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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-02-03 18:07:53 +01:00

Fix transfer of objects in multiplayer

This commit is contained in:
Ted John
2021-04-08 20:36:26 +01:00
parent aec50acad2
commit 01ee1c5f57
15 changed files with 159 additions and 110 deletions

View File

@@ -1572,6 +1572,7 @@ void ParkFileExporter::Export(IStream& stream)
map_reorganise_elements();
auto parkFile = std::make_unique<OpenRCT2::ParkFile>();
parkFile->ExportObjectsList = ExportObjectsList;
parkFile->Save(stream);
}

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@@ -206,7 +206,7 @@ void chat_draw(rct_drawpixelinfo* dpi, uint8_t chatBackgroundColor)
}
}
void chat_history_add(const char* src)
void chat_history_add(std::string_view s)
{
// Format a timestamp
time_t timer{};
@@ -216,7 +216,7 @@ void chat_history_add(const char* src)
strcatftime(timeBuffer, sizeof(timeBuffer), "[%H:%M] ", tmInfo);
std::string buffer = timeBuffer;
buffer += src;
buffer += s;
// Add to history list
int32_t index = _chatHistoryIndex % CHAT_HISTORY_SIZE;
@@ -226,7 +226,7 @@ void chat_history_add(const char* src)
_chatHistoryIndex++;
// Log to file (src only as logging does its own timestamp)
network_append_chat_log(src);
network_append_chat_log(s);
Mixer_Play_Effect(OpenRCT2::Audio::SoundId::NewsItem, 0, MIXER_VOLUME_MAX, 0.5f, 1.5f, true);
}

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@@ -12,6 +12,8 @@
#include "../common.h"
#include <string_view>
#define CHAT_HISTORY_SIZE 10
#define CHAT_INPUT_SIZE 1024
#define CHAT_MAX_MESSAGE_LENGTH 200
@@ -38,7 +40,7 @@ void chat_init();
void chat_update();
void chat_draw(rct_drawpixelinfo* dpi, uint8_t chatBackgroundColour);
void chat_history_add(const char* src);
void chat_history_add(std::string_view s);
void chat_input(ChatInput input);
int32_t chat_string_wrapped_get_height(void* args, int32_t width);

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@@ -618,6 +618,7 @@ namespace OpenRCT2
template void FormatArgument(FormatBuffer&, FormatToken, uint32_t);
template void FormatArgument(FormatBuffer&, FormatToken, uint64_t);
template void FormatArgument(FormatBuffer&, FormatToken, const char*);
template void FormatArgument(FormatBuffer&, FormatToken, std::string_view);
bool IsRealNameStringId(rct_string_id id)
{

