mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-25 05:04:07 +01:00
* Add: Cmake otion to hide line numbers in doxygen warnings. * Add: Cmake options to specify output file for doxygen warnings. Adds 3 options each one for each docs target, because doxygen deletes content of the specified file before it begins to write into it.
472 lines
15 KiB
CMake
472 lines
15 KiB
CMake
cmake_minimum_required(VERSION 3.17)
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if(NOT BINARY_NAME)
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set(BINARY_NAME openttd)
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endif()
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project(${BINARY_NAME}
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VERSION 16.0
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LANGUAGES CXX
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)
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
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message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
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endif()
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# Debug mode by default.
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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if (EMSCRIPTEN)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/os/emscripten/cmake")
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endif()
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15)
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# Use GNUInstallDirs to allow customisation
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# but set our own default data and bin dir
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if(NOT CMAKE_INSTALL_DATADIR)
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set(CMAKE_INSTALL_DATADIR "share/games")
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endif()
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if(NOT CMAKE_INSTALL_BINDIR)
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set(CMAKE_INSTALL_BINDIR "games")
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endif()
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include(GNUInstallDirs)
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include(Options)
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set_options()
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set_directory_options()
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include(Static)
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set_static_if_needed()
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_EXTENSIONS NO)
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set(CMAKE_EXPORT_COMPILE_COMMANDS YES)
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# An empty target for the tools
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add_custom_target(tools)
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include(CompileFlags)
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compile_flags()
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if(APPLE OR UNIX)
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add_definitions(-DUNIX)
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endif()
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if(UNIX)
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find_package(Doxygen)
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endif()
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list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/rev.cpp")
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if(WIN32)
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list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/ottdres.rc")
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endif()
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# Generate a target to determine version, which is execute every 'make' run
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add_custom_target(find_version
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${CMAKE_COMMAND}
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-DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
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-DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
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-DREV_MAJOR=${PROJECT_VERSION_MAJOR}
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-DREV_MINOR=${PROJECT_VERSION_MINOR}
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-DWINDOWS=${WIN32}
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-DDOXYGEN_WARN_FORMAT_LINE=${DOXYGEN_WARN_FORMAT_LINE}
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-DDOXYGEN_WARN_FILE=${DOXYGEN_WARN_FILE}
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-DDOXYGEN_GS_WARN_FILE=${DOXYGEN_GS_WARN_FILE}
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-DDOXYGEN_AI_WARN_FILE=${DOXYGEN_AI_WARN_FILE}
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-P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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BYPRODUCTS ${GENERATED_SOURCE_FILES}
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)
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# Documentation
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if(DOXYGEN_EXECUTABLE)
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add_custom_target(docs)
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add_custom_target(docs_source
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${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/docs
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COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_BINARY_DIR}/Doxyfile
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Generating documentation for source"
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)
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add_dependencies(docs_source
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find_version
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)
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add_dependencies(docs
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docs_source
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)
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endif()
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include(AddCustomXXXTimestamp)
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if(OPTION_TOOLS_ONLY)
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if(HOST_BINARY_DIR)
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unset(HOST_BINARY_DIR CACHE)
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endif()
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add_subdirectory(${CMAKE_SOURCE_DIR}/src)
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return()
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endif()
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if(APPLE)
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# Avoid searching for headers in Frameworks, and libraries in LIBDIR.
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set(CMAKE_FIND_FRAMEWORK LAST)
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endif()
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# Prefer -pthread over -lpthread, which is often the better option of the two.
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set(CMAKE_THREAD_PREFER_PTHREAD YES)
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# Make sure we have Threads available.
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find_package(Threads REQUIRED)
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find_package(ZLIB)
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find_package(LibLZMA)
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find_package(LZO)
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find_package(PNG)
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if(WIN32 OR EMSCRIPTEN)
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# Windows uses WinHttp for HTTP requests.
