mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-18 01:42:38 +01:00
The public and protected interface to SmallVector are unchanged SmallVector now requires that items be default constructible This isn't an issue since some contained items were previously created uninitialized. Temporary default constructors are added to the following structs - SmallPair - SmallStackItem - GRFPresence Where vector<bool> is required, transition immediately to std::vector to avoid returning proxy object references.
824 lines
24 KiB
C++
824 lines
24 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gamelog.cpp Definition of functions used for logging of important changes in the game */
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#include "stdafx.h"
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#include "saveload/saveload.h"
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#include "string_func.h"
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#include "settings_type.h"
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#include "gamelog_internal.h"
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#include "console_func.h"
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#include "debug.h"
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#include "date_func.h"
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#include "rev.h"
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#include <stdarg.h>
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#include "safeguards.h"
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extern const SaveLoadVersion SAVEGAME_VERSION; ///< current savegame version
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extern SavegameType _savegame_type; ///< type of savegame we are loading
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extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
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extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
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extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
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LoggedAction *_gamelog_action = NULL; ///< first logged action
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uint _gamelog_actions = 0; ///< number of actions
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static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
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/**
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* Return the revision string for the current client version, for use in gamelog.
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* The string returned is at most GAMELOG_REVISION_LENGTH bytes long.
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*/
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static const char * GetGamelogRevisionString()
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{
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/* Allocate a buffer larger than necessary (git revision hash is 40 bytes) to avoid truncation later */
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static char gamelog_revision[48] = { 0 };
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assert_compile(lengthof(gamelog_revision) > GAMELOG_REVISION_LENGTH);
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if (IsReleasedVersion()) {
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return _openttd_revision;
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} else if (gamelog_revision[0] == 0) {
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/* Prefix character indication revision status */
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assert(_openttd_revision_modified < 3);
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gamelog_revision[0] = "gum"[_openttd_revision_modified]; // g = "git", u = "unknown", m = "modified"
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/* Append the revision hash */
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strecat(gamelog_revision, _openttd_revision_hash, lastof(gamelog_revision));
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/* Truncate string to GAMELOG_REVISION_LENGTH bytes */
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gamelog_revision[GAMELOG_REVISION_LENGTH - 1] = '\0';
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}
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return gamelog_revision;
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}
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/**
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* Stores information about new action, but doesn't allocate it
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* Action is allocated only when there is at least one change
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* @param at type of action
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*/
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void GamelogStartAction(GamelogActionType at)
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{
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assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
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_gamelog_action_type = at;
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}
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/**
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* Stops logging of any changes
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*/
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void GamelogStopAction()
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{
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assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
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bool print = _current_action != NULL;
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_current_action = NULL;
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_gamelog_action_type = GLAT_NONE;
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if (print) GamelogPrintDebug(5);
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}
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/**
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* Frees the memory allocated by a gamelog
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*/
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void GamelogFree(LoggedAction *gamelog_action, uint gamelog_actions)
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{
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for (uint i = 0; i < gamelog_actions; i++) {
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const LoggedAction *la = &gamelog_action[i];
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for (uint j = 0; j < la->changes; j++) {
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const LoggedChange *lc = &la->change[j];
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if (lc->ct == GLCT_SETTING) free(lc->setting.name);
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}
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free(la->change);
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}
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free(gamelog_action);
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}
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/**
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* Resets and frees all memory allocated - used before loading or starting a new game
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*/
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void GamelogReset()
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{
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assert(_gamelog_action_type == GLAT_NONE);
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GamelogFree(_gamelog_action, _gamelog_actions);
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_gamelog_action = NULL;
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_gamelog_actions = 0;
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_current_action = NULL;
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}
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/**
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* Prints GRF ID, checksum and filename if found
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* @param buf The location in the buffer to draw
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* @param last The end of the buffer
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* @param grfid GRF ID
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* @param md5sum array of md5sum to print, if known
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* @param gc GrfConfig, if known
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* @return The buffer location.