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@@ -20,7 +20,9 @@
#include "../actions/PeepPickupAction.h"
#include "../core/Guard.hpp"
#include "../core/Json.hpp"
#include "../localisation/Formatting.h"
#include "../platform/Platform2.h"
#include "../scenario/Scenario.h"
#include "../scripting/ScriptEngine.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
@@ -1074,7 +1076,7 @@ std::string NetworkBase::BeginLog(const std::string& directory, const std::strin
return Path::Combine(directory, midName, filename);
}
void NetworkBase::AppendLog(std::ostream& fs, const std::string& s)
void NetworkBase::AppendLog(std::ostream& fs, std::string_view s)
{
if (fs.fail())
{
@@ -1089,7 +1091,7 @@ void NetworkBase::AppendLog(std::ostream& fs, const std::string& s)
auto tmInfo = localtime(&timer);
if (strftime(buffer, sizeof(buffer), "[%Y/%m/%d %H:%M:%S] ", tmInfo) != 0)
{
String::Append(buffer, sizeof(buffer), s.c_str());
String::Append(buffer, sizeof(buffer), std::string(s).c_str());
String::Append(buffer, sizeof(buffer), PLATFORM_NEWLINE);
fs.write(buffer, strlen(buffer));
@@ -1114,7 +1116,7 @@ void NetworkBase::BeginChatLog()
# endif
}
void NetworkBase::AppendChatLog(const std::string& s)
void NetworkBase::AppendChatLog(std::string_view s)
{
if (gConfigNetwork.log_chat && _chat_log_fs.is_open())
{
@@ -1224,15 +1226,25 @@ void NetworkBase::Client_Send_AUTH(
_serverConnection->QueuePacket(std::move(packet));
}
void NetworkBase::Client_Send_MAPREQUEST(const std::vector<std::string>& objects)
void NetworkBase::Client_Send_MAPREQUEST(const std::vector<ObjectEntryDescriptor>& objects)
{
log_verbose("client requests %u objects", uint32_t(objects.size()));
NetworkPacket packet(NetworkCommand::MapRequest);
packet << static_cast<uint32_t>(objects.size());
for (const auto& object : objects)
{
log_verbose("client requests object %s", object.c_str());
packet.Write(reinterpret_cast<const uint8_t*>(object.c_str()), 8);
std::string name(object.GetName());
log_verbose("client requests object %s", name.c_str());
if (object.Generation == ObjectGeneration::DAT)
{
packet << static_cast<uint8_t>(0);
packet.Write(&object.Entry, sizeof(rct_object_entry));
}
else
{
packet << static_cast<uint8_t>(1);
packet.WriteString(name);
}
}
_serverConnection->QueuePacket(std::move(packet));
}
@@ -1266,9 +1278,20 @@ void NetworkBase::Server_Send_OBJECTS_LIST(
NetworkPacket packet(NetworkCommand::ObjectsList);
packet << static_cast<uint32_t>(i) << static_cast<uint32_t>(objects.size());
log_verbose("Object %.8s (checksum %x)", object->ObjectEntry.name, object->ObjectEntry.checksum);
packet.Write(reinterpret_cast<const uint8_t*>(object->ObjectEntry.name), 8);
packet << object->ObjectEntry.checksum << object->ObjectEntry.flags;
if (object->Identifier.empty())
{
// DAT
log_verbose("Object %.8s (checksum %x)", object->ObjectEntry.name, object->ObjectEntry.checksum);
packet << static_cast<uint8_t>(0);
packet.Write(&object->ObjectEntry, sizeof(rct_object_entry));
}
else
{
// JSON
log_verbose("Object %s", object->Identifier.c_str());
packet << static_cast<uint8_t>(1);
packet.WriteString(object->Identifier);
}
connection.QueuePacket(std::move(packet));
}
@@ -2206,8 +2229,9 @@ void NetworkBase::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacke
break;
case NetworkAuth::BadVersion:
{
const char* version = packet.ReadString();
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &version);
auto version = std::string(packet.ReadString());
auto versionp = version.c_str();
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &versionp);
connection.Socket->Disconnect();
break;
}
@@ -2237,9 +2261,9 @@ void NetworkBase::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacke
}
}
void NetworkBase::Server_Client_Joined(const char* name, const std::string& keyhash, NetworkConnection& connection)
void NetworkBase::Server_Client_Joined(std::string_view name, const std::string& keyhash, NetworkConnection& connection)
{
auto player = AddPlayer(name, keyhash);
auto player = AddPlayer(std::string(name), keyhash);
connection.Player = player;
if (player != nullptr)
{
@@ -2311,26 +2335,45 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
context_open_intent(&intent);
char objectName[12]{};
std::memcpy(objectName, packet.Read(8), 8);
uint8_t objectType{};
packet >> objectType;
uint32_t checksum = 0;
uint32_t flags = 0;
packet >> checksum >> flags;
const auto* object = repo.FindObjectLegacy(objectName);
// This could potentially request the object if checksums don't match, but since client
// won't replace its version with server-provided one, we don't do that.
if (object == nullptr)
if (objectType == 0)
{
log_verbose("Requesting object %s with checksum %x from server", objectName, checksum);
_missingObjects.emplace_back(objectName);
// DAT
auto entry = reinterpret_cast<const rct_object_entry*>(packet.Read(sizeof(rct_object_entry)));
if (entry != nullptr)
{
const auto* object = repo.FindObject(entry);
if (object == nullptr)
{
auto objectName = std::string(entry->GetName());
log_verbose("Requesting object %s with checksum %x from server", objectName.c_str(), entry->checksum);
_missingObjects.push_back(ObjectEntryDescriptor(*entry));
}
else if (object->ObjectEntry.checksum != entry->checksum || object->ObjectEntry.flags != entry->flags)
{
auto objectName = std::string(entry->GetName());
log_warning(
"Object %s has different checksum/flags (%x/%x) than server (%x/%x).", objectName.c_str(),
object->ObjectEntry.checksum, object->ObjectEntry.flags, entry->checksum, entry->flags);
}
}
}
else if (object->ObjectEntry.checksum != checksum || object->ObjectEntry.flags != flags)
else
{
log_warning(
"Object %s has different checksum/flags (%x/%x) than server (%x/%x).", objectName, object->ObjectEntry.checksum,
object->ObjectEntry.flags, checksum, flags);
// JSON
auto identifier = packet.ReadString();
if (!identifier.empty())
{
const auto* object = repo.FindObject(identifier);
if (object == nullptr)
{
auto objectName = std::string(identifier);
log_verbose("Requesting object %s from server", objectName.c_str());
_missingObjects.push_back(ObjectEntryDescriptor(objectName));
}
}
}
}
@@ -2456,14 +2499,28 @@ void NetworkBase::Server_Handle_MAPREQUEST(NetworkConnection& connection, Networ
auto& repo = GetContext()->GetObjectRepository();
for (uint32_t i = 0; i < size; i++)
{
const char* name = reinterpret_cast<const char*>(packet.Read(8));
// This is required, as packet does not have null terminator
std::string s(name, name + 8);
log_verbose("Client requested object %s", s.c_str());
const ObjectRepositoryItem* item = repo.FindObjectLegacy(s.c_str());
uint8_t generation{};
packet >> generation;
std::string objectName;
