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These are functions that either use ScriptObject::Command or ScriptObject::GetCompany. This is a bit over-protective, but having the check everywhere makes it easier to validate that no check is missing automatically instead of by review. At this moment these checks will not do anything useful, as either IsValid or IsDeity from ScriptCompanyMode returns true, but that will change later.
643 lines
24 KiB
C++
643 lines
24 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_road.cpp Implementation of ScriptRoad. */
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#include "../../stdafx.h"
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#include "script_map.hpp"
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#include "script_station.hpp"
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#include "script_cargo.hpp"
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#include "../../station_base.h"
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#include "../../landscape_cmd.h"
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#include "../../road_cmd.h"
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#include "../../station_cmd.h"
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#include "../../newgrf_roadstop.h"
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#include "../../script/squirrel_helper_type.hpp"
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#include "../../safeguards.h"
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/* static */ ScriptRoad::RoadVehicleType ScriptRoad::GetRoadVehicleTypeForCargo(CargoID cargo_type)
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{
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return ScriptCargo::HasCargoClass(cargo_type, ScriptCargo::CC_PASSENGERS) ? ROADVEHTYPE_BUS : ROADVEHTYPE_TRUCK;
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}
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/* static */ char *ScriptRoad::GetName(RoadType road_type)
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{
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if (!IsRoadTypeAvailable(road_type)) return nullptr;
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return GetString(GetRoadTypeInfo((::RoadType)road_type)->strings.name);
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}
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/* static */ bool ScriptRoad::IsRoadTile(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return false;
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return (::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) != ROAD_TILE_DEPOT) ||
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IsDriveThroughRoadStationTile(tile);
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}
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/* static */ bool ScriptRoad::IsRoadDepotTile(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return false;
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if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
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return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
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HasBit(::GetPresentRoadTypes(tile), (::RoadType)GetCurrentRoadType());
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}
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/* static */ bool ScriptRoad::IsRoadStationTile(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return false;
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if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
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return ::IsRoadStopTile(tile) && HasBit(::GetPresentRoadTypes(tile), (::RoadType)GetCurrentRoadType());
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}
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/* static */ bool ScriptRoad::IsDriveThroughRoadStationTile(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return false;
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if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
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return ::IsDriveThroughStopTile(tile) && HasBit(::GetPresentRoadTypes(tile), (::RoadType)GetCurrentRoadType());
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}
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/* static */ bool ScriptRoad::IsRoadTypeAvailable(RoadType road_type)
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{
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EnforceDeityOrCompanyModeValid(false);
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return (::RoadType)road_type < ROADTYPE_END && ::HasRoadTypeAvail(ScriptObject::GetCompany(), (::RoadType)road_type);
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}
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/* static */ ScriptRoad::RoadType ScriptRoad::GetCurrentRoadType()
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{
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return (RoadType)ScriptObject::GetRoadType();
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}
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/* static */ void ScriptRoad::SetCurrentRoadType(RoadType road_type)
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{
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if (!IsRoadTypeAvailable(road_type)) return;
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ScriptObject::SetRoadType((::RoadType)road_type);
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}
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/* static */ bool ScriptRoad::RoadVehCanRunOnRoad(RoadType engine_road_type, RoadType road_road_type)
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{
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return RoadVehHasPowerOnRoad(engine_road_type, road_road_type);
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}
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/* static */ bool ScriptRoad::RoadVehHasPowerOnRoad(RoadType engine_road_type, RoadType road_road_type)
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{
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if (!IsRoadTypeAvailable(engine_road_type)) return false;
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if (!IsRoadTypeAvailable(road_road_type)) return false;
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return ::HasPowerOnRoad((::RoadType)engine_road_type, (::RoadType)road_road_type);
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}
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/* static */ bool ScriptRoad::HasRoadType(TileIndex tile, RoadType road_type)
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{
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if (!ScriptMap::IsValidTile(tile)) return false;
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if (!IsRoadTypeAvailable(road_type)) return false;
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return ::MayHaveRoad(tile) && HasBit(::GetPresentRoadTypes(tile), (::RoadType)road_type);
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}
