & GAME_COMMAND_FLAG_APPLY)
{
if (gGameCommandNestLevel == 1) {
@@ -1699,6 +1750,49 @@ void game_command_set_land_ownership(sint32 *eax, sint32 *ebx, sint32 *ecx, sint
}
}
static uint8 map_get_lowest_land_height(sint32 xMin, sint32 xMax, sint32 yMin, sint32 yMax)
{
xMin = max(xMin, 32);
yMin = max(yMin, 32);
xMax = min(xMax, gMapSizeMaxXY);
yMax = min(yMax, gMapSizeMaxXY);
uint8 min_height = 0xFF;
for (sint32 yi = yMin; yi <= yMax; yi += 32) {
for (sint32 xi = xMin; xi <= xMax; xi += 32) {
rct_map_element *map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL && min_height > map_element->base_height) {
min_height = map_element->base_height;
}
}
}
return min_height;
}
static uint8 map_get_highest_land_height(sint32 xMin, sint32 xMax, sint32 yMin, sint32 yMax)
{
xMin = max(xMin, 32);
yMin = max(yMin, 32);
xMax = min(xMax, gMapSizeMaxXY);
yMax = min(yMax, gMapSizeMaxXY);
uint8 max_height = 0;
for (sint32 yi = yMin; yi <= yMax; yi += 32) {
for (sint32 xi = xMin; xi <= xMax; xi += 32) {
rct_map_element *map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
uint8 base_height = map_element->base_height;
if (map_element->properties.surface.slope & 0xF)
base_height += 2;
if (map_element->properties.surface.slope & 0x10)
base_height += 2;
if (max_height < base_height)
max_height = base_height;
}
}
}
return max_height;
}
static money32 raise_land(sint32 flags, sint32 x, sint32 y, sint32 z, sint32 ax, sint32 ay, sint32 bx, sint32 by, sint32 selectionType)
{
@@ -1714,22 +1808,7 @@ static money32 raise_land(sint32 flags, sint32 x, sint32 y, sint32 z, sint32 ax,
audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
}
uint8 min_height = 0xFF;
ax = max(ax, 32);
ay = max(ay, 32);
bx = min(bx, gMapSizeMaxXY);
by = min(by, gMapSizeMaxXY);
// find lowest map element in selection
for (sint32 yi = ay; yi <= by; yi += 32) {
for (sint32 xi = ax; xi <= bx; xi += 32) {
rct_map_element *map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL && min_height > map_element->base_height) {
min_height = map_element->base_height;
}
}
}
uint8 min_height = map_get_lowest_land_height(ax, bx, ay, by);
for (sint32 yi = ay; yi <= by; yi += 32) {
for (sint32 xi = ax; xi <= bx; xi += 32) {
@@ -1776,28 +1855,7 @@ static money32 lower_land(sint32 flags, sint32 x, sint32 y, sint32 z, sint32 ax,
return MONEY32_UNDEFINED;
}
uint8 max_height = 0;
ax = max(ax, 32);
ay = max(ay, 32);
bx = min(bx, gMapSizeMaxXY);
by = min(by, gMapSizeMaxXY);
// find highest map element in selection
for (sint32 yi = ay; yi <= by; yi += 32) {
for (sint32 xi = ax; xi <= bx; xi += 32) {
rct_map_element *map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
uint8 base_height = map_element->base_height;
if (map_element->properties.surface.slope & 0xF)
base_height += 2;
if (map_element->properties.surface.slope & 0x10)
base_height += 2;
if (max_height < base_height)
max_height = base_height;
}
}
}
uint8 max_height = map_get_highest_land_height(ax, bx, ay, by);
for (sint32 yi = ay; yi <= by; yi += 32) {
for (sint32 xi = ax; xi <= bx; xi += 32) {
@@ -2035,104 +2093,206 @@ void game_command_lower_land(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx,
);
}
static sint32 map_element_get_corner_height(rct_map_element *mapElement, sint32 direction)
static money32 smooth_land_tile(sint32 direction, uint8 flags, sint32 x, sint32 y, rct_map_element * mapElement, bool raiseLand)
{
sint32 z = mapElement->base_height;
sint32 targetBaseZ = mapElement->base_height;
sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
switch (direction) {
case 0:
if (slope & 1) {
z += 2;
if (slope == 27) {
z += 2;
}
if (raiseLand) {
slope = map_element_raise_styles[direction][slope];
if (slope & 0x20) {
targetBaseZ += 2;
slope &= ~0x20;
}
break;
case 1:
if (slope & 2) {
z += 2;
if (slope == 23) {
z += 2;
}
}
break;
case 2:
if (slope & 4) {
z += 2;
if (slope == 30) {
z += 2;
}
}
break;
case 3:
if (slope & 8) {
z += 2;
if (slope == 29) {