const ObjectRepositoryItem* item{};
if (generation == static_cast<uint8_t>(ObjectGeneration::DAT))
{
const auto* entry = reinterpret_cast<const rct_object_entry*>(packet.Read(sizeof(rct_object_entry)));
objectName = std::string(entry->GetName());
log_verbose("Client requested object %s", objectName.c_str());
item = repo.FindObject(entry);
}
else
{
objectName = std::string(packet.ReadString());
log_verbose("Client requested object %s", objectName.c_str());
item = repo.FindObject(objectName);
}
if (item == nullptr)
{
log_warning("Client tried getting non-existent object %s from us.", s.c_str());
log_warning("Client tried getting non-existent object %s from us.", objectName.c_str());
}
else
{
@@ -2471,7 +2528,7 @@ void NetworkBase::Server_Handle_MAPREQUEST(NetworkConnection& connection, Networ
}
}
const char* player_name = static_cast<const char*>(connection.Player->Name.c_str());
auto player_name = connection.Player->Name.c_str();
Server_Send_MAP(&connection);
Server_Send_EVENT_PLAYER_JOINED(player_name);
Server_Send_GROUPLIST(connection);
@@ -2481,13 +2538,13 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
{
if (connection.AuthStatus != NetworkAuth::Ok)
{
const char* gameversion = packet.ReadString();
const char* name = packet.ReadString();
const char* password = packet.ReadString();
const char* pubkey = packet.ReadString();
auto gameversion = packet.ReadString();
auto name = packet.ReadString();
auto password = packet.ReadString();
auto pubkey = packet.ReadString();
uint32_t sigsize;
packet >> sigsize;
if (pubkey == nullptr)
if (pubkey.empty())
{
connection.AuthStatus = NetworkAuth::VerificationFailure;
}
@@ -2506,7 +2563,7 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
std::memcpy(signature.data(), signatureData, sigsize);
auto ms = MemoryStream(pubkey, strlen(pubkey));
auto ms = MemoryStream(pubkey.data(), pubkey.size());
if (!connection.Key.LoadPublic(&ms))
{
throw std::runtime_error("Failed to load public key.");
@@ -2546,21 +2603,21 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
const NetworkGroup* group = GetGroupByID(GetGroupIDByHash(connection.Key.PublicKeyHash()));
passwordless = group->CanPerformCommand(GameCommand::PasswordlessLogin);
}
if (!gameversion || network_get_version() != gameversion)
if (gameversion != network_get_version())
{
connection.AuthStatus = NetworkAuth::BadVersion;
}
else if (!name)
else if (name.empty())
{
connection.AuthStatus = NetworkAuth::BadName;
}
else if (!passwordless)
{
if ((!password || strlen(password) == 0) && !_password.empty())
if (password.empty() && !_password.empty())
{
connection.AuthStatus = NetworkAuth::RequirePassword;
}
else if (password && _password != password)
else if (!password.empty() && _password != password)
{
connection.AuthStatus = NetworkAuth::BadPassword;
}
@@ -2717,10 +2774,10 @@ bool NetworkBase::SaveMap(IStream* stream, const std::vector<const ObjectReposit
void NetworkBase::Client_Handle_CHAT([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
{
const char* text = packet.ReadString();
if (text)
auto text = packet.ReadString();
if (!text.empty())
{
chat_history_add(text);
chat_history_add(std::string(text));
}
}
@@ -2763,7 +2820,7 @@ static bool ProcessChatMessagePluginHooks(uint8_t playerId, std::string& text)
void NetworkBase::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
{
auto szText = packet.ReadString();
if (szText == nullptr || szText[0] == '\0')
if (szText.empty())
return;
if (connection.Player)
@@ -2775,7 +2832,7 @@ void NetworkBase::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacke
}
}
std::string text = szText;
std::string text(szText);
if (connection.Player != nullptr)
{
if (!ProcessChatMessagePluginHooks(connection.Player->Id, text))
@@ -2912,8 +2969,8 @@ void NetworkBase::Client_Handle_TICK([[maybe_unused]] NetworkConnection& connect
if (flags & NETWORK_TICK_FLAG_CHECKSUMS)
{
const char* text = packet.ReadString();
if (text != nullptr)
auto text = packet.ReadString();
if (!text.empty())
{
tickData.spriteHash = text;
}
@@ -2997,12 +3054,10 @@ void NetworkBase::Client_Handle_PINGLIST([[maybe_unused]] NetworkConnection& con
void NetworkBase::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
{
static std::string msg;
const char* disconnectmsg = packet.ReadString();
if (disconnectmsg)
auto disconnectmsg = packet.ReadString();
if (!disconnectmsg.empty())
{
msg = disconnectmsg;
connection.SetLastDisconnectReason(msg.c_str());
connection.SetLastDisconnectReason(disconnectmsg);
}
}
@@ -3034,32 +3089,31 @@ void NetworkBase::Client_Handle_GROUPLIST([[maybe_unused]] NetworkConnection& co
void NetworkBase::Client_Handle_EVENT([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
{
char text[256];
uint16_t eventType;
packet >> eventType;
switch (eventType)
{
case SERVER_EVENT_PLAYER_JOINED:
{
const char* playerName = packet.ReadString();
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &playerName);
chat_history_add(text);
auto playerName = packet.ReadString();
auto message = FormatStringId(STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, playerName);
chat_history_add(message.c_str());
break;
}
case SERVER_EVENT_PLAYER_DISCONNECTED:
{
const char* playerName = packet.ReadString();
const char* reason = packet.ReadString();
const char* args[] = { playerName, reason };
if (str_is_null_or_empty(reason))
auto playerName = packet.ReadString();
auto reason = packet.ReadString();
std::string message;
if (reason.empty())
{
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, args);
message = FormatStringId(STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, playerName);
}
else
{
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, args);
message = FormatStringId(STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, playerName, reason);
}
chat_history_add(text);
chat_history_add(message.c_str());
break;
}
}
@@ -3074,7 +3128,7 @@ void NetworkBase::Client_Send_GAMEINFO()
void NetworkBase::Client_Handle_GAMEINFO([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
{
const char* jsonString = packet.ReadString();
auto jsonString = packet.ReadString();
packet >> _serverState.gamestateSnapshotsEnabled;
json_t jsonData = Json::FromString(jsonString);
@@ -3788,7 +3842,7 @@ void network_set_password(const char* password)
gNetwork.SetPassword(password);
}
void network_append_chat_log(const utf8* text)
void network_append_chat_log(std::string_view text)
{
gNetwork.AppendChatLog(text);
}
@@ -4087,7 +4141,7 @@ int32_t network_get_current_player_group_index()
{
return 0;
}
void network_append_chat_log(const utf8* text)
void network_append_chat_log(std::string_view text)
{
}
void network_append_server_log(const utf8* text)

