mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-17 01:12:39 +01:00
This hint was once needed because of the way we handled surfaces. But as OpenGL already uses a hardware surface, we already had to fix all the issues that comes with it. As that is generic code, this hint is no longer actually needed. Further more, recent SDL versions break because of it on Wayland.
721 lines
20 KiB
C++
721 lines
20 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file sdl2_v.cpp Implementation of the SDL2 video driver. */
|
|
|
|
#include "../stdafx.h"
|
|
#include "../openttd.h"
|
|
#include "../gfx_func.h"
|
|
#include "../blitter/factory.hpp"
|
|
#include "../thread.h"
|
|
#include "../progress.h"
|
|
#include "../core/random_func.hpp"
|
|
#include "../core/math_func.hpp"
|
|
#include "../core/mem_func.hpp"
|
|
#include "../core/geometry_func.hpp"
|
|
#include "../fileio_func.h"
|
|
#include "../framerate_type.h"
|
|
#include "../window_func.h"
|
|
#include "sdl2_v.h"
|
|
#include <SDL.h>
|
|
#ifdef __EMSCRIPTEN__
|
|
# include <emscripten.h>
|
|
# include <emscripten/html5.h>
|
|
#endif
|
|
|
|
#include "../safeguards.h"
|
|
|
|
void VideoDriver_SDL_Base::MakeDirty(int left, int top, int width, int height)
|
|
{
|
|
Rect r = {left, top, left + width, top + height};
|
|
this->dirty_rect = BoundingRect(this->dirty_rect, r);
|
|
}
|
|
|
|
void VideoDriver_SDL_Base::CheckPaletteAnim()
|
|
{
|
|
if (!CopyPalette(this->local_palette)) return;
|
|
this->MakeDirty(0, 0, _screen.width, _screen.height);
|
|
}
|
|
|
|
static const Dimension default_resolutions[] = {
|
|
{ 640, 480 },
|
|
{ 800, 600 },
|
|
{ 1024, 768 },
|
|
{ 1152, 864 },
|
|
{ 1280, 800 },
|
|
{ 1280, 960 },
|
|
{ 1280, 1024 },
|
|
{ 1400, 1050 },
|
|
{ 1600, 1200 },
|
|
{ 1680, 1050 },
|
|
{ 1920, 1200 }
|
|
};
|
|
|
|
static void FindResolutions()
|
|
{
|
|
_resolutions.clear();
|
|
|
|
for (int display = 0; display < SDL_GetNumVideoDisplays(); display++) {
|
|
for (int i = 0; i < SDL_GetNumDisplayModes(display); i++) {
|
|
SDL_DisplayMode mode;
|
|
SDL_GetDisplayMode(display, i, &mode);
|
|
|
|
if (mode.w < 640 || mode.h < 480) continue;
|
|
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(mode.w, mode.h)) != _resolutions.end()) continue;
|
|
_resolutions.emplace_back(mode.w, mode.h);
|
|
}
|
|
}
|
|
|
|
/* We have found no resolutions, show the default list */
|
|
if (_resolutions.empty()) {
|
|
_resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
|
|
}
|
|
|
|
SortResolutions();
|
|
}
|
|
|
|
static void GetAvailableVideoMode(uint *w, uint *h)
|
|
{
|
|
/* All modes available? */
|
|
if (!_fullscreen || _resolutions.empty()) return;
|
|
|
|
/* Is the wanted mode among the available modes? */
|
|
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(*w, *h)) != _resolutions.end()) return;
|
|
|
|
/* Use the closest possible resolution */
|
|
uint best = 0;
|
|
uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
|
|
for (uint i = 1; i != _resolutions.size(); ++i) {
|
|
uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
|
|
if (newdelta < delta) {
|
|
best = i;
|
|
delta = newdelta;
|
|
}
|
|
}
|
|
*w = _resolutions[best].width;
|
|
*h = _resolutions[best].height;
|
|
}
|
|
|
|
static uint FindStartupDisplay(uint startup_display)
|
|
{
|
|
int num_displays = SDL_GetNumVideoDisplays();
|
|
|
|
/* If the user indicated a valid monitor, use that. */
|
|
if (IsInsideBS(startup_display, 0, num_displays)) return startup_display;
|
|
|
|