z += 2;
}
}
break;
}
return z;
else {
slope = map_element_lower_styles[direction][slope];
if (slope & 0x20) {
targetBaseZ -= 2;
slope &= ~0x20;
}
}
return game_do_command(x, flags, y, targetBaseZ | (slope << 8), GAME_COMMAND_SET_LAND_HEIGHT, 0, 0);
}
/**
*
* rct2: 0x0068C3B2 slope 1, style 0
* rct2: 0x0068C47A slope 2, style 1
* rct2: 0x0068C222 slope 4, style 2
* rct2: 0x0068C2EA slope 8, style 3
*/
static money32 smooth_land_tile(sint32 direction, uint8 flags, sint32 x, sint32 y, sint32 targetBaseZ, sint32 minBaseZ)
static money32 smooth_land_row_by_edge(sint32 flags, sint32 x, sint32 y, sint32 expectedLandHeight1, sint32 expectedLandHeight2, sint32 stepX, sint32 stepY, sint32 direction1, sint32 direction2, sint32 checkDirection1, sint32 checkDirection2, bool raiseLand)
{
// Check if inside map bounds
if (!map_is_location_valid(x, y)) {
return MONEY32_UNDEFINED;
}
uint8 shouldContinue = 0xF;
sint32 landChangePerTile = raiseLand ? -2 : 2;
rct_map_element *mapElement, *nextMapElement;
money32 totalCost = 0;
money32 result;
// Get height of tile
rct_map_element *mapElement = map_get_surface_element_at(x >> 5, y >> 5);
if (mapElement == NULL)
// check if we need to start at all
if (!map_is_location_valid(x, y) || !map_is_location_valid(x + stepX, y + stepY)) {
return 0;
}
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
nextMapElement = map_get_surface_element_at((x + stepX) >> 5, (y + stepY) >> 5);
if (mapElement == NULL || nextMapElement == NULL) {
return 0;
}
if (map_element_get_corner_height(mapElement, checkDirection1) != expectedLandHeight1 + (raiseLand ? -2 : 2)) {
shouldContinue &= ~0x1;
}
if (map_element_get_corner_height(mapElement, checkDirection2) != expectedLandHeight2 + (raiseLand ? -2 : 2)) {
shouldContinue &= ~0x2;
}
if (map_element_get_corner_height(mapElement, checkDirection1) != map_element_get_corner_height(nextMapElement, direction1)) {
shouldContinue &= ~0x1;
}
if (map_element_get_corner_height(mapElement, checkDirection2) != map_element_get_corner_height(nextMapElement, direction2)) {
shouldContinue &= ~0x2;
}
while ((shouldContinue & 0x3) != 0)
{
log_warning("Invalid coordinates for land smoothing, x = %d, y = %d", x, y);
return MONEY32_UNDEFINED;
}
sint32 baseZ = map_element_get_corner_height(mapElement, direction);
// Check if tile is same height as target tile
if (baseZ == targetBaseZ) {
// No need to raise or lower
return MONEY32_UNDEFINED;
}
uint8 style;
if (targetBaseZ <= baseZ) {
baseZ = baseZ - targetBaseZ;
if (baseZ <= minBaseZ) {
return MONEY32_UNDEFINED;
shouldContinue = ((shouldContinue << 2) | 0x3) & shouldContinue;
x += stepX;
y += stepY;
// check if we need to continue after raising the current tile
// this needs to be checked before the tile is changed
if (!map_is_location_valid(x + stepX, y + stepY)) {
shouldContinue &= ~0x3;
}
targetBaseZ = mapElement->base_height;
else
{
mapElement = nextMapElement;
nextMapElement = map_get_surface_element_at((x + stepX) >> 5, (y + stepY) >> 5);
if (nextMapElement == NULL) {
shouldContinue &= ~0x3;
}
if (map_element_get_corner_height(mapElement, direction1) + landChangePerTile != map_element_get_corner_height(mapElement, checkDirection1)) {
shouldContinue &= ~0x1;
}
if (map_element_get_corner_height(mapElement, direction2) + landChangePerTile != map_element_get_corner_height(mapElement, checkDirection2)) {
shouldContinue &= ~0x2;
}
if ((shouldContinue & 0x1) && map_element_get_corner_height(mapElement, checkDirection1) != map_element_get_corner_height(nextMapElement, direction1)) {
shouldContinue &= ~0x1;
}
if ((shouldContinue & 0x2) && map_element_get_corner_height(mapElement, checkDirection2) != map_element_get_corner_height(nextMapElement, direction2)) {
shouldContinue &= ~0x2;
}
}
expectedLandHeight1 += landChangePerTile;
// change land of current tile
sint32 targetBaseZ = mapElement->base_height;
sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
