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OpenTTD/src/linkgraph/mcf.cpp
Jonathan G Rennison 6e7117e04c Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied
MCF Dijkstra iterations are executed for all source nodes in a round-robin order.
Source nodes typically require different numbers of MCF Dijkstra iterations
to satisfy all of their demand.
This change is to avoid performing MCF Dijkstra iterations on source nodes which
have already been fully satisfied.
2020-01-08 22:49:53 +01:00

616 lines
19 KiB
C++

/** @file mcf.cpp Definition of Multi-Commodity-Flow solver. */
#include "../stdafx.h"
#include "../core/math_func.hpp"
#include "mcf.h"
#include <set>
#include "../safeguards.h"
typedef std::map<NodeID, Path *> PathViaMap;
/**
* Distance-based annotation for use in the Dijkstra algorithm. This is close
* to the original meaning of "annotation" in this context. Paths are rated
* according to the sum of distances of their edges.
*/
class DistanceAnnotation : public Path {
public:
/**
* Constructor.
* @param n ID of node to be annotated.
* @param source If the node is the source of its path.
*/
DistanceAnnotation(NodeID n, bool source = false) : Path(n, source) {}
bool IsBetter(const DistanceAnnotation *base, uint cap, int free_cap, uint dist) const;
/**
* Return the actual value of the annotation, in this case the distance.
* @return Distance.
*/
inline uint GetAnnotation() const { return this->distance; }
/**
* Update the cached annotation value
*/
inline void UpdateAnnotation() { }
/**
* Comparator for std containers.
*/
struct Comparator {
bool operator()(const DistanceAnnotation *x, const DistanceAnnotation *y) const;
};
};
/**
* Capacity-based annotation for use in the Dijkstra algorithm. This annotation
* rates paths according to the maximum capacity of their edges. The Dijkstra
* algorithm still gives meaningful results like this as the capacity of a path
* can only decrease or stay the same if you add more edges.
*/
class CapacityAnnotation : public Path {
int cached_annotation;
public:
/**
* Constructor.
* @param n ID of node to be annotated.
* @param source If the node is the source of its path.
*/
CapacityAnnotation(NodeID n, bool source = false) : Path(n, source) {}
bool IsBetter(const CapacityAnnotation *base, uint cap, int free_cap, uint dist) const;
/**
* Return the actual value of the annotation, in this case the capacity.
* @return Capacity.
*/
inline int GetAnnotation() const { return this->cached_annotation; }
/**
* Update the cached annotation value
*/
inline void UpdateAnnotation()
{
this->cached_annotation = this->GetCapacityRatio();
}
/**
* Comparator for std containers.
*/
struct Comparator {
bool operator()(const CapacityAnnotation *x, const CapacityAnnotation *y) const;
};
};
/**
* Iterator class for getting the edges in the order of their next_edge
* members.
*/
class GraphEdgeIterator {
private:
LinkGraphJob &job; ///< Job being executed
EdgeIterator i; ///< Iterator pointing to current edge.
EdgeIterator end; ///< Iterator pointing beyond last edge.
public:
/**
* Construct a GraphEdgeIterator.
* @param job Job to iterate on.
*/
GraphEdgeIterator(LinkGraphJob &job) : job(job),
i(nullptr, nullptr, INVALID_NODE), end(nullptr, nullptr, INVALID_NODE)
{}
/**
* Setup the node to start iterating at.
* @param source Unused.
* @param node Node to start iterating at.
*/
void SetNode(NodeID source, NodeID node)
{
this->i = this->job[node].Begin();
this->end = this->job[node].End();
}
/**
* Retrieve the ID of the node the next edge points to.
* @return Next edge's target node ID or INVALID_NODE.
*/
NodeID Next()
{
return this->i != this->end ? (this->i++)->first : INVALID_NODE;
}
};
/**
* Iterator class for getting edges from a FlowStatMap.
*/
class FlowEdgeIterator {
private:
LinkGraphJob &job; ///< Link graph job we're working with.
