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7a13ade4059408bfbec0ef57c23cc44250aaa628
OpenTTD
/
src
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saveload
History
smatz
7a13ade405
(svn r15168) -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit
2009-01-20 14:47:17 +00:00
..
afterload.cpp
(svn r15166) -Codechange: reduce number of includes in afterload.cpp
2009-01-20 13:56:35 +00:00
ai_sl.cpp
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
2009-01-13 01:46:46 +00:00
animated_tile_sl.cpp
…
autoreplace_sl.cpp
…
cargopacket_sl.cpp
…
cheat_sl.cpp
…
company_sl.cpp
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
2009-01-12 17:11:45 +00:00
depot_sl.cpp
…
economy_sl.cpp
…
engine_sl.cpp
…
gamelog_sl.cpp
…
group_sl.cpp
…
industry_sl.cpp
…
map_sl.cpp
…
misc_sl.cpp
(svn r15075) -Fix: store _next_competitor_start as uint32, else it might overflow for values > 2.4 years
2009-01-13 21:32:47 +00:00
newgrf_sl.cpp
…
oldloader.cpp
(svn r15168) -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit
2009-01-20 14:47:17 +00:00
order_sl.cpp
…
saveload_internal.h
(svn r15166) -Codechange: reduce number of includes in afterload.cpp
2009-01-20 13:56:35 +00:00
saveload.cpp
(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread generalisation.
2009-01-20 03:12:46 +00:00
saveload.h
…
signs_sl.cpp
(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames
2009-01-18 16:20:04 +00:00
station_sl.cpp
…
strings_sl.cpp
…
subsidy_sl.cpp
…
town_sl.cpp
…
vehicle_sl.cpp
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waypoint_sl.cpp
…