1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

Implement query and execute of game actions

This commit is contained in:
Ted John
2020-03-01 15:52:18 +00:00
parent f8394953aa
commit 07ed0f5c0e
2 changed files with 141 additions and 4 deletions

View File

@@ -73,8 +73,8 @@ declare global {
interface GameActionResult {
error: string;
errorTitle: string;
errorMessage: string;
errorTitle?: string;
errorMessage?: string;
position: Coord3;
cost: number;
expenditureType: ExpenditureType;
@@ -125,6 +125,24 @@ declare global {
*/
registerGameAction(desc: GameActionDesc): void;
/**
* Query the result of running a game action. This allows you to check the outcome and validity of
* an action without actually executing it.
* @param action The name of the action.
* @param args The action parameters.
* @param callback The function to be called with the result of the action.
*/
queryAction(action: string, args: object, callback: (result: GameActionResult) => void): void;
/**
* Executes a game action. In a network game, this will send a request to the server and wait
* for the server to reply.
* @param action The name of the action.
* @param args The action parameters.
* @param callback The function to be called with the result of the action.
*/
executeAction(action: string, args: object, callback: (result: GameActionResult) => void): void;
/**
* Subscribes to the given hook.
*/
@@ -663,8 +681,6 @@ declare global {
kickPlayer(index: number): void;
sendMessage(message: string): void;
sendMessage(message: string, players: number[]): void;
sendQueryAction(action: string, args: object, callback: (result: GameActionResult) => void): void;
sendExecuteAction(action: string, args: object, callback: (result: GameActionResult) => void): void;
}
interface GameDate {

View File

@@ -11,6 +11,8 @@
#ifdef __ENABLE_SCRIPTING__
# include "../actions/ParkSetNameAction.hpp"
# include "../actions/SmallSceneryPlaceAction.hpp"
# include "Duktape.hpp"
# include "HookEngine.h"
# include "ScDisposable.hpp"
@@ -34,6 +36,7 @@ namespace OpenRCT2::Scripting
{
}
private:
void registerIntent(const DukValue& desc)
{
}
@@ -61,10 +64,128 @@ namespace OpenRCT2::Scripting
return std::make_shared<ScDisposable>([this, hookType, cookie]() { _hookEngine.Unsubscribe(hookType, cookie); });
}
void queryAction(const std::string& action, const DukValue& args, const DukValue& callback)
{
QueryOrExecuteAction(action, args, callback, false);
}
void executeAction(const std::string& action, const DukValue& args, const DukValue& callback)
{
QueryOrExecuteAction(action, args, callback, true);
}
void QueryOrExecuteAction(const std::string& actionid, const DukValue& args, const DukValue& callback, bool isExecute)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto ctx = scriptEngine.GetContext();
if (args.type() == DukValue::Type::OBJECT)
{
if (callback.is_function())
{
try
{
auto action = CreateGameAction(actionid, args);
if (action != nullptr)
{
auto plugin = scriptEngine.GetExecInfo().GetCurrentPlugin();
if (isExecute)
{
action->SetCallback(
[this, &plugin, &callback](const GameAction*, const GameActionResult* res) -> void {
HandleGameActionResult(plugin, *res, callback);
});
GameActions::Execute(action.get());
}
else
{
auto res = GameActions::Query(action.get());
HandleGameActionResult(plugin, *res, callback);
}
}
else
{
duk_error(ctx, DUK_ERR_ERROR, "Unknown action.");
}
}
catch (DukException&)
{
duk_error(ctx, DUK_ERR_ERROR, "Invalid action parameters.");
}
}
else
{
duk_error(ctx, DUK_ERR_ERROR, "Callback was not a function.");
}
}
else
{
duk_error(ctx, DUK_ERR_ERROR, "Invalid action parameters.");
}
}
std::unique_ptr<GameAction> CreateGameAction(const std::string& actionid, const DukValue& args)
{
if (actionid == "parksetname")
{
auto name = args["name"].as_string();
return std::make_unique<ParkSetNameAction>(name);
}
else if (actionid == "smallsceneryplace")
{
CoordsXYZD loc;
loc.x = args["x"].as_int();
loc.y = args["y"].as_int();
loc.z = args["z"].as_int();
loc.direction = args["direction"].as_int();
uint8_t quadrant = args["quadrant"].as_int();
uint8_t sceneryType = args["object"].as_int();
uint8_t primaryColour = args["primaryColour"].as_int();
uint8_t secondaryColour = args["secondaryColour"].as_int();
return std::make_unique<SmallSceneryPlaceAction>(loc, quadrant, sceneryType, primaryColour, secondaryColour);
}
return {};
}
void HandleGameActionResult(
const std::shared_ptr<Plugin>& plugin, const GameActionResult& res, const DukValue& callback)
{
// Construct result object
auto& scriptEngine = GetContext()->GetScriptEngine();
auto ctx = scriptEngine.GetContext();
auto objIdx = duk_push_object(ctx);
duk_push_int(ctx, static_cast<duk_int_t>(res.Error));
duk_put_prop_string(ctx, objIdx, "error");
if (res.Error != GA_ERROR::OK)
{
auto title = format_string(res.ErrorTitle, nullptr);
duk_push_string(ctx, title.c_str());
duk_put_prop_string(ctx, objIdx, "errorTitle");
auto message = format_string(res.ErrorMessage, res.ErrorMessageArgs.data());
duk_push_string(ctx, message.c_str());
duk_put_prop_string(ctx, objIdx, "errorMessage");
}
duk_push_int(ctx, static_cast<duk_int_t>(res.Cost));
duk_put_prop_string(ctx, objIdx, "cost");
duk_push_int(ctx, static_cast<duk_int_t>(res.Expenditure));
duk_put_prop_string(ctx, objIdx, "expenditureType");
auto args = DukValue::take_from_stack(ctx);
// Call the plugin callback and pass the result object
scriptEngine.ExecutePluginCall(plugin, callback, { args }, false);
}
public:
static void Register(duk_context* ctx)
{
dukglue_register_method(ctx, &ScContext::registerIntent, "registerIntent");
dukglue_register_method(ctx, &ScContext::subscribe, "subscribe");
dukglue_register_method(ctx, &ScContext::queryAction, "queryAction");
dukglue_register_method(ctx, &ScContext::executeAction, "executeAction");
}
};
} // namespace OpenRCT2::Scripting