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8 Commits

Author SHA1 Message Date
riperiperi
14ce9e1567 Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
2022-07-29 19:16:29 -03:00
rna0
952d013c67 Avalonia changes (#3497)
Co-authored-by: RNA <wQSZSQS2UQf5zun>
2022-07-29 01:14:37 +00:00
Ac_K
46c8129bf5 Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
Ac_K
8cfec5de4b Avalonia: Cleanup UserEditor a bit (#3492)
This PR cleanup the UserEditor code a bit, 2 texts are added for "Name" and "User Id", because when you create a new profile, the textbox is empty without any hints. `axaml` files are autoformated too.
2022-07-28 14:16:23 -03:00
gdkchan
37b6e081da Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path

* Formatting
2022-07-28 13:46:12 -03:00
gdkchan
3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487)
* Add a sampler pool cache and improve texture pool cache

* Increase disposal timestamp delta more to be on the safe side

* Nits

* Use abstract class for PoolCache, remove factory callback
2022-07-27 21:07:48 -03:00
EmulationFanatic
a00c59a46c update settings and main window tooltips (#3488) 2022-07-25 23:02:17 +02:00
Mary-nyan
1825bd87b4 misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00
284 changed files with 2619 additions and 1458 deletions

View File

@@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
// Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
context.Copy(inRegionLocal, Const(1));
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
// Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, Const(0));
Operand skipActionLabel = Label();
// Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel);
// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
if (OperatingSystem.IsWindows())
{
context.BranchIfTrue(endLabel, inRegionLocal);
context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
}
context.Branch(endLabel);

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@@ -0,0 +1,84 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
public struct NativeWriteLoopState
{
public int Running;
public int Error;
}
public static class TestMethods
{
public delegate bool DebugPartialUnmap();
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
public static DebugPartialUnmap GenerateDebugPartialUnmap()
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
}
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
}
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
{
EmitterContext context = new EmitterContext();
// Loop a write to the target address until "running" is false.
Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
context.Store(writePtr, Const(12345));
Operand running = context.Load(OperandType.I32, structPtr);
context.BranchIfTrue(loopLabel, running);
context.Return();
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
}
}
}

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@@ -0,0 +1,186 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
/// <summary>
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
/// </summary>
internal static class WindowsPartialUnmapHandler
{
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
{
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
// Get the lock first.
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
Operand endLabel = Label();
Operand retry = context.AllocateLocal(OperandType.I32);
Operand threadIndexValidLabel = Label();
context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
context.Branch(endLabel);
context.MarkLabel(threadIndexValidLabel);
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
Operand noRetryLabel = Label();
context.BranchIfFalse(noRetryLabel, retry);
// if (retry) {
context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
context.Branch(endLabel);
context.MarkLabel(noRetryLabel);
// }
context.MarkLabel(endLabel);
// Finally, release the lock and return the retry value.
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
return retry;
}
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
{
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand i = context.AllocateLocal(OperandType.I32);
context.Copy(i, Const(0));
// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
Operand endLabel = Label();
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
Operand offset = context.Multiply(i, Const(sizeof(int)));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
// Check that this slot has the thread ID.
Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
// If it was already the thread ID, then we just need to return i.
context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
// (Loop 2) Try take a slot that is 0 with our Thread ID.
context.Copy(i, Const(0)); // Reset i.
Operand loop2Label = Label();
context.MarkLabel(loop2Label);
Operand offset2 = context.Multiply(i, Const(sizeof(int)));
Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
// Try and swap in the thread id on top of 0.
Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
Operand idNot0Label = Label();
// If it was 0, then we need to initialize the struct entry and return i.
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
context.Store(structPtr, initialState);
context.Branch(endLabel);
context.MarkLabel(idNot0Label);
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
context.Copy(i, Const(-1)); // Could not place the thread in the list.
context.MarkLabel(endLabel);
return context.Copy(i);
}
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
}
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
context.CompareAndSwap(idPtr, threadId, Const(0));
}
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
{
Operand loop = Label();
context.MarkLabel(loop);
Operand initial = context.Load(OperandType.I32, ptr);
Operand newValue = context.Add(initial, additive);
Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
}
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
{
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
// Spin until we can acquire the write lock.
Operand spinLabel = Label();
context.MarkLabel(spinLabel);
// Old value must be 0 to continue (we gained the write lock)
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
// Increment reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
// Release write lock.
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
}
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
{
// Decrement reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
}
}
}

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@@ -1,9 +1,10 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
class WindowsSignalHandlerRegistration
unsafe class WindowsSignalHandlerRegistration
{
[DllImport("kernel32.dll")]
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
@@ -11,6 +12,14 @@ namespace ARMeilleure.Signal
[DllImport("kernel32.dll")]
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr RegisterExceptionHandler(IntPtr action)
{
return AddVectoredExceptionHandler(1, action);
@@ -20,5 +29,17 @@ namespace ARMeilleure.Signal
{
return RemoveVectoredExceptionHandler(handle) != 0;
}
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
}
}

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@@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
return Memory<byte>.Empty;
}
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
{
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Common
return SpanMemoryManager<T>.Cast(allocatedMemory);
}
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
{
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
}

View File

@@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
@@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
@@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
for (int i = 0; i < sampleCount; i++)
{

View File

@@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
UpdateParameter(ref parameter);
}
public void UpdateParameter(ref LimiterParameter parameter) {}
public void UpdateParameter(ref LimiterParameter parameter) { }
}
}

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@@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
{
return parameter.Type == TargetEffectType;
}
@@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// Initialize the given <paramref name="state"/> result state.
/// </summary>
/// <param name="state">The state to initalize</param>
public virtual void InitializeResultState(ref EffectResultState state) {}
public virtual void InitializeResultState(ref EffectResultState state) { }
/// <summary>
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
/// </summary>
/// <param name="destState">The destination result state</param>
/// <param name="srcState">The source result state</param>
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
/// <summary>
/// Update the internal state from a user version 1 parameter.
@@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
/// <param name="outStatus">The given user output.</param>
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
{
if (isAudioRendererActive)
{

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@@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));

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@@ -1,8 +1,7 @@
using System;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{

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@@ -1,8 +1,7 @@
using System;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{

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@@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
{
/// <summary>
/// The magic used for the <see cref="THeader"/>.

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@@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
unsafe
{
fixed (SplitterDestination *nextPtr = &next)
fixed (SplitterDestination* nextPtr = &next)
{
_next = nextPtr;
}

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@@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
public class StateUpdater
{
private readonly ReadOnlyMemory<byte> _inputOrigin;
private ReadOnlyMemory <byte> _outputOrigin;
private ReadOnlyMemory<byte> _outputOrigin;
private ReadOnlyMemory<byte> _input;
private Memory<byte> _output;
@@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
effect.ForceUnmapBuffers(mapper);

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@@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
SampleFormat = SampleFormat.Invalid;
ChannelsCount = 0;
Pitch = 0.0f;
Volume= 0.0f;
Volume = 0.0f;
PreviousVolume = 0.0f;
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
WaveBuffersCount = 0;

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@@ -1,7 +1,6 @@
using System.Runtime.CompilerServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils
{

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@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Können Fehler verursachen",
"SettingsTabSystemHacksNote": " (Können Fehler verursachen)",
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
"SettingsTabGraphics": "Grafik",

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@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
"SettingsTabSystemHacksNote": " - Μπορεί να προκαλέσουν αστάθεια",
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
"SettingsTabGraphics": "Γραφικά",

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@@ -577,5 +577,7 @@
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:"
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
"UserProfilesUserId" : "User Id:"
}

View File

@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pueden causar inestabilidad",
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
"SettingsTabGraphics": "Gráficos",

View File

@@ -111,7 +111,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Cela peut causer des instabilitées",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique",

View File

@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Possono causare instabilità",
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
"SettingsTabGraphics": "Grafica",

View File

@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "해킹",
"SettingsTabSystemHacksNote": " - 불안정을 일으킬 수 있음",
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
"SettingsTabGraphics": "제도법",

View File

@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pode causar instabilidade",
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
"SettingsTabGraphics": "Gráficos",

View File

@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Хаки",
"SettingsTabSystemHacksNote": " - Эти многие настройки вызывают нестабильность",
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
"SettingsTabGraphics": "Графика",

View File

@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacklar",
"SettingsTabSystemHacksNote": " - Bunlar birçok dengesizlik oluşturabilir",
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
"SettingsTabGraphics": "Grafikler",

View File

@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 会引起模拟器不稳定",
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
"SettingsTabGraphics": "图像",

View File

@@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 會引起模擬器不穩定",
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
"SettingsTabGraphics": "圖形",

View File

@@ -37,7 +37,7 @@
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDlcManager}"
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem

View File

@@ -37,7 +37,7 @@
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDlcManager}"
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem

View File

@@ -17,9 +17,6 @@ namespace Ryujinx.Ava.Ui.Controls
public UpdateWaitWindow()
{
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
}
}
}

View File

@@ -1,55 +1,87 @@
<UserControl xmlns="https://github.com/avaloniaui"
<UserControl
x:Class="Ryujinx.Ava.Ui.Controls.UserEditor"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Padding="0"
Margin="0"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:models="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
x:Class="Ryujinx.Ava.Ui.Controls.UserEditor">
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
Margin="0"
Padding="0"
mc:Ignorable="d">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Grid Margin="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<StackPanel Orientation="Vertical" VerticalAlignment="Stretch" HorizontalAlignment="Left">
<StackPanel
HorizontalAlignment="Left"
VerticalAlignment="Stretch"
Orientation="Vertical">
<Image
Name="ProfileImage"
Width="96"
Height="96"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Height="96" Width="96"
Name="ProfileImage"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<Button Margin="5" Content="{Locale:Locale UserProfilesChangeProfileImage}"
<Button
Name="ChangePictureButton"
Margin="5"
HorizontalAlignment="Stretch"
Click="ChangePictureButton_Click"
HorizontalAlignment="Stretch"/>
<Button Margin="5" Content="{Locale:Locale UserProfilesSetProfileImage}"
Content="{Locale:Locale UserProfilesChangeProfileImage}" />
<Button
Name="AddPictureButton"
Margin="5"
HorizontalAlignment="Stretch"
Click="ChangePictureButton_Click"
HorizontalAlignment="Stretch"/>
Content="{Locale:Locale UserProfilesSetProfileImage}" />
</StackPanel>
<StackPanel Grid.Row="0" Orientation="Vertical" HorizontalAlignment="Stretch" Grid.Column="1" Spacing="10"
Margin="5, 10">
<TextBox Name="NameBox" Width="300" Text="{Binding Name}" MaxLength="{Binding MaxProfileNameLength}"
HorizontalAlignment="Stretch" />
<TextBlock Text="{Binding UserId}" Name="IdLabel" />
<StackPanel
Grid.Row="0"
Grid.Column="1"
Margin="5,10"
HorizontalAlignment="Stretch"
Orientation="Vertical"
Spacing="10">
<TextBlock Text="{Locale:Locale UserProfilesName}" />
<TextBox
Name="NameBox"
Width="300"
HorizontalAlignment="Stretch"
MaxLength="{Binding MaxProfileNameLength}"
Text="{Binding Name}" />
<TextBlock Text="{Locale:Locale UserProfilesUserId}" />
<TextBlock Name="IdLabel" Text="{Binding UserId}" />
</StackPanel>
<StackPanel Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="1" Orientation="Horizontal" Spacing="10" HorizontalAlignment="Right">
<Button Content="{Locale:Locale Save}" Name="SaveButton" Click="SaveButton_Click"/>
<Button HorizontalAlignment="Right" Content="{Locale:Locale Discard}"
Name="CloseButton" Click="CloseButton_Click"/>
<StackPanel
Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2"
HorizontalAlignment="Right"
Orientation="Horizontal"
Spacing="10">
<Button
Name="SaveButton"
Click="SaveButton_Click"
Content="{Locale:Locale Save}" />
<Button
Name="CloseButton"
HorizontalAlignment="Right"
Click="CloseButton_Click"
Content="{Locale:Locale Discard}" />
</StackPanel>
</Grid>
</UserControl>

View File

@@ -63,7 +63,7 @@ namespace Ryujinx.Ava.Ui.Controls
_parent?.GoBack();
}
private void SaveButton_Click(object sender, RoutedEventArgs e)
private async void SaveButton_Click(object sender, RoutedEventArgs e)
{
DataValidationErrors.ClearErrors(NameBox);
bool isInvalid = false;
@@ -77,7 +77,7 @@ namespace Ryujinx.Ava.Ui.Controls
if (TempProfile.Image == null)
{
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UserProfileNoImageError"], "");
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UserProfileNoImageError"], "");
isInvalid = true;
}

View File

@@ -1,28 +1,34 @@
<UserControl xmlns="https://github.com/avaloniaui"
<UserControl
x:Class="Ryujinx.Ava.Ui.Controls.UserSelector"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.Ui.Controls.UserSelector">
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Design.DataContext>
<viewModels:UserProfileViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ListBox HorizontalAlignment="Stretch" VerticalAlignment="Center" Margin="5" Items="{Binding Profiles}"
<ListBox
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
DoubleTapped="ProfilesList_DoubleTapped"
Items="{Binding Profiles}"
SelectionChanged="SelectingItemsControl_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
@@ -49,10 +55,11 @@
</Grid.RowDefinitions>
<Image
Grid.Row="0"
Width="96"
Height="96"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Height="96" Width="96"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<StackPanel
Grid.Row="1"
@@ -68,23 +75,34 @@
</StackPanel>
</Grid>
</Border>
<Border HorizontalAlignment="Left" VerticalAlignment="Top"
IsVisible="{Binding IsOpened}"
Background="LimeGreen"
<Border
Width="10"
Height="10"
Margin="5"
CornerRadius="5" />
HorizontalAlignment="Left"
VerticalAlignment="Top"
Background="LimeGreen"
CornerRadius="5"
IsVisible="{Binding IsOpened}" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<StackPanel Grid.Row="1" Orientation="Horizontal" Margin="10,0" Spacing="10" HorizontalAlignment="Center">
<Button Content="{Locale:Locale UserProfilesAddNewProfile}" Command="{Binding AddUser}" />
<Button IsEnabled="{Binding IsSelectedProfiledEditable}"
Content="{Locale:Locale UserProfilesEditProfile}" Command="{Binding EditUser}" />
<Button IsEnabled="{Binding IsSelectedProfileDeletable}"
Content="{Locale:Locale UserProfilesDeleteSelectedProfile}" Command="{Binding DeleteUser}" />
<StackPanel
Grid.Row="1"
Margin="10,0"
HorizontalAlignment="Center"
Orientation="Horizontal"
Spacing="10">
<Button Command="{Binding AddUser}" Content="{Locale:Locale UserProfilesAddNewProfile}" />
<Button
Command="{Binding EditUser}"
Content="{Locale:Locale UserProfilesEditProfile}"
IsEnabled="{Binding IsSelectedProfiledEditable}" />
<Button
Command="{Binding DeleteUser}"
Content="{Locale:Locale UserProfilesDeleteSelectedProfile}"
IsEnabled="{Binding IsSelectedProfileDeletable}" />
</StackPanel>
</Grid>
</UserControl>

