mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-16 00:42:45 +01:00
- Fix: When closing an AI company the local player cheated to, we need to cheat him to another company [FS#4654] (r22624, r22623) - Fix: When closing down companies their shares in other companies must be sold even if share trading is disabled at that point of time (r22622) - Fix: When asking the user to confirm an unsafe unpausing, there is no need to execute a command if 'no' is choosed. This also prevents crashing when clicking unpause while the confirm window is shown (r22621) - Fix: Enforce refit orders to be 'always go to depot' orders; service-only and stop-in-depot orders make no sense with refitting [FS#4651] (r22620) - Fix: Consider the size of the vehicle sprite for the lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing [FS#4662] (r22619)
1890 lines
59 KiB
C++
1890 lines
59 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
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#include "stdafx.h"
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#include "gfx_func.h"
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#include "fontcache.h"
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#include "genworld.h"
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#include "zoom_func.h"
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#include "blitter/factory.hpp"
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#include "video/video_driver.hpp"
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#include "strings_func.h"
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#include "settings_type.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "thread/thread.h"
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#include "window_func.h"
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#include "newgrf_debug.h"
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#include "table/palettes.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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CursorVars _cursor;
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bool _ctrl_pressed; ///< Is Ctrl pressed?
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bool _shift_pressed; ///< Is Shift pressed?
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byte _fast_forward;
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bool _left_button_down; ///< Is left mouse button pressed?
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bool _left_button_clicked; ///< Is left mouse button clicked?
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bool _right_button_down; ///< Is right mouse button pressed?
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bool _right_button_clicked; ///< Is right mouse button clicked?
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DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _exit_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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PauseModeByte _pause_mode;
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int _pal_first_dirty;
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int _pal_count_dirty;
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Colour _cur_palette[256];
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static int _max_char_height; ///< Cache of the height of the largest font
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static int _max_char_width; ///< Cache of the width of the largest font
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static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[COLOUR_END][8];
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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/**
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* Text drawing parameters, which can change while drawing a line, but are kept between multiple parts
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* of the same text, e.g. on line breaks.
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*/
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struct DrawStringParams {
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FontSize fontsize;
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TextColour cur_colour, prev_colour;
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DrawStringParams(TextColour colour) : fontsize(FS_NORMAL), cur_colour(colour), prev_colour(colour) {}
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/**
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* Switch to new colour \a c.
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* @param c New colour to use.
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*/
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FORCEINLINE void SetColour(TextColour c)
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{
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assert(c >= TC_BLUE && c <= TC_BLACK);
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this->prev_colour = this->cur_colour;
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this->cur_colour = c;
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}
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/** Switch to previous colour. */
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FORCEINLINE void SetPreviousColour()
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{
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Swap(this->cur_colour, this->prev_colour);
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}
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/**
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* Switch to using a new font \a f.
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* @param f New font to use.
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*/
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FORCEINLINE void SetFontSize(FontSize f)
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{
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this->fontsize = f;
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}
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};
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static ReusableBuffer<uint8> _cursor_backup;
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/**
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* The rect for repaint.
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*
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* This rectangle defines the area which should be repaint by the video driver.
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*
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* @ingroup dirty
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*/
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static Rect _invalid_rect;
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static const byte *_colour_remap_ptr;
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static byte _string_colourremap[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures that #ST_FONT sprites only use colours 0 to 2.
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static const uint DIRTY_BLOCK_HEIGHT = 8;
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static const uint DIRTY_BLOCK_WIDTH = 64;
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static uint _dirty_bytes_per_line = 0;
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static byte *_dirty_blocks = NULL;
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void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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if (xo == 0 && yo == 0) return;
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if (_cursor.visible) UndrawMouseCursor();
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#ifdef ENABLE_NETWORK
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if (_networking) NetworkUndrawChatMessage();
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#endif /* ENABLE_NETWORK */
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blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
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/* This part of the screen is now dirty. */
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_video_driver->MakeDirty(left, top, width, height);
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}
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/**
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* Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
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*
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* @pre dpi->zoom == ZOOM_LVL_NORMAL, right >= left, bottom >= top
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* @param left Minimum X (inclusive)
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* @param top Minimum Y (inclusive)
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* @param right Maximum X (inclusive)
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* @param bottom Maximum Y (inclusive)
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* @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR)
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* @param mode
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* FILLRECT_OPAQUE: Fill the rectangle with the specified colour
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* FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
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* FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the rectangle currently on screen
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*/
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void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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const DrawPixelInfo *dpi = _cur_dpi;
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void *dst;
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const int otop = top;
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const int oleft = left;
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if (dpi->zoom != ZOOM_LVL_NORMAL) return;
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if (left > right || top > bottom) return;
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if (right < dpi->left || left >= dpi->left + dpi->width) return;
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if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
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if ( (left -= dpi->left) < 0) left = 0;
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right = right - dpi->left + 1;
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if (right > dpi->width) right = dpi->width;
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right -= left;
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assert(right > 0);
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if ( (top -= dpi->top) < 0) top = 0;
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bottom = bottom - dpi->top + 1;
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if (bottom > dpi->height) bottom = dpi->height;
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bottom -= top;
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assert(bottom > 0);
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dst = blitter->MoveTo(dpi->dst_ptr, left, top);
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switch (mode) {
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default: // FILLRECT_OPAQUE
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blitter->DrawRect(dst, right, bottom, (uint8)colour);
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break;
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case FILLRECT_RECOLOUR:
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blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
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break;
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case FILLRECT_CHECKER: {
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byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
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do {
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for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
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dst = blitter->MoveTo(dst, 0, 1);
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} while (--bottom > 0);
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break;
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}
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}
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}
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void GfxDrawLine(int x, int y, int x2, int y2, int colour)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *dpi = _cur_dpi;
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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/* Check clipping */
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if (x < 0 && x2 < 0) return;
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if (y < 0 && y2 < 0) return;
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if (x > dpi->width && x2 > dpi->width) return;
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if (y > dpi->height && y2 > dpi->height) return;
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blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour);
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}
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void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *dpi = _cur_dpi;
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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/* Check clipping */
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if (x < 0 && x2 < 0) return;
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if (y < 0 && y2 < 0) return;
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if (x > dpi->width && x2 > dpi->width) return;
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if (y > dpi->height && y2 > dpi->height) return;
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blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
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UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
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UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour);
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}
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/**
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* Draws the projection of a parallelepiped.
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* This can be used to draw boxes in world coordinates.
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*
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* @param x Screen X-coordinate of top front corner.
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* @param y Screen Y-coordinate of top front corner.
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* @param dx1 Screen X-length of first edge.
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* @param dy1 Screen Y-length of first edge.
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* @param dx2 Screen X-length of second edge.
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* @param dy2 Screen Y-length of second edge.
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* @param dx3 Screen X-length of third edge.
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* @param dy3 Screen Y-length of third edge.
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*/
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void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
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{
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/* ....
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* .. ....
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* .. ....
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* .. ^
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* <--__(dx1,dy1) /(dx2,dy2)
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* : --__ / :
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* : --__ / :
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* : *(x,y) :
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* : | :
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* : | ..
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* .... |(dx3,dy3)
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* .... | ..
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* ....V.
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*/
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static const byte colour = 15;
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GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
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GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
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GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
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GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
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GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
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GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
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GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
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GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
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GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
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}
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/**
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* Set the colour remap to be for the given colour.
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* @param colour the new colour of the remap.