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/* static */ bool ScriptRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2)
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{
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if (!::IsValidTile(t1)) return false;
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if (!::IsValidTile(t2)) return false;
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if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
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/* Tiles not neighbouring */
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if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false;
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RoadTramType rtt = ::GetRoadTramType(ScriptObject::GetRoadType());
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RoadBits r1 = ::GetAnyRoadBits(t1, rtt); // TODO
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RoadBits r2 = ::GetAnyRoadBits(t2, rtt); // TODO
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uint dir_1 = (::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3);
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uint dir_2 = 2 ^ dir_1;
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DisallowedRoadDirections drd2 = IsNormalRoadTile(t2) ? GetDisallowedRoadDirections(t2) : DRD_NONE;
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return HasBit(r1, dir_1) && HasBit(r2, dir_2) && drd2 != DRD_BOTH && drd2 != (dir_1 > dir_2 ? DRD_SOUTHBOUND : DRD_NORTHBOUND);
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}
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/* static */ bool ScriptRoad::ConvertRoadType(TileIndex start_tile, TileIndex end_tile, RoadType road_type)
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{
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EnforceCompanyModeValid(false);
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EnforcePrecondition(false, ::IsValidTile(start_tile));
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EnforcePrecondition(false, ::IsValidTile(end_tile));
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EnforcePrecondition(false, IsRoadTypeAvailable(road_type));
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return ScriptObject::Command<CMD_CONVERT_ROAD>::Do(start_tile, end_tile, (::RoadType)road_type);
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}
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/* Helper functions for ScriptRoad::CanBuildConnectedRoadParts(). */
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/**
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* Check whether the given existing bits the start and end part can be build.
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* As the function assumes the bits being build on a slope that does not
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* allow level foundations all of the existing parts will always be in
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* a straight line. This also needs to hold for the start and end parts,
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* otherwise it is for sure not valid. Finally a check will be done to
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* determine whether the existing road parts match the to-be-build parts.
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* As they can only be placed in one direction, just checking the start
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* part with the first existing part is enough.
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* @param existing The existing road parts.
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* @param start The part that should be build first.
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* @param end The part that will be build second.
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* @return True if and only if the road bits can be build.
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*/
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static bool CheckAutoExpandedRoadBits(const Array<> &existing, int32 start, int32 end)
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{
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return (start + end == 0) && (existing.empty() || existing[0] == start || existing[0] == end);
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}
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/**
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* Lookup function for building road parts when building on slopes is disabled.
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* @param slope The slope of the tile to examine.
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* @param existing The existing road parts.
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* @param start The part that should be build first.
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* @param end The part that will be build second.
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* @return 0 when the build parts do not connect, 1 when they do connect once
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* they are build or 2 when building the first part automatically
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* builds the second part.
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*/
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static int32 LookupWithoutBuildOnSlopes(::Slope slope, const Array<> &existing, int32 start, int32 end)
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{
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switch (slope) {
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/* Flat slopes can always be build. */
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case SLOPE_FLAT:
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return 1;
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/* Only 4 of the slopes can be build upon. Testing the existing bits is
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* necessary because these bits can be something else when the settings
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* in the game have been changed.
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*/
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case SLOPE_NE: case SLOPE_SW:
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return (CheckAutoExpandedRoadBits(existing, start, end) && (start == 1 || end == 1)) ? (existing.empty() ? 2 : 1) : 0;
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case SLOPE_SE: case SLOPE_NW:
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return (CheckAutoExpandedRoadBits(existing, start, end) && (start != 1 && end != 1)) ? (existing.empty() ? 2 : 1) : 0;
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/* Any other tile cannot be built on. */
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default:
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return 0;
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}
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}
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/**
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* Rotate a neighbour bit a single time clockwise.