View File

@@ -21,7 +21,7 @@ namespace Ryujinx.Ava.Ui.Controls
AddHandler(Frame.NavigatedToEvent, (s, e) =>
{
NavigatedTo(e);
}, Avalonia.Interactivity.RoutingStrategies.Direct);
}, RoutingStrategies.Direct);
}
}
@@ -29,12 +29,10 @@ namespace Ryujinx.Ava.Ui.Controls
{
if (Program.PreviewerDetached)
{
switch (arg.NavigationMode)
if (arg.NavigationMode == NavigationMode.New)
{
case NavigationMode.New:
_parent = (NavigationDialogHost)arg.Parameter;
ViewModel = _parent.ViewModel;
break;
}
DataContext = ViewModel;

View File

@@ -22,7 +22,9 @@ namespace Ryujinx.Ava.Ui.Models
set
{
_isEnabled = value;
EnableToggled?.Invoke(this, _isEnabled);
OnPropertyChanged();
}
}
@@ -30,6 +32,7 @@ namespace Ryujinx.Ava.Ui.Models
public string BuildId { get; }
public string BuildIdKey => $"{BuildId}-{Name}";
public string Name { get; }
public string CleanName => Name.Substring(1, Name.Length - 8);

View File

@@ -11,23 +11,10 @@ namespace Ryujinx.Ava.Ui.Models
{
BuildId = buildId;
Path = path;
CollectionChanged += CheatsList_CollectionChanged;
}
private void CheatsList_CollectionChanged(object sender,
NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
public string BuildId { get; }
public string Path { get; }
@@ -47,5 +34,18 @@ namespace Ryujinx.Ava.Ui.Models
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
}

View File

@@ -1,18 +0,0 @@
namespace Ryujinx.Ava.Ui.Models
{
public class DlcModel
{
public bool IsEnabled { get; set; }
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }
public DlcModel(string titleId, string containerPath, string fullPath, bool isEnabled)
{
TitleId = titleId;
ContainerPath = containerPath;
FullPath = fullPath;
IsEnabled = isEnabled;
}
}
}

View File

@@ -0,0 +1,18 @@
namespace Ryujinx.Ava.Ui.Models
{
public class DownloadableContentModel
{
public bool Enabled { get; set; }
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }
public DownloadableContentModel(string titleId, string containerPath, string fullPath, bool enabled)
{
TitleId = titleId;
ContainerPath = containerPath;
FullPath = fullPath;
Enabled = enabled;
}
}
}

View File

@@ -382,9 +382,9 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
string amiiboJsonString = await response.Content.ReadAsStringAsync();
using (FileStream dlcJsonStream = File.Create(_amiiboJsonPath, 4096, FileOptions.WriteThrough))
using (FileStream amiiboJsonStream = File.Create(_amiiboJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(amiiboJsonString));
amiiboJsonStream.Write(Encoding.UTF8.GetBytes(amiiboJsonString));
}
return amiiboJsonString;

View File

@@ -1261,15 +1261,15 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public async void OpenDlcManager()
public async void OpenDownloadableContentManager()
{
var selection = SelectedApplication;
if (selection != null)
{
DlcManagerWindow dlcManager = new(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName);
DownloadableContentManagerWindow downloadableContentManager = new(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName);
await dlcManager.ShowDialog(_owner);
await downloadableContentManager.ShowDialog(_owner);
}
}

View File

@@ -43,11 +43,9 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public bool IsHighlightedProfileEditable =>
_highlightedProfile != null;
public bool IsHighlightedProfileEditable => _highlightedProfile != null;
public bool IsHighlightedProfileDeletable =>
_highlightedProfile != null && _highlightedProfile.UserId != AccountManager.DefaultUserId;
public bool IsHighlightedProfileDeletable => _highlightedProfile != null && _highlightedProfile.UserId != AccountManager.DefaultUserId;
public UserProfile HighlightedProfile
{
@@ -62,16 +60,13 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public void Dispose()
{
}
public void Dispose() { }
public void LoadProfiles()
{
Profiles.Clear();
var profiles = _owner.AccountManager.GetAllUsers()
.OrderByDescending(x => x.AccountState == AccountState.Open);
var profiles = _owner.AccountManager.GetAllUsers().OrderByDescending(x => x.AccountState == AccountState.Open);
foreach (var profile in profiles)
{
@@ -94,6 +89,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void AddUser()
{
UserProfile userProfile = null;
_owner.Navigate(typeof(UserEditor), (this._owner, userProfile, true));
}

View File

@@ -2,7 +2,6 @@
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Utilities;
@@ -27,9 +26,6 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
_ = DownloadPatronsJson();
}

View File

@@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
@@ -18,9 +17,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["Amiibo"];
}
@@ -31,9 +28,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
if (Program.PreviewerDetached)
{
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["Amiibo"];

View File

@@ -1,21 +1,24 @@
<window:StyleableWindow x:Class="Ryujinx.Ava.Ui.Windows.CheatWindow"
<window:StyleableWindow
x:Class="Ryujinx.Ava.Ui.Windows.CheatWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:model="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
mc:Ignorable="d"
Width="500" MinHeight="500" Height="500"
Width="500"
Height="500"
MinWidth="500"
MinHeight="500"
WindowStartupLocation="CenterOwner"
MinWidth="500">
mc:Ignorable="d">
<Window.Styles>
<Style Selector="TreeViewItem">
<Setter Property="IsExpanded" Value="True" />
</Style>
</Window.Styles>
<Grid Name="DlcGrid" Margin="15">
<Grid Name="CheatGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
@@ -24,14 +27,14 @@
</Grid.RowDefinitions>
<TextBlock
Grid.Row="1"
MaxWidth="500"
Margin="20,15,20,20"
HorizontalAlignment="Center"
VerticalAlignment="Center"
MaxWidth="500"
LineHeight="18"
TextWrapping="Wrap"
Text="{Binding Heading}"
TextAlignment="Center" />
TextAlignment="Center"
TextWrapping="Wrap" />
<Border
Grid.Row="2"
Margin="5"
@@ -39,32 +42,38 @@
VerticalAlignment="Stretch"
BorderBrush="Gray"
BorderThickness="1">
<TreeView Items="{Binding LoadedCheats}"
<TreeView
Name="CheatsView"
MinHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Name="CheatsView"
MinHeight="300">
Items="{Binding LoadedCheats}">
<TreeView.Styles>
<Styles>
<Style Selector="TreeViewItem:empty /template/ ItemsPresenter">
<Setter Property="IsVisible" Value="False"/>
<Setter Property="IsVisible" Value="False" />
</Style>
</Styles>
</TreeView.Styles>
<TreeView.DataTemplates>
<TreeDataTemplate DataType="model:CheatsList" ItemsSource="{Binding}">
<StackPanel HorizontalAlignment="Left" Orientation="Horizontal">
<CheckBox IsChecked="{Binding IsEnabled}" MinWidth="20" />
<TextBlock Width="150"
Text="{Binding BuildId}" />
<TextBlock
Text="{Binding Path}" />
<CheckBox MinWidth="20" IsChecked="{Binding IsEnabled}" />
<TextBlock Width="150" Text="{Binding BuildId}" />
<TextBlock Text="{Binding Path}" />
</StackPanel>
</TreeDataTemplate>
<DataTemplate x:DataType="model:CheatModel">
<StackPanel Orientation="Horizontal" Margin="0" HorizontalAlignment="Left">
<CheckBox IsChecked="{Binding IsEnabled}" Padding="0" Margin="5,0" MinWidth="20" />
<TextBlock Text="{Binding CleanName}" VerticalAlignment="Center" />
<StackPanel
Margin="0"
HorizontalAlignment="Left"
Orientation="Horizontal">
<CheckBox
MinWidth="20"
Margin="5,0"
Padding="0"
IsChecked="{Binding IsEnabled}" />
<TextBlock VerticalAlignment="Center" Text="{Binding CleanName}" />
</StackPanel>
</DataTemplate>
</TreeView.DataTemplates>
@@ -79,8 +88,8 @@
Name="SaveButton"
MinWidth="90"
Margin="5"
IsVisible="{Binding !NoCheatsFound}"
Command="{Binding Save}">
Command="{Binding Save}"
IsVisible="{Binding !NoCheatsFound}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button

View File

@@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.HLE.FileSystem;
@@ -26,7 +25,6 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
@@ -38,9 +36,6 @@ namespace Ryujinx.Ava.Ui.Windows
Heading = string.Format(LocaleManager.Instance["CheatWindowHeading"], titleName, titleId.ToUpper());
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
@@ -96,12 +91,6 @@ namespace Ryujinx.Ava.Ui.Windows
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
public void Save()
{
if (NoCheatsFound)

View File

@@ -3,24 +3,14 @@ using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Avalonia.VisualTree;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Key = Ryujinx.Input.Key;
namespace Ryujinx.Ava.Ui.Windows
{

View File

@@ -1,254 +0,0 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class DlcManagerWindow : StyleableWindow
{
private readonly List<DlcContainer> _dlcContainerList;
private readonly string _dlcJsonPath;
public VirtualFileSystem VirtualFileSystem { get; }
public AvaloniaList<DlcModel> Dlcs { get; set; }
public ulong TitleId { get; }
public string TitleName { get; }
public string Heading => string.Format(LocaleManager.Instance["DlcWindowHeading"], TitleName, TitleId.ToString("X16"));
public DlcManagerWindow()
{
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
}
public DlcManagerWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
_dlcJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "dlc.json");
try
{
_dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(_dlcJsonPath);
}
catch
{
_dlcContainerList = new List<DlcContainer>();
}
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
LoadDlcs();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void LoadDlcs()
{
foreach (DlcContainer dlcContainer in _dlcContainerList)
{
using FileStream containerFile = File.OpenRead(dlcContainer.Path);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
VirtualFileSystem.ImportTickets(pfs);
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), dlcNca.Path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.Path);
if (nca != null)
{
Dlcs.Add(new DlcModel(nca.Header.TitleId.ToString("X16"), dlcContainer.Path, dlcNca.Path,
dlcNca.Enabled));
}
}
}
}
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
{
try
{
return new Nca(VirtualFileSystem.KeySet, ncaStorage);
}
catch (Exception ex)
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance[
"DialogDlcLoadNcaErrorMessage"], ex.Message, containerPath));
});
}
return null;
}
private async Task AddDlc(string path)
{
if (!File.Exists(path) || Dlcs.FirstOrDefault(x => x.ContainerPath == path) != null)
{
return;
}
using (FileStream containerFile = File.OpenRead(path))
{
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
bool containsDlc = false;
VirtualFileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), path);
if (nca == null)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != TitleId)
{
break;
}
Dlcs.Add(new DlcModel(nca.Header.TitleId.ToString("X16"), path, fileEntry.FullPath, true));
containsDlc = true;
}
}
if (!containsDlc)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogDlcNoDlcErrorMessage"]);
}
}
}
private void RemoveDlcs(bool removeSelectedOnly = false)
{
if (removeSelectedOnly)
{
Dlcs.RemoveAll(Dlcs.Where(x => x.IsEnabled).ToList());
}
else
{
Dlcs.Clear();
}
}
public void RemoveSelected()
{
RemoveDlcs(true);
}
public void RemoveAll()
{
RemoveDlcs();
}
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog() { Title = LocaleManager.Instance["SelectDlcDialogTitle"], AllowMultiple = true };
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
string[] files = await dialog.ShowAsync(this);
if (files != null)
{
foreach (string file in files)
{
await AddDlc(file);
}
}
}
public void Save()
{
_dlcContainerList.Clear();
DlcContainer container = default;
foreach (DlcModel dlc in Dlcs)
{
if (container.Path != dlc.ContainerPath)
{
if (!string.IsNullOrWhiteSpace(container.Path))
{
_dlcContainerList.Add(container);
}
container = new DlcContainer { Path = dlc.ContainerPath, DlcNcaList = new List<DlcNca>() };
}
container.DlcNcaList.Add(new DlcNca
{
Enabled = dlc.IsEnabled,
TitleId = Convert.ToUInt64(dlc.TitleId, 16),
Path = dlc.FullPath
});
}
if (!string.IsNullOrWhiteSpace(container.Path))
{
_dlcContainerList.Add(container);
}
using (FileStream dlcJsonStream = File.Create(_dlcJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_dlcContainerList, true)));
}
Close();
}
}
}

View File

@@ -1,5 +1,5 @@
<window:StyleableWindow
x:Class="Ryujinx.Ava.Ui.Windows.DlcManagerWindow"
x:Class="Ryujinx.Ava.Ui.Windows.DownloadableContentManagerWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
@@ -11,7 +11,7 @@
WindowStartupLocation="CenterOwner"
MinWidth="600"
mc:Ignorable="d">
<Grid Name="DlcGrid" Margin="15">
<Grid Name="DownloadableContentGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
@@ -40,7 +40,7 @@
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Auto"
Items="{Binding Dlcs}"
Items="{Binding DownloadableContents}"
VerticalScrollBarVisibility="Auto">
<DataGrid.Columns>
<DataGridTemplateColumn Width="90">
@@ -50,7 +50,7 @@
Width="50"
MinWidth="40"
HorizontalAlignment="Right"
IsChecked="{Binding IsEnabled}" />
IsChecked="{Binding Enabled}" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
<DataGridTemplateColumn.Header>
@@ -116,7 +116,7 @@
Name="SaveButton"
MinWidth="90"
Margin="5"
Command="{Binding Save}">
Command="{Binding SaveAndClose}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button

