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Files
OpenTTD/src/saveload/company_sl.cpp
Patric Stout a146bcfe93 Change: store length of SL_STRUCTLIST in the savegame
This wasn't consistently done, and often variables were used that
were read by an earlier blob. By moving it next to the struct
itself, the code becomes a bit more self-contained and easier to
read.

Additionally, this allows for external tooling to know how many
structs to expect, instead of having to know where to find the
length-field or a hard-coded value that can change at any moment.
2021-06-15 16:45:04 +02:00

583 lines
23 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file company_sl.cpp Code handling saving and loading of company data */
#include "../stdafx.h"
#include "../company_func.h"
#include "../company_manager_face.h"
#include "../fios.h"
#include "../tunnelbridge_map.h"
#include "../tunnelbridge.h"
#include "../station_base.h"
#include "../strings_func.h"
#include "saveload.h"
#include "table/strings.h"
#include "../safeguards.h"
/**
* Converts an old company manager's face format to the new company manager's face format
*
* Meaning of the bits in the old face (some bits are used in several times):
* - 4 and 5: chin
* - 6 to 9: eyebrows
* - 10 to 13: nose
* - 13 to 15: lips (also moustache for males)
* - 16 to 19: hair
* - 20 to 22: eye colour
* - 20 to 27: tie, ear rings etc.
* - 28 to 30: glasses
* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
* - 31: gender (0 = male, 1 = female)
*
* @param face the face in the old format
* @return the face in the new format
*/
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
{
CompanyManagerFace cmf = 0;
GenderEthnicity ge = GE_WM;
if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4)));
SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4)));
SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1));
uint lips = GB(face, 10, 4);
if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, std::max(lips, 1U) - 1);
} else {
if (!HasBit(ge, GENDER_FEMALE)) {
lips = lips * 15 / 16;
lips -= 3;
if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
} else {
lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
}
SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
uint nose = GB(face, 13, 3);
if (ge == GE_WF) {
nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
} else {
nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
}
SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
}
uint tie_earring = GB(face, 24, 4);
if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
}
return cmf;
}
/** Rebuilding of company statistics after loading a savegame. */
void AfterLoadCompanyStats()
{
/* Reset infrastructure statistics to zero. */
for (Company *c : Company::Iterate()) MemSetT(&c->infrastructure, 0);
/* Collect airport count. */
for (const Station *st : Station::Iterate()) {
if ((st->facilities & FACIL_AIRPORT) && Company::IsValidID(st->owner)) {
Company::Get(st->owner)->infrastructure.airport++;
}
}
Company *c;
for (TileIndex tile = 0; tile < MapSize(); tile++) {
switch (GetTileType(tile)) {
case MP_RAILWAY:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) {
uint pieces = 1;
if (IsPlainRail(tile)) {
TrackBits bits = GetTrackBits(tile);
pieces = CountBits(bits);
if (TracksOverlap(bits)) pieces *= pieces;
}
c->infrastructure.rail[GetRailType(tile)] += pieces;
if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile));
}
break;
case MP_ROAD: {
if (IsLevelCrossing(tile)) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
}
/* Iterate all present road types as each can have a different owner. */
for (RoadTramType rtt : _roadtramtypes) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rtt));
/* A level crossings and depots have two road bits. */
if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rtt)) : 2;
}
break;
}
case MP_STATION:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr && GetStationType(tile) != STATION_AIRPORT && !IsBuoy(tile)) c->infrastructure.station++;
switch (GetStationType(tile)) {
case STATION_RAIL:
case STATION_WAYPOINT:
if (c != nullptr && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++;
break;
case STATION_BUS:
case STATION_TRUCK: {
/* Iterate all present road types as each can have a different owner. */
for (RoadTramType rtt : _roadtramtypes) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(GetRoadOwner(tile, rtt));
if (c != nullptr) c->infrastructure.road[rt] += 2; // A road stop has two road bits.