/** Lookup table for getting NodeIDs from StationIDs. */
std::vector<NodeID> station_to_node;
/** Current iterator in the shares map. */
FlowStat::SharesMap::const_iterator it;
/** End of the shares map. */
FlowStat::SharesMap::const_iterator end;
public:
/**
* Constructor.
* @param job Link graph job to work with.
*/
FlowEdgeIterator(LinkGraphJob &job) : job(job)
{
for (NodeID i = 0; i < job.Size(); ++i) {
StationID st = job[i].Station();
if (st >= this->station_to_node.size()) {
this->station_to_node.resize(st + 1);
}
this->station_to_node[st] = i;
}
}
/**
* Setup the node to retrieve edges from.
* @param source Root of the current path tree.
* @param node Current node to be checked for outgoing flows.
*/
void SetNode(NodeID source, NodeID node)
{
const FlowStatMap &flows = this->job[node].Flows();
FlowStatMap::const_iterator it = flows.find(this->job[source].Station());
if (it != flows.end()) {
this->it = it->second.GetShares()->begin();
this->end = it->second.GetShares()->end();
} else {
this->it = FlowStat::empty_sharesmap.begin();
this->end = FlowStat::empty_sharesmap.end();
}
}
/**
* Get the next node for which a flow exists.
* @return ID of next node with flow.
*/
NodeID Next()
{
if (this->it == this->end) return INVALID_NODE;
return this->station_to_node[(this->it++)->second];
}
};
/**
* Determines if an extension to the given Path with the given parameters is
* better than this path.
* @param base Other path.
* @param free_cap Capacity of the new edge to be added to base.
* @param dist Distance of the new edge.
* @return True if base + the new edge would be better than the path associated
* with this annotation.
*/
bool DistanceAnnotation::IsBetter(const DistanceAnnotation *base, uint cap,
int free_cap, uint dist) const
{
/* If any of the paths is disconnected, the other one is better. If both
* are disconnected, this path is better.*/
if (base->distance == UINT_MAX) {
return false;
} else if (this->distance == UINT_MAX) {
return true;
}
if (free_cap > 0 && base->free_capacity > 0) {
/* If both paths have capacity left, compare their distances.
* If the other path has capacity left and this one hasn't, the
* other one's better (thus, return true). */
return this->free_capacity > 0 ? (base->distance + dist < this->distance) : true;
} else {
/* If the other path doesn't have capacity left, but this one has,
* the other one is worse (thus, return false).
* If both paths are out of capacity, do the regular distance
* comparison. */
return this->free_capacity > 0 ? false : (base->distance + dist < this->distance);
}
}
/**
* Determines if an extension to the given Path with the given parameters is
* better than this path.
* @param base Other path.
* @param free_cap Capacity of the new edge to be added to base.
* @param dist Distance of the new edge.
* @return True if base + the new edge would be better than the path associated
* with this annotation.
*/
bool CapacityAnnotation::IsBetter(const CapacityAnnotation *base, uint cap,
int free_cap, uint dist) const
{
int min_cap = Path::GetCapacityRatio(min(base->free_capacity, free_cap), min(base->capacity, cap));
int this_cap = this->GetCapacityRatio();
if (min_cap == this_cap) {
/* If the capacities are the same and the other path isn't disconnected
* choose the shorter path. */
return base->distance == UINT_MAX ? false : (base->distance + dist < this->distance);
} else {
return min_cap > this_cap;
}
}
/**
* A slightly modified Dijkstra algorithm. Grades the paths not necessarily by
* distance, but by the value Tannotation computes. It uses the max_saturation
* setting to artificially decrease capacities.
* @tparam Tannotation Annotation to be used.
* @tparam Tedge_iterator Iterator to be used for getting outgoing edges.
* @param source_node Node where the algorithm starts.
* @param paths Container for the paths to be calculated.