View File

@@ -0,0 +1,266 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class DownloadableContentManagerWindow : StyleableWindow
{
private readonly List<DownloadableContentContainer> _downloadableContentContainerList;
private readonly string _downloadableContentJsonPath;
public VirtualFileSystem VirtualFileSystem { get; }
public AvaloniaList<DownloadableContentModel> DownloadableContents { get; set; } = new AvaloniaList<DownloadableContentModel>();
public ulong TitleId { get; }
public string TitleName { get; }
public string Heading => string.Format(LocaleManager.Instance["DlcWindowHeading"], TitleName, TitleId.ToString("X16"));
public DownloadableContentManagerWindow()
{
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
}
public DownloadableContentManagerWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
_downloadableContentJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "dlc.json");
try
{
_downloadableContentContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(_downloadableContentJsonPath);
}
catch
{
_downloadableContentContainerList = new List<DownloadableContentContainer>();
}
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
LoadDownloadableContents();
}
private void LoadDownloadableContents()
{
foreach (DownloadableContentContainer downloadableContentContainer in _downloadableContentContainerList)
{
if (File.Exists(downloadableContentContainer.ContainerPath))
{
using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
VirtualFileSystem.ImportTickets(pfs);
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), downloadableContentContainer.ContainerPath);
if (nca != null)
{
DownloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"),
downloadableContentContainer.ContainerPath,
downloadableContentNca.FullPath,
downloadableContentNca.Enabled));
}
}
}
}
// NOTE: Save the list again to remove leftovers.
Save();
}
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
{
try
{
return new Nca(VirtualFileSystem.KeySet, ncaStorage);
}
catch (Exception ex)
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogDlcLoadNcaErrorMessage"], ex.Message, containerPath));
});
}
return null;
}
private async Task AddDownloadableContent(string path)
{
if (!File.Exists(path) || DownloadableContents.FirstOrDefault(x => x.ContainerPath == path) != null)
{
return;
}
using (FileStream containerFile = File.OpenRead(path))
{
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
bool containsDownloadableContent = false;
VirtualFileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), path);
if (nca == null)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != TitleId)
{
break;
}
DownloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"), path, fileEntry.FullPath, true));
containsDownloadableContent = true;
}
}
if (!containsDownloadableContent)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogDlcNoDlcErrorMessage"]);
}
}
}
private void RemoveDownloadableContents(bool removeSelectedOnly = false)
{
if (removeSelectedOnly)
{
DownloadableContents.RemoveAll(DownloadableContents.Where(x => x.Enabled).ToList());
}
else
{
DownloadableContents.Clear();
}
}
public void RemoveSelected()
{
RemoveDownloadableContents(true);
}
public void RemoveAll()
{
RemoveDownloadableContents();
}
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog()
{
Title = LocaleManager.Instance["SelectDlcDialogTitle"],
AllowMultiple = true
};
dialog.Filters.Add(new FileDialogFilter
{
Name = "NSP",
Extensions = { "nsp" }
});
string[] files = await dialog.ShowAsync(this);
if (files != null)
{
foreach (string file in files)
{
await AddDownloadableContent(file);
}
}
}
public void Save()
{
_downloadableContentContainerList.Clear();
DownloadableContentContainer container = default;
foreach (DownloadableContentModel downloadableContent in DownloadableContents)
{
if (container.ContainerPath != downloadableContent.ContainerPath)
{
if (!string.IsNullOrWhiteSpace(container.ContainerPath))
{
_downloadableContentContainerList.Add(container);
}
container = new DownloadableContentContainer
{
ContainerPath = downloadableContent.ContainerPath,
DownloadableContentNcaList = new List<DownloadableContentNca>()
};
}
container.DownloadableContentNcaList.Add(new DownloadableContentNca
{
Enabled = downloadableContent.Enabled,
TitleId = Convert.ToUInt64(downloadableContent.TitleId, 16),
FullPath = downloadableContent.FullPath
});
}
if (!string.IsNullOrWhiteSpace(container.ContainerPath))
{
_downloadableContentContainerList.Add(container);
}
using (FileStream downloadableContentJsonStream = File.Create(_downloadableContentJsonPath, 4096, FileOptions.WriteThrough))
{
downloadableContentJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_downloadableContentContainerList, true)));
}
}
public void SaveAndClose()
{
Save();
Close();
}
}
}

View File

@@ -257,7 +257,7 @@
</DockPanel>
</StackPanel>
<ContentControl
Name="Content"
Name="MainContent"
Grid.Row="1"
Padding="0"
HorizontalAlignment="Stretch"

View File

@@ -2,10 +2,8 @@ using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using Avalonia.Threading;
using Avalonia.Win32;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
@@ -33,7 +31,7 @@ using System.IO;
using System.Threading;
using System.Threading.Tasks;
using InputManager = Ryujinx.Input.HLE.InputManager;
using ProgressBar = Avalonia.Controls.ProgressBar;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class MainWindow : StyleableWindow
@@ -87,7 +85,6 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Load();
AttachDebugDevTools();
UiHandler = new AvaHostUiHandler(this);
@@ -110,12 +107,6 @@ namespace Ryujinx.Ava.Ui.Windows
_rendererWaitEvent = new AutoResetEvent(false);
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
public void LoadGameList()
{
if (_isLoading)
@@ -244,7 +235,7 @@ namespace Ryujinx.Ava.Ui.Windows
PrepareLoadScreen();
_mainViewContent = Content.Content as Control;
_mainViewContent = MainContent.Content as Control;
GlRenderer = new RendererControl(3, 3, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
AppHost = new AppHost(GlRenderer, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
@@ -311,7 +302,7 @@ namespace Ryujinx.Ava.Ui.Windows
Dispatcher.UIThread.InvokeAsync(() =>
{
Content.Content = GlRenderer;
MainContent.Content = GlRenderer;
if (startFullscreen && WindowState != WindowState.FullScreen)
{
@@ -355,9 +346,9 @@ namespace Ryujinx.Ava.Ui.Windows
Dispatcher.UIThread.InvokeAsync(() =>
{
if (Content.Content != _mainViewContent)
if (MainContent.Content != _mainViewContent)
{
Content.Content = _mainViewContent;
MainContent.Content = _mainViewContent;
}
ViewModel.ShowMenuAndStatusBar = true;

View File

@@ -1,5 +1,4 @@
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;

View File

@@ -1,5 +1,4 @@
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;

View File

@@ -1,19 +1,14 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Presenters;
using Avalonia.Controls.Primitives;
using Avalonia.Data;
using Avalonia.Data.Converters;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Input;
@@ -23,8 +18,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.Ui.Models.TimeZone;
namespace Ryujinx.Ava.Ui.Windows
@@ -44,7 +37,6 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Load();
AttachDebugDevTools();
FuncMultiValueConverter<string, string> converter = new(parts => string.Format("{0} {1} {2}", parts.ToArray()));
MultiBinding tzMultiBinding = new() { Converter = converter };
@@ -62,13 +54,6 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Load();
AttachDebugDevTools();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void Load()

View File

@@ -2,7 +2,6 @@
using Avalonia.Controls.Primitives;
using Avalonia.Media.Imaging;
using Avalonia.Platform;
using FluentAvalonia.UI.Controls;
using System;
using System.IO;
using System.Reflection;

View File

@@ -1,13 +1,14 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
@@ -23,14 +24,12 @@ using System.Linq;
using System.Text;
using Path = System.IO.Path;
using SpanHelpers = LibHac.Common.SpanHelpers;
using LibHac.Tools.FsSystem;
using Avalonia.Threading;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class TitleUpdateWindow : StyleableWindow
{
private readonly string _updateJsonPath;
private readonly string _titleUpdateJsonPath;
private TitleUpdateMetadata _titleUpdateWindowData;
public VirtualFileSystem VirtualFileSystem { get; }
@@ -46,7 +45,6 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UpdateWindowTitle"];
}
@@ -57,33 +55,30 @@ namespace Ryujinx.Ava.Ui.Windows
TitleId = titleId;
TitleName = titleName;
_updateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
try
{
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath);
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_titleUpdateJsonPath);
}
catch
{
_titleUpdateWindowData = new TitleUpdateMetadata {Selected = "", Paths = new List<string>()};
_titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = "",
Paths = new List<string>()
};
}
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UpdateWindowTitle"];
LoadUpdates();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void LoadUpdates()
{
TitleUpdates.Add(new TitleUpdateModel(default, string.Empty, true));
@@ -126,8 +121,7 @@ namespace Ryujinx.Ava.Ui.Windows
try
{
(Nca patchNca, Nca controlNca) =
ApplicationLoader.GetGameUpdateDataFromPartition(VirtualFileSystem, nsp, TitleId, 0);
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(VirtualFileSystem, nsp, TitleId, 0);
if (controlNca != null && patchNca != null)
{
@@ -135,11 +129,8 @@ namespace Ryujinx.Ava.Ui.Windows
using var nacpFile = new UniqueRef<IFile>();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None)
.OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read)
.ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None)
.ThrowIfFailure();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
}
@@ -190,9 +181,17 @@ namespace Ryujinx.Ava.Ui.Windows
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog() { Title = LocaleManager.Instance["SelectUpdateDialogTitle"], AllowMultiple = true };
OpenFileDialog dialog = new OpenFileDialog()
{
Title = LocaleManager.Instance["SelectUpdateDialogTitle"],
AllowMultiple = true
};
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
dialog.Filters.Add(new FileDialogFilter
{
Name = "NSP",
Extensions = { "nsp" }
});
string[] files = await dialog.ShowAsync(this);
@@ -222,12 +221,10 @@ namespace Ryujinx.Ava.Ui.Windows
return 1;
}
return Version.Parse(first.Control.DisplayVersionString.ToString())
.CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
});
TitleUpdates.Clear();
TitleUpdates.AddRange(list);
}
@@ -247,9 +244,9 @@ namespace Ryujinx.Ava.Ui.Windows
}
}
using (FileStream dlcJsonStream = File.Create(_updateJsonPath, 4096, FileOptions.WriteThrough))
using (FileStream titleUpdateJsonStream = File.Create(_titleUpdateJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
titleUpdateJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
}
if (Owner is MainWindow window)

View File

@@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Modules;
using System;
@@ -23,9 +22,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
Title = LocaleManager.Instance["RyujinxUpdater"];
}

View File

@@ -1,10 +0,0 @@
using System.Collections.Generic;
namespace Ryujinx.Common.Configuration
{
public struct DlcContainer
{
public string Path { get; set; }
public List<DlcNca> DlcNcaList { get; set; }
}
}

View File

@@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public struct DlcNca
{
public string Path { get; set; }
public ulong TitleId { get; set; }
public bool Enabled { get; set; }
}
}

View File

@@ -0,0 +1,13 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
public struct DownloadableContentContainer
{
[JsonPropertyName("path")]
public string ContainerPath { get; set; }
[JsonPropertyName("dlc_nca_list")]
public List<DownloadableContentNca> DownloadableContentNcaList { get; set; }
}
}

View File

@@ -0,0 +1,14 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
public struct DownloadableContentNca
{
[JsonPropertyName("path")]
public string FullPath { get; set; }
[JsonPropertyName("title_id")]
public ulong TitleId { get; set; }
[JsonPropertyName("is_enabled")]
public bool Enabled { get; set; }
}
}

View File

@@ -0,0 +1,80 @@
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
namespace Ryujinx.Common.Memory.PartialUnmaps
{
/// <summary>
/// A simple implementation of a ReaderWriterLock which can be used from native code.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct NativeReaderWriterLock
{
public int WriteLock;
public int ReaderCount;
public static int WriteLockOffset;
public static int ReaderCountOffset;
/// <summary>
/// Populates the field offsets for use when emitting native code.
/// </summary>
static NativeReaderWriterLock()
{
NativeReaderWriterLock instance = new NativeReaderWriterLock();
WriteLockOffset = OffsetOf(ref instance, ref instance.WriteLock);
ReaderCountOffset = OffsetOf(ref instance, ref instance.ReaderCount);
}
/// <summary>
/// Acquires the reader lock.
/// </summary>
public void AcquireReaderLock()
{
// Must take write lock for a very short time to become a reader.
while (Interlocked.CompareExchange(ref WriteLock, 1, 0) != 0) { }
Interlocked.Increment(ref ReaderCount);
Interlocked.Exchange(ref WriteLock, 0);
}
/// <summary>
/// Releases the reader lock.
/// </summary>
public void ReleaseReaderLock()
{
Interlocked.Decrement(ref ReaderCount);
}
/// <summary>
/// Upgrades to a writer lock. The reader lock is temporarily released while obtaining the writer lock.
/// </summary>
public void UpgradeToWriterLock()
{
// Prevent any more threads from entering reader.
// If the write lock is already taken, wait for it to not be taken.
Interlocked.Decrement(ref ReaderCount);
while (Interlocked.CompareExchange(ref WriteLock, 1, 0) != 0) { }
// Wait for reader count to drop to 0, then take the lock again as the only reader.
while (Interlocked.CompareExchange(ref ReaderCount, 1, 0) != 0) { }
}
/// <summary>
/// Downgrades from a writer lock, back to a reader one.
/// </summary>
public void DowngradeFromWriterLock()
{
// Release the WriteLock.
Interlocked.Exchange(ref WriteLock, 0);
}
}
}

View File

@@ -0,0 +1,20 @@
using System.Runtime.CompilerServices;
namespace Ryujinx.Common.Memory.PartialUnmaps
{
static class PartialUnmapHelpers
{
/// <summary>
/// Calculates a byte offset of a given field within a struct.
/// </summary>
/// <typeparam name="T">Struct type</typeparam>
/// <typeparam name="T2">Field type</typeparam>
/// <param name="storage">Parent struct</param>
/// <param name="target">Field</param>
/// <returns>The byte offset of the given field in the given struct</returns>
public static int OffsetOf<T, T2>(ref T2 storage, ref T target)
{
return (int)Unsafe.ByteOffset(ref Unsafe.As<T2, T>(ref storage), ref target);
}
}
}

View File

@@ -0,0 +1,160 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
namespace Ryujinx.Common.Memory.PartialUnmaps
{
/// <summary>
/// State for partial unmaps. Intended to be used on Windows.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PartialUnmapState
{
public NativeReaderWriterLock PartialUnmapLock;
public int PartialUnmapsCount;
public ThreadLocalMap<int> LocalCounts;
public readonly static int PartialUnmapLockOffset;
public readonly static int PartialUnmapsCountOffset;
public readonly static int LocalCountsOffset;
public readonly static IntPtr GlobalState;
[SupportedOSPlatform("windows")]
[DllImport("kernel32.dll")]
public static extern int GetCurrentThreadId();
[SupportedOSPlatform("windows")]
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr OpenThread(int dwDesiredAccess, bool bInheritHandle, uint dwThreadId);
[SupportedOSPlatform("windows")]
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool CloseHandle(IntPtr hObject);
[SupportedOSPlatform("windows")]
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool GetExitCodeThread(IntPtr hThread, out uint lpExitCode);
/// <summary>
/// Creates a global static PartialUnmapState and populates the field offsets.
/// </summary>
static unsafe PartialUnmapState()
{
PartialUnmapState instance = new PartialUnmapState();
PartialUnmapLockOffset = OffsetOf(ref instance, ref instance.PartialUnmapLock);
PartialUnmapsCountOffset = OffsetOf(ref instance, ref instance.PartialUnmapsCount);
LocalCountsOffset = OffsetOf(ref instance, ref instance.LocalCounts);
int size = Unsafe.SizeOf<PartialUnmapState>();
GlobalState = Marshal.AllocHGlobal(size);
Unsafe.InitBlockUnaligned((void*)GlobalState, 0, (uint)size);
}
/// <summary>
/// Resets the global state.
/// </summary>
public static unsafe void Reset()
{
int size = Unsafe.SizeOf<PartialUnmapState>();
Unsafe.InitBlockUnaligned((void*)GlobalState, 0, (uint)size);
}
/// <summary>
/// Gets a reference to the global state.
/// </summary>
/// <returns>A reference to the global state</returns>
public static unsafe ref PartialUnmapState GetRef()
{
return ref Unsafe.AsRef<PartialUnmapState>((void*)GlobalState);
}
/// <summary>
/// Checks if an access violation handler should retry execution due to a fault caused by partial unmap.
/// </summary>
/// <remarks>
/// Due to Windows limitations, <see cref="UnmapView"/> might need to unmap more memory than requested.
/// The additional memory that was unmapped is later remapped, however this leaves a time gap where the
/// memory might be accessed but is unmapped. Users of the API must compensate for that by catching the
/// access violation and retrying if it happened between the unmap and remap operation.
/// This method can be used to decide if retrying in such cases is necessary or not.
///
/// This version of the function is not used, but serves as a reference for the native
/// implementation in ARMeilleure.
/// </remarks>
/// <returns>True if execution should be retried, false otherwise</returns>
[SupportedOSPlatform("windows")]
public bool RetryFromAccessViolation()
{
PartialUnmapLock.AcquireReaderLock();
int threadID = GetCurrentThreadId();
int threadIndex = LocalCounts.GetOrReserve(threadID, 0);
if (threadIndex == -1)
{
// Out of thread local space... try again later.
PartialUnmapLock.ReleaseReaderLock();
return true;
}
ref int threadLocalPartialUnmapsCount = ref LocalCounts.GetValue(threadIndex);
bool retry = threadLocalPartialUnmapsCount != PartialUnmapsCount;
if (retry)
{
threadLocalPartialUnmapsCount = PartialUnmapsCount;
}
PartialUnmapLock.ReleaseReaderLock();
return retry;
}
/// <summary>
/// Iterates and trims threads in the thread -> count map that
/// are no longer active.
/// </summary>
[SupportedOSPlatform("windows")]
public void TrimThreads()
{
const uint ExitCodeStillActive = 259;
const int ThreadQueryInformation = 0x40;
Span<int> ids = LocalCounts.ThreadIds.ToSpan();
for (int i = 0; i < ids.Length; i++)
{
int id = ids[i];
if (id != 0)
{
IntPtr handle = OpenThread(ThreadQueryInformation, false, (uint)id);
if (handle == IntPtr.Zero)
{
Interlocked.CompareExchange(ref ids[i], 0, id);
}
else
{
GetExitCodeThread(handle, out uint exitCode);
if (exitCode != ExitCodeStillActive)
{
Interlocked.CompareExchange(ref ids[i], 0, id);
}
CloseHandle(handle);
}
}
}
}
}
}