}
break;
}
case STATION_DOCK:
case STATION_BUOY:
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
if (c != nullptr) c->infrastructure.water++;
}
break;
default:
break;
}
break;
case MP_WATER:
if (IsShipDepot(tile) || IsLock(tile)) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) {
if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) {
/* The middle tile specifies the owner of the lock. */
c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the
break; // do not count the middle tile as canal
}
}
}
FALLTHROUGH;
case MP_OBJECT:
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) c->infrastructure.water++;
}
break;
case MP_TUNNELBRIDGE: {
/* Only count the tunnel/bridge if we're on the northern end tile. */
TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
if (tile < other_end) {
/* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate
* the higher structural maintenance needs, and don't forget the end tiles. */
uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
switch (GetTunnelBridgeTransportType(tile)) {
case TRANSPORT_RAIL:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += len;
break;
case TRANSPORT_ROAD: {
/* Iterate all present road types as each can have a different owner. */
for (RoadTramType rtt : _roadtramtypes) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(GetRoadOwner(tile, rtt));
if (c != nullptr) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits.
}
break;
}
case TRANSPORT_WATER:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) c->infrastructure.water += len;
break;
default:
break;
}
}
break;
}
default:
break;
}
}
}
/* We do need to read this single value, as the bigger it gets, the more data is stored */
struct CompanyOldAI {
uint8 num_build_rec;
};
class SlCompanyOldAIBuildRec : public DefaultSaveLoadHandler<SlCompanyOldAIBuildRec, CompanyOldAI> {
public:
inline static const SaveLoad description[] = {
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
};
void GenericSaveLoad(CompanyOldAI *old_ai) const
{
for (int i = 0; i != old_ai->num_build_rec; i++) {
SlObject(nullptr, this->GetDescription());
}
}
// No Save(); this is for backwards compatibility.
void Load(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
void LoadCheck(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
void FixPointers(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
};
class SlCompanyOldAI : public DefaultSaveLoadHandler<SlCompanyOldAI, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_13),
SLE_CONDNULL(4, SLV_13, SLV_107),
SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(3, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_69),
SLE_CONDNULL(4, SLV_69, SLV_107),
SLE_CONDNULL(18, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(20, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(64, SLV_2, SLV_107),
SLEG_STRUCTLIST(SlCompanyOldAIBuildRec),
};
void GenericSaveLoad(CompanyProperties *c) const
{
if (!c->is_ai) return;
CompanyOldAI old_ai;
SlObject(&old_ai, this->GetDescription());
}
// No Save(); this is for backwards compatibility.
void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
};
class SlCompanySettings : public DefaultSaveLoadHandler<SlCompanySettings, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
/* Engine renewal settings */
SLE_CONDNULL(512, SLV_16, SLV_19),
SLE_CONDREF(CompanyProperties, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION),
/* Default vehicle settings */
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
};
void GenericSaveLoad(CompanyProperties *c) const
{
SlObject(c, this->GetDescription());
}
void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
};
class SlCompanyEconomy : public DefaultSaveLoadHandler<SlCompanyEconomy, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
};
void GenericSaveLoad(CompanyProperties *c) const
{
SlObject(&c->cur_economy, this->GetDescription());
}
void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
};
class SlCompanyOldEconomy : public SlCompanyEconomy {
public:
void Save(CompanyProperties *c) const override
{
SlSetStructListLength(c->num_valid_stat_ent);
for (int i = 0; i < c->num_valid_stat_ent; i++) {
SlObject(&c->old_economy[i], this->GetDescription());
}
}
void Load(CompanyProperties *c) const override
{
if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
c->num_valid_stat_ent = (uint8)SlGetStructListLength(UINT8_MAX);
}
if (c->num_valid_stat_ent > lengthof(c->old_economy)) SlErrorCorrupt("Too many old economy entries");
for (int i = 0; i < c->num_valid_stat_ent; i++) {
SlObject(&c->old_economy[i], this->GetDescription());
}
}
void LoadCheck(CompanyProperties *c) const override { this->Load(c); }
};
class SlCompanyLiveries : public DefaultSaveLoadHandler<SlCompanyLiveries, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION),
};
/**
* Get the number of liveries used by this savegame version.
* @return The number of liveries used by this savegame version.