*/
template<class Tannotation, class Tedge_iterator>
void MultiCommodityFlow::Dijkstra(NodeID source_node, PathVector &paths)
{
typedef std::set<Tannotation *, typename Tannotation::Comparator> AnnoSet;
Tedge_iterator iter(this->job);
uint size = this->job.Size();
AnnoSet annos;
paths.resize(size, nullptr);
for (NodeID node = 0; node < size; ++node) {
Tannotation *anno = new Tannotation(node, node == source_node);
anno->UpdateAnnotation();
annos.insert(anno);
paths[node] = anno;
}
while (!annos.empty()) {
typename AnnoSet::iterator i = annos.begin();
Tannotation *source = *i;
annos.erase(i);
NodeID from = source->GetNode();
iter.SetNode(source_node, from);
for (NodeID to = iter.Next(); to != INVALID_NODE; to = iter.Next()) {
if (to == from) continue; // Not a real edge but a consumption sign.
Edge edge = this->job[from][to];
uint capacity = edge.Capacity();
if (this->max_saturation != UINT_MAX) {
capacity *= this->max_saturation;
capacity /= 100;
if (capacity == 0) capacity = 1;
}
/* punish in-between stops a little */
uint distance = DistanceMaxPlusManhattan(this->job[from].XY(), this->job[to].XY()) + 1;
Tannotation *dest = static_cast<Tannotation *>(paths[to]);
if (dest->IsBetter(source, capacity, capacity - edge.Flow(), distance)) {
annos.erase(dest);
dest->Fork(source, capacity, capacity - edge.Flow(), distance);
dest->UpdateAnnotation();
annos.insert(dest);
}
}
}
}
/**
* Clean up paths that lead nowhere and the root path.
* @param source_id ID of the root node.
* @param paths Paths to be cleaned up.
*/
void MultiCommodityFlow::CleanupPaths(NodeID source_id, PathVector &paths)
{
Path *source = paths[source_id];
paths[source_id] = nullptr;
for (PathVector::iterator i = paths.begin(); i != paths.end(); ++i) {
Path *path = *i;
if (path == nullptr) continue;
if (path->GetParent() == source) path->Detach();
while (path != source && path != nullptr && path->GetFlow() == 0) {
Path *parent = path->GetParent();
path->Detach();
if (path->GetNumChildren() == 0) {
paths[path->GetNode()] = nullptr;
delete path;
}
path = parent;
}
}
delete source;
paths.clear();
}
/**
* Push flow along a path and update the unsatisfied_demand of the associated
* edge.
* @param edge Edge whose ends the path connects.
* @param path End of the path the flow should be pushed on.
* @param accuracy Accuracy of the calculation.
* @param max_saturation If < UINT_MAX only push flow up to the given
* saturation, otherwise the path can be "overloaded".
*/
uint MultiCommodityFlow::PushFlow(Edge &edge, Path *path, uint accuracy,
uint max_saturation)
{
assert(edge.UnsatisfiedDemand() > 0);
uint flow = Clamp(edge.Demand() / accuracy, 1, edge.UnsatisfiedDemand());
flow = path->AddFlow(flow, this->job, max_saturation);
edge.SatisfyDemand(flow);
return flow;
}
/**
* Find the flow along a cycle including cycle_begin in path.
* @param path Set of paths that form the cycle.
* @param cycle_begin Path to start at.
* @return Flow along the cycle.
*/
uint MCF1stPass::FindCycleFlow(const PathVector &path, const Path *cycle_begin)
{
uint flow = UINT_MAX;
const Path *cycle_end = cycle_begin;
do {
flow = min(flow, cycle_begin->GetFlow());
cycle_begin = path[cycle_begin->GetNode()];
} while (cycle_begin != cycle_end);
return flow;
}
/**
* Eliminate a cycle of the given flow in the given set of paths.
* @param path Set of paths containing the cycle.
* @param cycle_begin Part of the cycle to start at.
* @param flow Flow along the cycle.