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# Emscripten uses Javascript for HTTP requests.
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else()
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# All other targets use libcurl.
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find_package(CURL)
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endif()
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# Breakpad doesn't support emscripten.
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if(NOT EMSCRIPTEN)
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find_package(unofficial-breakpad NO_MODULE)
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endif()
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if(NOT OPTION_DEDICATED)
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if(WIN32)
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find_package(Xaudio2)
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else()
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find_package(Allegro)
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if(NOT APPLE)
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find_package(Freetype)
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find_package(SDL2)
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find_package(Fluidsynth)
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if(Freetype_FOUND)
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find_package(Fontconfig)
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endif()
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find_package(Harfbuzz)
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find_package(ICU OPTIONAL_COMPONENTS i18n uc)
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endif()
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endif()
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find_package(OpusFile)
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endif()
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if(APPLE)
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enable_language(OBJCXX)
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find_package(Iconv)
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find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
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find_library(AUDIOUNIT_LIBRARY AudioUnit)
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find_library(COCOA_LIBRARY Cocoa)
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find_library(QUARTZCORE_LIBRARY QuartzCore)
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endif()
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if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
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find_package(OpenGL COMPONENTS OpenGL)
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endif()
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if(MSVC)
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find_package(Editbin REQUIRED)
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endif()
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find_package(SSE)
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find_package(Grfcodec)
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include(CheckIPOSupported)
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check_ipo_supported(RESULT IPO_FOUND)
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show_options()
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if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
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if(NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
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message(FATAL_ERROR "SDL2 or Allegro is required for this platform")
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endif()
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if(HARFBUZZ_FOUND AND NOT ICU_i18n_FOUND)
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message(WARNING "HarfBuzz depends on ICU i18n to function; HarfBuzz will be disabled")
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endif()
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if(NOT HARFBUZZ_FOUND)
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message(WARNING "Without HarfBuzz and ICU i18n the game will not be able to render right-to-left languages correctly")
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endif()
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endif()
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if(APPLE)
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if(NOT AUDIOTOOLBOX_LIBRARY)
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message(FATAL_ERROR "AudioToolbox is required for this platform")
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endif()
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if(NOT AUDIOUNIT_LIBRARY)
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message(FATAL_ERROR "AudioUnit is required for this platform")
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endif()
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if(NOT COCOA_LIBRARY)
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message(FATAL_ERROR "Cocoa is required for this platform")
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endif()
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if(NOT QUARTZCORE_LIBRARY)
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message(FATAL_ERROR "QuartzCore is required for this platform")
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endif()
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endif()
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if(OPTION_PACKAGE_DEPENDENCIES)
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if(NOT UNIX)
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message(FATAL_ERROR "Can only package dependencies on Linux")
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endif()
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if(OPTION_INSTALL_FHS)
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message(FATAL_ERROR "Cannot install in FHS folders when we are packaging dependencies")
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endif()
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if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
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message(FATAL_ERROR "OPTION_PACKAGE_DEPENDENCIES can only work with CMake 3.16+; you are using ${CMAKE_VERSION}")
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endif()
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# If we are packaging dependencies, we do two things:
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# 1) set the RPATH to include $ORIGIN/lib; $ORIGIN (that literal string)
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# is a Linux indicator for "path where application is". In CMake, we
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# have to do this before add_executable() is executed.
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# 2) copy the libraries that we compile against to the "lib" folder.
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# This is done in InstallAndPackage.cmake.
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set(CMAKE_INSTALL_RPATH "\$ORIGIN/lib")
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set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
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endif()
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include(CTest)
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include(SourceList)
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# Needed by everything that uses Squirrel
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include_directories(${CMAKE_SOURCE_DIR}/src/3rdparty/squirrel/include)
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include(MSVCFilters)
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add_library(openttd_lib OBJECT ${GENERATED_SOURCE_FILES})
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add_executable(openttd WIN32)
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add_executable(openttd_test)
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set_target_properties(openttd PROPERTIES OUTPUT_NAME "${BINARY_NAME}")
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# All other files are added via target_sources()
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if(MSVC)
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# Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
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target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
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# If target -static is used, switch our project to static (/MT) too.