View File

@@ -0,0 +1,92 @@
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
namespace Ryujinx.Common.Memory.PartialUnmaps
{
/// <summary>
/// A simple fixed size thread safe map that can be used from native code.
/// Integer thread IDs map to corresponding structs.
/// </summary>
/// <typeparam name="T">The value type for the map</typeparam>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ThreadLocalMap<T> where T : unmanaged
{
public const int MapSize = 20;
public Array20<int> ThreadIds;
public Array20<T> Structs;
public static int ThreadIdsOffset;
public static int StructsOffset;
/// <summary>
/// Populates the field offsets for use when emitting native code.
/// </summary>
static ThreadLocalMap()
{
ThreadLocalMap<T> instance = new ThreadLocalMap<T>();
ThreadIdsOffset = OffsetOf(ref instance, ref instance.ThreadIds);
StructsOffset = OffsetOf(ref instance, ref instance.Structs);
}
/// <summary>
/// Gets the index of a given thread ID in the map, or reserves one.
/// When reserving a struct, its value is set to the given initial value.
/// Returns -1 when there is no space to reserve a new entry.
/// </summary>
/// <param name="threadId">Thread ID to use as a key</param>
/// <param name="initial">Initial value of the associated struct.</param>
/// <returns>The index of the entry, or -1 if none</returns>
public int GetOrReserve(int threadId, T initial)
{
// Try get a match first.
for (int i = 0; i < MapSize; i++)
{
int compare = Interlocked.CompareExchange(ref ThreadIds[i], threadId, threadId);
if (compare == threadId)
{
return i;
}
}
// Try get a free entry. Since the id is assumed to be unique to this thread, we know it doesn't exist yet.
for (int i = 0; i < MapSize; i++)
{
int compare = Interlocked.CompareExchange(ref ThreadIds[i], threadId, 0);
if (compare == 0)
{
Structs[i] = initial;
return i;
}
}
return -1;
}
/// <summary>
/// Gets the struct value for a given map entry.
/// </summary>
/// <param name="index">Index of the entry</param>
/// <returns>A reference to the struct value</returns>
public ref T GetValue(int index)
{
return ref Structs[index];
}
/// <summary>
/// Releases an entry from the map.
/// </summary>
/// <param name="index">Index of the entry to release</param>
public void Release(int index)
{
Interlocked.Exchange(ref ThreadIds[index], 0);
}
}
}

View File

@@ -89,10 +89,10 @@ namespace Ryujinx.Cpu.Jit
MemoryAllocationFlags asFlags = MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible;
_addressSpace = new MemoryBlock(asSize, asFlags);
_addressSpaceMirror = new MemoryBlock(asSize, asFlags | MemoryAllocationFlags.ForceWindows4KBViewMapping);
_addressSpaceMirror = new MemoryBlock(asSize, asFlags);
Tracking = new MemoryTracking(this, PageSize, invalidAccessHandler);
_memoryEh = new MemoryEhMeilleure(_addressSpace, Tracking);
_memoryEh = new MemoryEhMeilleure(_addressSpace, _addressSpaceMirror, Tracking);
}
/// <summary>

View File

@@ -6,36 +6,57 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Cpu
{
class MemoryEhMeilleure : IDisposable
public class MemoryEhMeilleure : IDisposable
{
private delegate bool TrackingEventDelegate(ulong address, ulong size, bool write, bool precise = false);
private readonly MemoryBlock _addressSpace;
private readonly MemoryTracking _tracking;
private readonly TrackingEventDelegate _trackingEvent;
private readonly ulong _baseAddress;
private readonly ulong _mirrorAddress;
public MemoryEhMeilleure(MemoryBlock addressSpace, MemoryTracking tracking)
public MemoryEhMeilleure(MemoryBlock addressSpace, MemoryBlock addressSpaceMirror, MemoryTracking tracking)
{
_addressSpace = addressSpace;
_tracking = tracking;
_baseAddress = (ulong)_addressSpace.Pointer;
_baseAddress = (ulong)addressSpace.Pointer;
ulong endAddress = _baseAddress + addressSpace.Size;
_trackingEvent = new TrackingEventDelegate(tracking.VirtualMemoryEventEh);
_trackingEvent = new TrackingEventDelegate(tracking.VirtualMemoryEvent);
bool added = NativeSignalHandler.AddTrackedRegion((nuint)_baseAddress, (nuint)endAddress, Marshal.GetFunctionPointerForDelegate(_trackingEvent));
if (!added)
{
throw new InvalidOperationException("Number of allowed tracked regions exceeded.");
}
if (OperatingSystem.IsWindows())
{
// Add a tracking event with no signal handler for the mirror on Windows.
// The native handler has its own code to check for the partial overlap race when regions are protected by accident,
// and when there is no signal handler present.
_mirrorAddress = (ulong)addressSpaceMirror.Pointer;
ulong endAddressMirror = _mirrorAddress + addressSpace.Size;
bool addedMirror = NativeSignalHandler.AddTrackedRegion((nuint)_mirrorAddress, (nuint)endAddressMirror, IntPtr.Zero);
if (!addedMirror)
{
throw new InvalidOperationException("Number of allowed tracked regions exceeded.");
}
}
}
public void Dispose()
{
NativeSignalHandler.RemoveTrackedRegion((nuint)_baseAddress);
if (_mirrorAddress != 0)
{
NativeSignalHandler.RemoveTrackedRegion((nuint)_mirrorAddress);
}
}
}
}

View File

@@ -216,13 +216,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
var target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
dst,
dstGpuVa,
dstBpp,
dstStride,
dst.Height,
xCount,
yCount,
dstLinear);
dstLinear,
dst.MemoryLayout);
if (target != null)
{

View File

@@ -59,9 +59,24 @@ namespace Ryujinx.Graphics.Gpu
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
oldMemoryManager.Physical.DecrementReferenceCount();
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
}
memoryManager.Physical.BufferCache.NotifyBuffersModified += BufferManager.Rebind;
memoryManager.MemoryUnmapped += MemoryUnmappedHandler;
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
TextureManager.ReloadPools();
}
/// <summary>
/// Memory mappings change event handler.
/// </summary>
/// <param name="sender">Memory manager where the mappings changed</param>
/// <param name="e">Information about the region that is being changed</param>
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
{
TextureManager.ReloadPools();
}
/// <summary>

View File

@@ -0,0 +1,129 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Resource pool interface.
/// </summary>
/// <typeparam name="T">Resource pool type</typeparam>
interface IPool<T>
{
/// <summary>
/// Start address of the pool in memory.
/// </summary>
ulong Address { get; }
/// <summary>
/// Linked list node used on the texture pool cache.
/// </summary>
LinkedListNode<T> CacheNode { get; set; }
/// <summary>
/// Timestamp set on the last use of the pool by the cache.
/// </summary>
ulong CacheTimestamp { get; set; }
}
/// <summary>
/// Pool cache.
/// This can keep multiple pools, and return the current one as needed.
/// </summary>
abstract class PoolCache<T> : IDisposable where T : IPool<T>, IDisposable
{
private const int MaxCapacity = 2;
private const ulong MinDeltaForRemoval = 20000;
private readonly GpuContext _context;
private readonly LinkedList<T> _pools;
private ulong _currentTimestamp;
/// <summary>
/// Constructs a new instance of the pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public PoolCache(GpuContext context)
{
_context = context;
_pools = new LinkedList<T>();
}
/// <summary>
/// Increments the internal timestamp of the cache that is used to decide when old resources will be deleted.
/// </summary>
public void Tick()
{
_currentTimestamp++;
}
/// <summary>
/// Finds a cache texture pool, or creates a new one if not found.
/// </summary>
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
/// <param name="address">Start address of the texture pool</param>
/// <param name="maximumId">Maximum ID of the texture pool</param>
/// <returns>The found or newly created texture pool</returns>
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
{
// Remove old entries from the cache, if possible.
while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
{
T oldestPool = _pools.First.Value;
_pools.RemoveFirst();
oldestPool.Dispose();
oldestPool.CacheNode = null;
}
T pool;
// Try to find the pool on the cache.
for (LinkedListNode<T> node = _pools.First; node != null; node = node.Next)
{
pool = node.Value;
if (pool.Address == address)
{
if (pool.CacheNode != _pools.Last)
{
_pools.Remove(pool.CacheNode);
pool.CacheNode = _pools.AddLast(pool);
}
pool.CacheTimestamp = _currentTimestamp;
return pool;
}
}
// If not found, create a new one.
pool = CreatePool(_context, channel, address, maximumId);
pool.CacheNode = _pools.AddLast(pool);
pool.CacheTimestamp = _currentTimestamp;
return pool;
}
/// <summary>
/// Creates a new instance of the pool.
/// </summary>
/// <param name="context">GPU context that the pool belongs to</param>
/// <param name="channel">GPU channel that the pool belongs to</param>
/// <param name="address">Address of the pool in guest memory</param>
/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId);
public void Dispose()
{
foreach (T pool in _pools)
{
pool.Dispose();
pool.CacheNode = null;
}
_pools.Clear();
}
}
}

View File

@@ -1,16 +1,27 @@
using Ryujinx.Graphics.Gpu.Memory;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Sampler pool.
/// </summary>
class SamplerPool : Pool<Sampler, SamplerDescriptor>
class SamplerPool : Pool<Sampler, SamplerDescriptor>, IPool<SamplerPool>
{
private float _forcedAnisotropy;
/// <summary>
/// Constructs a new instance of the sampler pool.
/// Linked list node used on the sampler pool cache.
/// </summary>
public LinkedListNode<SamplerPool> CacheNode { get; set; }
/// <summary>
/// Timestamp used by the sampler pool cache, updated on every use of this sampler pool.
/// </summary>
public ulong CacheTimestamp { get; set; }
/// <summary>
/// Creates a new instance of the sampler pool.
/// </summary>
/// <param name="context">GPU context that the sampler pool belongs to</param>
/// <param name="physicalMemory">Physical memory where the sampler descriptors are mapped</param>

View File

@@ -0,0 +1,30 @@
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Sampler pool cache.
/// This can keep multiple sampler pools, and return the current one as needed.
/// It is useful for applications that uses multiple sampler pools.
/// </summary>
class SamplerPoolCache : PoolCache<SamplerPool>
{
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public SamplerPoolCache(GpuContext context) : base(context)
{
}
/// <summary>
/// Creates a new instance of the sampler pool.
/// </summary>
/// <param name="context">GPU context that the sampler pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="address">Address of the sampler pool in guest memory</param>
/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
{
return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId);
}
}
}