/* Mouse position decides which display to use. */
|
|
int mx, my;
|
|
SDL_GetGlobalMouseState(&mx, &my);
|
|
for (int display = 0; display < num_displays; ++display) {
|
|
SDL_Rect r;
|
|
if (SDL_GetDisplayBounds(display, &r) == 0 && IsInsideBS(mx, r.x, r.w) && IsInsideBS(my, r.y, r.h)) {
|
|
Debug(driver, 1, "SDL2: Mouse is at ({}, {}), use display {} ({}, {}, {}, {})", mx, my, display, r.x, r.y, r.w, r.h);
|
|
return display;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void VideoDriver_SDL_Base::ClientSizeChanged(int w, int h, bool force)
|
|
{
|
|
/* Allocate backing store of the new size. */
|
|
if (this->AllocateBackingStore(w, h, force)) {
|
|
CopyPalette(this->local_palette, true);
|
|
|
|
BlitterFactory::GetCurrentBlitter()->PostResize();
|
|
|
|
GameSizeChanged();
|
|
}
|
|
}
|
|
|
|
bool VideoDriver_SDL_Base::CreateMainWindow(uint w, uint h, uint flags)
|
|
{
|
|
if (this->sdl_window != nullptr) return true;
|
|
|
|
flags |= SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
|
|
|
|
if (_fullscreen) {
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
}
|
|
|
|
int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
|
|
SDL_Rect r;
|
|
if (SDL_GetDisplayBounds(this->startup_display, &r) == 0) {
|
|
x = r.x + std::max(0, r.w - static_cast<int>(w)) / 2;
|
|
y = r.y + std::max(0, r.h - static_cast<int>(h)) / 4; // decent desktops have taskbars at the bottom
|
|
}
|
|
|
|
std::string caption = VideoDriver::GetCaption();
|
|
this->sdl_window = SDL_CreateWindow(
|
|
caption.c_str(),
|
|
x, y,
|
|
w, h,
|
|
flags);
|
|
|
|
if (this->sdl_window == nullptr) {
|
|
Debug(driver, 0, "SDL2: Couldn't allocate a window to draw on: {}", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
std::string icon_path = FioFindFullPath(BASESET_DIR, "openttd.32.bmp");
|
|
if (!icon_path.empty()) {
|
|
/* Give the application an icon */
|
|
SDL_Surface *icon = SDL_LoadBMP(icon_path.c_str());
|
|
if (icon != nullptr) {
|
|
/* Get the colourkey, which will be magenta */
|
|
uint32_t rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
|
|
|
|
SDL_SetColorKey(icon, SDL_TRUE, rgbmap);
|
|
SDL_SetWindowIcon(this->sdl_window, icon);
|
|
SDL_FreeSurface(icon);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VideoDriver_SDL_Base::CreateMainSurface(uint w, uint h, bool resize)
|
|
{
|
|
GetAvailableVideoMode(&w, &h);
|
|
Debug(driver, 1, "SDL2: using mode {}x{}", w, h);
|
|
|
|
if (!this->CreateMainWindow(w, h)) return false;
|
|
if (resize) SDL_SetWindowSize(this->sdl_window, w, h);
|
|
this->ClientSizeChanged(w, h, true);
|
|
|
|
/* When in full screen, we will always have the mouse cursor
|
|
* within the window, even though SDL does not give us the
|
|
* appropriate event to know this. */
|
|
if (_fullscreen) _cursor.in_window = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VideoDriver_SDL_Base::ClaimMousePointer()
|
|
{
|
|
/* Emscripten never claims the pointer, so we do not need to change the cursor visibility. */
|
|
#ifndef __EMSCRIPTEN__
|
|
SDL_ShowCursor(0);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This is called to indicate that an edit box has gained focus, text input mode should be enabled.
|
|
*/
|
|
void VideoDriver_SDL_Base::EditBoxGainedFocus()
|
|
{
|
|
if (!this->edit_box_focused) {
|
|
SDL_StartTextInput();
|
|
this->edit_box_focused = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This is called to indicate that an edit box has lost focus, text input mode should be disabled.