style = map_element_lower_styles[direction][slope];
if (style & 0x20) {
targetBaseZ -= 2;
style &= ~0x20;
sint32 oldSlope = slope;
if (raiseLand) {
if (shouldContinue & 0x4) {
slope = map_element_raise_styles[direction1][slope];
if (slope & 0x20) {
targetBaseZ += 2;
slope &= ~0x20;
}
}
if ((shouldContinue & 0x8) &&
map_get_corner_height(mapElement->base_height, oldSlope, direction2) ==
map_get_corner_height(targetBaseZ, slope, direction2))
{
slope = map_element_raise_styles[direction2][slope];
if (slope & 0x20) {
targetBaseZ += 2;
slope &= ~0x20;
}
}
}
} else {
baseZ = targetBaseZ - baseZ;
if (baseZ <= minBaseZ) {
return MONEY32_UNDEFINED;
else
{
if (shouldContinue & 0x4) {
slope = map_element_lower_styles[direction1][slope];
if (slope & 0x20) {
targetBaseZ -= 2;
slope &= ~0x20;
}
}
if ((shouldContinue & 0x8) &&
map_get_corner_height(mapElement->base_height, oldSlope, direction2) ==
map_get_corner_height(targetBaseZ, slope, direction2))
{
slope = map_element_lower_styles[direction2][slope];
if (slope & 0x20) {
targetBaseZ -= 2;
slope &= ~0x20;
}
}
}
targetBaseZ = mapElement->base_height;
sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
style = map_element_raise_styles[direction][slope];
if ((style & 0x20) != 0) {
targetBaseZ += 2;
style &= ~0x20;
result = game_do_command(x, flags, y, targetBaseZ | (slope << 8), GAME_COMMAND_SET_LAND_HEIGHT, 0, 0);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
return totalCost;
}
return game_do_command(x, flags, y, targetBaseZ | (style << 8), GAME_COMMAND_SET_LAND_HEIGHT, 0, 0);
static money32 smooth_land_row_by_corner(sint32 flags, sint32 x, sint32 y, sint32 expectedLandHeight, sint32 stepX, sint32 stepY, sint32 direction, sint32 checkDirection, bool raiseLand)
{
bool shouldContinue = true;
rct_map_element *mapElement, *nextMapElement;
money32 totalCost = 0;
money32 result;
sint32 landChangePerTile;
if (stepX == 0 || stepY == 0)
{
landChangePerTile = raiseLand ? -2 : 2;
}
else
{
landChangePerTile = raiseLand ? -4 : 4;
}
// check if we need to start at all
if (!map_is_location_valid(x, y) || !map_is_location_valid(x + stepX, y + stepY)) {
return 0;
}
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
nextMapElement = map_get_surface_element_at((x + stepX) >> 5, (y + stepY) >> 5);
if (mapElement == NULL || nextMapElement == NULL) {
return 0;
}
if (map_element_get_corner_height(mapElement, checkDirection) != expectedLandHeight + (raiseLand ? -2 : 2)) {
return 0;
}
if (map_element_get_corner_height(mapElement, checkDirection) != map_element_get_corner_height(nextMapElement, direction)) {
return 0;
}
while (shouldContinue)
{
x += stepX;
y += stepY;
// check if we need to continue after raising the current tile
// this needs to be checked before the tile is changed
if (!map_is_location_valid(x + stepX, y + stepY)) {
shouldContinue = false;
}
else
{
mapElement = nextMapElement;
nextMapElement = map_get_surface_element_at((x + stepX) >> 5, (y + stepY) >> 5);
if (nextMapElement == NULL) {
shouldContinue = false;
}
if (map_element_get_corner_height(mapElement, direction) + landChangePerTile != map_element_get_corner_height(mapElement, checkDirection)) {
shouldContinue = false;
}
if (shouldContinue && map_element_get_corner_height(mapElement, checkDirection) != map_element_get_corner_height(nextMapElement, direction)) {
shouldContinue = false;
}
}
if (stepX*stepY != 0)
{
totalCost += smooth_land_row_by_corner(flags, x, y, expectedLandHeight + (landChangePerTile / 2), 0, stepY, direction, checkDirection ^ 3, raiseLand);
totalCost += smooth_land_row_by_corner(flags, x, y, expectedLandHeight + (landChangePerTile / 2), stepX, 0, direction, checkDirection ^ 1, raiseLand);
}
expectedLandHeight += landChangePerTile;
// change land of current tile
result = smooth_land_tile(direction, flags, x, y, mapElement, raiseLand);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
return totalCost;
}