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*/
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static void SetColourRemap(TextColour colour)
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{
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if (colour == TC_INVALID) return;
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/* Black strings have no shading ever; the shading is black, so it
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* would be invisible at best, but it actually makes it illegible. */
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bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
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bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
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colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
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_string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[_use_palette][colour];
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_string_colourremap[2] = no_shade ? 0 : (_use_palette == PAL_DOS ? 1 : 215);
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_colour_remap_ptr = _string_colourremap;
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}
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#if !defined(WITH_ICU)
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typedef WChar UChar;
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static UChar *HandleBiDiAndArabicShapes(UChar *text) { return text; }
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#else
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#include <unicode/ubidi.h>
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#include <unicode/ushape.h>
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/**
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* Function to be able to handle right-to-left text and Arabic chars properly.
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*
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* First: right-to-left (RTL) is stored 'logically' in almost all applications
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* and so do we. This means that their text is stored from right to the
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* left in memory and any non-RTL text (like numbers or English) are
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* then stored from left-to-right. When we want to actually draw the
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* text we need to reverse the RTL text in memory, which is what
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* happens in ubidi_writeReordered.
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* Second: Arabic characters "differ" based on their context. To draw the
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* correct variant we pass it through u_shapeArabic. This function can
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* add or remove some characters. This is the reason for the lastof
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* so we know till where we can fill the output.
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*
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* Sadly enough these functions work with a custom character format, UChar,
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* which isn't the same size as WChar. Because of that we need to transform
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* our text first to UChars and then back to something we can use.
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*
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* To be able to truncate strings properly you must truncate before passing to
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* this function. This way the logical begin of the string remains and the end
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* gets chopped of instead of the other way around.
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*
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* The reshaping of Arabic characters might increase or decrease the width of
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* the characters/string. So it might still overflow after truncation, though
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* the chance is fairly slim as most characters get shorter instead of longer.
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* @param buffer the buffer to read from/to
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* @param lastof the end of the buffer
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* @return the buffer to draw from
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*/
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static UChar *HandleBiDiAndArabicShapes(UChar *buffer)
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{
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static UChar input_output[DRAW_STRING_BUFFER];
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UChar intermediate[DRAW_STRING_BUFFER];
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UChar *t = buffer;
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size_t length = 0;
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while (*t != '\0' && length < lengthof(input_output) - 1) {
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input_output[length++] = *t++;
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}
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input_output[length] = 0;
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UErrorCode err = U_ZERO_ERROR;
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UBiDi *para = ubidi_openSized((int32_t)length, 0, &err);
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if (para == NULL) return buffer;
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ubidi_setPara(para, input_output, (int32_t)length, _current_text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, NULL, &err);
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ubidi_writeReordered(para, intermediate, (int32_t)length, UBIDI_REMOVE_BIDI_CONTROLS, &err);
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length = u_shapeArabic(intermediate, (int32_t)length, input_output, lengthof(input_output), U_SHAPE_TEXT_DIRECTION_VISUAL_LTR | U_SHAPE_LETTERS_SHAPE, &err);
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ubidi_close(para);
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if (U_FAILURE(err)) return buffer;
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input_output[length] = '\0';
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return input_output;
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}
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#endif /* WITH_ICU */
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/**
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* Truncate a given string to a maximum width if neccessary.
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* If the string is truncated, add three dots ('...') to show this.
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* @param *str string that is checked and possibly truncated
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* @param maxw maximum width in pixels of the string
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* @param ignore_setxy whether to ignore SETX(Y) or not
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* @param start_fontsize Fontsize to start the text with
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* @return new width of (truncated) string
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*/
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static int TruncateString(char *str, int maxw, bool ignore_setxy, FontSize start_fontsize)
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{
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int w = 0;
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FontSize size = start_fontsize;
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int ddd, ddd_w;
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WChar c;
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char *ddd_pos;
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ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
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for (ddd_pos = str; (c = Utf8Consume(const_cast<const char **>(&str))) != '\0'; ) {
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if (IsPrintable(c) && !IsTextDirectionChar(c)) {
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w += GetCharacterWidth(size, c);
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if (w > maxw) {
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/* string got too big... insert dotdotdot, but make sure we do not
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* print anything beyond the string termination character. */
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for (int i = 0; *ddd_pos != '\0' && i < 3; i++, ddd_pos++) *ddd_pos = '.';
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*ddd_pos = '\0';
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return ddd_w;
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}
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} else {
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if (c == SCC_SETX) {
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if (!ignore_setxy) w = *str;
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str++;
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} else if (c == SCC_SETXY) {
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if (!ignore_setxy) w = *str;
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str += 2;
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} else if (c == SCC_TINYFONT) {
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size = FS_SMALL;
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ddd = GetCharacterWidth(size, '.') * 3;
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} else if (c == SCC_BIGFONT) {
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size = FS_LARGE;
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ddd = GetCharacterWidth(size, '.') * 3;
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} else if (c == '\n') {
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DEBUG(misc, 0, "Drawing string using newlines with DrawString instead of DrawStringMultiLine. Please notify the developers of this: [%s]", str);
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}
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}
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/* Remember the last position where three dots fit. */
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if (w + ddd < maxw) {
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ddd_w = w + ddd;
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ddd_pos = str;
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}
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}
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return w;
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}
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static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped = false);
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/**
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* Get the real width of the string.
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* @param str the string to draw
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* @param start_fontsize Fontsize to start the text with
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* @return the width.
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*/
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static int GetStringWidth(const UChar *str, FontSize start_fontsize)
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{
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FontSize size = start_fontsize;
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int max_width;
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int width;
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WChar c;
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width = max_width = 0;
|
|
for (;;) {
|
|
c = *str++;
|
|
if (c == 0) break;
|
|
if (IsPrintable(c) && !IsTextDirectionChar(c)) {
|
|
width += GetCharacterWidth(size, c);
|
|
} else {
|
|
switch (c) {
|
|
case SCC_SETX:
|
|
case SCC_SETXY:
|
|
/* At this point there is no SCC_SETX(Y) anymore */
|
|
NOT_REACHED();
|
|
break;
|
|
case SCC_TINYFONT: size = FS_SMALL; break;
|
|
case SCC_BIGFONT: size = FS_LARGE; break;
|
|
case '\n':
|
|
max_width = max(max_width, width);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return max(max_width, width);
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly truncated to make it fit in its allocated space
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param str String to draw.
|
|
* @param last The end of the string buffer to draw.
|
|
* @param params Text drawing parameters.
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline what has been drawn or not.
|
|
* @param truncate Whether to truncate the string or not.
|
|
*
|
|
* @return In case of left or center alignment the right most pixel we have drawn to.
|
|
* In case of right alignment the left most pixel we have drawn to.
|
|
*/
|
|
static int DrawString(int left, int right, int top, char *str, const char *last, DrawStringParams ¶ms, StringAlignment align, bool underline = false, bool truncate = true)
|
|
{
|
|
/* We need the outer limits of both left/right */
|
|
int min_left = INT32_MAX;
|
|
int max_right = INT32_MIN;
|
|
|
|
int initial_left = left;
|
|
int initial_right = right;
|
|
int initial_top = top;
|
|
|
|
if (truncate) TruncateString(str, right - left + 1, (align & SA_STRIP) == SA_STRIP, params.fontsize);
|
|
|
|
/*
|
|
* To support SETX and SETXY properly with RTL languages we have to
|
|
* calculate the offsets from the right. To do this we need to split
|
|
* the string and draw the parts separated by SETX(Y).