View File

@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Texture bindings manager.
/// </summary>
class TextureBindingsManager : IDisposable
class TextureBindingsManager
{
private const int InitialTextureStateSize = 32;
private const int InitialImageStateSize = 8;
@@ -22,15 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly bool _isCompute;
private SamplerPool _samplerPool;
private SamplerIndex _samplerIndex;
private ulong _texturePoolAddress;
private ulong _texturePoolGpuVa;
private int _texturePoolMaximumId;
private TexturePool _texturePool;
private ulong _samplerPoolGpuVa;
private int _samplerPoolMaximumId;
private SamplerIndex _samplerIndex;
private SamplerPool _samplerPool;
private readonly GpuChannel _channel;
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
private TexturePool _cachedTexturePool;
private SamplerPool _cachedSamplerPool;
@@ -72,14 +74,23 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">The GPU context that the texture bindings manager belongs to</param>
/// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
/// <param name="poolCache">Texture pools cache used to get texture pools from</param>
/// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
/// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
/// <param name="scales">Array where the scales for the currently bound textures are stored</param>
/// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
public TextureBindingsManager(GpuContext context, GpuChannel channel, TexturePoolCache poolCache, float[] scales, bool isCompute)
public TextureBindingsManager(
GpuContext context,
GpuChannel channel,
TexturePoolCache texturePoolCache,
SamplerPoolCache samplerPoolCache,
float[] scales,
bool isCompute)
{
_context = context;
_channel = channel;
_texturePoolCache = poolCache;
_texturePoolCache = texturePoolCache;
_samplerPoolCache = samplerPoolCache;
_scales = scales;
_isCompute = isCompute;
@@ -173,25 +184,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="samplerIndex">Type of the sampler pool indexing used for bound samplers</param>
public void SetSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
{
if (gpuVa != 0)
{
ulong address = _channel.MemoryManager.Translate(gpuVa);
if (_samplerPool != null && _samplerPool.Address == address && _samplerPool.MaximumId >= maximumId)
{
return;
}
_samplerPool?.Dispose();
_samplerPool = new SamplerPool(_context, _channel.MemoryManager.Physical, address, maximumId);
}
else
{
_samplerPool?.Dispose();
_samplerPool = null;
}
_samplerPoolGpuVa = gpuVa;
_samplerPoolMaximumId = maximumId;
_samplerIndex = samplerIndex;
_samplerPool = null;
}
/// <summary>
@@ -201,18 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="maximumId">Maximum ID of the pool (total count minus one)</param>
public void SetTexturePool(ulong gpuVa, int maximumId)
{
if (gpuVa != 0)
{
ulong address = _channel.MemoryManager.Translate(gpuVa);
_texturePoolAddress = address;
_texturePoolGpuVa = gpuVa;
_texturePoolMaximumId = maximumId;
}
else
{
_texturePoolAddress = 0;
_texturePoolMaximumId = 0;
}
_texturePool = null;
}
/// <summary>
@@ -222,13 +209,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="samplerId">ID of the sampler</param>
public (Texture, Sampler) GetTextureAndSampler(int textureId, int samplerId)
{
ulong texturePoolAddress = _texturePoolAddress;
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
TexturePool texturePool = texturePoolAddress != 0
? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
: null;
return (texturePool.Get(textureId), _samplerPool.Get(samplerId));
return (texturePool.Get(textureId), samplerPool.Get(samplerId));
}
/// <summary>
@@ -340,13 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
public bool CommitBindings(ShaderSpecializationState specState)
{
ulong texturePoolAddress = _texturePoolAddress;
TexturePool texturePool = texturePoolAddress != 0
? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
: null;
SamplerPool samplerPool = _samplerPool;
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
// Check if the texture pool has been modified since bindings were last committed.
// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
@@ -381,7 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_isCompute)
{
specStateMatches &= CommitTextureBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
specStateMatches &= CommitTextureBindings(texturePool, samplerPool, ShaderStage.Compute, 0, poolModified, specState);
specStateMatches &= CommitImageBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
}
else
@@ -390,7 +367,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
int stageIndex = (int)stage - 1;
specStateMatches &= CommitTextureBindings(texturePool, stage, stageIndex, poolModified, specState);
specStateMatches &= CommitTextureBindings(texturePool, samplerPool, stage, stageIndex, poolModified, specState);
specStateMatches &= CommitImageBindings(texturePool, stage, stageIndex, poolModified, specState);
}
}
@@ -447,13 +424,20 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Ensures that the texture bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
/// <param name="pool">The current texture pool</param>
/// <param name="texturePool">The current texture pool</param>
/// <param name="samplerPool">The current sampler pool</param>
/// <param name="stage">The shader stage using the textures to be bound</param>
/// <param name="stageIndex">The stage number of the specified shader stage</param
/// <param name="poolModified">True if either the texture or sampler pool was modified, false otherwise</param>
/// <param name="specState">Specialization state for the bound shader</param>
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
private bool CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex, bool poolModified, ShaderSpecializationState specState)
private bool CommitTextureBindings(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
bool poolModified,
ShaderSpecializationState specState)
{
int textureCount = _textureBindingsCount[stageIndex];
if (textureCount == 0)
@@ -461,9 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return true;
}
var samplerPool = _samplerPool;
if (pool == null)
if (texturePool == null)
{
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but texture pool was not set.");
return true;
@@ -528,7 +510,7 @@ namespace Ryujinx.Graphics.Gpu.Image
state.TextureHandle = textureId;
state.SamplerHandle = samplerId;
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
@@ -819,6 +801,54 @@ namespace Ryujinx.Graphics.Gpu.Image
return handle;
}
/// <summary>
/// Gets the texture and sampler pool for the GPU virtual address that are currently set.
/// </summary>
/// <returns>The texture and sampler pools</returns>
private (TexturePool, SamplerPool) GetPools()
{
MemoryManager memoryManager = _channel.MemoryManager;
TexturePool texturePool = _texturePool;
SamplerPool samplerPool = _samplerPool;
if (texturePool == null)
{
ulong poolAddress = memoryManager.Translate(_texturePoolGpuVa);
if (poolAddress != MemoryManager.PteUnmapped)
{
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId);
_texturePool = texturePool;
}
}
if (samplerPool == null)
{
ulong poolAddress = memoryManager.Translate(_samplerPoolGpuVa);
if (poolAddress != MemoryManager.PteUnmapped)
{
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId);
_samplerPool = samplerPool;
}
}
return (texturePool, samplerPool);
}
/// <summary>
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
/// </summary>
/// <remarks>
/// This should be called if the memory mappings change, to ensure the correct pools are being used.
/// </remarks>
public void ReloadPools()
{
_samplerPool = null;
_texturePool = null;
}
/// <summary>
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
/// </summary>
@@ -827,13 +857,5 @@ namespace Ryujinx.Graphics.Gpu.Image
Array.Clear(_textureState);
Array.Clear(_imageState);
}
/// <summary>
/// Disposes all textures and samplers in the cache.
/// </summary>
public void Dispose()
{
_samplerPool?.Dispose();
}
}
}

View File

@@ -900,23 +900,25 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
/// <param name="tex">The texture information</param>
/// <param name="gpuVa">GPU virtual address of the texture</param>
/// <param name="bpp">Bytes per pixel</param>
/// <param name="stride">If <paramref name="linear"/> is true, should have the texture stride, otherwise ignored</param>
/// <param name="height">If <paramref name="linear"/> is false, should have the texture height, otherwise ignored</param>
/// <param name="xCount">Number of pixels to be copied per line</param>
/// <param name="yCount">Number of lines to be copied</param>
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
/// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param>
/// <returns>A matching texture, or null if there is no match</returns>
public Texture FindTexture(
MemoryManager memoryManager,
DmaTexture tex,
ulong gpuVa,
int bpp,
int stride,
int height,
int xCount,
int yCount,
bool linear)
bool linear,
MemoryLayout memoryLayout)
{
ulong address = memoryManager.Translate(gpuVa);
@@ -945,7 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
// Size is not available for linear textures. Use the stride and end of the copy region instead.
match = texture.Info.IsLinear && texture.Info.Stride == stride && tex.RegionY + yCount <= texture.Info.Height;
match = texture.Info.IsLinear && texture.Info.Stride == stride && yCount == texture.Info.Height;
}
else
{
@@ -953,10 +955,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// Due to the way linear strided and block layouts work, widths can be multiplied by Bpp for comparison.
// Note: tex.Width is the aligned texture size. Prefer param.XCount, as the destination should be a texture with that exact size.
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && tex.Height == texture.Info.Height;
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height;
bool formatMatch = !texture.Info.IsLinear &&
texture.Info.GobBlocksInY == tex.MemoryLayout.UnpackGobBlocksInY() &&
texture.Info.GobBlocksInZ == tex.MemoryLayout.UnpackGobBlocksInZ();
texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() &&
texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ();
match = sizeMatch && formatMatch;
}

View File

@@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TextureBindingsManager _cpBindingsManager;
private readonly TextureBindingsManager _gpBindingsManager;
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
private readonly Texture[] _rtColors;
private readonly ITexture[] _rtHostColors;
@@ -41,13 +42,15 @@ namespace Ryujinx.Graphics.Gpu.Image
_channel = channel;
TexturePoolCache texturePoolCache = new TexturePoolCache(context);
SamplerPoolCache samplerPoolCache = new SamplerPoolCache(context);
float[] scales = new float[64];
new Span<float>(scales).Fill(1f);
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: true);
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: false);
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, scales, isCompute: true);
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, scales, isCompute: false);
_texturePoolCache = texturePoolCache;
_samplerPoolCache = samplerPoolCache;
_rtColors = new Texture[Constants.TotalRenderTargets];
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
@@ -368,6 +371,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// we must rebind everything.
// Since compute work happens less often, we always do that
// before and after the compute dispatch.
_texturePoolCache.Tick();
_samplerPoolCache.Tick();
_cpBindingsManager.Rebind();
bool result = _cpBindingsManager.CommitBindings(specState);
_gpBindingsManager.Rebind();
@@ -382,6 +389,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if all bound textures match the current shader specialization state, false otherwise</returns>
public bool CommitGraphicsBindings(ShaderSpecializationState specState)
{
_texturePoolCache.Tick();
_samplerPoolCache.Tick();
bool result = _gpBindingsManager.CommitBindings(specState);
UpdateRenderTargets();
@@ -501,6 +511,15 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
/// <summary>
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
/// </summary>
public void ReloadPools()
{
_cpBindingsManager.ReloadPools();
_gpBindingsManager.ReloadPools();
}
/// <summary>
/// Forces all textures, samplers, images and render targets to be rebound the next time
/// CommitGraphicsBindings is called.
@@ -523,8 +542,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void Dispose()
{
_cpBindingsManager.Dispose();
_gpBindingsManager.Dispose();
// Textures are owned by the texture cache, so we shouldn't dispose the texture pool cache.
_samplerPoolCache.Dispose();
for (int i = 0; i < _rtColors.Length; i++)
{

View File

@@ -10,19 +10,24 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Texture pool.
/// </summary>
class TexturePool : Pool<Texture, TextureDescriptor>
class TexturePool : Pool<Texture, TextureDescriptor>, IPool<TexturePool>
{
private readonly GpuChannel _channel;
private readonly ConcurrentQueue<Texture> _dereferenceQueue = new ConcurrentQueue<Texture>();
private TextureDescriptor _defaultDescriptor;
/// <summary>
/// Intrusive linked list node used on the texture pool cache.
/// Linked list node used on the texture pool cache.
/// </summary>
public LinkedListNode<TexturePool> CacheNode { get; set; }
/// <summary>
/// Constructs a new instance of the texture pool.
/// Timestamp used by the texture pool cache, updated on every use of this texture pool.
/// </summary>
public ulong CacheTimestamp { get; set; }
/// <summary>
/// Creates a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>

View File

@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
@@ -8,69 +5,26 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This can keep multiple texture pools, and return the current one as needed.
/// It is useful for applications that uses multiple texture pools.
/// </summary>
class TexturePoolCache
class TexturePoolCache : PoolCache<TexturePool>
{
private const int MaxCapacity = 4;
private readonly GpuContext _context;
private readonly LinkedList<TexturePool> _pools;
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public TexturePoolCache(GpuContext context)
public TexturePoolCache(GpuContext context) : base(context)
{
_context = context;
_pools = new LinkedList<TexturePool>();
}
/// <summary>
/// Finds a cache texture pool, or creates a new one if not found.
/// Creates a new instance of the texture pool.
/// </summary>
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
/// <param name="address">Start address of the texture pool</param>
/// <param name="maximumId">Maximum ID of the texture pool</param>
/// <returns>The found or newly created texture pool</returns>
public TexturePool FindOrCreate(GpuChannel channel, ulong address, int maximumId)
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="address">Address of the texture pool in guest memory</param>
/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
{
TexturePool pool;
// First we try to find the pool.
for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
{
pool = node.Value;
if (pool.Address == address)
{
if (pool.CacheNode != _pools.Last)
{
_pools.Remove(pool.CacheNode);
pool.CacheNode = _pools.AddLast(pool);
}
return pool;
}
}
// If not found, create a new one.
pool = new TexturePool(_context, channel, address, maximumId);
pool.CacheNode = _pools.AddLast(pool);
if (_pools.Count > MaxCapacity)
{
TexturePool oldestPool = _pools.First.Value;
_pools.RemoveFirst();
oldestPool.Dispose();
oldestPool.CacheNode = null;
}
return pool;
return new TexturePool(context, channel, address, maximumId);
}
}
}

View File

@@ -422,19 +422,19 @@ namespace Ryujinx.HLE.HOS
if (File.Exists(titleAocMetadataPath))
{
List<DlcContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(titleAocMetadataPath);
List<DownloadableContentContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(titleAocMetadataPath);
foreach (DlcContainer dlcContainer in dlcContainerList)
foreach (DownloadableContentContainer downloadableContentContainer in dlcContainerList)
{
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
if (File.Exists(dlcContainer.Path))
if (File.Exists(downloadableContentContainer.ContainerPath))
{
_device.Configuration.ContentManager.AddAocItem(dlcNca.TitleId, dlcContainer.Path, dlcNca.Path, dlcNca.Enabled);
_device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath, downloadableContentNca.Enabled);
}
else
{
Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {dlcContainer.Path}. It may have been moved or renamed.");
Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {downloadableContentContainer.ContainerPath}. It may have been moved or renamed.");
}
}
}

View File

@@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace Ryujinx.Memory.Tests
{
class MockVirtualMemoryManager : IVirtualMemoryManager
public class MockVirtualMemoryManager : IVirtualMemoryManager
{
public bool NoMappings = false;

View File

@@ -38,9 +38,15 @@ namespace Ryujinx.Memory.Tests
Assert.AreEqual(Marshal.ReadInt32(_memoryBlock.Pointer, 0x2040), 0xbadc0de);
}
[Test, Explicit]
[Test]
public void Test_Alias()
{
if (OperatingSystem.IsMacOS())
{
// Memory aliasing tests fail on CI at the moment.
return;
}
using MemoryBlock backing = new MemoryBlock(0x10000, MemoryAllocationFlags.Mirrorable);
using MemoryBlock toAlias = new MemoryBlock(0x10000, MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible);
@@ -51,9 +57,15 @@ namespace Ryujinx.Memory.Tests
Assert.AreEqual(Marshal.ReadInt32(backing.Pointer, 0x1000), 0xbadc0de);
}
[Test, Explicit]
[Test]
public void Test_AliasRandom()
{
if (OperatingSystem.IsMacOS())
{
// Memory aliasing tests fail on CI at the moment.
return;
}
using MemoryBlock backing = new MemoryBlock(0x80000, MemoryAllocationFlags.Mirrorable);
using MemoryBlock toAlias = new MemoryBlock(0x80000, MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible);

View File

@@ -35,12 +35,6 @@ namespace Ryujinx.Memory
/// Indicates that the memory block should support mapping views of a mirrorable memory block.
/// The block that is to have their views mapped should be created with the <see cref="Mirrorable"/> flag.
/// </summary>
ViewCompatible = 1 << 3,
/// <summary>
/// Forces views to be mapped page by page on Windows. When partial unmaps are done, this avoids the need
/// to unmap the full range and remap sub-ranges, which creates a time window with incorrectly unmapped memory.
/// </summary>
ForceWindows4KBViewMapping = 1 << 4
ViewCompatible = 1 << 3
}
}

View File

@@ -13,14 +13,11 @@ namespace Ryujinx.Memory
private readonly bool _usesSharedMemory;
private readonly bool _isMirror;
private readonly bool _viewCompatible;
private readonly bool _forceWindows4KBView;
private IntPtr _sharedMemory;
private IntPtr _pointer;
private ConcurrentDictionary<MemoryBlock, byte> _viewStorages;
private int _viewCount;
internal bool ForceWindows4KBView => _forceWindows4KBView;
/// <summary>
/// Pointer to the memory block data.
/// </summary>
@@ -49,8 +46,7 @@ namespace Ryujinx.Memory
else if (flags.HasFlag(MemoryAllocationFlags.Reserve))
{
_viewCompatible = flags.HasFlag(MemoryAllocationFlags.ViewCompatible);
_forceWindows4KBView = flags.HasFlag(MemoryAllocationFlags.ForceWindows4KBViewMapping);
_pointer = MemoryManagement.Reserve(size, _viewCompatible, _forceWindows4KBView);
_pointer = MemoryManagement.Reserve(size, _viewCompatible);
}
else
{
@@ -173,7 +169,7 @@ namespace Ryujinx.Memory
/// <exception cref="MemoryProtectionException">Throw when <paramref name="permission"/> is invalid</exception>
public void Reprotect(ulong offset, ulong size, MemoryPermission permission, bool throwOnFail = true)
{
MemoryManagement.Reprotect(GetPointerInternal(offset, size), size, permission, _viewCompatible, _forceWindows4KBView, throwOnFail);
MemoryManagement.Reprotect(GetPointerInternal(offset, size), size, permission, _viewCompatible, throwOnFail);
}
/// <summary>
@@ -406,7 +402,7 @@ namespace Ryujinx.Memory
}
else
{
MemoryManagement.Free(ptr, Size, _forceWindows4KBView);
MemoryManagement.Free(ptr, Size);
}
foreach (MemoryBlock viewStorage in _viewStorages.Keys)