*/
size_t GetNumLiveries() const
{
if (IsSavegameVersionBefore(SLV_63)) return LS_END - 4;
if (IsSavegameVersionBefore(SLV_85)) return LS_END - 2;
if (IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) return LS_END;
/* Read from the savegame how long the list is. */
return SlGetStructListLength(LS_END);
}
void Save(CompanyProperties *c) const override
{
SlSetStructListLength(LS_END);
for (int i = 0; i < LS_END; i++) {
SlObject(&c->livery[i], this->GetDescription());
}
}
void Load(CompanyProperties *c) const override
{
size_t num_liveries = this->GetNumLiveries();
bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES);
for (size_t i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], this->GetDescription());
if (update_in_use && i != LS_DEFAULT) {
if (c->livery[i].in_use == 0) {
c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
} else {
c->livery[i].in_use = 3;
}
}
}
if (num_liveries < LS_END) {
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
}
if (num_liveries == LS_END - 4) {
/* Copy bus/truck liveries over to trams */
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
}
}
void LoadCheck(CompanyProperties *c) const override { this->Load(c); }
};
/* Save/load of companies */
static const SaveLoad _company_desc[] = {
SLE_VAR(CompanyProperties, name_2, SLE_UINT32),
SLE_VAR(CompanyProperties, name_1, SLE_STRINGID),
SLE_CONDSSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, president_name_1, SLE_STRINGID),
SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
SLE_CONDSSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, face, SLE_UINT32),
/* money was changed to a 64 bit field in savegame version 1. */
SLE_CONDVAR(CompanyProperties, money, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_1),
SLE_CONDVAR(CompanyProperties, money, SLE_INT64, SLV_1, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, current_loan, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65),
SLE_CONDVAR(CompanyProperties, current_loan, SLE_INT64, SLV_65, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, colour, SLE_UINT8),
SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8),
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_58), ///< avail_railtypes
SLE_VAR(CompanyProperties, block_preview, SLE_UINT8),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_94), ///< cargo_types
SLE_CONDNULL(4, SLV_94, SLV_170), ///< cargo_types
SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_ARR(CompanyProperties, share_owners, SLE_UINT8, 4),
SLE_CONDVAR(CompanyProperties, num_valid_stat_ent, SLE_UINT8, SL_MIN_VERSION, SLV_SAVELOAD_LIST_LENGTH),
SLE_VAR(CompanyProperties, months_of_bankruptcy, SLE_UINT8),
SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_UINT16, SLV_104, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, bankrupt_timeout, SLE_INT16),
SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65),
SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_INT64, SLV_65, SL_MAX_VERSION),
/* yearly expenses was changed to 64-bit in savegame version 2. */
SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, SL_MIN_VERSION, SLV_2),
SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_INT64, 3 * 13, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, is_ai, SLE_BOOL, SLV_2, SL_MAX_VERSION),
SLE_CONDNULL(1, SLV_107, SLV_112), ///< is_noai
SLE_CONDNULL(1, SLV_4, SLV_100),
SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION),
SLEG_STRUCT(SlCompanySettings),
SLEG_CONDSTRUCT(SlCompanyOldAI, SL_MIN_VERSION, SLV_107),
SLEG_STRUCT(SlCompanyEconomy),
SLEG_STRUCTLIST(SlCompanyOldEconomy),
SLEG_CONDSTRUCTLIST(SlCompanyLiveries, SLV_34, SL_MAX_VERSION),
};
static void Save_PLYR()
{
for (Company *c : Company::Iterate()) {
SlSetArrayIndex(c->index);
SlObject(c, _company_desc);
}
}
static void Load_PLYR()
{
int index;
while ((index = SlIterateArray()) != -1) {
Company *c = new (index) Company();
SlObject(c, _company_desc);
_company_colours[index] = (Colours)c->colour;
}
}
static void Check_PLYR()
{
int index;
while ((index = SlIterateArray()) != -1) {
CompanyProperties *cprops = new CompanyProperties();
SlObject(cprops, _company_desc);
/* We do not load old custom names */
if (IsSavegameVersionBefore(SLV_84)) {
if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
}
if (cprops->name.empty() && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
cprops->name_1 != SPECSTR_SILLY_NAME) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
}
}
static void Ptrs_PLYR()
{
for (Company *c : Company::Iterate()) {
SlObject(c, _company_desc);
}
}
static const ChunkHandler company_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY },
};
extern const ChunkHandlerTable _company_chunk_handlers(company_chunk_handlers);