mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-19 18:32:35 +01:00
144 lines
5.3 KiB
C++
144 lines
5.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
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*/
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/** @file 32bpp_sse2.cpp Implementation of the SSE2 32 bpp blitter. */
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#ifdef WITH_SSE
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#include "../stdafx.h"
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#include "../zoom_func.h"
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#include "../settings_type.h"
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#include "32bpp_sse2.hpp"
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#include "32bpp_sse_func.hpp"
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#include "../safeguards.h"
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/** Instantiation of the SSE2 32bpp blitter factory. */
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static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
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Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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/* First uint32_t of a line = the number of transparent pixels from the left.
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* Second uint32_t of a line = the number of transparent pixels from the right.
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* Then all RGBA then all MV.
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*/
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ZoomLevel zoom_min = ZoomLevel::Min;
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ZoomLevel zoom_max = ZoomLevel::Min;
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if (sprite_type != SpriteType::Font) {
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zoom_min = _settings_client.gui.zoom_min;
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zoom_max = _settings_client.gui.zoom_max;
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if (zoom_max == zoom_min) zoom_max = ZoomLevel::Max;
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}
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/* Calculate sizes and allocate. */
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SpriteData sd{};
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uint all_sprites_size = 0;
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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const SpriteLoader::Sprite *src_sprite = &sprite[z];
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auto &info = sd.infos[z];
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info.sprite_width = src_sprite->width;
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info.sprite_offset = all_sprites_size;
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info.sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32_t) * META_LENGTH;
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const uint rgba_size = info.sprite_line_size * src_sprite->height;
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info.mv_offset = all_sprites_size + rgba_size;
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const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height;
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all_sprites_size += rgba_size + mv_size;
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}
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Sprite *dst_sprite = allocator.Allocate<Sprite>(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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const auto &root_sprite = sprite.Root();
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dst_sprite->height = root_sprite.height;
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dst_sprite->width = root_sprite.width;
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dst_sprite->x_offs = root_sprite.x_offs;
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dst_sprite->y_offs = root_sprite.y_offs;
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std::copy_n(reinterpret_cast<std::byte *>(&sd), sizeof(SpriteData), dst_sprite->data);
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/* Copy colours and determine flags. */
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bool has_remap = false;
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bool has_anim = false;
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bool has_translucency = false;
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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const SpriteLoader::Sprite *src_sprite = &sprite[z];
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const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
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const auto &info = sd.infos[z];
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Colour *dst_rgba_line = reinterpret_cast<Colour *>(&dst_sprite->data[sizeof(SpriteData) + info.sprite_offset]);
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MapValue *dst_mv = reinterpret_cast<MapValue *>(&dst_sprite->data[sizeof(SpriteData) + info.mv_offset]);
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for (uint y = src_sprite->height; y != 0; y--) {
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Colour *dst_rgba = dst_rgba_line + META_LENGTH;
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for (uint x = src_sprite->width; x != 0; x--) {
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if (src->a != 0) {
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dst_rgba->a = src->a;
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if (src->a != 0 && src->a != 255) has_translucency = true;
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dst_mv->m = src->m;
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if (src->m != 0) {
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/* Do some accounting for flags. */
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has_remap = true;
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if (src->m >= PALETTE_ANIM_START) has_anim = true;
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/* Get brightest value (or default brightness if it's a black pixel). */
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const uint8_t rgb_max = std::max({src->r, src->g, src->b});
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dst_mv->v = (rgb_max == 0) ? DEFAULT_BRIGHTNESS : rgb_max;
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/* Pre-convert the mapping channel to a RGB value. */
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const Colour colour = AdjustBrightneSSE(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
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dst_rgba->r = colour.r;
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dst_rgba->g = colour.g;
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dst_rgba->b = colour.b;
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} else {
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dst_rgba->r = src->r;
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dst_rgba->g = src->g;
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dst_rgba->b = src->b;
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dst_mv->v = DEFAULT_BRIGHTNESS;
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}
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} else {
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dst_rgba->data = 0;
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*(uint16_t*) dst_mv = 0;
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}
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dst_rgba++;
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dst_mv++;
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src++;
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}
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/* Count the number of transparent pixels from the left. */
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dst_rgba = dst_rgba_line + META_LENGTH;
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uint32_t nb_pix_transp = 0;
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for (uint x = src_sprite->width; x != 0; x--) {
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if (dst_rgba->a == 0) nb_pix_transp++;
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else break;
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dst_rgba++;
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}
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dst_rgba_line->data = nb_pix_transp;
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Colour *nb_right = dst_rgba_line + 1;
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dst_rgba_line = reinterpret_cast<Colour *>(reinterpret_cast<std::byte *>(dst_rgba_line) + info.sprite_line_size);
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/* Count the number of transparent pixels from the right. */
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dst_rgba = dst_rgba_line - 1;
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nb_pix_transp = 0;
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for (uint x = src_sprite->width; x != 0; x--) {
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if (dst_rgba->a == 0) nb_pix_transp++;
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else break;
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dst_rgba--;
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}
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nb_right->data = nb_pix_transp;
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}
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}
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/* Store sprite flags. */
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sd.flags = {};
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if (has_translucency) sd.flags.Set(SpriteFlag::Translucent);
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if (!has_remap) sd.flags.Set(SpriteFlag::NoRemap);
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if (!has_anim) sd.flags.Set(SpriteFlag::NoAnim);
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std::copy_n(reinterpret_cast<std::byte *>(&sd), sizeof(SpriteData), dst_sprite->data);
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return dst_sprite;
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}
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#endif /* WITH_SSE */
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