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Fix invalid bounds check in game_command_set_staff_order
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@@ -406,7 +406,7 @@ void game_command_set_staff_order(sint32 *eax, sint32 *ebx, sint32 *ecx, sint32
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if(order_id & 0x80){ // change costume
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uint8 sprite_type = order_id & ~0x80;
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sprite_type += 4;
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if (sprite_type > countof(peep_slow_walking_types)) {
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if (sprite_type >= countof(peep_slow_walking_types)) {
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log_error("Invalid change costume order for sprite_type %u", sprite_type);
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*ebx = MONEY32_UNDEFINED;
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return;
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