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- Fix: Memory leak when NewGRFs got forcefully disabled and they defined GOTO labels (r13675) - Fix: Crash when drawing a non-real sprite caused by NewGRF interference [FS#2127] (r13674) - Fix: Disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF (r13576) - Fix: First determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good (r13489) - Fix: Do not crash when resolving vehicle sprite groups with zero sprites (r13397) - Fix: In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles (r13385)