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NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
/* $Id$ */
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/** @file ai_map.cpp Implementation of AIMap. */
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#include "ai_map.hpp"
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#include "../../map_func.h"
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#include "../../tile_map.h"
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/* static */ bool AIMap::IsValidTile(TileIndex t)
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{
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return ::IsValidTile(t);
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}
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/* static */ TileIndex AIMap::GetMapSize()
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{
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return ::MapSize();
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}
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/* static */ uint32 AIMap::GetMapSizeX()
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{
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return ::MapSizeX();
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}
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/* static */ uint32 AIMap::GetMapSizeY()
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{
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return ::MapSizeY();
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}
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/* static */ uint32 AIMap::GetTileX(TileIndex t)
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{
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return ::TileX(t);
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}
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/* static */ uint32 AIMap::GetTileY(TileIndex t)
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{
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return ::TileY(t);
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}
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/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y)
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{
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return ::TileXY(x, y);
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}
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/* static */ uint32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2)
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{
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return ::DistanceManhattan(t1, t2);
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}
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/* static */ uint32 AIMap::DistanceMax(TileIndex t1, TileIndex t2)
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{
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return ::DistanceMax(t1, t2);
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}
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/* static */ uint32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2)
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{
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return ::DistanceSquare(t1, t2);
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}
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/* static */ uint32 AIMap::DistanceFromEdge(TileIndex t)
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{
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return ::DistanceFromEdge(t);
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}
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