View File

@@ -20,11 +20,11 @@ namespace Ryujinx.Memory
}
}
public static IntPtr Reserve(ulong size, bool viewCompatible, bool force4KBMap)
public static IntPtr Reserve(ulong size, bool viewCompatible)
{
if (OperatingSystem.IsWindows())
{
return MemoryManagementWindows.Reserve((IntPtr)size, viewCompatible, force4KBMap);
return MemoryManagementWindows.Reserve((IntPtr)size, viewCompatible);
}
else if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
@@ -71,16 +71,9 @@ namespace Ryujinx.Memory
public static void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr address, ulong size, MemoryBlock owner)
{
if (OperatingSystem.IsWindows())
{
if (owner.ForceWindows4KBView)
{
MemoryManagementWindows.MapView4KB(sharedMemory, srcOffset, address, (IntPtr)size);
}
else
{
MemoryManagementWindows.MapView(sharedMemory, srcOffset, address, (IntPtr)size, owner);
}
}
else if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
MemoryManagementUnix.MapView(sharedMemory, srcOffset, address, size);
@@ -94,16 +87,9 @@ namespace Ryujinx.Memory
public static void UnmapView(IntPtr sharedMemory, IntPtr address, ulong size, MemoryBlock owner)
{
if (OperatingSystem.IsWindows())
{
if (owner.ForceWindows4KBView)
{
MemoryManagementWindows.UnmapView4KB(address, (IntPtr)size);
}
else
{
MemoryManagementWindows.UnmapView(sharedMemory, address, (IntPtr)size, owner);
}
}
else if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
MemoryManagementUnix.UnmapView(address, size);
@@ -114,21 +100,14 @@ namespace Ryujinx.Memory
}
}
public static void Reprotect(IntPtr address, ulong size, MemoryPermission permission, bool forView, bool force4KBMap, bool throwOnFail)
public static void Reprotect(IntPtr address, ulong size, MemoryPermission permission, bool forView, bool throwOnFail)
{
bool result;
if (OperatingSystem.IsWindows())
{
if (forView && force4KBMap)
{
result = MemoryManagementWindows.Reprotect4KB(address, (IntPtr)size, permission, forView);
}
else
{
result = MemoryManagementWindows.Reprotect(address, (IntPtr)size, permission, forView);
}
}
else if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
result = MemoryManagementUnix.Reprotect(address, size, permission);
@@ -144,11 +123,11 @@ namespace Ryujinx.Memory
}
}
public static bool Free(IntPtr address, ulong size, bool force4KBMap)
public static bool Free(IntPtr address, ulong size)
{
if (OperatingSystem.IsWindows())
{
return MemoryManagementWindows.Free(address, (IntPtr)size, force4KBMap);
return MemoryManagementWindows.Free(address, (IntPtr)size);
}
else if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{

View File

@@ -10,23 +10,19 @@ namespace Ryujinx.Memory
public const int PageSize = 0x1000;
private static readonly PlaceholderManager _placeholders = new PlaceholderManager();
private static readonly PlaceholderManager4KB _placeholders4KB = new PlaceholderManager4KB();
public static IntPtr Allocate(IntPtr size)
{
return AllocateInternal(size, AllocationType.Reserve | AllocationType.Commit);
}
public static IntPtr Reserve(IntPtr size, bool viewCompatible, bool force4KBMap)
public static IntPtr Reserve(IntPtr size, bool viewCompatible)
{
if (viewCompatible)
{
IntPtr baseAddress = AllocateInternal2(size, AllocationType.Reserve | AllocationType.ReservePlaceholder);
if (!force4KBMap)
{
_placeholders.ReserveRange((ulong)baseAddress, (ulong)size);
}
return baseAddress;
}
@@ -73,49 +69,11 @@ namespace Ryujinx.Memory
_placeholders.MapView(sharedMemory, srcOffset, location, size, owner);
}
public static void MapView4KB(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size)
{
_placeholders4KB.UnmapAndMarkRangeAsMapped(location, size);
ulong uaddress = (ulong)location;
ulong usize = (ulong)size;
IntPtr endLocation = (IntPtr)(uaddress + usize);
while (location != endLocation)
{
WindowsApi.VirtualFree(location, (IntPtr)PageSize, AllocationType.Release | AllocationType.PreservePlaceholder);
var ptr = WindowsApi.MapViewOfFile3(
sharedMemory,
WindowsApi.CurrentProcessHandle,
location,
srcOffset,
(IntPtr)PageSize,
0x4000,
MemoryProtection.ReadWrite,
IntPtr.Zero,
0);
if (ptr == IntPtr.Zero)
{
throw new WindowsApiException("MapViewOfFile3");
}
location += PageSize;
srcOffset += PageSize;
}
}
public static void UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner)
{
_placeholders.UnmapView(sharedMemory, location, size, owner);
}
public static void UnmapView4KB(IntPtr location, IntPtr size)
{
_placeholders4KB.UnmapView(location, size);
}
public static bool Reprotect(IntPtr address, IntPtr size, MemoryPermission permission, bool forView)
{
if (forView)
@@ -128,34 +86,9 @@ namespace Ryujinx.Memory
}
}
public static bool Reprotect4KB(IntPtr address, IntPtr size, MemoryPermission permission, bool forView)
{
ulong uaddress = (ulong)address;
ulong usize = (ulong)size;
while (usize > 0)
{
if (!WindowsApi.VirtualProtect((IntPtr)uaddress, (IntPtr)PageSize, WindowsApi.GetProtection(permission), out _))
{
return false;
}
uaddress += PageSize;
usize -= PageSize;
}
return true;
}
public static bool Free(IntPtr address, IntPtr size, bool force4KBMap)
{
if (force4KBMap)
{
_placeholders4KB.UnmapRange(address, size);
}
else
public static bool Free(IntPtr address, IntPtr size)
{
_placeholders.UnreserveRange((ulong)address, (ulong)size);
}
return WindowsApi.VirtualFree(address, IntPtr.Zero, AllocationType.Release);
}
@@ -207,10 +140,5 @@ namespace Ryujinx.Memory
throw new ArgumentException("Invalid address.", nameof(address));
}
}
public static bool RetryFromAccessViolation()
{
return _placeholders.RetryFromAccessViolation();
}
}
}

View File

@@ -188,30 +188,6 @@ namespace Ryujinx.Memory.Tracking
return VirtualMemoryEvent(address, 1, write);
}
/// <summary>
/// Signal that a virtual memory event happened at the given location.
/// This is similar VirtualMemoryEvent, but on Windows, it might also return true after a partial unmap.
/// This should only be called from the exception handler.
/// </summary>
/// <param name="address">Virtual address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="precise">True if the access is precise, false otherwise</param>
/// <returns>True if the event triggered any tracking regions, false otherwise</returns>
public bool VirtualMemoryEventEh(ulong address, ulong size, bool write, bool precise = false)
{
// Windows has a limitation, it can't do partial unmaps.
// For this reason, we need to unmap the whole range and then remap the sub-ranges.
// When this happens, we might have caused a undesirable access violation from the time that the range was unmapped.
// In this case, try again as the memory might be mapped now.
if (OperatingSystem.IsWindows() && MemoryManagementWindows.RetryFromAccessViolation())
{
return true;
}
return VirtualMemoryEvent(address, size, write, precise);
}
/// <summary>
/// Signal that a virtual memory event happened at the given location.
/// This can be flagged as a precise event, which will avoid reprotection and call special handlers if possible.
@@ -237,10 +213,12 @@ namespace Ryujinx.Memory.Tracking
if (count == 0 && !precise)
{
if (_memoryManager.IsMapped(address))
if (_memoryManager.IsRangeMapped(address, size))
{
// TODO: There is currently the possibility that a page can be protected after its virtual region is removed.
// This code handles that case when it happens, but it would be better to find out how this happens.
_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
return false; // We can't handle this - it's probably a real invalid access.
return true; // This memory _should_ be mapped, so we need to try again.
}
else
{

View File

@@ -1,5 +1,7 @@
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading;
@@ -13,13 +15,10 @@ namespace Ryujinx.Memory.WindowsShared
{
private const ulong MinimumPageSize = 0x1000;
[ThreadStatic]
private static int _threadLocalPartialUnmapsCount;
private readonly IntervalTree<ulong, ulong> _mappings;
private readonly IntervalTree<ulong, MemoryPermission> _protections;
private readonly ReaderWriterLock _partialUnmapLock;
private int _partialUnmapsCount;
private readonly IntPtr _partialUnmapStatePtr;
private readonly Thread _partialUnmapTrimThread;
/// <summary>
/// Creates a new instance of the Windows memory placeholder manager.
@@ -28,7 +27,35 @@ namespace Ryujinx.Memory.WindowsShared
{
_mappings = new IntervalTree<ulong, ulong>();
_protections = new IntervalTree<ulong, MemoryPermission>();
_partialUnmapLock = new ReaderWriterLock();
_partialUnmapStatePtr = PartialUnmapState.GlobalState;
_partialUnmapTrimThread = new Thread(TrimThreadLocalMapLoop);
_partialUnmapTrimThread.Name = "CPU.PartialUnmapTrimThread";
_partialUnmapTrimThread.IsBackground = true;
_partialUnmapTrimThread.Start();
}
/// <summary>
/// Gets a reference to the partial unmap state struct.
/// </summary>
/// <returns>A reference to the partial unmap state struct</returns>
private unsafe ref PartialUnmapState GetPartialUnmapState()
{
return ref Unsafe.AsRef<PartialUnmapState>((void*)_partialUnmapStatePtr);
}
/// <summary>
/// Trims inactive threads from the partial unmap state's thread mapping every few seconds.
/// Should be run in a Background thread so that it doesn't stop the program from closing.
/// </summary>
private void TrimThreadLocalMapLoop()
{
while (true)
{
Thread.Sleep(2000);
GetPartialUnmapState().TrimThreads();
}
}
/// <summary>
@@ -98,7 +125,8 @@ namespace Ryujinx.Memory.WindowsShared
/// <param name="owner">Memory block that owns the mapping</param>
public void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size, MemoryBlock owner)
{
_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
{
@@ -107,7 +135,7 @@ namespace Ryujinx.Memory.WindowsShared
}
finally
{
_partialUnmapLock.ReleaseReaderLock();
partialUnmapLock.ReleaseReaderLock();
}
}
@@ -221,7 +249,8 @@ namespace Ryujinx.Memory.WindowsShared
/// <param name="owner">Memory block that owns the mapping</param>
public void UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner)
{
_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
{
@@ -229,7 +258,7 @@ namespace Ryujinx.Memory.WindowsShared
}
finally
{
_partialUnmapLock.ReleaseReaderLock();
partialUnmapLock.ReleaseReaderLock();
}
}
@@ -265,11 +294,6 @@ namespace Ryujinx.Memory.WindowsShared
if (IsMapped(overlap.Value))
{
if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlap.Start, 2))
{
throw new WindowsApiException("UnmapViewOfFile2");
}
// Tree operations might modify the node start/end values, so save a copy before we modify the tree.
ulong overlapStart = overlap.Start;
ulong overlapEnd = overlap.End;
@@ -291,9 +315,18 @@ namespace Ryujinx.Memory.WindowsShared
// This is necessary because Windows does not support partial view unmaps.
// That is, you can only fully unmap a view that was previously mapped, you can't just unmap a chunck of it.
LockCookie lockCookie = _partialUnmapLock.UpgradeToWriterLock(Timeout.Infinite);
ref var partialUnmapState = ref GetPartialUnmapState();
ref var partialUnmapLock = ref partialUnmapState.PartialUnmapLock;
partialUnmapLock.UpgradeToWriterLock();
_partialUnmapsCount++;
try
{
partialUnmapState.PartialUnmapsCount++;
if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlapStart, 2))
{
throw new WindowsApiException("UnmapViewOfFile2");
}
if (overlapStartsBefore)
{
@@ -313,8 +346,15 @@ namespace Ryujinx.Memory.WindowsShared
MapViewInternal(sharedMemory, remapBackingOffset, (IntPtr)remapAddress, (IntPtr)remapSize);
RestoreRangeProtection(remapAddress, remapSize);
}
_partialUnmapLock.DowngradeFromWriterLock(ref lockCookie);
}
finally
{
partialUnmapLock.DowngradeFromWriterLock();
}
}
else if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlapStart, 2))
{
throw new WindowsApiException("UnmapViewOfFile2");
}
}
}
@@ -394,7 +434,8 @@ namespace Ryujinx.Memory.WindowsShared
/// <returns>True if the reprotection was successful, false otherwise</returns>
public bool ReprotectView(IntPtr address, IntPtr size, MemoryPermission permission)
{
_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
{
@@ -402,7 +443,7 @@ namespace Ryujinx.Memory.WindowsShared
}
finally
{
_partialUnmapLock.ReleaseReaderLock();
partialUnmapLock.ReleaseReaderLock();
}
}
@@ -659,31 +700,5 @@ namespace Ryujinx.Memory.WindowsShared
ReprotectViewInternal((IntPtr)protAddress, (IntPtr)(protEndAddress - protAddress), protection.Value, true);
}
}
/// <summary>
/// Checks if an access violation handler should retry execution due to a fault caused by partial unmap.
/// </summary>
/// <remarks>
/// Due to Windows limitations, <see cref="UnmapView"/> might need to unmap more memory than requested.
/// The additional memory that was unmapped is later remapped, however this leaves a time gap where the
/// memory might be accessed but is unmapped. Users of the API must compensate for that by catching the
/// access violation and retrying if it happened between the unmap and remap operation.
/// This method can be used to decide if retrying in such cases is necessary or not.
/// </remarks>
/// <returns>True if execution should be retried, false otherwise</returns>
public bool RetryFromAccessViolation()
{
_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
bool retry = _threadLocalPartialUnmapsCount != _partialUnmapsCount;
if (retry)
{
_threadLocalPartialUnmapsCount = _partialUnmapsCount;
}
_partialUnmapLock.ReleaseReaderLock();
return retry;
}
}
}