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# If the target ends on -static-md, it will remain dynamic (/MD).
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if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
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set_property(TARGET openttd_lib PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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set_property(TARGET openttd PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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set_property(TARGET openttd_test PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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endif()
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target_precompile_headers(openttd_lib
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PRIVATE
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src/stdafx.h
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src/core/format.hpp
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)
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set_source_files_properties(src/3rdparty/fmt/format.cc PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
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add_subdirectory(${CMAKE_SOURCE_DIR}/src)
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add_subdirectory(${CMAKE_SOURCE_DIR}/media)
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add_dependencies(openttd
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find_version)
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target_link_libraries(openttd_lib
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openttd::languages
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openttd::settings
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openttd::script_api
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Threads::Threads
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)
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target_link_libraries(openttd
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openttd_lib
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openttd::media
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openttd::basesets
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)
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target_link_libraries(openttd_test PRIVATE openttd_lib)
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if(ANDROID)
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target_link_libraries(openttd_test PRIVATE log)
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endif()
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include(Catch)
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catch_discover_tests(openttd_test)
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if(HAIKU)
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target_link_libraries(openttd_lib "be" "network" "midi")
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endif()
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if(IPO_FOUND)
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set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
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set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
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set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
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endif()
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set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
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include(LinkPackage)
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link_package(PNG TARGET PNG::PNG ENCOURAGED)
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link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
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link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
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link_package(LZO)
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if(NOT WIN32 AND NOT EMSCRIPTEN)
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link_package(CURL ENCOURAGED)
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target_link_libraries(openttd_lib ${CMAKE_DL_LIBS})
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endif()
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if(NOT EMSCRIPTEN)
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link_package(unofficial-breakpad TARGET unofficial::breakpad::libbreakpad_client)
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endif()
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if(NOT OPTION_DEDICATED)
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link_package(Fluidsynth)
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link_package(SDL2 TARGET SDL2::SDL2)
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link_package(Allegro)
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link_package(FREETYPE TARGET Freetype::Freetype)
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link_package(Fontconfig TARGET Fontconfig::Fontconfig)
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link_package(Harfbuzz TARGET harfbuzz::harfbuzz)
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link_package(ICU_i18n)
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link_package(ICU_uc)
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link_package(OpusFile TARGET OpusFile::opusfile)
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if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
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# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
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# on Linux. For Windows, we need to link to OpenGL as we also have a win32
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# driver using it.
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add_definitions(-DWITH_OPENGL)
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message(STATUS "OpenGL found -- -DWITH_OPENGL -- (via SDL2)")
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else()
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link_package(OpenGL TARGET OpenGL::GL)
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endif()
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endif()
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include(3rdparty/llvm/CheckAtomic)
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if(APPLE)
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link_package(Iconv TARGET Iconv::Iconv)
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target_link_libraries(openttd_lib
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${AUDIOTOOLBOX_LIBRARY}
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${AUDIOUNIT_LIBRARY}
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${COCOA_LIBRARY}
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${QUARTZCORE_LIBRARY}
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)
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add_definitions(
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-DWITH_COCOA
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)
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endif()
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if(EMSCRIPTEN)
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add_library(WASM::WASM INTERFACE IMPORTED)
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# Allow heap-growth, and start with a bigger memory size.
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target_link_libraries(WASM::WASM INTERFACE "-s ALLOW_MEMORY_GROWTH=1")
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target_link_libraries(WASM::WASM INTERFACE "-s INITIAL_MEMORY=33554432")
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target_link_libraries(WASM::WASM INTERFACE "-s DISABLE_EXCEPTION_CATCHING=0")
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target_link_libraries(WASM::WASM INTERFACE "-s WASM_BIGINT")
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add_definitions(-s DISABLE_EXCEPTION_CATCHING=0)
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# Export functions to Javascript.