|
|
* So here we split
|
|
*/
|
|
static SmallVector<UChar *, 4> setx_offsets;
|
|
setx_offsets.Clear();
|
|
|
|
UChar draw_buffer[DRAW_STRING_BUFFER];
|
|
UChar *p = draw_buffer;
|
|
|
|
*setx_offsets.Append() = p;
|
|
|
|
char *loc = str;
|
|
for (;;) {
|
|
WChar c;
|
|
/* We cannot use Utf8Consume as we need the location of the SETX(Y) */
|
|
size_t len = Utf8Decode(&c, loc);
|
|
*p++ = c;
|
|
|
|
if (c == '\0') break;
|
|
if (p >= lastof(draw_buffer) - 3) {
|
|
/* Make sure we never overflow (even if copying SCC_SETX(Y)). */
|
|
*p = '\0';
|
|
break;
|
|
}
|
|
if (c != SCC_SETX && c != SCC_SETXY) {
|
|
loc += len;
|
|
continue;
|
|
}
|
|
|
|
if (align & SA_STRIP) {
|
|
/* We do not want to keep the SETX(Y)!. It was already copied, so
|
|
* remove it and undo the incrementing of the pointer! */
|
|
*p-- = '\0';
|
|
loc += len + (c == SCC_SETXY ? 2 : 1);
|
|
continue;
|
|
}
|
|
|
|
if ((align & SA_HOR_MASK) != SA_LEFT) {
|
|
DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");
|
|
|
|
/* For left alignment and change the left so it will roughly be in the
|
|
* middle. This will never cause the string to be completely centered,
|
|
* but once SETX is used you cannot be sure the actual content of the
|
|
* string is centered, so it doesn't really matter. */
|
|
align = SA_LEFT | SA_FORCE;
|
|
initial_left = left = max(left, (left + right - (int)GetStringBoundingBox(str).width) / 2);
|
|
}
|
|
|
|
/* We add the begin of the string, but don't add it twice */
|
|
if (p != draw_buffer) {
|
|
*setx_offsets.Append() = p;
|
|
p[-1] = '\0';
|
|
*p++ = c;
|
|
}
|
|
|
|
/* Skip the SCC_SETX(Y) ... */
|
|
loc += len;
|
|
/* ... copy the x coordinate ... */
|
|
*p++ = *loc++;
|
|
/* ... and finally copy the y coordinate if it exists */
|
|
if (c == SCC_SETXY) *p++ = *loc++;
|
|
}
|
|
|
|
/* In case we have a RTL language we swap the alignment. */
|
|
if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && !(align & SA_STRIP) && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
|
|
|
|
for (UChar **iter = setx_offsets.Begin(); iter != setx_offsets.End(); iter++) {
|
|
UChar *to_draw = *iter;
|
|
int offset = 0;
|
|
|
|
/* Skip the SETX(Y) and set the appropriate offsets. */
|
|
if (*to_draw == SCC_SETX || *to_draw == SCC_SETXY) {
|
|
to_draw++;
|
|
offset = *to_draw++;
|
|
if (*to_draw == SCC_SETXY) top = initial_top + *to_draw++;
|
|
}
|
|
|
|
to_draw = HandleBiDiAndArabicShapes(to_draw);
|
|
int w = GetStringWidth(to_draw, params.fontsize);
|
|
|
|
/* right is the right most position to draw on. In this case we want to do
|
|
* calculations with the width of the string. In comparison right can be
|
|
* seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
|
|
* So most +1/-1 additions are to move from lengthof to 'indices'.
|
|
*/
|
|
switch (align & SA_HOR_MASK) {
|
|
case SA_LEFT:
|
|
/* right + 1 = left + w */
|
|
left = initial_left + offset;
|
|
right = left + w - 1;
|
|
break;
|
|
|
|
case SA_HOR_CENTER:
|
|
left = RoundDivSU(initial_right + 1 + initial_left - w, 2);
|
|
/* right + 1 = left + w */
|
|
right = left + w - 1;
|
|
break;
|
|
|
|
case SA_RIGHT:
|
|
left = initial_right + 1 - w - offset;
|
|
break;
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
|
|
min_left = min(left, min_left);
|
|
max_right = max(right, max_right);
|
|
|
|
ReallyDoDrawString(to_draw, left, top, params, !truncate);
|
|
if (underline) {
|
|
GfxFillRect(left, top + FONT_HEIGHT_NORMAL, right, top + FONT_HEIGHT_NORMAL, _string_colourremap[1]);
|
|
}
|
|
}
|
|
|
|
return (align & SA_HOR_MASK) == SA_RIGHT ? min_left : max_right;
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly truncated to make it fit in its allocated space
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline what has been drawn or not.
|
|
*/
|
|
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
strecpy(buffer, str, lastof(buffer));
|
|
DrawStringParams params(colour);
|
|
return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly truncated to make it fit in its allocated space
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline what has been drawn or not.
|
|
*/
|
|
int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
GetString(buffer, str, lastof(buffer));
|
|
DrawStringParams params(colour);
|
|
return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
|
|
}
|
|
|
|
/**
|
|
* 'Correct' a string to a maximum length. Longer strings will be cut into
|
|
* additional lines at whitespace characters if possible. The string parameter
|
|
* is modified with terminating characters mid-string which are the
|
|
* placeholders for the newlines.
|
|
* The string WILL be truncated if there was no whitespace for the current
|
|
* line's maximum width.
|
|
*
|
|
* @note To know if the terminating '\0' is the string end or just a
|
|
* newline, the returned 'num' value should be consulted. The num'th '\0',
|
|
* starting with index 0 is the real string end.
|
|
*
|
|
* @param str string to check and correct for length restrictions
|
|
* @param last the last valid location (for '\0') in the buffer of str
|
|
* @param maxw the maximum width the string can have on one line
|
|
* @param size Fontsize to start the text with
|
|
* @return return a 32bit wide number consisting of 2 packed values:
|
|
* 0 - 15 the number of lines ADDED to the string
|
|
* 16 - 31 the fontsize in which the length calculation was done at
|
|
*/
|
|
uint32 FormatStringLinebreaks(char *str, const char *last, int maxw, FontSize size)
|
|
{
|
|
int num = 0;
|
|
|
|
assert(maxw > 0);
|
|
|
|
for (;;) {
|
|
/* The character *after* the last space. */
|
|
char *last_space = NULL;
|
|
int w = 0;
|
|
|
|
for (;;) {
|
|
WChar c = Utf8Consume(const_cast<const char **>(&str));
|
|
/* whitespace is where we will insert the line-break */
|
|
if (IsWhitespace(c)) last_space = str;
|
|
|
|
if (IsPrintable(c) && !IsTextDirectionChar(c)) {
|
|
int char_w = GetCharacterWidth(size, c);
|
|
w += char_w;
|
|
if (w > maxw) {
|
|
/* The string is longer than maximum width so we need to decide
|
|
* what to do with it. */
|
|
if (w == char_w) {
|
|
/* The character is wider than allowed width; don't know
|
|
* what to do with this case... bail out! */
|
|
return num + (size << 16);
|
|
}
|
|
if (last_space == NULL) {
|
|
/* No space has been found. Just terminate at our current
|
|
* location. This usually happens for languages that do not
|
|
* require spaces in strings, like Chinese, Japanese and
|
|
* Korean. For other languages terminating mid-word might
|
|
* not be the best, but terminating the whole string instead
|
|
* of continuing the word at the next line is worse. */
|
|
str = Utf8PrevChar(str);
|
|
size_t len = strlen(str);
|
|
char *terminator = str + len;
|
|
|
|
/* The string location + length of the string + 1 for '\0'
|
|
* always fits; otherwise there's no trailing '\0' and it
|
|
* it not a valid string. */
|
|
assert(terminator <= last);
|
|
assert(*terminator == '\0');
|
|
|
|
/* If the string is too long we have to terminate it earlier. */
|
|
if (terminator == last) {
|
|
/* Get the 'begin' of the previous character and make that
|
|
* the terminator of the string; we truncate it 'early'. */
|
|
*Utf8PrevChar(terminator) = '\0';
|
|
len = strlen(str);
|
|
}
|
|
/* Also move the terminator! */
|
|
memmove(str + 1, str, len + 1);
|
|
*str = '\0';
|
|
/* str needs to point to the character *after* the last space */
|
|
str++;
|
|
} else {
|
|
/* A space is found; perfect place to terminate */
|
|
str = last_space;
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
switch (c) {
|
|
case '\0': return num + (size << 16);
|
|
case SCC_SETX: str++; break;
|
|
case SCC_SETXY: str += 2; break;
|
|
case SCC_TINYFONT: size = FS_SMALL; break;
|
|
case SCC_BIGFONT: size = FS_LARGE; break;
|
|
case '\n': goto end_of_inner_loop;
|
|
}
|
|
}
|
|
}
|
|
end_of_inner_loop:
|
|
/* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate
|
|
* and increase linecount. We use Utf8PrevChar() as also non 1 char long
|
|
* whitespace seperators are supported */
|
|
num++;
|
|
char *s = Utf8PrevChar(str);
|
|
*s++ = '\0';
|
|
|
|
/* In which case (see above) we will shift remainder to left and close the gap */
|
|
if (str - s >= 1) {
|
|
for (; str[-1] != '\0';) *s++ = *str++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Calculates height of string (in pixels). Accepts multiline string with '\0' as separators.