*/
void MCF1stPass::EliminateCycle(PathVector &path, Path *cycle_begin, uint flow)
{
Path *cycle_end = cycle_begin;
do {
NodeID prev = cycle_begin->GetNode();
cycle_begin->ReduceFlow(flow);
if (cycle_begin->GetFlow() == 0) {
PathList &node_paths = this->job[cycle_begin->GetParent()->GetNode()].Paths();
for (PathList::iterator i = node_paths.begin(); i != node_paths.end(); ++i) {
if (*i == cycle_begin) {
node_paths.erase(i);
node_paths.push_back(cycle_begin);
break;
}
}
}
cycle_begin = path[prev];
Edge edge = this->job[prev][cycle_begin->GetNode()];
edge.RemoveFlow(flow);
} while (cycle_begin != cycle_end);
}
/**
* Eliminate cycles for origin_id in the graph. Start searching at next_id and
* work recursively. Also "summarize" paths: Add up the flows along parallel
* paths in one.
* @param path Paths checked in parent calls to this method.
* @param origin_id Origin of the paths to be checked.
* @param next_id Next node to be checked.
* @return If any cycles have been found and eliminated.
*/
bool MCF1stPass::EliminateCycles(PathVector &path, NodeID origin_id, NodeID next_id)
{
Path *at_next_pos = path[next_id];
/* this node has already been searched */
if (at_next_pos == Path::invalid_path) return false;
if (at_next_pos == nullptr) {
/* Summarize paths; add up the paths with the same source and next hop
* in one path each. */
PathList &paths = this->job[next_id].Paths();
PathViaMap next_hops;
for (PathList::iterator i = paths.begin(); i != paths.end();) {
Path *new_child = *i;
uint new_flow = new_child->GetFlow();
if (new_flow == 0) break;
if (new_child->GetOrigin() == origin_id) {
PathViaMap::iterator via_it = next_hops.find(new_child->GetNode());
if (via_it == next_hops.end()) {
next_hops[new_child->GetNode()] = new_child;
++i;
} else {
Path *child = via_it->second;
child->AddFlow(new_flow);
new_child->ReduceFlow(new_flow);
/* We might hit end() with with the ++ here and skip the
* newly push_back'ed path. That's good as the flow of that
* path is 0 anyway. */
paths.erase(i++);
paths.push_back(new_child);
}
} else {
++i;
}
}
bool found = false;
/* Search the next hops for nodes we have already visited */
for (PathViaMap::iterator via_it = next_hops.begin();
via_it != next_hops.end(); ++via_it) {
Path *child = via_it->second;
if (child->GetFlow() > 0) {
/* Push one child into the path vector and search this child's
* children. */
path[next_id] = child;
found = this->EliminateCycles(path, origin_id, child->GetNode()) || found;
}
}
/* All paths departing from this node have been searched. Mark as
* resolved if no cycles found. If cycles were found further cycles
* could be found in this branch, thus it has to be searched again next
* time we spot it.
*/
path[next_id] = found ? nullptr : Path::invalid_path;
return found;
}
/* This node has already been visited => we have a cycle.
* Backtrack to find the exact flow. */
uint flow = this->FindCycleFlow(path, at_next_pos);
if (flow > 0) {
this->EliminateCycle(path, at_next_pos, flow);
return true;
}
return false;
}
/**
* Eliminate all cycles in the graph. Check paths starting at each node for
* potential cycles.
* @return If any cycles have been found and eliminated.
*/
bool MCF1stPass::EliminateCycles()
{
bool cycles_found = false;
uint size = this->job.Size();
PathVector path(size, nullptr);
for (NodeID node = 0; node < size; ++node) {
/* Starting at each node in the graph find all cycles involving this
* node. */
std::fill(path.begin(), path.end(), (Path *)nullptr);
cycles_found |= this->EliminateCycles(path, node, node);
}
return cycles_found;
}
/**
* Run the first pass of the MCF calculation.
* @param job Link graph job to calculate.