|
|
*/
|
|
void VideoDriver_SDL_Base::EditBoxLostFocus()
|
|
{
|
|
if (this->edit_box_focused) {
|
|
SDL_StopTextInput();
|
|
this->edit_box_focused = false;
|
|
}
|
|
}
|
|
|
|
std::vector<int> VideoDriver_SDL_Base::GetListOfMonitorRefreshRates()
|
|
{
|
|
std::vector<int> rates = {};
|
|
for (int i = 0; i < SDL_GetNumVideoDisplays(); i++) {
|
|
SDL_DisplayMode mode = {};
|
|
if (SDL_GetDisplayMode(i, 0, &mode) != 0) continue;
|
|
if (mode.refresh_rate != 0) rates.push_back(mode.refresh_rate);
|
|
}
|
|
return rates;
|
|
}
|
|
|
|
|
|
struct SDLVkMapping {
|
|
SDL_Keycode vk_from;
|
|
byte vk_count;
|
|
byte map_to;
|
|
bool unprintable;
|
|
};
|
|
|
|
#define AS(x, z) {x, 0, z, false}
|
|
#define AM(x, y, z, w) {x, (byte)(y - x), z, false}
|
|
#define AS_UP(x, z) {x, 0, z, true}
|
|
#define AM_UP(x, y, z, w) {x, (byte)(y - x), z, true}
|
|
|
|
static const SDLVkMapping _vk_mapping[] = {
|
|
/* Pageup stuff + up/down */
|
|
AS_UP(SDLK_PAGEUP, WKC_PAGEUP),
|
|
AS_UP(SDLK_PAGEDOWN, WKC_PAGEDOWN),
|
|
AS_UP(SDLK_UP, WKC_UP),
|
|
AS_UP(SDLK_DOWN, WKC_DOWN),
|
|
AS_UP(SDLK_LEFT, WKC_LEFT),
|
|
AS_UP(SDLK_RIGHT, WKC_RIGHT),
|
|
|
|
AS_UP(SDLK_HOME, WKC_HOME),
|
|
AS_UP(SDLK_END, WKC_END),
|
|
|
|
AS_UP(SDLK_INSERT, WKC_INSERT),
|
|
AS_UP(SDLK_DELETE, WKC_DELETE),
|
|
|
|
/* Map letters & digits */
|
|
AM(SDLK_a, SDLK_z, 'A', 'Z'),
|
|
AM(SDLK_0, SDLK_9, '0', '9'),
|
|
|
|
AS_UP(SDLK_ESCAPE, WKC_ESC),
|
|
AS_UP(SDLK_PAUSE, WKC_PAUSE),
|
|
AS_UP(SDLK_BACKSPACE, WKC_BACKSPACE),
|
|
|
|
AS(SDLK_SPACE, WKC_SPACE),
|
|
AS(SDLK_RETURN, WKC_RETURN),
|
|
AS(SDLK_TAB, WKC_TAB),
|
|
|
|
/* Function keys */
|
|
AM_UP(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
|
|
|
|
/* Numeric part. */
|
|
AM(SDLK_KP_0, SDLK_KP_9, '0', '9'),
|
|
AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
|
|
AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
|
|
AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
|
|
AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
|
|
AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
|
|
AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
|
|
|
|
/* Other non-letter keys */
|
|
AS(SDLK_SLASH, WKC_SLASH),
|
|
AS(SDLK_SEMICOLON, WKC_SEMICOLON),
|
|
AS(SDLK_EQUALS, WKC_EQUALS),
|
|
AS(SDLK_LEFTBRACKET, WKC_L_BRACKET),
|
|
AS(SDLK_BACKSLASH, WKC_BACKSLASH),
|
|
AS(SDLK_RIGHTBRACKET, WKC_R_BRACKET),
|
|
|
|
AS(SDLK_QUOTE, WKC_SINGLEQUOTE),
|
|
AS(SDLK_COMMA, WKC_COMMA),
|
|
AS(SDLK_MINUS, WKC_MINUS),
|
|
AS(SDLK_PERIOD, WKC_PERIOD)
|
|
};
|
|
|
|
static uint ConvertSdlKeyIntoMy(SDL_Keysym *sym, char32_t *character)
|
|
{
|
|
const SDLVkMapping *map;
|
|
uint key = 0;
|
|
bool unprintable = false;
|
|
|
|
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
|
|
if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
|
|
key = sym->sym - map->vk_from + map->map_to;
|
|
unprintable = map->unprintable;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
|
|
if (sym->scancode == SDL_SCANCODE_GRAVE) key = WKC_BACKQUOTE;
|
|
|
|
/* META are the command keys on mac */
|
|
if (sym->mod & KMOD_GUI) key |= WKC_META;
|
|
if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
|
|
if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
|
|
if (sym->mod & KMOD_ALT) key |= WKC_ALT;
|
|
|
|
/* The mod keys have no character. Prevent '?' */
|
|
if (sym->mod & KMOD_GUI ||
|
|
sym->mod & KMOD_CTRL ||
|
|
sym->mod & KMOD_ALT ||
|
|
unprintable) {
|
|
*character = WKC_NONE;
|
|
} else {
|
|
*character = sym->sym;
|
|
}
|
|
|
|
return key;
|
|
}
|
|
|
|
/**
|
|
* Like ConvertSdlKeyIntoMy(), but takes an SDL_Keycode as input
|
|
* instead of an SDL_Keysym.
