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https://github.com/OpenTTD/OpenTTD
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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/* $Id$ */
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/** @file ai_vehiclelist.cpp Implementation of AIVehicleList and friends. */
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#include "ai_vehiclelist.hpp"
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#include "ai_station.hpp"
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#include "ai_vehicle.hpp"
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#include "../../company_func.h"
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#include "../../vehicle_base.h"
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AIVehicleList::AIVehicleList()
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{
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index);
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}
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}
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AIVehicleList_Station::AIVehicleList_Station(StationID station_id)
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{
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if (!AIStation::IsValidStation(station_id)) return;
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->owner == _current_company && v->IsPrimaryVehicle()) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == station_id) {
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this->AddItem(v->index);
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break;
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}
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}
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}
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}
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}
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AIVehicleList_SharedOrders::AIVehicleList_SharedOrders(VehicleID vehicle_id)
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{
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if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
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for (const Vehicle *v = GetVehicle(vehicle_id)->FirstShared(); v != NULL; v->NextShared()) {
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this->AddItem(v->index);
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}
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}
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