*/
MCF1stPass::MCF1stPass(LinkGraphJob &job) : MultiCommodityFlow(job)
{
PathVector paths;
uint size = job.Size();
uint accuracy = job.Settings().accuracy;
bool more_loops;
std::vector<bool> finished_sources(size);
do {
more_loops = false;
for (NodeID source = 0; source < size; ++source) {
if (finished_sources[source]) continue;
/* First saturate the shortest paths. */
this->Dijkstra<DistanceAnnotation, GraphEdgeIterator>(source, paths);
bool source_demand_left = false;
for (NodeID dest = 0; dest < size; ++dest) {
Edge edge = job[source][dest];
if (edge.UnsatisfiedDemand() > 0) {
Path *path = paths[dest];
assert(path != nullptr);
/* Generally only allow paths that don't exceed the
* available capacity. But if no demand has been assigned
* yet, make an exception and allow any valid path *once*. */
if (path->GetFreeCapacity() > 0 && this->PushFlow(edge, path,
accuracy, this->max_saturation) > 0) {
/* If a path has been found there is a chance we can
* find more. */
more_loops = more_loops || (edge.UnsatisfiedDemand() > 0);
} else if (edge.UnsatisfiedDemand() == edge.Demand() &&
path->GetFreeCapacity() > INT_MIN) {
this->PushFlow(edge, path, accuracy, UINT_MAX);
}
if (edge.UnsatisfiedDemand() > 0) source_demand_left = true;
}
}
finished_sources[source] = !source_demand_left;
this->CleanupPaths(source, paths);
}
} while (more_loops || this->EliminateCycles());
}
/**
* Run the second pass of the MCF calculation which assigns all remaining
* demands to existing paths.
* @param job Link graph job to calculate.
*/
MCF2ndPass::MCF2ndPass(LinkGraphJob &job) : MultiCommodityFlow(job)
{
this->max_saturation = UINT_MAX; // disable artificial cap on saturation
PathVector paths;
uint size = job.Size();
uint accuracy = job.Settings().accuracy;
bool demand_left = true;
std::vector<bool> finished_sources(size);
while (demand_left) {
demand_left = false;
for (NodeID source = 0; source < size; ++source) {
if (finished_sources[source]) continue;
this->Dijkstra<CapacityAnnotation, FlowEdgeIterator>(source, paths);
bool source_demand_left = false;
for (NodeID dest = 0; dest < size; ++dest) {
Edge edge = this->job[source][dest];
Path *path = paths[dest];
if (edge.UnsatisfiedDemand() > 0 && path->GetFreeCapacity() > INT_MIN) {
this->PushFlow(edge, path, accuracy, UINT_MAX);
if (edge.UnsatisfiedDemand() > 0) {
demand_left = true;
source_demand_left = true;
}
}
}
finished_sources[source] = !source_demand_left;
this->CleanupPaths(source, paths);
}
}
}
/**
* Relation that creates a weak order without duplicates.
* Avoid accidentally deleting different paths of the same capacity/distance in
* a set. When the annotation is the same node IDs are compared, so there are
* no equal ranges.
* @tparam T Type to be compared on.
* @param x_anno First value.
* @param y_anno Second value.
* @param x Node id associated with the first value.
* @param y Node id associated with the second value.
*/
template <typename T>
bool Greater(T x_anno, T y_anno, NodeID x, NodeID y)
{
if (x_anno > y_anno) return true;
if (x_anno < y_anno) return false;
return x > y;
}
/**
* Compare two capacity annotations.
* @param x First capacity annotation.
* @param y Second capacity annotation.
* @return If x is better than y.
*/
bool CapacityAnnotation::Comparator::operator()(const CapacityAnnotation *x,
const CapacityAnnotation *y) const
{
return x != y && Greater<int>(x->GetAnnotation(), y->GetAnnotation(),
x->GetNode(), y->GetNode());
}
/**
* Compare two distance annotations.
* @param x First distance annotation.
* @param y Second distance annotation.
* @return If x is better than y.
*/
bool DistanceAnnotation::Comparator::operator()(const DistanceAnnotation *x,
const DistanceAnnotation *y) const
{
return x != y && !Greater<uint>(x->GetAnnotation(), y->GetAnnotation(),
x->GetNode(), y->GetNode());
}