|
|
*/
|
|
static uint ConvertSdlKeycodeIntoMy(SDL_Keycode kc)
|
|
{
|
|
const SDLVkMapping *map;
|
|
uint key = 0;
|
|
|
|
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
|
|
if ((uint)(kc - map->vk_from) <= map->vk_count) {
|
|
key = kc - map->vk_from + map->map_to;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* check scancode for BACKQUOTE key, because we want the key left
|
|
* of "1", not anything else (on non-US keyboards) */
|
|
SDL_Scancode sc = SDL_GetScancodeFromKey(kc);
|
|
if (sc == SDL_SCANCODE_GRAVE) key = WKC_BACKQUOTE;
|
|
|
|
return key;
|
|
}
|
|
|
|
bool VideoDriver_SDL_Base::PollEvent()
|
|
{
|
|
SDL_Event ev;
|
|
|
|
if (!SDL_PollEvent(&ev)) return false;
|
|
|
|
switch (ev.type) {
|
|
case SDL_MOUSEMOTION: {
|
|
int32_t x = ev.motion.x;
|
|
int32_t y = ev.motion.y;
|
|
|
|
if (_cursor.fix_at) {
|
|
/* Get all queued mouse events now in case we have to warp the cursor. In the
|
|
* end, we only care about the current mouse position and not bygone events. */
|
|
while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION)) {
|
|
x = ev.motion.x;
|
|
y = ev.motion.y;
|
|
}
|
|
}
|
|
|
|
if (_cursor.UpdateCursorPosition(x, y)) {
|
|
SDL_WarpMouseInWindow(this->sdl_window, _cursor.pos.x, _cursor.pos.y);
|
|
}
|
|
HandleMouseEvents();
|
|
break;
|
|
}
|
|
|
|
case SDL_MOUSEWHEEL:
|
|
if (ev.wheel.y > 0) {
|
|
_cursor.wheel--;
|
|
} else if (ev.wheel.y < 0) {
|
|
_cursor.wheel++;
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) {
|
|
ev.button.button = SDL_BUTTON_RIGHT;
|
|
}
|
|
|
|
switch (ev.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
_left_button_down = true;
|
|
break;
|
|
|
|
case SDL_BUTTON_RIGHT:
|
|
_right_button_down = true;
|
|
_right_button_clicked = true;
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
HandleMouseEvents();
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (_rightclick_emulate) {
|
|
_right_button_down = false;
|
|
_left_button_down = false;
|
|
_left_button_clicked = false;
|
|
} else if (ev.button.button == SDL_BUTTON_LEFT) {
|
|
_left_button_down = false;
|
|
_left_button_clicked = false;
|
|
} else if (ev.button.button == SDL_BUTTON_RIGHT) {
|
|
_right_button_down = false;
|
|
}
|
|
HandleMouseEvents();
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
HandleExitGameRequest();
|
|
break;
|
|
|
|
case SDL_KEYDOWN: // Toggle full-screen on ALT + ENTER/F
|
|
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_GUI)) &&
|
|
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
|
|
if (ev.key.repeat == 0) ToggleFullScreen(!_fullscreen);
|
|
} else {
|
|
char32_t character;
|
|
|
|
uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
|
|
// Only handle non-text keys here. Text is handled in
|
|
// SDL_TEXTINPUT below.