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@@ -1,6 +1,7 @@
#pragma once
#include "../actions/GameAction.h"
#include "../object/Object.h"
#include "NetworkConnection.h"
#include "NetworkGroup.h"
#include "NetworkPlayer.h"
@@ -37,9 +38,9 @@ public: // Common
void SetPassword(const char* password);
uint8_t GetDefaultGroup();
std::string BeginLog(const std::string& directory, const std::string& midName, const std::string& filenameFormat);
void AppendLog(std::ostream& fs, const std::string& s);
void AppendLog(std::ostream& fs, std::string_view s);
void BeginChatLog();
void AppendChatLog(const std::string& s);
void AppendChatLog(std::string_view s);
void CloseChatLog();
NetworkStats_t GetStats() const;
json_t GetServerInfoAsJson() const;
@@ -96,7 +97,7 @@ public: // Server
void Server_Handle_REQUEST_GAMESTATE(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_HEARTBEAT(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet);
void Server_Client_Joined(const char* name, const std::string& keyhash, NetworkConnection& connection);
void Server_Client_Joined(std::string_view name, const std::string& keyhash, NetworkConnection& connection);
void Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_GAME_ACTION(NetworkConnection& connection, NetworkPacket& packet);
void Server_Handle_PING(NetworkConnection& connection, NetworkPacket& packet);
@@ -132,7 +133,7 @@ public: // Client
void Client_Send_GAME_ACTION(const GameAction* action);
void Client_Send_PING();
void Client_Send_GAMEINFO();
void Client_Send_MAPREQUEST(const std::vector<std::string>& objects);
void Client_Send_MAPREQUEST(const std::vector<ObjectEntryDescriptor>& objects);
void Client_Send_HEARTBEAT(NetworkConnection& connection) const;
// Handlers.
@@ -213,7 +214,7 @@ private: // Client Data
std::map<uint32_t, PlayerListUpdate> _pendingPlayerLists;
std::multimap<uint32_t, NetworkPlayer> _pendingPlayerInfo;
std::map<uint32_t, ServerTickData_t> _serverTickData;
std::vector<std::string> _missingObjects;
std::vector<ObjectEntryDescriptor> _missingObjects;
std::string _host;
std::string _chatLogPath;
std::string _chatLogFilenameFormat = "%Y%m%d-%H%M%S.txt";