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* @param neighbour The neighbour.
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* @return The rotate neighbour data.
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*/
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static int32 RotateNeighbour(int32 neighbour)
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{
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switch (neighbour) {
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case -2: return -1;
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case -1: return 2;
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case 1: return -2;
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case 2: return 1;
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default: NOT_REACHED();
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}
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}
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/**
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* Convert a neighbour to a road bit representation for easy internal use.
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* @param neighbour The neighbour.
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* @return The bits representing the direction.
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*/
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static RoadBits NeighbourToRoadBits(int32 neighbour)
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{
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switch (neighbour) {
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case -2: return ROAD_NW;
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case -1: return ROAD_NE;
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case 2: return ROAD_SE;
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case 1: return ROAD_SW;
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default: NOT_REACHED();
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}
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}
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/**
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* Lookup function for building road parts when building on slopes is enabled.
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* @param slope The slope of the tile to examine.
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* @param existing The existing neighbours.
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* @param start The part that should be build first.
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* @param end The part that will be build second.
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* @return 0 when the build parts do not connect, 1 when they do connect once
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* they are build or 2 when building the first part automatically
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* builds the second part.
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*/
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static int32 LookupWithBuildOnSlopes(::Slope slope, const Array<> &existing, int32 start, int32 end)
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{
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/* Steep slopes behave the same as slopes with one corner raised. */
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if (IsSteepSlope(slope)) {
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slope = SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope));
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}
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/* The slope is not steep. Furthermore lots of slopes are generally the
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* same but are only rotated. So to reduce the amount of lookup work that
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* needs to be done the data is made uniform. This means rotating the
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* existing parts and updating the slope. */
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static const ::Slope base_slopes[] = {
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SLOPE_FLAT, SLOPE_W, SLOPE_W, SLOPE_SW,
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SLOPE_W, SLOPE_EW, SLOPE_SW, SLOPE_WSE,
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SLOPE_W, SLOPE_SW, SLOPE_EW, SLOPE_WSE,
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SLOPE_SW, SLOPE_WSE, SLOPE_WSE};
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static const byte base_rotates[] = {0, 0, 1, 0, 2, 0, 1, 0, 3, 3, 2, 3, 2, 2, 1};
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if (slope >= (::Slope)lengthof(base_slopes)) {
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/* This slope is an invalid slope, so ignore it. */
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return -1;
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}
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byte base_rotate = base_rotates[slope];
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slope = base_slopes[slope];
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/* Some slopes don't need rotating, so return early when we know we do
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* not need to rotate. */
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switch (slope) {
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case SLOPE_FLAT:
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/* Flat slopes can always be build. */
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return 1;
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case SLOPE_EW:
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case SLOPE_WSE:
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/* A slope similar to a SLOPE_EW or SLOPE_WSE will always cause
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* foundations which makes them accessible from all sides. */
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return 1;
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case SLOPE_W:
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case SLOPE_SW:
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/* A slope for which we need perform some calculations. */
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break;
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default:
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/* An invalid slope. */
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return -1;
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}
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/* Now perform the actual rotation. */
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for (int j = 0; j < base_rotate; j++) {
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start = RotateNeighbour(start);
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end = RotateNeighbour(end);
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}
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/* Create roadbits out of the data for easier handling. */
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RoadBits start_roadbits = NeighbourToRoadBits(start);
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RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end);
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RoadBits existing_roadbits = ROAD_NONE;
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for (int32 neighbour : existing) {
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for (int j = 0; j < base_rotate; j++) {
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neighbour = RotateNeighbour(neighbour);
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}
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existing_roadbits |= NeighbourToRoadBits(neighbour);
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}
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switch (slope) {
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case SLOPE_W:
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/* A slope similar to a SLOPE_W. */
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switch (new_roadbits) {
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case ROAD_N:
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case ROAD_E:
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case ROAD_S:
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/* Cannot build anything with a turn from the low side. */
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return 0;
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case ROAD_X:
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case ROAD_Y:
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/* A 'sloped' tile is going to be build. */
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if ((existing_roadbits | new_roadbits) != new_roadbits) {
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/* There is already a foundation on the tile, or at least
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* another slope that is not compatible with the new one. */
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return 0;
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}
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/* If the start is in the low part, it is automatically
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* building the second part too. */
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return ((start_roadbits & ROAD_E) && !(existing_roadbits & ROAD_W)) ? 2 : 1;
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default:
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/* Roadbits causing a foundation are going to be build.