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*/
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static char *PrintGrfInfo(char *buf, const char *last, uint grfid, const uint8 *md5sum, const GRFConfig *gc)
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{
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char txt[40];
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if (md5sum != NULL) {
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md5sumToString(txt, lastof(txt), md5sum);
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buf += seprintf(buf, last, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
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} else {
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buf += seprintf(buf, last, "GRF ID %08X", BSWAP32(grfid));
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}
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if (gc != NULL) {
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buf += seprintf(buf, last, ", filename: %s (md5sum matches)", gc->filename);
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} else {
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gc = FindGRFConfig(grfid, FGCM_ANY);
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if (gc != NULL) {
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buf += seprintf(buf, last, ", filename: %s (matches GRFID only)", gc->filename);
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} else {
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buf += seprintf(buf, last, ", unknown GRF");
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}
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}
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return buf;
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}
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/** Text messages for various logged actions */
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static const char * const la_text[] = {
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"new game started",
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"game loaded",
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"GRF config changed",
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"cheat was used",
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"settings changed",
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"GRF bug triggered",
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"emergency savegame",
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};
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assert_compile(lengthof(la_text) == GLAT_END);
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/**
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* Information about the presence of a Grf at a certain point during gamelog history
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* Note about missing Grfs:
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* Changes to missing Grfs are not logged including manual removal of the Grf.
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* So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed
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* at some later point.
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*/
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struct GRFPresence{
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const GRFConfig *gc; ///< GRFConfig, if known
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bool was_missing; ///< Grf was missing during some gameload in the past
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GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
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GRFPresence() = default;
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};
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typedef SmallMap<uint32, GRFPresence> GrfIDMapping;
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/**
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* Prints active gamelog
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* @param proc the procedure to draw with
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*/
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void GamelogPrint(GamelogPrintProc *proc)
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{
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char buffer[1024];
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GrfIDMapping grf_names;
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proc("---- gamelog start ----");
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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assert((uint)la->at < GLAT_END);
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seprintf(buffer, lastof(buffer), "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]);
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proc(buffer);
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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char *buf = buffer;
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switch (lc->ct) {
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default: NOT_REACHED();
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case GLCT_MODE:
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buf += seprintf(buf, lastof(buffer), "New game mode: %u landscape: %u",
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(uint)lc->mode.mode, (uint)lc->mode.landscape);
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break;
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case GLCT_REVISION:
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buf += seprintf(buf, lastof(buffer), "Revision text changed to %s, savegame version %u, ",
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lc->revision.text, lc->revision.slver);
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switch (lc->revision.modified) {
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case 0: buf += seprintf(buf, lastof(buffer), "not "); break;
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case 1: buf += seprintf(buf, lastof(buffer), "maybe "); break;
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default: break;
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}
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buf += seprintf(buf, lastof(buffer), "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
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break;
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case GLCT_OLDVER:
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buf += seprintf(buf, lastof(buffer), "Conversion from ");
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switch (lc->oldver.type) {
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default: NOT_REACHED();
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case SGT_OTTD:
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buf += seprintf(buf, lastof(buffer), "OTTD savegame without gamelog: version %u, %u",
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GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
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break;
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case SGT_TTO:
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buf += seprintf(buf, lastof(buffer), "TTO savegame");
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break;
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case SGT_TTD:
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buf += seprintf(buf, lastof(buffer), "TTD savegame");
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break;
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case SGT_TTDP1:
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case SGT_TTDP2:
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buf += seprintf(buf, lastof(buffer), "TTDP savegame, %s format",
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lc->oldver.type == SGT_TTDP1 ? "old" : "new");
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if (lc->oldver.version != 0) {
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buf += seprintf(buf, lastof(buffer), ", TTDP version %u.%u.%u.%u",
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GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
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GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
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}
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break;
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}
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break;
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case GLCT_SETTING:
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buf += seprintf(buf, lastof(buffer), "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval);
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break;
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case GLCT_GRFADD: {
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const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
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buf += seprintf(buf, lastof(buffer), "Added NewGRF: ");
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buf = PrintGrfInfo(buf, lastof(buffer), lc->grfadd.grfid, lc->grfadd.md5sum, gc);
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GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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if (gm != grf_names.End() && !gm->second.was_missing) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was already added!");
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grf_names[lc->grfadd.grfid] = gc;
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break;
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}
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case GLCT_GRFREM: {