View File

@@ -1,170 +0,0 @@
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Memory.WindowsShared
{
/// <summary>
/// Windows 4KB memory placeholder manager.
/// </summary>
[SupportedOSPlatform("windows")]
class PlaceholderManager4KB
{
private const int PageSize = MemoryManagementWindows.PageSize;
private readonly IntervalTree<ulong, byte> _mappings;
/// <summary>
/// Creates a new instance of the Windows 4KB memory placeholder manager.
/// </summary>
public PlaceholderManager4KB()
{
_mappings = new IntervalTree<ulong, byte>();
}
/// <summary>
/// Unmaps the specified range of memory and marks it as mapped internally.
/// </summary>
/// <remarks>
/// Since this marks the range as mapped, the expectation is that the range will be mapped after calling this method.
/// </remarks>
/// <param name="location">Memory address to unmap and mark as mapped</param>
/// <param name="size">Size of the range in bytes</param>
public void UnmapAndMarkRangeAsMapped(IntPtr location, IntPtr size)
{
ulong startAddress = (ulong)location;
ulong unmapSize = (ulong)size;
ulong endAddress = startAddress + unmapSize;
var overlaps = Array.Empty<IntervalTreeNode<ulong, byte>>();
int count = 0;
lock (_mappings)
{
count = _mappings.Get(startAddress, endAddress, ref overlaps);
}
for (int index = 0; index < count; index++)
{
var overlap = overlaps[index];
// Tree operations might modify the node start/end values, so save a copy before we modify the tree.
ulong overlapStart = overlap.Start;
ulong overlapEnd = overlap.End;
ulong overlapValue = overlap.Value;
_mappings.Remove(overlap);
ulong unmapStart = Math.Max(overlapStart, startAddress);
ulong unmapEnd = Math.Min(overlapEnd, endAddress);
if (overlapStart < startAddress)
{
startAddress = overlapStart;
}
if (overlapEnd > endAddress)
{
endAddress = overlapEnd;
}
ulong currentAddress = unmapStart;
while (currentAddress < unmapEnd)
{
WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)currentAddress, 2);
currentAddress += PageSize;
}
}
_mappings.Add(startAddress, endAddress, 0);
}
/// <summary>
/// Unmaps views at the specified memory range.
/// </summary>
/// <param name="location">Address of the range</param>
/// <param name="size">Size of the range in bytes</param>
public void UnmapView(IntPtr location, IntPtr size)
{
ulong startAddress = (ulong)location;
ulong unmapSize = (ulong)size;
ulong endAddress = startAddress + unmapSize;
var overlaps = Array.Empty<IntervalTreeNode<ulong, byte>>();
int count = 0;
lock (_mappings)
{
count = _mappings.Get(startAddress, endAddress, ref overlaps);
}
for (int index = 0; index < count; index++)
{
var overlap = overlaps[index];
// Tree operations might modify the node start/end values, so save a copy before we modify the tree.
ulong overlapStart = overlap.Start;
ulong overlapEnd = overlap.End;
_mappings.Remove(overlap);
if (overlapStart < startAddress)
{
_mappings.Add(overlapStart, startAddress, 0);
}
if (overlapEnd > endAddress)
{
_mappings.Add(endAddress, overlapEnd, 0);
}
ulong unmapStart = Math.Max(overlapStart, startAddress);
ulong unmapEnd = Math.Min(overlapEnd, endAddress);
ulong currentAddress = unmapStart;
while (currentAddress < unmapEnd)
{
WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)currentAddress, 2);
currentAddress += PageSize;
}
}
}
/// <summary>
/// Unmaps mapped memory at a given range.
/// </summary>
/// <param name="location">Address of the range</param>
/// <param name="size">Size of the range in bytes</param>
public void UnmapRange(IntPtr location, IntPtr size)
{
ulong startAddress = (ulong)location;
ulong unmapSize = (ulong)size;
ulong endAddress = startAddress + unmapSize;
var overlaps = Array.Empty<IntervalTreeNode<ulong, byte>>();
int count = 0;
lock (_mappings)
{
count = _mappings.Get(startAddress, endAddress, ref overlaps);
}
for (int index = 0; index < count; index++)
{
var overlap = overlaps[index];
// Tree operations might modify the node start/end values, so save a copy before we modify the tree.
ulong unmapStart = Math.Max(overlap.Start, startAddress);
ulong unmapEnd = Math.Min(overlap.End, endAddress);
_mappings.Remove(overlap);
ulong currentAddress = unmapStart;
while (currentAddress < unmapEnd)
{
WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)currentAddress, 2);
currentAddress += PageSize;
}
}
}
}
}

View File

@@ -76,6 +76,9 @@ namespace Ryujinx.Memory.WindowsShared
[DllImport("kernel32.dll")]
public static extern uint GetLastError();
[DllImport("kernel32.dll")]
public static extern int GetCurrentThreadId();
public static MemoryProtection GetProtection(MemoryPermission permission)
{
return permission switch

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<RunSettings>
<RunConfiguration>
<EnvironmentVariables>
<COMPlus_EnableAlternateStackCheck>1</COMPlus_EnableAlternateStackCheck>
</EnvironmentVariables>
</RunConfiguration>
</RunSettings>

View File

@@ -0,0 +1,53 @@
using ARMeilleure.Memory;
using System;
namespace Ryujinx.Tests.Memory
{
internal class MockMemoryManager : IMemoryManager
{
public int AddressSpaceBits => throw new NotImplementedException();
public IntPtr PageTablePointer => throw new NotImplementedException();
public MemoryManagerType Type => MemoryManagerType.HostMappedUnsafe;
#pragma warning disable CS0067
public event Action<ulong, ulong> UnmapEvent;
#pragma warning restore CS0067
public ref T GetRef<T>(ulong va) where T : unmanaged
{
throw new NotImplementedException();
}
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
{
throw new NotImplementedException();
}
public bool IsMapped(ulong va)
{
throw new NotImplementedException();
}
public T Read<T>(ulong va) where T : unmanaged
{
throw new NotImplementedException();
}
public T ReadTracked<T>(ulong va) where T : unmanaged
{
throw new NotImplementedException();
}
public void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false)
{
throw new NotImplementedException();
}
public void Write<T>(ulong va, T value) where T : unmanaged
{
throw new NotImplementedException();
}
}
}

View File

@@ -0,0 +1,484 @@
using ARMeilleure.Signal;
using ARMeilleure.Translation;
using NUnit.Framework;
using Ryujinx.Common.Memory.PartialUnmaps;
using Ryujinx.Cpu;
using Ryujinx.Cpu.Jit;
using Ryujinx.Memory;
using Ryujinx.Memory.Tests;
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Tests.Memory
{
[TestFixture]
internal class PartialUnmaps
{
private static Translator _translator;
private (MemoryBlock virt, MemoryBlock mirror, MemoryEhMeilleure exceptionHandler) GetVirtual(ulong asSize)
{
MemoryAllocationFlags asFlags = MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible;
var addressSpace = new MemoryBlock(asSize, asFlags);
var addressSpaceMirror = new MemoryBlock(asSize, asFlags);
var tracking = new MemoryTracking(new MockVirtualMemoryManager(asSize, 0x1000), 0x1000);
var exceptionHandler = new MemoryEhMeilleure(addressSpace, addressSpaceMirror, tracking);
return (addressSpace, addressSpaceMirror, exceptionHandler);
}
private int CountThreads(ref PartialUnmapState state)
{
int count = 0;
ref var ids = ref state.LocalCounts.ThreadIds;
for (int i = 0; i < ids.Length; i++)
{
if (ids[i] != 0)
{
count++;
}
}
return count;
}
private void EnsureTranslator()
{
// Create a translator, as one is needed to register the signal handler or emit methods.
_translator ??= new Translator(new JitMemoryAllocator(), new MockMemoryManager(), true);
}
[Test]
public void PartialUnmap([Values] bool readOnly)
{
if (OperatingSystem.IsMacOS())
{
// Memory aliasing tests fail on CI at the moment.
return;
}
// Set up an address space to test partial unmapping.
// Should register the signal handler to deal with this on Windows.
ulong vaSize = 0x100000;
// The first 0x100000 is mapped to start. It is replaced from the center with the 0x200000 mapping.
var backing = new MemoryBlock(vaSize * 2, MemoryAllocationFlags.Mirrorable);
(MemoryBlock unusedMainMemory, MemoryBlock memory, MemoryEhMeilleure exceptionHandler) = GetVirtual(vaSize * 2);
EnsureTranslator();
ref var state = ref PartialUnmapState.GetRef();
try
{
// Globally reset the struct for handling partial unmap races.
PartialUnmapState.Reset();
bool shouldAccess = true;
bool error = false;
// Create a large mapping.
memory.MapView(backing, 0, 0, vaSize);
if (readOnly)
{
memory.Reprotect(0, vaSize, MemoryPermission.Read);
}
Thread testThread;
if (readOnly)
{
// Write a value to the physical memory, then try to read it repeately from virtual.
// It should not change.
testThread = new Thread(() =>
{
int i = 12345;
backing.Write(vaSize - 0x1000, i);
while (shouldAccess)
{
if (memory.Read<int>(vaSize - 0x1000) != i)
{
error = true;
shouldAccess = false;
}
}
});
}
else
{
// Repeatedly write and check the value on the last page of the mapping on another thread.
testThread = new Thread(() =>
{
int i = 0;
while (shouldAccess)
{
memory.Write(vaSize - 0x1000, i);
if (memory.Read<int>(vaSize - 0x1000) != i)
{
error = true;
shouldAccess = false;
}
i++;
}
});
}
testThread.Start();
// Create a smaller mapping, covering the larger mapping.
// Immediately try to write to the part of the larger mapping that did not change.
// Do this a lot, with the smaller mapping gradually increasing in size. Should not crash, data should not be lost.
ulong pageSize = 0x1000;
int mappingExpandCount = (int)(vaSize / (pageSize * 2)) - 1;
ulong vaCenter = vaSize / 2;
for (int i = 1; i <= mappingExpandCount; i++)
{
ulong start = vaCenter - (pageSize * (ulong)i);
ulong size = pageSize * (ulong)i * 2;
ulong startPa = start + vaSize;
memory.MapView(backing, startPa, start, size);
}
// On Windows, this should put unmap counts on the thread local map.
if (OperatingSystem.IsWindows())
{
// One thread should be present on the thread local map. Trimming should remove it.
Assert.AreEqual(1, CountThreads(ref state));
}
shouldAccess = false;
testThread.Join();
Assert.False(error);
string test = null;
try
{
test.IndexOf('1');
}
catch (NullReferenceException)
{
// This shouldn't freeze.
}
if (OperatingSystem.IsWindows())
{
state.TrimThreads();
Assert.AreEqual(0, CountThreads(ref state));
}
/*
* Use this to test invalid access. Can't put this in the test suite unfortunately as invalid access crashes the test process.
* memory.Reprotect(vaSize - 0x1000, 0x1000, MemoryPermission.None);
* //memory.UnmapView(backing, vaSize - 0x1000, 0x1000);
* memory.Read<int>(vaSize - 0x1000);
*/
}
finally
{
exceptionHandler.Dispose();
unusedMainMemory.Dispose();
memory.Dispose();
backing.Dispose();
}
}
[Test]
public unsafe void PartialUnmapNative()
{
if (OperatingSystem.IsMacOS())
{
// Memory aliasing tests fail on CI at the moment.
return;
}
// Set up an address space to test partial unmapping.
// Should register the signal handler to deal with this on Windows.
ulong vaSize = 0x100000;
// The first 0x100000 is mapped to start. It is replaced from the center with the 0x200000 mapping.
var backing = new MemoryBlock(vaSize * 2, MemoryAllocationFlags.Mirrorable);
(MemoryBlock mainMemory, MemoryBlock unusedMirror, MemoryEhMeilleure exceptionHandler) = GetVirtual(vaSize * 2);
EnsureTranslator();
ref var state = ref PartialUnmapState.GetRef();
// Create some state to be used for managing the native writing loop.
int stateSize = Unsafe.SizeOf<NativeWriteLoopState>();
var statePtr = Marshal.AllocHGlobal(stateSize);
Unsafe.InitBlockUnaligned((void*)statePtr, 0, (uint)stateSize);
ref NativeWriteLoopState writeLoopState = ref Unsafe.AsRef<NativeWriteLoopState>((void*)statePtr);
writeLoopState.Running = 1;
writeLoopState.Error = 0;
try
{
// Globally reset the struct for handling partial unmap races.
PartialUnmapState.Reset();
// Create a large mapping.
mainMemory.MapView(backing, 0, 0, vaSize);
var writeFunc = TestMethods.GenerateDebugNativeWriteLoop();
IntPtr writePtr = mainMemory.GetPointer(vaSize - 0x1000, 4);
Thread testThread = new Thread(() =>
{
writeFunc(statePtr, writePtr);
});
testThread.Start();
// Create a smaller mapping, covering the larger mapping.
// Immediately try to write to the part of the larger mapping that did not change.
// Do this a lot, with the smaller mapping gradually increasing in size. Should not crash, data should not be lost.
ulong pageSize = 0x1000;
int mappingExpandCount = (int)(vaSize / (pageSize * 2)) - 1;
ulong vaCenter = vaSize / 2;
for (int i = 1; i <= mappingExpandCount; i++)
{
ulong start = vaCenter - (pageSize * (ulong)i);
ulong size = pageSize * (ulong)i * 2;
ulong startPa = start + vaSize;
mainMemory.MapView(backing, startPa, start, size);
}
writeLoopState.Running = 0;
testThread.Join();
Assert.False(writeLoopState.Error != 0);
}
finally
{
Marshal.FreeHGlobal(statePtr);
exceptionHandler.Dispose();
mainMemory.Dispose();
unusedMirror.Dispose();
backing.Dispose();
}
}
[Test]
public void ThreadLocalMap()
{
if (!OperatingSystem.IsWindows())
{
// Only test in Windows, as this is only used on Windows and uses Windows APIs for trimming.
return;
}
PartialUnmapState.Reset();
ref var state = ref PartialUnmapState.GetRef();
bool running = true;
var testThread = new Thread(() =>
{
if (!OperatingSystem.IsWindows())
{
// Need this here to avoid a warning.
return;
}
PartialUnmapState.GetRef().RetryFromAccessViolation();
while (running)
{
Thread.Sleep(1);
}
});
testThread.Start();
Thread.Sleep(200);
Assert.AreEqual(1, CountThreads(ref state));
// Trimming should not remove the thread as it's still active.
state.TrimThreads();
Assert.AreEqual(1, CountThreads(ref state));
running = false;
testThread.Join();
// Should trim now that it's inactive.
state.TrimThreads();
Assert.AreEqual(0, CountThreads(ref state));
}
[Test]
public unsafe void ThreadLocalMapNative()
{
if (!OperatingSystem.IsWindows())
{
// Only test in Windows, as this is only used on Windows and uses Windows APIs for trimming.
return;
}
EnsureTranslator();
PartialUnmapState.Reset();
ref var state = ref PartialUnmapState.GetRef();
fixed (void* localMap = &state.LocalCounts)
{
var getOrReserve = TestMethods.GenerateDebugThreadLocalMapGetOrReserve((IntPtr)localMap);
for (int i = 0; i < ThreadLocalMap<int>.MapSize; i++)
{
// Should obtain the index matching the call #.
Assert.AreEqual(i, getOrReserve(i + 1, i));
// Check that this and all previously reserved thread IDs and struct contents are intact.
for (int j = 0; j <= i; j++)
{
Assert.AreEqual(j + 1, state.LocalCounts.ThreadIds[j]);
Assert.AreEqual(j, state.LocalCounts.Structs[j]);
}
}
// Trying to reserve again when the map is full should return -1.
Assert.AreEqual(-1, getOrReserve(200, 0));
for (int i = 0; i < ThreadLocalMap<int>.MapSize; i++)
{
// Should obtain the index matching the call #, as it already exists.
Assert.AreEqual(i, getOrReserve(i + 1, -1));
// The struct should not be reset to -1.
Assert.AreEqual(i, state.LocalCounts.Structs[i]);
}
// Clear one of the ids as if it were freed.
state.LocalCounts.ThreadIds[13] = 0;
// GetOrReserve should now obtain and return 13.
Assert.AreEqual(13, getOrReserve(300, 301));
Assert.AreEqual(300, state.LocalCounts.ThreadIds[13]);
Assert.AreEqual(301, state.LocalCounts.Structs[13]);
}
}
[Test]
public void NativeReaderWriterLock()
{
var rwLock = new NativeReaderWriterLock();
var threads = new List<Thread>();
int value = 0;
bool running = true;
bool error = false;
int readersAllowed = 1;
for (int i = 0; i < 5; i++)
{
var readThread = new Thread(() =>
{
int count = 0;
while (running)
{
rwLock.AcquireReaderLock();
int originalValue = Thread.VolatileRead(ref value);
count++;
// Spin a bit.
for (int i = 0; i < 100; i++)
{
if (Thread.VolatileRead(ref readersAllowed) == 0)
{
error = true;
running = false;
}
}
// Should not change while the lock is held.
if (Thread.VolatileRead(ref value) != originalValue)
{
error = true;
running = false;
}
rwLock.ReleaseReaderLock();
}
});
threads.Add(readThread);
}
for (int i = 0; i < 2; i++)
{
var writeThread = new Thread(() =>
{
int count = 0;
while (running)
{
rwLock.AcquireReaderLock();
rwLock.UpgradeToWriterLock();
Thread.Sleep(2);
count++;
Interlocked.Exchange(ref readersAllowed, 0);
for (int i = 0; i < 10; i++)
{
Interlocked.Increment(ref value);
}
Interlocked.Exchange(ref readersAllowed, 1);
rwLock.DowngradeFromWriterLock();
rwLock.ReleaseReaderLock();
Thread.Sleep(1);
}
});
threads.Add(writeThread);
}
foreach (var thread in threads)
{
thread.Start();
}
Thread.Sleep(1000);
running = false;
foreach (var thread in threads)
{
thread.Join();
}
Assert.False(error);
}
}
}

