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OpenTTD
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src
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network
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KUDr
f9462a50e9
(svn r8479) -Fix (r8459): Silenced VC warning C4099: 'Packet' : type name first seen using 'class' now seen using 'struct'
...
-Codechange: 'typedef struct Packet' changed to 'struct Packet'
2007-01-31 09:51:22 +00:00
..
core
(svn r8479) -Fix (r8459): Silenced VC warning C4099: 'Packet' : type name first seen using 'class' now seen using 'struct'
2007-01-31 09:51:22 +00:00
network_client.cpp
(svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-30 17:22:56 +00:00
network_client.h
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
2007-01-12 20:19:49 +00:00
network_data.cpp
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
2007-01-12 20:19:49 +00:00
network_data.h
(svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-30 17:22:56 +00:00
network_gamelist.cpp
(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
2007-01-11 17:29:39 +00:00
network_gamelist.h
…
network_gui.cpp
(svn r8129) -Codechange: Change data tables to use split off palette map. And
2007-01-14 19:59:25 +00:00
network_gui.h
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
2007-01-10 18:56:51 +00:00
network_server.cpp
(svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-30 17:22:56 +00:00
network_server.h
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
2007-01-12 20:19:49 +00:00
network_udp.cpp
(svn r8437) -Codechange: move often duplicated (in MSU) define to the udp header.
2007-01-28 13:07:24 +00:00
network_udp.h
(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
2007-01-12 14:30:01 +00:00
network.cpp
(svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-30 17:22:56 +00:00
network.h
(svn r8198) -Codechange: two global variables are not needed when network is disabled.
2007-01-17 19:55:18 +00:00