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GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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buf += seprintf(buf, lastof(buffer), la->at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
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buf = PrintGrfInfo(buf, lastof(buffer), lc->grfrem.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
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if (gm == grf_names.End()) {
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buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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} else {
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if (la->at == GLAT_LOAD) {
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/* Missing grfs on load are not removed from the configuration */
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gm->second.was_missing = true;
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} else {
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grf_names.Erase(gm);
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}
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}
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break;
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}
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case GLCT_GRFCOMPAT: {
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const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
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buf += seprintf(buf, lastof(buffer), "Compatible NewGRF loaded: ");
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buf = PrintGrfInfo(buf, lastof(buffer), lc->grfcompat.grfid, lc->grfcompat.md5sum, gc);
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if (!grf_names.Contains(lc->grfcompat.grfid)) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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grf_names[lc->grfcompat.grfid] = gc;
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break;
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}
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case GLCT_GRFPARAM: {
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GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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buf += seprintf(buf, lastof(buffer), "GRF parameter changed: ");
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buf = PrintGrfInfo(buf, lastof(buffer), lc->grfparam.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
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if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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break;
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}
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case GLCT_GRFMOVE: {
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GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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buf += seprintf(buf, lastof(buffer), "GRF order changed: %08X moved %d places %s",
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BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
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buf = PrintGrfInfo(buf, lastof(buffer), lc->grfmove.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
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if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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break;
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}
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case GLCT_GRFBUG: {
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GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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switch (lc->grfbug.bug) {
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default: NOT_REACHED();
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case GBUG_VEH_LENGTH:
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buf += seprintf(buf, lastof(buffer), "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
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break;
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}
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buf = PrintGrfInfo(buf, lastof(buffer), lc->grfbug.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
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if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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break;
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}
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case GLCT_EMERGENCY:
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break;
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}
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proc(buffer);
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}
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}
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proc("---- gamelog end ----");
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}
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static void GamelogPrintConsoleProc(const char *s)
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{
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IConsolePrint(CC_WARNING, s);
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}
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/** Print the gamelog data to the console. */
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void GamelogPrintConsole()
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{
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GamelogPrint(&GamelogPrintConsoleProc);
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}
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static int _gamelog_print_level = 0; ///< gamelog debug level we need to print stuff
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static void GamelogPrintDebugProc(const char *s)
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{
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DEBUG(gamelog, _gamelog_print_level, "%s", s);
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}
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/**
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* Prints gamelog to debug output. Code is executed even when
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* there will be no output. It is called very seldom, so it
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* doesn't matter that much. At least it gives more uniform code...
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* @param level debug level we need to print stuff
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*/
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void GamelogPrintDebug(int level)
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{
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_gamelog_print_level = level;
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GamelogPrint(&GamelogPrintDebugProc);
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}
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/**
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* Allocates new LoggedChange and new LoggedAction if needed.
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* If there is no action active, NULL is returned.
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* @param ct type of change
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* @return new LoggedChange, or NULL if there is no action active
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*/
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static LoggedChange *GamelogChange(GamelogChangeType ct)
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{
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if (_current_action == NULL) {
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if (_gamelog_action_type == GLAT_NONE) return NULL;
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_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
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_current_action = &_gamelog_action[_gamelog_actions++];
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_current_action->at = _gamelog_action_type;
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_current_action->tick = _tick_counter;
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_current_action->change = NULL;
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_current_action->changes = 0;
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}
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_current_action->change = ReallocT(_current_action->change, _current_action->changes + 1);
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LoggedChange *lc = &_current_action->change[_current_action->changes++];
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lc->ct = ct;
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return lc;
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}
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/**
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* Logs a emergency savegame
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*/
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void GamelogEmergency()
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{
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/* Terminate any active action */
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if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
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GamelogStartAction(GLAT_EMERGENCY);
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GamelogChange(GLCT_EMERGENCY);
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GamelogStopAction();
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}
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/**
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* Finds out if current game is a loaded emergency savegame.