|
|
* @param src string to check
|
|
* @param num number of extra lines (output of FormatStringLinebreaks())
|
|
* @param start_fontsize Fontsize to start the text with
|
|
* @note assumes text won't be truncated. FormatStringLinebreaks() is a good way to ensure that.
|
|
* @return height of pixels of string when it is drawn
|
|
*/
|
|
static int GetMultilineStringHeight(const char *src, int num, FontSize start_fontsize)
|
|
{
|
|
int maxy = 0;
|
|
int y = 0;
|
|
int fh = GetCharacterHeight(start_fontsize);
|
|
|
|
for (;;) {
|
|
WChar c = Utf8Consume(&src);
|
|
|
|
switch (c) {
|
|
case 0: y += fh; if (--num < 0) return maxy; break;
|
|
case '\n': y += fh; break;
|
|
case SCC_SETX: src++; break;
|
|
case SCC_SETXY: src++; y = (int)*src++; break;
|
|
case SCC_TINYFONT: fh = GetCharacterHeight(FS_SMALL); break;
|
|
case SCC_BIGFONT: fh = GetCharacterHeight(FS_LARGE); break;
|
|
default: maxy = max<int>(maxy, y + fh); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Calculates height of string (in pixels). The string is changed to a multiline string if needed.
|
|
* @param str string to check
|
|
* @param maxw maximum string width
|
|
* @return height of pixels of string when it is drawn
|
|
*/
|
|
int GetStringHeight(StringID str, int maxw)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
|
|
GetString(buffer, str, lastof(buffer));
|
|
|
|
uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
|
|
|
|
return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL);
|
|
}
|
|
|
|
/**
|
|
* Calculate string bounding box for multi-line strings.
|
|
* @param str String to check.
|
|
* @param suggestion Suggested bounding box.
|
|
* @return Bounding box for the multi-line string, may be bigger than \a suggestion.
|
|
*/
|
|
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
|
|
{
|
|
Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
|
|
return box;
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly over multiple lines.
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param bottom The bottom most position to draw on.
|
|
* @param str String to draw.
|
|
* @param last The end of the string buffer to draw.
|
|
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
|
* @param align The horizontal and vertical alignment of the string.
|
|
* @param underline Whether to underline all strings
|
|
*
|
|
* @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
|
|
*/
|
|
static int DrawStringMultiLine(int left, int right, int top, int bottom, char *str, const char *last, TextColour colour, StringAlignment align, bool underline)
|
|
{
|
|
int maxw = right - left + 1;
|
|
int maxh = bottom - top + 1;
|
|
|
|
/* It makes no sense to even try if it can't be drawn anyway, or
|
|
* do we really want to support fonts of 0 or less pixels high? */
|
|
if (maxh <= 0) return top;
|
|
|
|
uint32 tmp = FormatStringLinebreaks(str, last, maxw);
|
|
int num = GB(tmp, 0, 16) + 1;
|
|
|
|
int mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
|
|
int total_height = num * mt;
|
|
|
|
int skip_lines = 0;
|
|
if (total_height > maxh) {
|
|
if (maxh < mt) return top; // Not enough room for a single line.
|
|
if ((align & SA_VERT_MASK) == SA_BOTTOM) {
|
|
skip_lines = num;
|
|
num = maxh / mt;
|
|
skip_lines -= num;
|
|
} else {
|
|
num = maxh / mt;
|
|
}
|
|
total_height = num * mt;
|
|
}
|
|
|
|
int y;
|
|
switch (align & SA_VERT_MASK) {
|
|
case SA_TOP:
|
|
y = top;
|
|
break;
|
|
|
|
case SA_VERT_CENTER:
|
|
y = RoundDivSU(bottom + top - total_height, 2);
|
|
break;
|
|
|
|
case SA_BOTTOM:
|
|
y = bottom - total_height;
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
const char *src = str;
|
|
DrawStringParams params(colour);
|
|
int written_top = bottom; // Uppermost position of rendering a line of text
|
|
for (;;) {
|
|
if (skip_lines == 0) {
|
|
char buf2[DRAW_STRING_BUFFER];
|
|
strecpy(buf2, src, lastof(buf2));
|
|
DrawString(left, right, y, buf2, lastof(buf2), params, align, underline, false);
|
|
if (written_top > y) written_top = y;
|
|
y += mt;
|
|
num--;
|
|
}
|
|
|
|
for (;;) {
|
|
WChar c = Utf8Consume(&src);
|
|
if (c == 0) {
|
|
break;
|
|
} else if (c == SCC_SETX) {
|
|
src++;
|
|
} else if (c == SCC_SETXY) {
|
|
src += 2;
|
|
} else if (skip_lines > 0) {
|
|
/* Skipped drawing, so do additional processing to update params. */
|
|
if (c >= SCC_BLUE && c <= SCC_BLACK) {
|
|
params.SetColour((TextColour)(c - SCC_BLUE));
|
|
} else if (c == SCC_PREVIOUS_COLOUR) { // Revert to the previous colour.
|
|
params.SetPreviousColour();
|
|
} else if (c == SCC_TINYFONT) {
|
|
params.SetFontSize(FS_SMALL);
|
|
} else if (c == SCC_BIGFONT) {
|
|
params.SetFontSize(FS_LARGE);
|
|
}
|
|
|
|
}
|
|
}
|
|
if (skip_lines > 0) skip_lines--;
|
|
if (num == 0) return ((align & SA_VERT_MASK) == SA_BOTTOM) ? written_top : y;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly over multiple lines.
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param bottom The bottom most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
|
* @param align The horizontal and vertical alignment of the string.
|
|
* @param underline Whether to underline all strings
|
|
*
|
|
* @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
|
|
*/
|
|
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
strecpy(buffer, str, lastof(buffer));
|
|
return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline);
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly over multiple lines.