static money32 smooth_land(sint32 flags, sint32 centreX, sint32 centreY, sint32 mapLeft, sint32 mapTop, sint32 mapRight, sint32 mapBottom, sint32 command)
@@ -2143,7 +2303,8 @@ static money32 smooth_land(sint32 flags, sint32 centreX, sint32 centreY, sint32
mapRight = clamp(0, mapRight, (MAXIMUM_MAP_SIZE_TECHNICAL - 1) * 32);
mapBottom = clamp(0, mapBottom, (MAXIMUM_MAP_SIZE_TECHNICAL - 1) * 32);
sint32 commandType;
bool raiseLand = command < 0x7FFF;
sint32 commandType = raiseLand ? GAME_COMMAND_RAISE_LAND : GAME_COMMAND_LOWER_LAND;
sint32 centreZ = map_element_height(centreX, centreY);
sint32 mapLeftRight = mapLeft | (mapRight << 16);
sint32 mapTopBottom = mapTop | (mapBottom << 16);
@@ -2155,14 +2316,7 @@ static money32 smooth_land(sint32 flags, sint32 centreX, sint32 centreY, sint32
}
money32 totalCost = 0;
// First raise / lower the centre tile
money32 result;
commandType = command < 0x7FFF ? GAME_COMMAND_RAISE_LAND : GAME_COMMAND_LOWER_LAND;
result = game_do_command(centreX, flags, centreY, mapLeftRight, commandType, command & 0x7FFF, mapTopBottom);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
rct_map_element *mapElement = map_get_surface_element_at(mapLeft >> 5, mapTop >> 5);
if (mapElement == NULL)
@@ -2179,188 +2333,164 @@ static money32 smooth_land(sint32 flags, sint32 centreX, sint32 centreY, sint32
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
// Flatten the edited part
if (fullTile) {
sint32 slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
if (slope != 0) {
commandType = command > 0x7FFF ? GAME_COMMAND_RAISE_LAND : GAME_COMMAND_LOWER_LAND;
result = game_do_command(centreX, flags, centreY, mapLeftRight, commandType, MAP_SELECT_TYPE_FULL, mapTopBottom);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
uint8 maxHeight = 0;
uint8 minHeight = 0xFF;
uint32 newBaseZ = 0;
uint32 newSlope = 0;
// Predict the land height for future use
if (fullTile)
{
minHeight = map_get_lowest_land_height(mapLeft, mapRight, mapTop, mapBottom);
maxHeight = map_get_highest_land_height(mapLeft, mapRight, mapTop, mapBottom);
if (commandType == GAME_COMMAND_RAISE_LAND) {
minHeight += 2;
maxHeight += 2;
}
else {
maxHeight -= 2;
minHeight -= 2;
}
}
else
{
// One corner tile selected
newBaseZ = mapElement->base_height;
newSlope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
if (commandType == GAME_COMMAND_RAISE_LAND) {
newSlope = map_element_raise_styles[command & 0xFF][newSlope];
if (newSlope & 0x20) {
newBaseZ += 2;
newSlope &= ~0x20;
}
}
else {
newSlope = map_element_lower_styles[command & 0xFF][newSlope];
if (newSlope & 0x20) {
newBaseZ -= 2;
newSlope &= ~0x20;
}
}
}
sint32 x = mapLeft;
sint32 y = mapTop;
sint32 size = ((mapRight - mapLeft) >> 5) + 1;
sint32 initialMinZ = -2;
// Then do the smoothing
// The coords go in circles around the selected tile(s)
for (; size <= MAXIMUM_MAP_SIZE_TECHNICAL; size += 2) {
initialMinZ += 2;
sint32 minZ = initialMinZ * 2;
x -= 32;
y -= 32;
// Corner (North-West)
mapElement = map_get_surface_element_at(mapLeft >> 5, mapTop >> 5);
sint32 z = map_element_get_corner_height(mapElement, 2);
result = smooth_land_tile(0, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
y += 32;
// Side (West)
for (sint32 i = 0; i < size; i++) {
sint32 y2 = clamp(mapTop, y, mapBottom);
mapElement = map_get_surface_element_at(mapLeft >> 5, y2 >> 5);
if (y >= mapTop) {
z = map_element_get_corner_height(mapElement, 3);
result = smooth_land_tile((y <= mapBottom) ? 0 : 1, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
minZ -= 2;
if (y >= mapTop) {
minZ += 2;
if (y > mapBottom) {
minZ += 2;
}
}
if (y <= mapBottom) {
z = map_element_get_corner_height(mapElement, 2);
result = smooth_land_tile((y >= mapTop) ? 1 : 0, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
y += 32;
}
// Corner (South-West)
if (fullTile) {
// Smooth the corners
sint32 z = clamp(minHeight, map_element_get_corner_height(mapElement, 2), maxHeight);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, -32, 0, 2, raiseLand);