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*/
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bool GamelogTestEmergency()
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{
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const LoggedChange *emergency = NULL;
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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if (lc->ct == GLCT_EMERGENCY) emergency = lc;
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}
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}
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return (emergency != NULL);
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}
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/**
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* Logs a change in game revision
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*/
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void GamelogRevision()
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{
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assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
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LoggedChange *lc = GamelogChange(GLCT_REVISION);
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if (lc == NULL) return;
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memset(lc->revision.text, 0, sizeof(lc->revision.text));
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strecpy(lc->revision.text, GetGamelogRevisionString(), lastof(lc->revision.text));
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lc->revision.slver = SAVEGAME_VERSION;
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lc->revision.modified = _openttd_revision_modified;
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lc->revision.newgrf = _openttd_newgrf_version;
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}
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/**
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* Logs a change in game mode (scenario editor or game)
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*/
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void GamelogMode()
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{
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assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_MODE);
|
|
if (lc == NULL) return;
|
|
|
|
lc->mode.mode = _game_mode;
|
|
lc->mode.landscape = _settings_game.game_creation.landscape;
|
|
}
|
|
|
|
/**
|
|
* Logs loading from savegame without gamelog
|
|
*/
|
|
void GamelogOldver()
|
|
{
|
|
assert(_gamelog_action_type == GLAT_LOAD);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_OLDVER);
|
|
if (lc == NULL) return;
|
|
|
|
lc->oldver.type = _savegame_type;
|
|
lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
|
|
}
|
|
|
|
/**
|
|
* Logs change in game settings. Only non-networksafe settings are logged
|
|
* @param name setting name
|
|
* @param oldval old setting value
|
|
* @param newval new setting value
|
|
*/
|
|
void GamelogSetting(const char *name, int32 oldval, int32 newval)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_SETTING);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_SETTING);
|
|
if (lc == NULL) return;
|
|
|
|
lc->setting.name = stredup(name);
|
|
lc->setting.oldval = oldval;
|
|
lc->setting.newval = newval;
|
|
}
|
|
|
|
|
|
/**
|
|
* Finds out if current revision is different than last revision stored in the savegame.
|
|
* Appends GLCT_REVISION when the revision string changed
|
|
*/
|
|
void GamelogTestRevision()
|
|
{
|
|
const LoggedChange *rev = NULL;
|
|
|
|
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
|
|
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
|
|
const LoggedChange *lcend = &la->change[la->changes];
|
|
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
if (lc->ct == GLCT_REVISION) rev = lc;
|
|
}
|
|
}
|
|
|
|
if (rev == NULL || strcmp(rev->revision.text, GetGamelogRevisionString()) != 0 ||
|
|
rev->revision.modified != _openttd_revision_modified ||
|
|
rev->revision.newgrf != _openttd_newgrf_version) {
|
|
GamelogRevision();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Finds last stored game mode or landscape.
|
|
* Any change is logged
|
|
*/
|
|
void GamelogTestMode()
|
|
{
|
|
const LoggedChange *mode = NULL;
|
|
|
|
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
|
|
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
|
|
const LoggedChange *lcend = &la->change[la->changes];
|
|
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
if (lc->ct == GLCT_MODE) mode = lc;
|
|
}
|
|
}
|
|
|
|
if (mode == NULL || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
|
|
}
|
|
|
|
|
|
/**
|
|
* Logs triggered GRF bug.
|
|
* @param grfid ID of problematic GRF
|
|
* @param bug type of bug, @see enum GRFBugs
|
|
* @param data additional data
|
|
*/
|
|
static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_GRFBUG);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFBUG);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfbug.data = data;
|
|
lc->grfbug.grfid = grfid;
|
|
lc->grfbug.bug = bug;
|
|
}
|
|
|
|
/**
|
|
* Logs GRF bug - rail vehicle has different length after reversing.