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@@ -27,7 +27,6 @@ NetworkConnection::NetworkConnection()
NetworkConnection::~NetworkConnection()
{
delete[] _lastDisconnectReason;
}
NetworkReadPacket NetworkConnection::ReadPacket()
@@ -181,23 +180,12 @@ bool NetworkConnection::ReceivedPacketRecently()
const utf8* NetworkConnection::GetLastDisconnectReason() const
{
return this->_lastDisconnectReason;
return this->_lastDisconnectReason.c_str();
}
void NetworkConnection::SetLastDisconnectReason(const utf8* src)
void NetworkConnection::SetLastDisconnectReason(std::string_view src)
{
if (src == nullptr)
{
delete[] _lastDisconnectReason;
_lastDisconnectReason = nullptr;
return;
}
if (_lastDisconnectReason == nullptr)
{
_lastDisconnectReason = new utf8[NETWORK_DISCONNECT_REASON_BUFFER_SIZE];
}
String::Set(_lastDisconnectReason, NETWORK_DISCONNECT_REASON_BUFFER_SIZE, src);
_lastDisconnectReason = src;
}
void NetworkConnection::SetLastDisconnectReason(const rct_string_id string_id, void* args)

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@@ -53,13 +53,13 @@ public:
bool ReceivedPacketRecently();
const utf8* GetLastDisconnectReason() const;
void SetLastDisconnectReason(const utf8* src);
void SetLastDisconnectReason(std::string_view src);
void SetLastDisconnectReason(const rct_string_id string_id, void* args = nullptr);
private:
std::deque<NetworkPacket> _outboundPackets;
uint32_t _lastPacketTime = 0;
utf8* _lastDisconnectReason = nullptr;
std::string _lastDisconnectReason;
void RecordPacketStats(const NetworkPacket& packet, bool sending);
bool SendPacket(NetworkPacket& packet);

