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https://github.com/OpenRCT2/OpenRCT2
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Make crashed_vehicle_particle_create use CoordsXYZ
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@@ -3574,7 +3574,7 @@ void Vehicle::UpdateCollisionSetup()
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for (int32_t i = 0; i < 10; i++)
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{
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crashed_vehicle_particle_create(train->colours, train->x, train->y, train->z);
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crashed_vehicle_particle_create(train->colours, { train->x, train->y, train->z });
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}
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train->flags |= SPRITE_FLAGS_IS_CRASHED_VEHICLE_SPRITE;
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@@ -5300,7 +5300,7 @@ void Vehicle::CrashOnLand()
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uint8_t numParticles = std::min(sprite_width, static_cast<uint8_t>(7));
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while (numParticles-- != 0)
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crashed_vehicle_particle_create(colours, x, y, z);
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crashed_vehicle_particle_create(colours, { x, y, z });
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flags |= SPRITE_FLAGS_IS_CRASHED_VEHICLE_SPRITE;
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animation_frame = 0;
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@@ -5364,7 +5364,7 @@ void Vehicle::CrashOnWater()
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crash_splash_create(x - 4, y + 8, z);
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for (int32_t i = 0; i < 10; ++i)
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crashed_vehicle_particle_create(colours, x - 4, y + 8, z);
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crashed_vehicle_particle_create(colours, { x - 4, y + 8, z });
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flags |= SPRITE_FLAGS_IS_CRASHED_VEHICLE_SPRITE;
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animation_frame = 0;
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