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param bottom The bottom most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
|
* @param align The horizontal and vertical alignment of the string.
|
|
* @param underline Whether to underline all strings
|
|
*
|
|
* @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
|
|
*/
|
|
int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
GetString(buffer, str, lastof(buffer));
|
|
return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline);
|
|
}
|
|
|
|
/**
|
|
* Return the string dimension in pixels. The height and width are returned
|
|
* in a single Dimension value. TINYFONT, BIGFONT modifiers are only
|
|
* supported as the first character of the string. The returned dimensions
|
|
* are therefore a rough estimation correct for all the current strings
|
|
* but not every possible combination
|
|
* @param str string to calculate pixel-width
|
|
* @param start_fontsize Fontsize to start the text with
|
|
* @return string width and height in pixels
|
|
*/
|
|
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
|
|
{
|
|
FontSize size = start_fontsize;
|
|
Dimension br;
|
|
uint max_width;
|
|
WChar c;
|
|
|
|
br.width = br.height = max_width = 0;
|
|
for (;;) {
|
|
c = Utf8Consume(&str);
|
|
if (c == 0) break;
|
|
if (IsPrintable(c) && !IsTextDirectionChar(c)) {
|
|
br.width += GetCharacterWidth(size, c);
|
|
} else {
|
|
switch (c) {
|
|
case SCC_SETX: br.width = max((uint)*str++, br.width); break;
|
|
case SCC_SETXY:
|
|
br.width = max((uint)*str++, br.width);
|
|
br.height = max((uint)*str++, br.height);
|
|
break;
|
|
case SCC_TINYFONT: size = FS_SMALL; break;
|
|
case SCC_BIGFONT: size = FS_LARGE; break;
|
|
case '\n':
|
|
br.height += GetCharacterHeight(size);
|
|
if (br.width > max_width) max_width = br.width;
|
|
br.width = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
br.height += GetCharacterHeight(size);
|
|
|
|
br.width = max(br.width, max_width);
|
|
return br;
|
|
}
|
|
|
|
/**
|
|
* Get bounding box of a string. Uses parameters set by #DParam if needed.
|
|
* Has the same restrictions as #GetStringBoundingBox(const char *str).
|
|
* @param strid String to examine.
|
|
* @return Width and height of the bounding box for the string in pixels.
|
|
*/
|
|
Dimension GetStringBoundingBox(StringID strid)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
|
|
GetString(buffer, strid, lastof(buffer));
|
|
return GetStringBoundingBox(buffer);
|
|
}
|
|
|
|
/**
|
|
* Draw single character horizontally centered around (x,y)
|
|
* @param c Character (glyph) to draw
|
|
* @param x X position to draw character
|
|
* @param y Y position to draw character
|
|
* @param colour Colour to use, see DoDrawString() for details
|
|
*/
|
|
void DrawCharCentered(WChar c, int x, int y, TextColour colour)
|
|
{
|
|
SetColourRemap(colour);
|
|
GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
|
|
}
|
|
|
|
/**
|
|
* Draw a string at the given coordinates with the given colour.
|
|
* While drawing the string, parse it in case some formatting is specified,
|
|
* like new colour, new size or even positionning.
|
|
* @param string The string to draw. This is already bidi reordered.
|
|
* @param x Offset from left side of the screen
|
|
* @param y Offset from top side of the screen
|
|
* @param params Text drawing parameters
|
|
* @param parse_string_also_when_clipped
|
|
* By default, always test the available space where to draw the string.
|
|
* When in multipline drawing, it would already be done,
|
|
* so no need to re-perform the same kind (more or less) of verifications.
|
|
* It's not only an optimisation, it's also a way to ensures the string will be parsed
|
|
* (as there are certain side effects on global variables, which are important for the next line)
|
|
* @return the x-coordinates where the drawing has finished.
|
|
* If nothing is drawn, the originally passed x-coordinate is returned
|
|
*/
|
|
static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped)
|
|
{
|
|
DrawPixelInfo *dpi = _cur_dpi;
|
|
UChar c;
|
|
int xo = x;
|
|
|
|
if (!parse_string_also_when_clipped) {
|
|
/* in "mode multiline", the available space have been verified. Not in regular one.
|
|
* So if the string cannot be drawn, return the original start to say so.*/
|
|
if (x >= dpi->left + dpi->width || y >= dpi->top + dpi->height) return x;
|
|
}
|
|
|
|
switch_colour:;
|
|
SetColourRemap(params.cur_colour);
|
|
|
|
check_bounds:
|
|
if (y + _max_char_height <= dpi->top || dpi->top + dpi->height <= y) {
|
|
skip_char:;
|
|
for (;;) {
|
|
c = *string++;
|
|
if (!IsPrintable(c)) goto skip_cont;
|
|
}
|
|
}
|
|
|
|
for (;;) {
|
|
c = *string++;
|
|
skip_cont:;
|
|
if (c == 0) {
|
|
return x; // Nothing more to draw, get out. And here is the new x position
|
|
}
|
|
if (IsPrintable(c) && !IsTextDirectionChar(c)) {
|
|
if (x >= dpi->left + dpi->width) goto skip_char;
|
|
if (x + _max_char_width >= dpi->left) {
|
|
GfxMainBlitter(GetGlyph(params.fontsize, c), x, y, BM_COLOUR_REMAP);
|
|
}
|
|
x += GetCharacterWidth(params.fontsize, c);
|
|
} else if (c == '\n') { // newline = {}
|
|
x = xo; // We require a new line, so the x coordinate is reset
|
|
y += GetCharacterHeight(params.fontsize);
|
|
goto check_bounds;
|
|
} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change colour?
|
|
params.SetColour((TextColour)(c - SCC_BLUE));
|
|
goto switch_colour;
|
|
} else if (c == SCC_PREVIOUS_COLOUR) { // revert to the previous colour
|
|
params.SetPreviousColour();
|
|
goto switch_colour;
|
|
} else if (c == SCC_SETX || c == SCC_SETXY) { // {SETX}/{SETXY}
|
|
/* The characters are handled before calling this. */
|
|
NOT_REACHED();
|
|
} else if (c == SCC_TINYFONT) { // {TINYFONT}
|
|
params.SetFontSize(FS_SMALL);
|
|
} else if (c == SCC_BIGFONT) { // {BIGFONT}
|
|
params.SetFontSize(FS_LARGE);
|
|
} else if (!IsTextDirectionChar(c)) {
|
|
DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the size of a sprite.
|
|
* @param sprid Sprite to examine.
|
|
* @param [out] offset Optionally returns the sprite position offset.
|
|
* @return Sprite size in pixels.
|
|
* @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
|
|
*/
|
|
Dimension GetSpriteSize(SpriteID sprid, Point *offset)
|
|
{
|
|
const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
|
|
|
|
if (offset != NULL) {
|
|
offset->x = sprite->x_offs;
|
|
offset->y = sprite->y_offs;
|
|
}
|
|
|
|
Dimension d;
|
|
d.width = max<int>(0, sprite->x_offs + sprite->width);
|
|
d.height = max<int>(0, sprite->y_offs + sprite->height);
|
|
return d;
|
|
}
|
|
|
|
/**
|
|
* Draw a sprite.
|
|
* @param img Image number to draw
|
|
* @param pal Palette to use.