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target_link_libraries(WASM::WASM INTERFACE "-s EXPORTED_FUNCTIONS='[\"_main\", \"_em_openttd_add_server\"]' -s EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'")
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# Preload all the files we generate during build.
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# As we do not compile with FreeType / FontConfig, we also have no way to
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# render several languages (like Chinese, ..), so where do you draw the
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# line what languages to include and which not? In the end, especially as
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# the more languages you add the slower downloading becomes, we decided to
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# only ship the English language.
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/baseset@/baseset")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/lang/english.lng@/lang/english.lng")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/ai@/ai")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/game@/game")
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# Documentation files for the in-game text file viewer
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/README.md@/README.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CREDITS.md@/CREDITS.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CONTRIBUTING.md@/CONTRIBUTING.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/COPYING.md@/COPYING.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/known-bugs.md@/known-bugs.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/changelog.md@/changelog.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/admin_network.md@/docs/admin_network.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/debugging_desyncs.md@/docs/debugging_desyncs.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/desync.md@/docs/desync.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/directory_structure.md@/docs/directory_structure.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/eints.md@/docs/eints.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/fonts.md@/docs/fonts.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/linkgraph.md@/docs/linkgraph.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/logging_and_performance_metrics.md@/docs/logging_and_performance_metrics.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/multiplayer.md@/docs/multiplayer.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/savegame_format.md@/docs/savegame_format.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/symbol_server.md@/docs/symbol_server.md")
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# We use IDBFS for persistent storage.
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target_link_libraries(WASM::WASM INTERFACE "-lidbfs.js")
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# Use custom pre-js and shell.html.
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target_link_libraries(WASM::WASM INTERFACE "--pre-js ${CMAKE_SOURCE_DIR}/os/emscripten/pre.js")
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target_link_libraries(WASM::WASM INTERFACE "--shell-file ${CMAKE_SOURCE_DIR}/os/emscripten/shell.html")
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# Build the .html (which builds the .js, .wasm, and .data too).
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set_target_properties(openttd PROPERTIES SUFFIX ".html")
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target_link_libraries(openttd WASM::WASM)
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endif()
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if(NOT PERSONAL_DIR STREQUAL "(not set)")
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add_definitions(
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-DWITH_PERSONAL_DIR
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-DPERSONAL_DIR="${PERSONAL_DIR}"
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)
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endif()
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if(NOT SHARED_DIR STREQUAL "(not set)")
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add_definitions(
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-DWITH_SHARED_DIR
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-DSHARED_DIR="${SHARED_DIR}"
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)
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endif()
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if(NOT GLOBAL_DIR STREQUAL "(not set)")
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add_definitions(
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-DGLOBAL_DATA_DIR="${GLOBAL_DIR}"
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)
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endif()
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link_package(SSE)
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|
|
add_definitions_based_on_options()
|
|
|
|
if(WIN32)
|
|
add_definitions(
|
|
-DUNICODE
|
|
-D_UNICODE
|
|
-DWITH_UNISCRIBE
|
|
-DPSAPI_VERSION=1
|
|
)
|
|
|
|
target_link_libraries(openttd_lib
|
|
ws2_32
|
|
winmm
|
|
imm32
|
|
usp10
|
|
psapi
|
|
winhttp
|
|
bcrypt
|
|
)
|
|
endif()
|
|
|
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
|
add_definitions(-DPOINTER_IS_64BIT)
|
|
endif()
|
|
|
|
enable_testing()
|
|
|
|
add_subdirectory(regression)
|
|
|
|
if(APPLE OR WIN32)
|
|
find_package(Pandoc)
|
|
endif()
|
|
|
|
include(InstallAndPackage)
|