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* When the existing roadbits are slopes (the lower bits
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* are used), this cannot be done. */
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if ((existing_roadbits | new_roadbits) == new_roadbits) return 1;
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return (existing_roadbits & ROAD_E) ? 0 : 1;
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}
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case SLOPE_SW:
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/* A slope similar to a SLOPE_SW. */
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switch (new_roadbits) {
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case ROAD_N:
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case ROAD_E:
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/* Cannot build anything with a turn from the low side. */
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return 0;
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case ROAD_X:
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/* A 'sloped' tile is going to be build. */
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if ((existing_roadbits | new_roadbits) != new_roadbits) {
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/* There is already a foundation on the tile, or at least
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* another slope that is not compatible with the new one. */
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return 0;
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}
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/* If the start is in the low part, it is automatically
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* building the second part too. */
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return ((start_roadbits & ROAD_NE) && !(existing_roadbits & ROAD_SW)) ? 2 : 1;
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default:
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/* Roadbits causing a foundation are going to be build.
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* When the existing roadbits are slopes (the lower bits
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* are used), this cannot be done. */
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return (existing_roadbits & ROAD_NE) ? 0 : 1;
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}
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default:
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NOT_REACHED();
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}
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}
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/**
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* Normalise all input data so we can easily handle it without needing
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* to call the API lots of times or create large if-elseif-elseif-else
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* constructs.
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* In this case it means that a TileXY(0, -1) becomes -2 and TileXY(0, 1)
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* becomes 2. TileXY(-1, 0) and TileXY(1, 0) stay respectively -1 and 1.
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* Any other value means that it is an invalid tile offset.
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* @param tile The tile to normalise.
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* @return True if and only if the tile offset is valid.
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*/
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static bool NormaliseTileOffset(int32 *tile)
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{
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if (*tile == 1 || *tile == -1) return true;
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if (*tile == ::TileDiffXY(0, -1)) {
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*tile = -2;
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return true;
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}
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if (*tile == ::TileDiffXY(0, 1)) {
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*tile = 2;
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return true;
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}
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return false;
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}
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/* static */ SQInteger ScriptRoad::CanBuildConnectedRoadParts(ScriptTile::Slope slope_, Array<> existing, TileIndex start_, TileIndex end_)
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{
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::Slope slope = (::Slope)slope_;
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int32 start = start_;
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int32 end = end_;
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/* The start tile and end tile cannot be the same tile either. */
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if (start == end) return -1;
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for (size_t i = 0; i < existing.size(); i++) {
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if (!NormaliseTileOffset(&existing[i])) return -1;
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}
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if (!NormaliseTileOffset(&start)) return -1;
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if (!NormaliseTileOffset(&end)) return -1;
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/* Without build on slopes the characteristics are vastly different, so use
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* a different helper function (one that is much simpler). */
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return _settings_game.construction.build_on_slopes ? LookupWithBuildOnSlopes(slope, existing, start, end) : LookupWithoutBuildOnSlopes(slope, existing, start, end);
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}
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/* static */ SQInteger ScriptRoad::CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end)
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{
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if (!::IsValidTile(tile) || !::IsValidTile(start) || !::IsValidTile(end)) return -1;
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if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1;
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/* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */
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const TileIndexDiff neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)};
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::RoadBits rb = ::ROAD_NONE;
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if (::IsNormalRoadTile(tile)) {
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rb = ::GetAllRoadBits(tile);
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} else {
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rb = ::GetAnyRoadBits(tile, RTT_ROAD) | ::GetAnyRoadBits(tile, RTT_TRAM);
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}
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Array<> existing;
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for (uint i = 0; i < lengthof(neighbours); i++) {
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if (HasBit(rb, i)) existing.emplace_back(neighbours[i]);
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}
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return ScriptRoad::CanBuildConnectedRoadParts(ScriptTile::GetSlope(tile), existing, start - tile, end - tile);
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}
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/**
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* Check whether one can reach (possibly by building) a road piece the center
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* of the neighbouring tile. This includes roads and (drive through) stations.