|
|
* Ensures this is logged only once for each GRF and engine type
|
|
* This check takes some time, but it is called pretty seldom, so it
|
|
* doesn't matter that much (ideally it shouldn't be called at all).
|
|
* @param grfid the broken NewGRF
|
|
* @param internal_id the internal ID of whatever's broken in the NewGRF
|
|
* @return true iff a unique record was done
|
|
*/
|
|
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
|
|
{
|
|
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
|
|
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
|
|
const LoggedChange *lcend = &la->change[la->changes];
|
|
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
if (lc->ct == GLCT_GRFBUG && lc->grfbug.grfid == grfid &&
|
|
lc->grfbug.bug == GBUG_VEH_LENGTH && lc->grfbug.data == internal_id) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
GamelogStartAction(GLAT_GRFBUG);
|
|
GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
|
|
GamelogStopAction();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Decides if GRF should be logged
|
|
* @param g grf to determine
|
|
* @return true iff GRF is not static and is loaded
|
|
*/
|
|
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
|
|
{
|
|
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
|
|
}
|
|
|
|
/**
|
|
* Logs removal of a GRF
|
|
* @param grfid ID of removed GRF
|
|
*/
|
|
void GamelogGRFRemove(uint32 grfid)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFREM);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfrem.grfid = grfid;
|
|
}
|
|
|
|
/**
|
|
* Logs adding of a GRF
|
|
* @param newg added GRF
|
|
*/
|
|
void GamelogGRFAdd(const GRFConfig *newg)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF);
|
|
|
|
if (!IsLoggableGrfConfig(newg)) return;
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFADD);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfadd = newg->ident;
|
|
}
|
|
|
|
/**
|
|
* Logs loading compatible GRF
|
|
* (the same ID, but different MD5 hash)
|
|
* @param newg new (updated) GRF
|
|
*/
|
|
void GamelogGRFCompatible(const GRFIdentifier *newg)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfcompat = *newg;
|
|
}
|
|
|
|
/**
|
|
* Logs changing GRF order
|
|
* @param grfid GRF that is moved
|
|
* @param offset how far it is moved, positive = moved down
|
|
*/
|
|
static void GamelogGRFMove(uint32 grfid, int32 offset)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_GRF);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfmove.grfid = grfid;
|
|
lc->grfmove.offset = offset;
|
|
}
|
|
|
|
/**
|
|
* Logs change in GRF parameters.
|
|
* Details about parameters changed are not stored
|
|
* @param grfid ID of GRF to store
|
|
*/
|
|
static void GamelogGRFParameters(uint32 grfid)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_GRF);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfparam.grfid = grfid;
|
|
}
|
|
|
|
/**
|
|
* Logs adding of list of GRFs.