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@@ -69,7 +69,7 @@ const std::string& NetworkGroup::GetName() const
return _name;
}
void NetworkGroup::SetName(std::string name)
void NetworkGroup::SetName(std::string_view name)
{
_name = name;
}

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@@ -34,7 +34,7 @@ public:
static NetworkGroup FromJson(json_t& json);
const std::string& GetName() const;
void SetName(std::string name);
void SetName(std::string_view name);
void Read(NetworkPacket& packet);
void Write(NetworkPacket& packet);

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@@ -66,9 +66,10 @@ void NetworkPacket::Write(const void* bytes, size_t size)
Data.insert(Data.end(), src, src + size);
}
void NetworkPacket::WriteString(const utf8* string)
void NetworkPacket::WriteString(std::string_view s)
{
Write(reinterpret_cast<const uint8_t*>(string), strlen(string) + 1);
Write(s.data(), s.size());
Data.push_back(0);
}
const uint8_t* NetworkPacket::Read(size_t size)
@@ -85,7 +86,7 @@ const uint8_t* NetworkPacket::Read(size_t size)
}
}
const utf8* NetworkPacket::ReadString()
std::string_view NetworkPacket::ReadString()
{
char* str = reinterpret_cast<char*>(&GetData()[BytesRead]);
char* strend = str;
@@ -96,7 +97,7 @@ const utf8* NetworkPacket::ReadString()
}
if (*strend != 0)
{
return nullptr;
return {};
}
BytesRead++;
return str;

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@@ -39,10 +39,10 @@ struct NetworkPacket final
bool CommandRequiresAuth();
const uint8_t* Read(size_t size);
const utf8* ReadString();
std::string_view ReadString();
void Write(const void* bytes, size_t size);
void WriteString(const utf8* string);
void WriteString(std::string_view s);
template<typename T> NetworkPacket& operator>>(T& value)
{

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@@ -15,7 +15,7 @@
# include "../localisation/Localisation.h"
# include "NetworkPacket.h"
void NetworkPlayer::SetName(const std::string& name)
void NetworkPlayer::SetName(std::string_view name)
{
// 36 == 31 + strlen(" #255");
Name = name.substr(0, 36);
@@ -23,7 +23,7 @@ void NetworkPlayer::SetName(const std::string& name)
void NetworkPlayer::Read(NetworkPacket& packet)
{
const utf8* name = packet.ReadString();
auto name = packet.ReadString();
SetName(name);
packet >> Id >> Flags >> Group >> LastAction >> LastActionCoord.x >> LastActionCoord.y >> LastActionCoord.z >> MoneySpent
>> CommandsRan;

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@@ -40,7 +40,7 @@ public:
std::unordered_map<GameCommand, int32_t> CooldownTime;
NetworkPlayer() = default;
void SetName(const std::string& name);
void SetName(std::string_view name);
void Read(NetworkPacket& packet);
void Write(NetworkPacket& packet);

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@@ -22,6 +22,7 @@
#include <memory>
#include <string>
#include <string_view>
#include <vector>
struct GameAction;
@@ -108,7 +109,7 @@ void network_send_password(const std::string& password);
void network_set_password(const char* password);
void network_print_error();
void network_append_chat_log(const utf8* text);
void network_append_chat_log(std::string_view text);
void network_append_server_log(const utf8* text);
const utf8* network_get_server_name();
const utf8* network_get_server_description();