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* @param rt The road type we want to know reachability for
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* @param start_tile The tile to "enter" the neighbouring tile.
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* @param neighbour The direction to the neighbouring tile to "enter".
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* @return true if and only if the tile is reachable.
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*/
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static bool NeighbourHasReachableRoad(::RoadType rt, TileIndex start_tile, DiagDirection neighbour)
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{
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TileIndex neighbour_tile = ::TileAddByDiagDir(start_tile, neighbour);
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if (!HasBit(::GetPresentRoadTypes(neighbour_tile), rt)) return false;
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switch (::GetTileType(neighbour_tile)) {
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case MP_ROAD:
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return (::GetRoadTileType(neighbour_tile) != ROAD_TILE_DEPOT);
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case MP_STATION:
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if (::IsDriveThroughStopTile(neighbour_tile)) {
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return (::DiagDirToAxis(neighbour) == ::DiagDirToAxis(::GetRoadStopDir(neighbour_tile)));
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}
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return false;
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default:
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return false;
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}
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}
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/* static */ SQInteger ScriptRoad::GetNeighbourRoadCount(TileIndex tile)
|
|
{
|
|
if (!::IsValidTile(tile)) return -1;
|
|
if (!IsRoadTypeAvailable(GetCurrentRoadType())) return -1;
|
|
|
|
::RoadType rt = (::RoadType)GetCurrentRoadType();
|
|
int32 neighbour = 0;
|
|
|
|
if (TileX(tile) > 0 && NeighbourHasReachableRoad(rt, tile, DIAGDIR_NE)) neighbour++;
|
|
if (NeighbourHasReachableRoad(rt, tile, DIAGDIR_SE)) neighbour++;
|
|
if (NeighbourHasReachableRoad(rt, tile, DIAGDIR_SW)) neighbour++;
|
|
if (TileY(tile) > 0 && NeighbourHasReachableRoad(rt, tile, DIAGDIR_NW)) neighbour++;
|
|
|
|
return neighbour;
|
|
}
|
|
|
|
/* static */ TileIndex ScriptRoad::GetRoadDepotFrontTile(TileIndex depot)
|
|
{
|
|
if (!IsRoadDepotTile(depot)) return INVALID_TILE;
|
|
|
|
return depot + ::TileOffsByDiagDir(::GetRoadDepotDirection(depot));
|
|
}
|
|
|
|
/* static */ TileIndex ScriptRoad::GetRoadStationFrontTile(TileIndex station)
|
|
{
|
|
if (!IsRoadStationTile(station)) return INVALID_TILE;
|
|
|
|
return station + ::TileOffsByDiagDir(::GetRoadStopDir(station));
|
|
}
|
|
|
|
/* static */ TileIndex ScriptRoad::GetDriveThroughBackTile(TileIndex station)
|
|
{
|
|
if (!IsDriveThroughRoadStationTile(station)) return INVALID_TILE;
|
|
|
|
return station + ::TileOffsByDiagDir(::ReverseDiagDir(::GetRoadStopDir(station)));