|
|
* @param x Left coordinate of image
|
|
* @param y Top coordinate of image
|
|
* @param sub If available, draw only specified part of the sprite
|
|
*/
|
|
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
|
|
{
|
|
SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
|
|
if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
|
|
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
|
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
|
|
} else if (pal != PAL_NONE) {
|
|
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
|
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
|
|
} else {
|
|
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
|
|
}
|
|
}
|
|
|
|
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
|
|
{
|
|
const DrawPixelInfo *dpi = _cur_dpi;
|
|
Blitter::BlitterParams bp;
|
|
|
|
/* Amount of pixels to clip from the source sprite */
|
|
int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
|
|
int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
|
|
int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
|
|
int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
|
|
|
|
if (clip_left + clip_right >= sprite->width) return;
|
|
if (clip_top + clip_bottom >= sprite->height) return;
|
|
|
|
/* Move to the correct offset */
|
|
x += sprite->x_offs;
|
|
y += sprite->y_offs;
|
|
|
|
/* Copy the main data directly from the sprite */
|
|
bp.sprite = sprite->data;
|
|
bp.sprite_width = sprite->width;
|
|
bp.sprite_height = sprite->height;
|
|
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
|
|
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
|
|
bp.top = 0;
|
|
bp.left = 0;
|
|
bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
|
|
bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
|
|
|
|
x += ScaleByZoom(bp.skip_left, dpi->zoom);
|
|
y += ScaleByZoom(bp.skip_top, dpi->zoom);
|
|
|
|
bp.dst = dpi->dst_ptr;
|
|
bp.pitch = dpi->pitch;
|
|
bp.remap = _colour_remap_ptr;
|
|
|
|
assert(sprite->width > 0);
|
|
assert(sprite->height > 0);
|
|
|
|
if (bp.width <= 0) return;
|
|
if (bp.height <= 0) return;
|
|
|
|
y -= dpi->top;
|
|
/* Check for top overflow */
|
|
if (y < 0) {
|
|
bp.height -= -UnScaleByZoom(y, dpi->zoom);
|
|
if (bp.height <= 0) return;
|
|
bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
|
|
y = 0;
|
|
} else {
|
|
bp.top = UnScaleByZoom(y, dpi->zoom);
|
|
}
|
|
|
|
/* Check for bottom overflow */
|
|
y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
|
|
if (y > 0) {
|
|
bp.height -= UnScaleByZoom(y, dpi->zoom);
|
|
if (bp.height <= 0) return;
|
|
}
|
|
|
|
x -= dpi->left;
|
|
/* Check for left overflow */
|
|
if (x < 0) {
|
|
bp.width -= -UnScaleByZoom(x, dpi->zoom);
|
|
if (bp.width <= 0) return;
|
|
bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
|
|
x = 0;
|
|
} else {
|
|
bp.left = UnScaleByZoom(x, dpi->zoom);
|
|
}
|
|
|
|
/* Check for right overflow */
|
|
x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
|
|
if (x > 0) {
|
|
bp.width -= UnScaleByZoom(x, dpi->zoom);
|
|
if (bp.width <= 0) return;
|
|
}
|
|
|
|
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
|
|
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
|
|
|
|
/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
|
|
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
|
|
void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
|
|
|
|
void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
|
|
|
|
if (topleft <= clicked && clicked <= bottomright) {
|
|
uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
|
|
if (offset < (uint)bp.width) {
|
|
_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
|
|
}
|
|
|
|
void DoPaletteAnimations();
|
|
|
|
void GfxInitPalettes()
|
|
{
|
|
memcpy(_cur_palette, _palettes[_use_palette], sizeof(_cur_palette));
|
|
|
|
DoPaletteAnimations();
|
|
_pal_first_dirty = 0;
|
|
_pal_count_dirty = 256;
|
|
}
|
|
|
|
#define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
|
|
#define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
|
|
|
|
void DoPaletteAnimations()
|
|
{
|
|
/* Animation counter for the palette animation. */
|
|
static int palette_animation_counter = 0;
|
|
palette_animation_counter += 8;
|
|
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
const Colour *s;
|
|
const ExtraPaletteValues *ev = &_extra_palette_values;
|
|
/* Amount of colours to be rotated.
|
|
* A few more for the DOS palette, because the water colours are
|
|
* 245-254 for DOS and 217-226 for Windows. */
|
|
const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
|
|
Colour old_val[PALETTE_ANIM_SIZE_DOS];
|
|
const int oldval_size = colour_rotation_amount * sizeof(*old_val);
|
|
const uint old_tc = palette_animation_counter;
|
|
uint i;
|
|
uint j;
|
|
|
|
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
|
palette_animation_counter = 0;
|
|
}
|
|
|
|
Colour *palette_pos = &_cur_palette[PALETTE_ANIM_SIZE_START]; // Points to where animations are taking place on the palette
|
|
/* Makes a copy of the current anmation palette in old_val,
|
|
* so the work on the current palette could be compared, see if there has been any changes */
|
|
memcpy(old_val, palette_pos, oldval_size);
|
|
|
|
/* Dark blue water */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
|
|
j = EXTR(320, EPV_CYCLES_DARK_WATER);
|
|
for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_DARK_WATER) j = 0;
|
|
}
|
|
|
|
/* Glittery water; jumps over 3 colours each cycle! */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
|
|
j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
|
|
for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
|
|
*palette_pos++ = s[j];
|
|
j += 3;
|
|
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
|
|
}
|
|
|
|
/* Fizzy Drink bubbles animation */
|
|
s = ev->fizzy_drink;
|
|
j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
|
|
for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
|
|
}
|
|
|
|
/* Oil refinery fire animation */
|
|
s = ev->oil_refinery;
|
|
j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
|
|
for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
|
|
}
|
|
|
|
/* Radio tower blinking */
|
|
{
|
|
byte i = (palette_animation_counter >> 1) & 0x7F;
|
|
byte v;
|
|
|
|
if (i < 0x3f) {
|
|
v = 255;
|
|
} else if (i < 0x4A || i >= 0x75) {
|
|
v = 128;
|
|
} else {
|
|
v = 20;
|
|
}
|
|
palette_pos->r = v;
|
|
palette_pos->g = 0;
|
|
palette_pos->b = 0;
|
|
palette_pos++;
|
|
|
|
i ^= 0x40;
|
|
if (i < 0x3f) {
|
|
v = 255;
|
|
} else if (i < 0x4A || i >= 0x75) {
|
|
v = 128;
|
|
} else {
|
|
v = 20;
|
|
}
|
|
palette_pos->r = v;
|
|
palette_pos->g = 0;
|
|
palette_pos->b = 0;
|
|
palette_pos++;
|
|
}
|
|
|
|
/* Handle lighthouse and stadium animation */
|
|
s = ev->lighthouse;
|
|
j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
|
|
for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
|
|
}
|
|
|
|
/* Animate water for old DOS graphics */
|
|
if (_use_palette == PAL_DOS) {
|
|
/* Dark blue water DOS */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
|
|
j = EXTR(320, EPV_CYCLES_DARK_WATER);
|
|
for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_DARK_WATER) j = 0;
|
|
}
|
|
|
|
/* Glittery water DOS */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
|
|
j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
|
|
for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
|
|
*palette_pos++ = s[j];
|
|
j += 3;
|
|
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
|
|
}
|
|
}
|
|
|
|
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
|
palette_animation_counter = old_tc;
|
|
} else {
|
|
if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], oldval_size) != 0) {
|
|
/* Did we changed anything on the palette? Seems so. Mark it as dirty */
|
|
_pal_first_dirty = PALETTE_ANIM_SIZE_START;
|
|
_pal_count_dirty = colour_rotation_amount;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Initialize _stringwidth_table cache */
|
|
void LoadStringWidthTable()
|
|
{
|
|
_max_char_height = 0;
|
|
_max_char_width = 0;
|
|
|
|
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
|
|
_max_char_height = max<int>(_max_char_height, GetCharacterHeight(fs));
|
|
for (uint i = 0; i != 224; i++) {
|
|
_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
|
|
_max_char_width = max<int>(_max_char_width, _stringwidth_table[fs][i]);
|
|
}
|
|
}
|
|
|
|
/* Needed because they need to be 1 more than the widest. */
|
|
_max_char_height++;
|
|
_max_char_width++;
|
|
|
|
ReInitAllWindows();
|
|
}
|
|
|
|
/**
|
|
* Return width of character glyph.
