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OpenTTD/src/ai/api/ai_map.cpp
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00

63 lines
1.1 KiB
C++

/* $Id$ */
/** @file ai_map.cpp Implementation of AIMap. */
#include "ai_map.hpp"
#include "../../map_func.h"
#include "../../tile_map.h"
/* static */ bool AIMap::IsValidTile(TileIndex t)
{
return ::IsValidTile(t);
}
/* static */ TileIndex AIMap::GetMapSize()
{
return ::MapSize();
}
/* static */ uint32 AIMap::GetMapSizeX()
{
return ::MapSizeX();
}
/* static */ uint32 AIMap::GetMapSizeY()
{
return ::MapSizeY();
}
/* static */ uint32 AIMap::GetTileX(TileIndex t)
{
return ::TileX(t);
}
/* static */ uint32 AIMap::GetTileY(TileIndex t)
{
return ::TileY(t);
}
/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y)
{
return ::TileXY(x, y);
}
/* static */ uint32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2)
{
return ::DistanceManhattan(t1, t2);
}
/* static */ uint32 AIMap::DistanceMax(TileIndex t1, TileIndex t2)
{
return ::DistanceMax(t1, t2);
}
/* static */ uint32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2)
{
return ::DistanceSquare(t1, t2);
}
/* static */ uint32 AIMap::DistanceFromEdge(TileIndex t)
{
return ::DistanceFromEdge(t);
}