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::_BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full)
|
|
{
|
|
EnforceDeityOrCompanyModeValid(false);
|
|
EnforcePrecondition(false, start != end);
|
|
EnforcePrecondition(false, ::IsValidTile(start));
|
|
EnforcePrecondition(false, ::IsValidTile(end));
|
|
EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
|
|
EnforcePrecondition(false, !one_way || RoadTypeIsRoad(ScriptObject::GetRoadType()));
|
|
EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
|
|
|
|
Axis axis = ::TileY(start) != ::TileY(end) ? AXIS_Y : AXIS_X;
|
|
return ScriptObject::Command<CMD_BUILD_LONG_ROAD>::Do(end, start, ScriptObject::GetRoadType(), axis, one_way ? DRD_NORTHBOUND : DRD_NONE, (start < end) == !full, (start < end) != !full, true);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::BuildRoad(TileIndex start, TileIndex end)
|
|
{
|
|
return _BuildRoadInternal(start, end, false, false);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::BuildOneWayRoad(TileIndex start, TileIndex end)
|
|
{
|
|
EnforceCompanyModeValid(false);
|
|
return _BuildRoadInternal(start, end, true, false);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::BuildRoadFull(TileIndex start, TileIndex end)
|
|
{
|
|
return _BuildRoadInternal(start, end, false, true);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::BuildOneWayRoadFull(TileIndex start, TileIndex end)
|
|
{
|
|
EnforceCompanyModeValid(false);
|
|
return _BuildRoadInternal(start, end, true, true);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::BuildRoadDepot(TileIndex tile, TileIndex front)
|
|
{
|
|
EnforceCompanyModeValid(false);
|
|
EnforcePrecondition(false, tile != front);
|
|
EnforcePrecondition(false, ::IsValidTile(tile));
|
|
EnforcePrecondition(false, ::IsValidTile(front));
|
|
EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
|
|
EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
|
|
|
|
DiagDirection entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? DIAGDIR_SE : DIAGDIR_NW) : (::TileX(tile) < ::TileX(front) ? DIAGDIR_SW : DIAGDIR_NE);
|
|
|
|
return ScriptObject::Command<CMD_BUILD_ROAD_DEPOT>::Do(tile, ScriptObject::GetRoadType(), entrance_dir);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::_BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id)
|
|
{
|
|
EnforceCompanyModeValid(false);
|
|
EnforcePrecondition(false, tile != front);
|
|
EnforcePrecondition(false, ::IsValidTile(tile));
|
|
EnforcePrecondition(false, ::IsValidTile(front));
|
|
EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
|
|
EnforcePrecondition(false, station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id));
|
|
EnforcePrecondition(false, road_veh_type == ROADVEHTYPE_BUS || road_veh_type == ROADVEHTYPE_TRUCK);
|
|
EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
|
|
|
|
DiagDirection entrance_dir = DiagdirBetweenTiles(tile, front);
|
|
RoadStopType stop_type = road_veh_type == ROADVEHTYPE_TRUCK ? ROADSTOP_TRUCK : ROADSTOP_BUS;
|
|
StationID to_join = ScriptStation::IsValidStation(station_id) ? station_id : INVALID_STATION;
|
|
return ScriptObject::Command<CMD_BUILD_ROAD_STOP>::Do(tile, 1, 1, stop_type, drive_through, entrance_dir, ScriptObject::GetRoadType(), ROADSTOP_CLASS_DFLT, 0, to_join, station_id != ScriptStation::STATION_JOIN_ADJACENT);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
|
|
{
|
|