|
|
* @param size Font of the character
|
|
* @param key Character code glyph
|
|
* @return Width of the character glyph
|
|
*/
|
|
byte GetCharacterWidth(FontSize size, WChar key)
|
|
{
|
|
/* Use _stringwidth_table cache if possible */
|
|
if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
|
|
|
|
return GetGlyphWidth(size, key);
|
|
}
|
|
|
|
/**
|
|
* Return the maximum width of single digit.
|
|
* @param size Font of the digit
|
|
* @return Width of the digit.
|
|
*/
|
|
byte GetDigitWidth(FontSize size)
|
|
{
|
|
byte width = 0;
|
|
for (char c = '0'; c <= '9'; c++) {
|
|
width = max(GetCharacterWidth(size, c), width);
|
|
}
|
|
return width;
|
|
}
|
|
|
|
|
|
void ScreenSizeChanged()
|
|
{
|
|
_dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
|
|
_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
|
|
|
|
/* check the dirty rect */
|
|
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
|
|
if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
|
|
|
|
/* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
|
|
_cursor.visible = false;
|
|
}
|
|
|
|
void UndrawMouseCursor()
|
|
{
|
|
/* Don't undraw the mouse cursor if the screen is not ready */
|
|
if (_screen.dst_ptr == NULL) return;
|
|
|
|
if (_cursor.visible) {
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
_cursor.visible = false;
|
|
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
|
|
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
}
|
|
}
|
|
|
|
void DrawMouseCursor()
|
|
{
|
|
#if defined(WINCE)
|
|
/* Don't ever draw the mouse for WinCE, as we work with a stylus */
|
|
return;
|
|
#endif
|
|
|
|
/* Don't draw the mouse cursor if the screen is not ready */
|
|
if (_screen.dst_ptr == NULL) return;
|
|
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
int x;
|
|
int y;
|
|
int w;
|
|
int h;
|
|
|
|
/* Redraw mouse cursor but only when it's inside the window */
|
|
if (!_cursor.in_window) return;
|
|
|
|
/* Don't draw the mouse cursor if it's already drawn */
|
|
if (_cursor.visible) {
|
|
if (!_cursor.dirty) return;
|
|
UndrawMouseCursor();
|
|
}
|
|
|
|
w = _cursor.size.x;
|
|
x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (w > _screen.width - x) w = _screen.width - x;
|
|
if (w <= 0) return;
|
|
_cursor.draw_pos.x = x;
|
|
_cursor.draw_size.x = w;
|
|
|
|
h = _cursor.size.y;
|
|
y = _cursor.pos.y + _cursor.offs.y;
|
|
if (y < 0) {
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
if (h > _screen.height - y) h = _screen.height - y;
|
|
if (h <= 0) return;
|
|
_cursor.draw_pos.y = y;
|
|
_cursor.draw_size.y = h;
|
|
|
|
uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
|
|
|
|
/* Make backup of stuff below cursor */
|
|
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
|
|
/* Draw cursor on screen */
|
|
_cur_dpi = &_screen;
|
|
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
|
|
|
|
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
|
|
_cursor.visible = true;
|
|
_cursor.dirty = false;
|
|
}
|
|
|
|
void RedrawScreenRect(int left, int top, int right, int bottom)
|
|
{
|
|
assert(right <= _screen.width && bottom <= _screen.height);
|
|
if (_cursor.visible) {
|
|
if (right > _cursor.draw_pos.x &&
|
|
left < _cursor.draw_pos.x + _cursor.draw_size.x &&
|
|
bottom > _cursor.draw_pos.y &&
|
|
top < _cursor.draw_pos.y + _cursor.draw_size.y) {
|
|
UndrawMouseCursor();
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if (_networking) NetworkUndrawChatMessage();
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
DrawOverlappedWindowForAll(left, top, right, bottom);
|
|
|
|
_video_driver->MakeDirty(left, top, right - left, bottom - top);
|
|
}
|
|
|
|
/**
|
|
* Repaints the rectangle blocks which are marked as 'dirty'.
|
|
*
|
|
* @see SetDirtyBlocks
|
|
*/
|
|
void DrawDirtyBlocks()
|
|
{
|
|
byte *b = _dirty_blocks;
|
|
const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
|
|
const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
|
|
int x;
|
|
int y;
|
|
|
|
if (IsGeneratingWorld()) {
|
|
/* We are generating the world, so release our rights to the map and
|
|
* painting while we are waiting a bit. */
|
|
_genworld_paint_mutex->EndCritical();
|
|
_genworld_mapgen_mutex->EndCritical();
|
|
|
|
/* Wait a while and update _realtime_tick so we are given the rights */
|
|
CSleep(GENWORLD_REDRAW_TIMEOUT);
|
|
_realtime_tick += GENWORLD_REDRAW_TIMEOUT;
|
|
_genworld_paint_mutex->BeginCritical();
|
|
_genworld_mapgen_mutex->BeginCritical();
|
|
}
|
|
|
|
y = 0;
|
|
do {
|
|
x = 0;
|
|
do {
|
|
if (*b != 0) {
|
|
int left;
|
|
int top;
|
|
int right = x + DIRTY_BLOCK_WIDTH;
|
|
int bottom = y;
|
|
byte *p = b;
|
|
int h2;
|
|
|
|
/* First try coalescing downwards */
|
|
do {
|
|
*p = 0;
|
|
p += _dirty_bytes_per_line;
|
|
bottom += DIRTY_BLOCK_HEIGHT;
|
|
} while (bottom != h && *p != 0);
|
|
|
|
/* Try coalescing to the right too. */
|
|
h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
|
|
assert(h2 > 0);
|
|
p = b;
|
|
|
|
while (right != w) {
|
|
byte *p2 = ++p;
|
|
int h = h2;
|
|
/* Check if a full line of dirty flags is set. */
|
|
do {
|
|
if (!*p2) goto no_more_coalesc;
|
|
p2 += _dirty_bytes_per_line;
|
|
} while (--h != 0);
|
|
|
|
/* Wohoo, can combine it one step to the right!
|
|
* Do that, and clear the bits. */
|
|
right += DIRTY_BLOCK_WIDTH;
|
|
|
|
h = h2;
|
|
p2 = p;
|
|
do {
|
|
*p2 = 0;
|
|
p2 += _dirty_bytes_per_line;
|
|
} while (--h != 0);
|
|
}
|
|
no_more_coalesc:
|
|
|
|
left = x;
|
|
top = y;
|
|
|
|
if (left < _invalid_rect.left ) left = _invalid_rect.left;
|
|
if (top < _invalid_rect.top ) top = _invalid_rect.top;
|
|
if (right > _invalid_rect.right ) right = _invalid_rect.right;
|
|
if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
|
|
|
|
if (left < right && top < bottom) {
|
|
RedrawScreenRect(left, top, right, bottom);
|
|
}
|
|
|
|
}
|
|
} while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
|
|
} while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
|
|
|
|
_invalid_rect.left = w;
|
|
_invalid_rect.top = h;
|
|
_invalid_rect.right = 0;
|
|
_invalid_rect.bottom = 0;
|
|
}
|
|
|
|
/**
|
|
* This function extends the internal _invalid_rect rectangle as it
|
|
* now contains the rectangle defined by the given parameters. Note
|
|
* the point (0,0) is top left.
