mirror of
https://github.com/OpenTTD/OpenTTD
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172 lines
5.8 KiB
C++
172 lines
5.8 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file strgen.h Structures related to strgen. */
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#ifndef STRGEN_H
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#define STRGEN_H
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#include "../core/string_consumer.hpp"
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#include "../language.h"
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#include "../string_type.h"
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#include "../3rdparty/fmt/format.h"
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#include <unordered_map>
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#include <array>
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/** Container for the different cases of a string. */
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struct Case {
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uint8_t caseidx; ///< The index of the case.
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std::string string; ///< The translation of the case.
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Case(uint8_t caseidx, std::string_view string);
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};
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/** Information about a single string. */
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struct LangString {
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std::string name; ///< Name of the string.
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std::string english; ///< English text.
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std::string translated; ///< Translated text.
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size_t index; ///< The index in the language file.
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size_t line; ///< Line of string in source-file.
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std::vector<Case> translated_cases; ///< Cases of the translation.
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LangString(std::string_view name, std::string_view english, size_t index, size_t line);
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void FreeTranslation();
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};
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/** Information about the currently known strings. */
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struct StringData {
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std::vector<std::shared_ptr<LangString>> strings; ///< List of all known strings.
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std::unordered_map<std::string, std::shared_ptr<LangString>, StringHash, std::equal_to<>> name_to_string; ///< Lookup table for the strings.
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size_t tabs; ///< The number of 'tabs' of strings.
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size_t max_strings; ///< The maximum number of strings.
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size_t next_string_id;///< The next string ID to allocate.
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StringData(size_t tabs);
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void FreeTranslation();
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void Add(std::shared_ptr<LangString> ls);
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LangString *Find(std::string_view s);
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uint32_t Version() const;
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size_t CountInUse(size_t tab) const;
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};
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/** Helper for reading strings. */
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struct StringReader {
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StringData &data; ///< The data to fill during reading.
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const std::string file; ///< The file we are reading.
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bool master; ///< Are we reading the master file?
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bool translation; ///< Are we reading a translation, implies !master. However, the base translation will have this false.
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StringReader(StringData &data, const std::string &file, bool master, bool translation);
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virtual ~StringReader() = default;
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void HandleString(std::string_view str);
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/**
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* Read a single line from the source of strings.
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* @return The line, or std::nullopt if at the end of the file.
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*/
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virtual std::optional<std::string> ReadLine() = 0;
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/**
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* Handle the pragma of the file.
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* @param str The pragma string to parse.
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*/
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virtual void HandlePragma(std::string_view str, LanguagePackHeader &lang);
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/**
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* Start parsing the file.
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*/
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virtual void ParseFile();
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};
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/** Base class for writing the header, i.e. the STR_XXX to numeric value. */
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struct HeaderWriter {
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/**
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* Write the string ID.
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* @param name The name of the string.
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* @param stringid The ID of the string.
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*/
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virtual void WriteStringID(const std::string &name, size_t stringid) = 0;
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/**
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* Finalise writing the file.
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* @param data The data about the string.
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*/
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virtual void Finalise(const StringData &data) = 0;
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/** Especially destroy the subclasses. */
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virtual ~HeaderWriter() = default;
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void WriteHeader(const StringData &data);
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};
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/** Base class for all language writers. */
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struct LanguageWriter {
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/**
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* Write the header metadata. The multi-byte integers are already converted to
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* the little endian format.
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* @param header The header to write.
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*/
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virtual void WriteHeader(const LanguagePackHeader *header) = 0;
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/**
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* Write a number of bytes.
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* @param buffer The buffer to write.
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*/
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virtual void Write(std::string_view buffer) = 0;
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/**
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* Finalise writing the file.
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*/
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virtual void Finalise() = 0;
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/** Especially destroy the subclasses. */
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virtual ~LanguageWriter() = default;
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virtual void WriteLength(size_t length);
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virtual void WriteLang(const StringData &data);
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};
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struct CmdStruct;
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struct CmdPair {
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const CmdStruct *cmd;
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std::string param;
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};
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struct ParsedCommandStruct {
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std::vector<CmdPair> non_consuming_commands;
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std::array<const CmdStruct*, 32> consuming_commands{ nullptr }; // ordered by param #
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};
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const CmdStruct *TranslateCmdForCompare(const CmdStruct *a);
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ParsedCommandStruct ExtractCommandString(std::string_view s, bool warnings);
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void StrgenWarningI(const std::string &msg);
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void StrgenErrorI(const std::string &msg);
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[[noreturn]] void StrgenFatalI(const std::string &msg);
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#define StrgenWarning(format_string, ...) StrgenWarningI(fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__))
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#define StrgenError(format_string, ...) StrgenErrorI(fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__))
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#define StrgenFatal(format_string, ...) StrgenFatalI(fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__))
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std::optional<std::string_view> ParseWord(StringConsumer &consumer);
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/** Global state shared between strgen.cpp, game_text.cpp and strgen_base.cpp */
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struct StrgenState {
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std::string file = "(unknown file)"; ///< The filename of the input, so we can refer to it in errors/warnings
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size_t cur_line = 0; ///< The current line we're parsing in the input file
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size_t errors = 0;
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size_t warnings = 0;
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bool show_warnings = false;
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bool annotate_todos = false;
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bool translation = false; ///< Is the current file actually a translation or not
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LanguagePackHeader lang; ///< Header information about a language.
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};
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extern StrgenState _strgen;
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#endif /* STRGEN_H */
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