mapElement = map_get_surface_element_at(mapLeft >> 5, mapBottom >> 5);
z = map_element_get_corner_height(mapElement, 3);
result = smooth_land_tile(1, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
x += 32;
// Side (South)
for (sint32 i = 0; i < size; i++) {
sint32 x2 = clamp(mapLeft, x, mapRight);
mapElement = map_get_surface_element_at(x2 >> 5, mapBottom >> 5);
if (x >= mapLeft) {
z = map_element_get_corner_height(mapElement, 0);
result = smooth_land_tile((x <= mapRight) ? 1 : 2, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
minZ -= 2;
if (x >= mapLeft) {
minZ += 2;
if (x > mapRight) {
minZ += 2;
}
}
if (x <= mapRight) {
z = map_element_get_corner_height(mapElement, 3);
result = smooth_land_tile((x >= mapLeft) ? 2 : 1, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
x += 32;
}
// Corner (South-East)
z = clamp(minHeight, map_element_get_corner_height(mapElement, 3), maxHeight);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapBottom, z, -32, 32, 1, 3, raiseLand);
mapElement = map_get_surface_element_at(mapRight >> 5, mapBottom >> 5);
z = map_element_get_corner_height(mapElement, 0);
result = smooth_land_tile(2, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
y -= 32;
// Side (East)
for (sint32 i = 0; i < size; i++) {
sint32 y2 = clamp(mapTop, y, mapBottom);
mapElement = map_get_surface_element_at(mapRight >> 5, y2 >> 5);
if (y <= mapBottom) {
z = map_element_get_corner_height(mapElement, 1);
result = smooth_land_tile((y >= mapTop) ? 2 : 3, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
minZ -= 2;
if (y <= mapBottom) {
minZ += 2;
if (y < mapTop) {
minZ += 2;
}
}
if (y >= mapTop) {
z = map_element_get_corner_height(mapElement, 0);
result = smooth_land_tile((y <= mapBottom) ? 3 : 2, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
y -= 32;
}
// Corner (North-East)
z = clamp(minHeight, map_element_get_corner_height(mapElement, 0), maxHeight);
totalCost += smooth_land_row_by_corner(flags, mapRight, mapBottom, z, 32, 32, 2, 0, raiseLand);
mapElement = map_get_surface_element_at(mapRight >> 5, mapTop >> 5);
z = map_element_get_corner_height(mapElement, 1);
result = smooth_land_tile(3, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
x -= 32;
z = clamp(minHeight, map_element_get_corner_height(mapElement, 1), maxHeight);
totalCost += smooth_land_row_by_corner(flags, mapRight, mapTop, z, 32, -32, 3, 1, raiseLand);
// Side (North)
for (sint32 i = 0; i < size; i++) {
sint32 x2 = clamp(mapLeft, x, mapRight);
mapElement = map_get_surface_element_at(x2 >> 5, mapTop >> 5);
if (x <= mapRight) {
z = map_element_get_corner_height(mapElement, 2);
result = smooth_land_tile((x >= mapLeft) ? 3 : 0, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
minZ -= 2;
if (x <= mapRight) {
minZ += 2;
if (x < mapLeft) {
minZ += 2;
}
}
if (x >= mapLeft) {
z = map_element_get_corner_height(mapElement, 1);
result = smooth_land_tile((x <= mapRight) ? 0 : 3, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
x -= 32;
// Smooth the edges
sint32 x = mapLeft;
sint32 y, z2;
for (y = mapTop; y <= mapBottom; y += 32)
{
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
z = clamp(minHeight, map_element_get_corner_height(mapElement, 3), maxHeight);
z2 = clamp(minHeight, map_element_get_corner_height(mapElement, 2), maxHeight);
totalCost += smooth_land_row_by_edge(flags, x, y, z, z2, -32, 0, 0, 1, 3, 2, raiseLand);
}
x = mapRight;
for (y = mapTop; y <= mapBottom; y += 32)
{
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
z = clamp(minHeight, map_element_get_corner_height(mapElement, 1), maxHeight);
z2 = clamp(minHeight, map_element_get_corner_height(mapElement, 0), maxHeight);
totalCost += smooth_land_row_by_edge(flags, x, y, z, z2, 32, 0, 2, 3, 1, 0, raiseLand);
}
y = mapTop;
for (x = mapLeft; x <= mapRight; x += 32)
{
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
