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Fix #5609: Vehicle switching may cause '0 cars per train' to be set

This commit is contained in:
Michael Steenbeek
2017-10-04 19:42:44 +02:00
committed by GitHub
parent 055ecccf36
commit 05b274a239
3 changed files with 3 additions and 2 deletions

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@@ -14,6 +14,7 @@
- Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn.
- Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles.
- Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios.
- Fix: [#5609] Vehicle switching may cause '0 cars per train' to be set
- Fix: [#5788] Empty scenario names cause invisible entries in scenario list.
- Fix: [#6101] Rides remain in ride list window briefly after demolition.
- Fix: [#6115] Random title screen music not random on launch.

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@@ -49,7 +49,7 @@ enum {
// This define specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "4"
#define NETWORK_STREAM_VERSION "5"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
#ifdef __cplusplus

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@@ -7950,8 +7950,8 @@ static money32 ride_set_vehicles(uint8 rideIndex, uint8 setting, uint8 value, ui
ride->vehicle_change_timeout = 100;
invalidate_test_results(rideIndex);
rideEntry = get_ride_entry(ride->subtype);
ride->subtype = value;
rideEntry = get_ride_entry(ride->subtype);
uint8 preset = ex;
if (!(flags & GAME_COMMAND_FLAG_NETWORKED)) {