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Indent namespace contents in KeyboardShortcut.cpp

This commit is contained in:
Michał Janiszewski
2017-10-11 10:42:57 +02:00
committed by Michael Steenbeek
parent 34200848a9
commit 07f7928382

View File

@@ -42,7 +42,7 @@ typedef void (*shortcut_action)();
namespace
{
extern const shortcut_action shortcut_table[SHORTCUT_COUNT];
extern const shortcut_action shortcut_table[SHORTCUT_COUNT];
}
/**
@@ -738,74 +738,75 @@ static void shortcut_load_game()
namespace
{
const shortcut_action shortcut_table[SHORTCUT_COUNT] = {
shortcut_close_top_most_window,
shortcut_close_all_floating_windows,
shortcut_cancel_construction_mode,
shortcut_pause_game,
shortcut_zoom_view_out,
shortcut_zoom_view_in,
shortcut_rotate_view_clockwise,
shortcut_rotate_view_anticlockwise,
shortcut_rotate_construction_object,
shortcut_underground_view_toggle,
shortcut_remove_base_land_toggle,
shortcut_remove_vertical_land_toggle,
shortcut_see_through_rides_toggle,
shortcut_see_through_scenery_toggle,
shortcut_invisible_supports_toggle,
shortcut_invisible_people_toggle,
shortcut_height_marks_on_land_toggle,
shortcut_height_marks_on_ride_tracks_toggle,
shortcut_height_marks_on_paths_toggle,
shortcut_adjust_land,
shortcut_adjust_water,
shortcut_build_scenery,
shortcut_build_paths,
shortcut_build_new_ride,
shortcut_show_financial_information,
shortcut_show_research_information,
shortcut_show_rides_list,
shortcut_show_park_information,
shortcut_show_guest_list,
shortcut_show_staff_list,
shortcut_show_recent_messages,
shortcut_show_map,
shortcut_screenshot,
const shortcut_action shortcut_table[SHORTCUT_COUNT] =
{
shortcut_close_top_most_window,
shortcut_close_all_floating_windows,
shortcut_cancel_construction_mode,
shortcut_pause_game,
shortcut_zoom_view_out,
shortcut_zoom_view_in,
shortcut_rotate_view_clockwise,
shortcut_rotate_view_anticlockwise,
shortcut_rotate_construction_object,
shortcut_underground_view_toggle,
shortcut_remove_base_land_toggle,
shortcut_remove_vertical_land_toggle,
shortcut_see_through_rides_toggle,
shortcut_see_through_scenery_toggle,
shortcut_invisible_supports_toggle,
shortcut_invisible_people_toggle,
shortcut_height_marks_on_land_toggle,
shortcut_height_marks_on_ride_tracks_toggle,
shortcut_height_marks_on_paths_toggle,
shortcut_adjust_land,
shortcut_adjust_water,
shortcut_build_scenery,
shortcut_build_paths,
shortcut_build_new_ride,
shortcut_show_financial_information,
shortcut_show_research_information,
shortcut_show_rides_list,
shortcut_show_park_information,
shortcut_show_guest_list,
shortcut_show_staff_list,
shortcut_show_recent_messages,
shortcut_show_map,
shortcut_screenshot,
// new
shortcut_reduce_game_speed,
shortcut_increase_game_speed,
shortcut_open_cheat_window,
shortcut_remove_top_bottom_toolbar_toggle,
NULL,
NULL,
NULL,
NULL,
shortcut_open_chat_window,
shortcut_quick_save_game,
shortcut_show_options,
shortcut_mute_sound,
shortcut_windowed_mode_toggle,
shortcut_show_multiplayer,
shortcut_orginal_painting_toggle,
shortcut_debug_paint_toggle,
shortcut_see_through_paths_toggle,
shortcut_ride_construction_turn_left,
shortcut_ride_construction_turn_right,
shortcut_ride_construction_use_track_default,
shortcut_ride_construction_slope_down,
shortcut_ride_construction_slope_up,
shortcut_ride_construction_chain_lift_toggle,
shortcut_ride_construction_bank_left,
shortcut_ride_construction_bank_right,
shortcut_ride_construction_previous_track,
shortcut_ride_construction_next_track,
shortcut_ride_construction_build_current,
shortcut_ride_construction_demolish_current,
shortcut_load_game,
shortcut_clear_scenery,
};
// new
shortcut_reduce_game_speed,
shortcut_increase_game_speed,
shortcut_open_cheat_window,
shortcut_remove_top_bottom_toolbar_toggle,
NULL,
NULL,
NULL,
NULL,
shortcut_open_chat_window,
shortcut_quick_save_game,
shortcut_show_options,
shortcut_mute_sound,
shortcut_windowed_mode_toggle,
shortcut_show_multiplayer,
shortcut_orginal_painting_toggle,
shortcut_debug_paint_toggle,
shortcut_see_through_paths_toggle,
shortcut_ride_construction_turn_left,
shortcut_ride_construction_turn_right,
shortcut_ride_construction_use_track_default,
shortcut_ride_construction_slope_down,
shortcut_ride_construction_slope_up,
shortcut_ride_construction_chain_lift_toggle,
shortcut_ride_construction_bank_left,
shortcut_ride_construction_bank_right,
shortcut_ride_construction_previous_track,
shortcut_ride_construction_next_track,
shortcut_ride_construction_build_current,
shortcut_ride_construction_demolish_current,
shortcut_load_game,
shortcut_clear_scenery,
};
}
#pragma endregion