z = clamp(minHeight, map_element_get_corner_height(mapElement, 1), maxHeight);
z2 = clamp(minHeight, map_element_get_corner_height(mapElement, 2), maxHeight);
totalCost += smooth_land_row_by_edge(flags, x, y, z, z2, 0, -32, 0, 3, 1, 2, raiseLand);
}
y = mapBottom;
for (x = mapLeft; x <= mapRight; x += 32)
{
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
z = clamp(minHeight, map_element_get_corner_height(mapElement, 0), maxHeight);
z2 = clamp(minHeight, map_element_get_corner_height(mapElement, 3), maxHeight);
totalCost += smooth_land_row_by_edge(flags, x, y, z, z2, 0, 32, 1, 2, 0, 3, raiseLand);
}
}
else
{
// One corner tile selected
// Smooth the corners
sint32 z = map_get_corner_height(newBaseZ, newSlope, 2);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, -32, 0, 2, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 0);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 32, 2, 0, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 3);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 32, 1, 3, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 1);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, -32, 3, 1, raiseLand);
// Smooth the edges
switch (command & 0x7FFF) {
case MAP_SELECT_TYPE_CORNER_0:
z = map_get_corner_height(newBaseZ, newSlope, 0);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 0, 3, 0, raiseLand);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, 32, 1, 0, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 3);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 0, 0, 3, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 1);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, -32, 0, 1, raiseLand);
break;
case MAP_SELECT_TYPE_CORNER_1:
z = map_get_corner_height(newBaseZ, newSlope, 1);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 0, 2, 1, raiseLand);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, -32, 0, 1, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 2);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 0, 1, 2, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 0);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, 32, 1, 0, raiseLand);
break;
case MAP_SELECT_TYPE_CORNER_2:
z = map_get_corner_height(newBaseZ, newSlope, 2);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 0, 1, 2, raiseLand);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, -32, 3, 2, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 1);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 0, 2, 1, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 3);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, 32, 2, 3, raiseLand);
break;
case MAP_SELECT_TYPE_CORNER_3:
z = map_get_corner_height(newBaseZ, newSlope, 3);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, -32, 0, 0, 3, raiseLand);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, 32, 2, 3, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 0);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 32, 0, 3, 0, raiseLand);
z = map_get_corner_height(newBaseZ, newSlope, 2);
totalCost += smooth_land_row_by_corner(flags, mapLeft, mapTop, z, 0, -32, 3, 2, raiseLand);
break;
}
}
// Finally raise / lower the centre tile
result = game_do_command(centreX, flags, centreY, mapLeftRight, commandType, command & 0x7FFF, mapTopBottom);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
} else {
return MONEY32_UNDEFINED;
}
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
gCommandPosition.x = centreX;
gCommandPosition.y = centreY;
gCommandPosition.z = centreZ;
return totalCost * 4;
return totalCost;
}
/**

View File

@@ -273,6 +273,9 @@ enum
#define MAP_ELEM_TRACK_SEQUENCE_SEQUENCE_MASK 0x0F
#define MAP_ELEM_TRACK_SEQUENCE_TAKING_PHOTO_MASK 0xF0
#define MINIMUM_LAND_HEIGHT 2
#define MAXIMUM_LAND_HEIGHT 142
#define MINIMUM_MAP_SIZE_TECHNICAL 15
#define MAXIMUM_MAP_SIZE_TECHNICAL 256
#define MINIMUM_MAP_SIZE_PRACTICAL (MINIMUM_MAP_SIZE_TECHNICAL-2)