|
|
*
|
|
* @param left The left edge of the rectangle
|
|
* @param top The top edge of the rectangle
|
|
* @param right The right edge of the rectangle
|
|
* @param bottom The bottm edge of the rectangle
|
|
* @see DrawDirtyBlocks
|
|
*
|
|
* @todo The name of the function should be called like @c AddDirtyBlock as
|
|
* it neither set a dirty rect nor add several dirty rects although
|
|
* the function name is in plural. (Progman)
|
|
*/
|
|
void SetDirtyBlocks(int left, int top, int right, int bottom)
|
|
{
|
|
byte *b;
|
|
int width;
|
|
int height;
|
|
|
|
if (left < 0) left = 0;
|
|
if (top < 0) top = 0;
|
|
if (right > _screen.width) right = _screen.width;
|
|
if (bottom > _screen.height) bottom = _screen.height;
|
|
|
|
if (left >= right || top >= bottom) return;
|
|
|
|
if (left < _invalid_rect.left ) _invalid_rect.left = left;
|
|
if (top < _invalid_rect.top ) _invalid_rect.top = top;
|
|
if (right > _invalid_rect.right ) _invalid_rect.right = right;
|
|
if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
|
|
|
|
left /= DIRTY_BLOCK_WIDTH;
|
|
top /= DIRTY_BLOCK_HEIGHT;
|
|
|
|
b = _dirty_blocks + top * _dirty_bytes_per_line + left;
|
|
|
|
width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
|
|
height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
|
|
|
|
assert(width > 0 && height > 0);
|
|
|
|
do {
|
|
int i = width;
|
|
|
|
do b[--i] = 0xFF; while (i);
|
|
|
|
b += _dirty_bytes_per_line;
|
|
} while (--height != 0);
|
|
}
|
|
|
|
/**
|
|
* This function mark the whole screen as dirty. This results in repainting
|
|
* the whole screen. Use this with care as this function will break the
|
|
* idea about marking only parts of the screen as 'dirty'.
|
|
* @ingroup dirty
|
|
*/
|
|
void MarkWholeScreenDirty()
|
|
{
|
|
SetDirtyBlocks(0, 0, _screen.width, _screen.height);
|
|
}
|
|
|
|
/**
|
|
* Set up a clipping area for only drawing into a certain area. To do this,
|
|
* Fill a DrawPixelInfo object with the supplied relative rectangle, backup
|
|
* the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
|
|
* _cur_dpi. When you are done, give restore _cur_dpi's original value
|
|
* @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
|
|
* for drawing
|
|
* @param left,top,width,height the relative coordinates of the clipping
|
|
* rectangle relative to the current _cur_dpi. This will most likely be the
|
|
* offset from the calling window coordinates
|
|
* @return return false if the requested rectangle is not possible with the
|
|
* current dpi pointer. Only continue of the return value is true, or you'll
|
|
* get some nasty results
|
|
*/
|
|
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
|
|
{
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
const DrawPixelInfo *o = _cur_dpi;
|
|
|
|
n->zoom = ZOOM_LVL_NORMAL;
|
|
|
|
assert(width > 0);
|
|
assert(height > 0);
|
|
|
|
if ((left -= o->left) < 0) {
|
|
width += left;
|
|
if (width <= 0) return false;
|
|
n->left = -left;
|
|
left = 0;
|
|
} else {
|
|
n->left = 0;
|
|
}
|
|
|
|
if (width > o->width - left) {
|
|
width = o->width - left;
|
|
if (width <= 0) return false;
|
|
}
|
|
n->width = width;
|
|
|
|
if ((top -= o->top) < 0) {
|
|
height += top;
|
|
if (height <= 0) return false;
|
|
n->top = -top;
|
|
top = 0;
|
|
} else {
|
|
n->top = 0;
|
|
}
|
|
|
|
n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
|
|
n->pitch = o->pitch;
|
|
|
|
if (height > o->height - top) {
|
|
height = o->height - top;
|
|
if (height <= 0) return false;
|
|
}
|
|
n->height = height;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Update cursor dimension.
|
|
* Called when changing cursor sprite resp. reloading grfs.
|
|
*/
|
|
void UpdateCursorSize()
|
|
{
|
|
CursorVars *cv = &_cursor;
|
|
const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
|
|
|
|
cv->size.y = p->height;
|
|
cv->size.x = p->width;
|
|
cv->offs.x = p->x_offs;
|
|
cv->offs.y = p->y_offs;
|
|
|
|
cv->dirty = true;
|
|
}
|
|
|
|
/**
|
|
* Switch cursor to different sprite.
|
|
* @param cursor Sprite to draw for the cursor.
|
|
* @param pal Palette to use for recolouring.
|
|
*/
|
|
static void SetCursorSprite(CursorID cursor, PaletteID pal)
|
|
{
|
|
CursorVars *cv = &_cursor;
|
|
if (cv->sprite == cursor) return;
|
|
|
|
cv->sprite = cursor;
|
|
cv->pal = pal;
|
|
UpdateCursorSize();
|
|
|
|
cv->short_vehicle_offset = 0;
|
|
}
|
|
|
|
static void SwitchAnimatedCursor()
|
|
{
|
|
const AnimCursor *cur = _cursor.animate_cur;
|
|
|
|
if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
|
|
|
|
SetCursorSprite(cur->sprite, _cursor.pal);
|
|
|
|
_cursor.animate_timeout = cur->display_time;
|
|
_cursor.animate_cur = cur + 1;
|
|
}
|
|
|
|
void CursorTick()
|
|
{
|
|
if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
|
|
SwitchAnimatedCursor();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Assign a single non-animated sprite to the cursor.
|
|
* @param sprite Sprite to draw for the cursor.
|
|
* @param pal Palette to use for recolouring.
|
|
* @see SetAnimatedMouseCursor
|
|
*/
|
|
void SetMouseCursor(CursorID sprite, PaletteID pal)
|
|
{
|
|
/* Turn off animation */
|
|
_cursor.animate_timeout = 0;
|
|
/* Set cursor */
|
|
SetCursorSprite(sprite, pal);
|
|
}
|
|
|
|
/**
|
|
* Assign an animation to the cursor.
|
|
* @param table Array of animation states.
|
|
* @see SetMouseCursor
|
|
*/
|
|
void SetAnimatedMouseCursor(const AnimCursor *table)
|
|
{
|
|
_cursor.animate_list = table;
|
|
_cursor.animate_cur = NULL;
|
|
_cursor.pal = PAL_NONE;
|
|
SwitchAnimatedCursor();
|
|
}
|
|
|
|
bool ChangeResInGame(int width, int height)
|
|
{
|
|
return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
|
|
}
|
|
|
|
bool ToggleFullScreen(bool fs)
|
|
{
|
|
bool result = _video_driver->ToggleFullscreen(fs);
|
|
if (_fullscreen != fs && _num_resolutions == 0) {
|
|
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
|
|
{
|
|
int x = pa->width - pb->width;
|
|
if (x != 0) return x;
|
|
return pa->height - pb->height;
|
|
}
|
|
|
|
void SortResolutions(int count)
|
|
{
|
|
QSortT(_resolutions, count, &compare_res);
|
|
}
|