View File

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
@@ -9,10 +9,12 @@
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">osx</TargetOS>
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">linux</TargetOS>
<Configurations>Debug;Release</Configurations>
<RunSettingsFilePath>$(MSBuildProjectDirectory)\.runsettings</RunSettingsFilePath>
</PropertyGroup>
<PropertyGroup>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
@@ -25,6 +27,7 @@
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\Ryujinx.Memory.Tests\Ryujinx.Memory.Tests.csproj" />
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
<ProjectReference Include="..\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />

View File

@@ -29,7 +29,7 @@
<object class="GtkMenuItem" id="_loadApplicationFile">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">Open a file chooser to chose a switch compatible file to load</property>
<property name="tooltip_text" translatable="yes">Open a file explorer to choose a Switch compatible file to load</property>
<property name="label" translatable="yes">Load Application from File</property>
<property name="use_underline">True</property>
<signal name="activate" handler="Load_Application_File" swapped="no"/>
@@ -39,7 +39,7 @@
<object class="GtkMenuItem" id="_loadApplicationFolder">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">Open a file chooser to chose a switch compatible, unpacked application to load</property>
<property name="tooltip_text" translatable="yes">Open a file explorer to choose a Switch compatible, unpacked application to load</property>
<property name="label" translatable="yes">Load Unpacked Game</property>
<property name="use_underline">True</property>
<signal name="activate" handler="Load_Application_Folder" swapped="no"/>

View File

@@ -24,7 +24,7 @@ namespace Ryujinx.Ui.Windows
private readonly VirtualFileSystem _virtualFileSystem;
private readonly string _titleId;
private readonly string _dlcJsonPath;
private readonly List<DlcContainer> _dlcContainerList;
private readonly List<DownloadableContentContainer> _dlcContainerList;
#pragma warning disable CS0649, IDE0044
[GUI] Label _baseTitleInfoLabel;
@@ -45,11 +45,11 @@ namespace Ryujinx.Ui.Windows
try
{
_dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(_dlcJsonPath);
_dlcContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(_dlcJsonPath);
}
catch
{
_dlcContainerList = new List<DlcContainer>();
_dlcContainerList = new List<DownloadableContentContainer>();
}
_dlcTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string));
@@ -75,37 +75,37 @@ namespace Ryujinx.Ui.Windows
_dlcTreeView.AppendColumn("TitleId", new CellRendererText(), "text", 1);
_dlcTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
foreach (DlcContainer dlcContainer in _dlcContainerList)
foreach (DownloadableContentContainer dlcContainer in _dlcContainerList)
{
if (File.Exists(dlcContainer.Path))
if (File.Exists(dlcContainer.ContainerPath))
{
// The parent tree item has its own "enabled" check box, but it's the actual
// nca entries that store the enabled / disabled state. A bit of a UI inconsistency.
// Maybe a tri-state check box would be better, but for now we check the parent
// "enabled" box if all child NCAs are enabled. Usually fine since each nsp has only one nca.
bool areAllContentPacksEnabled = dlcContainer.DlcNcaList.TrueForAll((nca) => nca.Enabled);
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(areAllContentPacksEnabled, "", dlcContainer.Path);
using FileStream containerFile = File.OpenRead(dlcContainer.Path);
bool areAllContentPacksEnabled = dlcContainer.DownloadableContentNcaList.TrueForAll((nca) => nca.Enabled);
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(areAllContentPacksEnabled, "", dlcContainer.ContainerPath);
using FileStream containerFile = File.OpenRead(dlcContainer.ContainerPath);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
_virtualFileSystem.ImportTickets(pfs);
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
foreach (DownloadableContentNca dlcNca in dlcContainer.DownloadableContentNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), dlcNca.Path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.Path);
pfs.OpenFile(ref ncaFile.Ref(), dlcNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.ContainerPath);
if (nca != null)
{
((TreeStore)_dlcTreeView.Model).AppendValues(parentIter, dlcNca.Enabled, nca.Header.TitleId.ToString("X16"), dlcNca.Path);
((TreeStore)_dlcTreeView.Model).AppendValues(parentIter, dlcNca.Enabled, nca.Header.TitleId.ToString("X16"), dlcNca.FullPath);
}
}
}
else
{
// DLC file moved or renamed. Allow the user to remove it without crashing the whole dialog.
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(false, "", $"(MISSING) {dlcContainer.Path}");
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(false, "", $"(MISSING) {dlcContainer.ContainerPath}");
}
}
}
@@ -237,19 +237,19 @@ namespace Ryujinx.Ui.Windows
{
if (_dlcTreeView.Model.IterChildren(out TreeIter childIter, parentIter))
{
DlcContainer dlcContainer = new DlcContainer
DownloadableContentContainer dlcContainer = new DownloadableContentContainer
{
Path = (string)_dlcTreeView.Model.GetValue(parentIter, 2),
DlcNcaList = new List<DlcNca>()
ContainerPath = (string)_dlcTreeView.Model.GetValue(parentIter, 2),
DownloadableContentNcaList = new List<DownloadableContentNca>()
};
do
{
dlcContainer.DlcNcaList.Add(new DlcNca
dlcContainer.DownloadableContentNcaList.Add(new DownloadableContentNca
{
Enabled = (bool)_dlcTreeView.Model.GetValue(childIter, 0),
TitleId = Convert.ToUInt64(_dlcTreeView.Model.GetValue(childIter, 1).ToString(), 16),
Path = (string)_dlcTreeView.Model.GetValue(childIter, 2)
FullPath = (string)_dlcTreeView.Model.GetValue(childIter, 2)
});
}
while (_dlcTreeView.Model.IterNext(ref childIter));

View File

@@ -110,7 +110,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables or disables Discord Rich Presence</property>
<property name="tooltip-text" translatable="yes">Choose whether or not to display Ryujinx on your "currently playing" Discord activity</property>
<property name="halign">start</property>
<property name="draw-indicator">True</property>
</object>
@@ -264,7 +264,7 @@
<object class="GtkEntry" id="_addGameDirBox">
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="tooltip-text" translatable="yes">Enter a game directroy to add to the list</property>
<property name="tooltip-text" translatable="yes">Enter a game directory to add to the list</property>
</object>
<packing>
<property name="expand">True</property>
@@ -494,7 +494,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enable or disable Docked Mode</property>
<property name="tooltip-text" translatable="yes">Docked mode makes the emulated system behave as a docked Nintendo Switch. This improves graphical fidelity in most games. Conversely, disabling this will make the emulated system behave as a handheld Nintendo Switch, reducing graphics quality.&#13;Configure player 1 controls if planning to use docked mode; configure handheld controls if planning to use handheld mode.&#13;Leave ON if unsure.</property>
<property name="draw-indicator">True</property>
</object>
<packing>
@@ -510,7 +510,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enable or disable "direct keyboard access (HID) support" (Provides games access to your keyboard as a text entry device)</property>
<property name="tooltip-text" translatable="yes">Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.</property>
<property name="draw-indicator">True</property>
</object>
<packing>
@@ -526,7 +526,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enable or disable "direct mouse access (HID) support" (Provides games access to your mouse as a pointing device)</property>
<property name="tooltip-text" translatable="yes">Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.</property>
<property name="draw-indicator">True</property>
</object>
<packing>
@@ -1477,7 +1477,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables or disables Vertical Sync</property>
<property name="tooltip-text" translatable="yes">Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.&#13;Can be toggled in-game with a hotkey of your preference. We recommend doing this if you plan on disabling it.&#13;Leave ON if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -1495,7 +1495,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables or disables profiled translation cache persistency</property>
<property name="tooltip-text" translatable="yes">Saves translated JIT functions so that they do not need to be translated every time the game loads.&#13;Reduces stuttering and significantly speeds up boot times after the first boot of a game.&#13;Leave ON if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -1513,7 +1513,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables guest Internet access. If enabled, the application will behave as if the emulated Switch console was connected to the Internet. Note that in some cases, applications may still access the Internet even with this option disabled</property>
<property name="tooltip-text" translatable="yes">Allows the emulated application to connect to the Internet.&#13;Games with a LAN mode can connect to each other when this is enabled and the systems are connected to the same access point. This includes real consoles as well.&#13;Does NOT allow connecting to Nintendo servers. May cause crashing in certain games that try to connect to the Internet.&#13;Leave OFF if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -1531,7 +1531,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables integrity checks on Game content files</property>
<property name="tooltip-text" translatable="yes">Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.&#13;Has no impact on performance and is meant to help troubleshooting.&#13;Leave ON if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -1561,7 +1561,7 @@
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="tooltip-text" translatable="yes">Change Audio Backend</property>
<property name="tooltip-text" translatable="yes">Changes the backend used to render audio.&#13;SDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.&#13;Set to SDL2 if unsure.</property>
<property name="halign">end</property>
<property name="margin-right">5</property>
<property name="label" translatable="yes">Audio Backend: </property>
@@ -1592,7 +1592,7 @@
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="tooltip-text" translatable="yes">Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.</property>
<property name="tooltip-text" translatable="yes">Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.&#13;Set to HOST UNCHECKED if unsure.</property>
<property name="halign">end</property>
<property name="margin-right">5</property>
<property name="label" translatable="yes">Memory Manager Mode: </property>
@@ -1753,7 +1753,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Expands the amount of memory on the emulated system from 4GB to 6GB</property>
<property name="tooltip-text" translatable="yes">Increases the amount of memory on the emulated system from 4GB to 6GB.&#13;This is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.&#13;Leave OFF if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -1771,7 +1771,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enable or disable ignoring missing services</property>
<property name="tooltip-text" translatable="yes">Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.&#13;Leave OFF if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -1864,7 +1864,7 @@
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="tooltip-text" translatable="yes">Enable Graphics Backend Multithreading</property>
<property name="tooltip-text" translatable="yes">Executes graphics backend commands on a second thread.&#13;Speeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.&#13;Set to AUTO if unsure.</property>
<property name="label" translatable="yes">Graphics Backend Multithreading:</property>
</object>
<packing>
@@ -1878,7 +1878,7 @@
<object class="GtkComboBoxText" id="_galThreading">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="tooltip-text" translatable="yes">Executes graphics backend commands on a second thread. Allows runtime multithreading of shader compilation, reduces stuttering, and improves performance on drivers without multithreading support of their own. Slightly varying peak performance on drivers with multithreading. Ryujinx may need to be restarted to correctly disable driver built-in multithreading, or you may need to do it manually to get the best performance.</property>
<property name="tooltip-text" translatable="yes">Executes graphics backend commands on a second thread.&#13;Speeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.&#13;Set to AUTO if unsure.</property>
<property name="active-id">-1</property>
<items>
<item id="Auto" translatable="yes">Auto</item>
@@ -1954,7 +1954,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables or disables Shader Cache</property>
<property name="tooltip-text" translatable="yes">Saves a disk shader cache which reduces stuttering in subsequent runs.&#13;Leave ON if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2306,7 +2306,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables or disables logging to a file on disk</property>
<property name="tooltip-text" translatable="yes">Saves console logging to a log file on disk. Does not affect performance.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2324,7 +2324,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables printing stub log messages</property>
<property name="tooltip-text" translatable="yes">Prints stub log messages in the console. Does not affect performance.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2342,7 +2342,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables printing info log messages</property>
<property name="tooltip-text" translatable="yes">Prints info log messages in the console. Does not affect performance.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2360,7 +2360,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables printing warning log messages</property>
<property name="tooltip-text" translatable="yes">Prints warning log messages in the console. Does not affect performance.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2378,7 +2378,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables printing error log messages</property>
<property name="tooltip-text" translatable="yes">Prints error log messages in the console. Does not affect performance.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2396,7 +2396,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables printing guest log messages</property>
<property name="tooltip-text" translatable="yes">Prints guest log messages in the console. Does not affect performance.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2414,7 +2414,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables printing fs access log messages</property>
<property name="tooltip-text" translatable="yes">Enables FS access log output to the console. Possible modes are 0-3</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2560,7 +2560,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables printing debug log messages</property>
<property name="tooltip-text" translatable="yes">Prints debug log messages in the console.&#13;Only use this if specifically instructed by a staff member, as it will make logs difficult to read and worsen emulator performance.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
@@ -2578,7 +2578,7 @@
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables printing trace log messages</property>
<property name="tooltip-text" translatable="yes">Prints trace log messages in the console. Does not affect performance.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>