return _BuildRoadStationInternal(tile, front, road_veh_type, false, station_id);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
|
|
{
|
|
return _BuildRoadStationInternal(tile, front, road_veh_type, true, station_id);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::RemoveRoad(TileIndex start, TileIndex end)
|
|
{
|
|
EnforceCompanyModeValid(false);
|
|
EnforcePrecondition(false, start != end);
|
|
EnforcePrecondition(false, ::IsValidTile(start));
|
|
EnforcePrecondition(false, ::IsValidTile(end));
|
|
EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
|
|
EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
|
|
|
|
return ScriptObject::Command<CMD_REMOVE_LONG_ROAD>::Do(end, start, ScriptObject::GetRoadType(), ::TileY(start) != ::TileY(end) ? AXIS_Y : AXIS_X, start < end, start >= end);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::RemoveRoadFull(TileIndex start, TileIndex end)
|
|
{
|
|
EnforceCompanyModeValid(false);
|
|
EnforcePrecondition(false, start != end);
|
|
EnforcePrecondition(false, ::IsValidTile(start));
|
|
EnforcePrecondition(false, ::IsValidTile(end));
|
|
EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
|
|
EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
|
|
|
|
return ScriptObject::Command<CMD_REMOVE_LONG_ROAD>::Do(end, start, ScriptObject::GetRoadType(), ::TileY(start) != ::TileY(end) ? AXIS_Y : AXIS_X, start >= end, start < end);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::RemoveRoadDepot(TileIndex tile)
|
|
{
|
|
EnforceCompanyModeValid(false);
|
|
EnforcePrecondition(false, ::IsValidTile(tile));
|
|
EnforcePrecondition(false, IsTileType(tile, MP_ROAD))
|
|
EnforcePrecondition(false, GetRoadTileType(tile) == ROAD_TILE_DEPOT);
|
|
|
|
return ScriptObject::Command<CMD_LANDSCAPE_CLEAR>::Do(tile);
|
|
}
|
|
|
|
/* static */ bool ScriptRoad::RemoveRoadStation(TileIndex tile)
|
|
{
|
|
EnforceCompanyModeValid(false);
|
|
EnforcePrecondition(false, ::IsValidTile(tile));
|
|
EnforcePrecondition(false, IsTileType(tile, MP_STATION));
|
|
EnforcePrecondition(false, IsRoadStop(tile));
|
|
|
|
return ScriptObject::Command<CMD_REMOVE_ROAD_STOP>::Do(tile, 1, 1, GetRoadStopType(tile), false);
|
|
}
|
|
|
|
/* static */ Money ScriptRoad::GetBuildCost(RoadType roadtype, BuildType build_type)
|
|
{
|
|
if (!ScriptRoad::IsRoadTypeAvailable(roadtype)) return -1;
|
|
|
|
switch (build_type) {
|
|
case BT_ROAD: return ::RoadBuildCost((::RoadType)roadtype);
|
|
case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_ROAD, 1, nullptr);
|
|
case BT_BUS_STOP: return ::GetPrice(PR_BUILD_STATION_BUS, 1, nullptr);
|
|
case BT_TRUCK_STOP: return ::GetPrice(PR_BUILD_STATION_TRUCK, 1, nullptr);
|
|
default: return -1;
|
|
}
|
|
}
|
|
|
|
/* static */ ScriptRoad::RoadTramTypes ScriptRoad::GetRoadTramType(RoadType roadtype)
|
|
{
|
|
return (RoadTramTypes)(1 << ::GetRoadTramType((::RoadType)roadtype));
|
|
}
|
|
|
|
/* static */ SQInteger ScriptRoad::GetMaxSpeed(RoadType road_type)
|
|
{
|
|
if (!ScriptRoad::IsRoadTypeAvailable(road_type)) return -1;
|
|
|
|
return GetRoadTypeInfo((::RoadType)road_type)->max_speed;
|
|
}
|
|
|
|
/* static */ SQInteger ScriptRoad::GetMaintenanceCostFactor(RoadType roadtype)
|
|
{
|
|
if (!ScriptRoad::IsRoadTypeAvailable(roadtype)) return 0;
|
|
|
|
return GetRoadTypeInfo((::RoadType)roadtype)->maintenance_multiplier;
|
|
}
|