|
|
* Useful when old savegame is loaded or when new game is started
|
|
* @param newg head of GRF linked list
|
|
*/
|
|
void GamelogGRFAddList(const GRFConfig *newg)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
|
|
|
|
for (; newg != NULL; newg = newg->next) {
|
|
GamelogGRFAdd(newg);
|
|
}
|
|
}
|
|
|
|
/** List of GRFs using array of pointers instead of linked list */
|
|
struct GRFList {
|
|
uint n;
|
|
const GRFConfig *grf[];
|
|
};
|
|
|
|
/**
|
|
* Generates GRFList
|
|
* @param grfc head of GRF linked list
|
|
*/
|
|
static GRFList *GenerateGRFList(const GRFConfig *grfc)
|
|
{
|
|
uint n = 0;
|
|
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
|
|
if (IsLoggableGrfConfig(g)) n++;
|
|
}
|
|
|
|
GRFList *list = (GRFList*)MallocT<byte>(sizeof(GRFList) + n * sizeof(GRFConfig*));
|
|
|
|
list->n = 0;
|
|
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
|
|
if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/**
|
|
* Compares two NewGRF lists and logs any change
|
|
* @param oldc original GRF list
|
|
* @param newc new GRF list
|
|
*/
|
|
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
|
|
{
|
|
GRFList *ol = GenerateGRFList(oldc);
|
|
GRFList *nl = GenerateGRFList(newc);
|
|
|
|
uint o = 0, n = 0;
|
|
|
|
while (o < ol->n && n < nl->n) {
|
|
const GRFConfig *og = ol->grf[o];
|
|
const GRFConfig *ng = nl->grf[n];
|
|
|
|
if (og->ident.grfid != ng->ident.grfid) {
|
|
uint oi, ni;
|
|
for (oi = 0; oi < ol->n; oi++) {
|
|
if (ol->grf[oi]->ident.grfid == nl->grf[n]->ident.grfid) break;
|
|
}
|
|
if (oi < o) {
|
|
/* GRF was moved, this change has been logged already */
|
|
n++;
|
|
continue;
|
|
}
|
|
if (oi == ol->n) {
|
|
/* GRF couldn't be found in the OLD list, GRF was ADDED */
|
|
GamelogGRFAdd(nl->grf[n++]);
|
|
continue;
|
|
}
|
|
for (ni = 0; ni < nl->n; ni++) {
|
|
if (nl->grf[ni]->ident.grfid == ol->grf[o]->ident.grfid) break;
|
|
}
|
|
if (ni < n) {
|
|
/* GRF was moved, this change has been logged already */
|
|
o++;
|
|
continue;
|
|
}
|
|
if (ni == nl->n) {
|
|
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
|
|
GamelogGRFRemove(ol->grf[o++]->ident.grfid);
|
|
continue;
|
|
}
|
|
|
|
/* o < oi < ol->n
|
|
* n < ni < nl->n */
|
|
assert(ni > n && ni < nl->n);
|
|
assert(oi > o && oi < ol->n);
|
|
|
|
ni -= n; // number of GRFs it was moved downwards
|
|
oi -= o; // number of GRFs it was moved upwards
|
|
|
|
if (ni >= oi) { // prefer the one that is moved further
|
|
/* GRF was moved down */
|
|
GamelogGRFMove(ol->grf[o++]->ident.grfid, ni);
|
|
} else {
|
|
GamelogGRFMove(nl->grf[n++]->ident.grfid, -(int)oi);
|
|
}
|
|
} else {
|
|
if (memcmp(og->ident.md5sum, ng->ident.md5sum, sizeof(og->ident.md5sum)) != 0) {
|
|
/* md5sum changed, probably loading 'compatible' GRF */
|
|
GamelogGRFCompatible(&nl->grf[n]->ident);
|
|
}
|
|
|
|
if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) {
|
|
GamelogGRFParameters(ol->grf[o]->ident.grfid);
|
|
}
|
|
|
|
o++;
|
|
n++;
|
|
}
|
|
}
|
|
|
|
while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->ident.grfid); // remaining GRFs were removed ...
|
|
while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added
|
|
|
|
free(ol);
|
|
free(nl);
|
|
}
|
|
|
|
/**
|
|
* Get some basic information from the given gamelog.
|
|
* @param gamelog_action Pointer to the gamelog to extract information from.
|
|
* @param gamelog_actions Number of actions in the given gamelog.
|
|
* @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
|
|
* @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
|
|
* @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
|
|
*/
|
|
void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
|
|
{
|
|
const LoggedAction *laend = &gamelog_action[gamelog_actions];
|
|
for (const LoggedAction *la = gamelog_action; la != laend; la++) {
|
|
const LoggedChange *lcend = &la->change[la->changes];
|
|
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
switch (lc->ct) {
|
|
default: break;
|
|
|
|
case GLCT_REVISION:
|
|
*last_ottd_rev = lc->revision.newgrf;
|
|
*ever_modified = max(*ever_modified, lc->revision.modified);
|
|
break;
|
|
|
|
case GLCT_GRFREM:
|
|
*removed_newgrfs = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|