|
|
if (!this->edit_box_focused ||
|
|
keycode == WKC_DELETE ||
|
|
keycode == WKC_NUM_ENTER ||
|
|
keycode == WKC_LEFT ||
|
|
keycode == WKC_RIGHT ||
|
|
keycode == WKC_UP ||
|
|
keycode == WKC_DOWN ||
|
|
keycode == WKC_HOME ||
|
|
keycode == WKC_END ||
|
|
keycode & WKC_META ||
|
|
keycode & WKC_CTRL ||
|
|
keycode & WKC_ALT ||
|
|
(keycode >= WKC_F1 && keycode <= WKC_F12) ||
|
|
!IsValidChar(character, CS_ALPHANUMERAL)) {
|
|
HandleKeypress(keycode, character);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_TEXTINPUT: {
|
|
if (!this->edit_box_focused) break;
|
|
SDL_Keycode kc = SDL_GetKeyFromName(ev.text.text);
|
|
uint keycode = ConvertSdlKeycodeIntoMy(kc);
|
|
|
|
if (keycode == WKC_BACKQUOTE && FocusedWindowIsConsole()) {
|
|
char32_t character;
|
|
Utf8Decode(&character, ev.text.text);
|
|
HandleKeypress(keycode, character);
|
|
} else {
|
|
HandleTextInput(ev.text.text);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_WINDOWEVENT: {
|
|
if (ev.window.event == SDL_WINDOWEVENT_EXPOSED) {
|
|
// Force a redraw of the entire screen.
|
|
this->MakeDirty(0, 0, _screen.width, _screen.height);
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
int w = std::max(ev.window.data1, 64);
|
|
int h = std::max(ev.window.data2, 64);
|
|
CreateMainSurface(w, h, w != ev.window.data1 || h != ev.window.data2);
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_ENTER) {
|
|
// mouse entered the window, enable cursor
|
|
_cursor.in_window = true;
|
|
/* Ensure pointer lock will not occur. */
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_LEAVE) {
|
|
// mouse left the window, undraw cursor
|
|
UndrawMouseCursor();
|
|
_cursor.in_window = false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static const char *InitializeSDL()
|
|
{
|
|
/* Check if the video-driver is already initialized. */
|
|
if (SDL_WasInit(SDL_INIT_VIDEO) != 0) return nullptr;
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) return SDL_GetError();
|
|
return nullptr;
|
|
}
|
|
|
|
const char *VideoDriver_SDL_Base::Initialize()
|
|
{
|
|
this->UpdateAutoResolution();
|
|
|
|
const char *error = InitializeSDL();
|
|
if (error != nullptr) return error;
|
|
|
|
FindResolutions();
|
|
Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const char *VideoDriver_SDL_Base::Start(const StringList ¶m)
|
|
{
|
|
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
|
|
|
|
const char *error = this->Initialize();
|
|
if (error != nullptr) return error;
|
|
|
|
this->startup_display = FindStartupDisplay(GetDriverParamInt(param, "display", -1));
|
|
|
|
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height, false)) {
|
|
return SDL_GetError();
|
|
}
|
|
|
|
const char *dname = SDL_GetCurrentVideoDriver();
|
|
Debug(driver, 1, "SDL2: using driver '{}'", dname);
|
|
|
|
this->driver_info = this->GetName();
|
|
this->driver_info += " (";
|
|
this->driver_info += dname;
|
|
this->driver_info += ")";
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
SDL_StopTextInput();
|
|
this->edit_box_focused = false;
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
this->is_game_threaded = false;
|
|
#else
|
|
this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
|
|
#endif
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void VideoDriver_SDL_Base::Stop()
|
|
{
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
|
|
SDL_Quit(); // If there's nothing left, quit SDL
|
|
}
|
|
}
|
|
|
|
void VideoDriver_SDL_Base::InputLoop()
|
|
{
|
|
uint32_t mod = SDL_GetModState();
|
|
const Uint8 *keys = SDL_GetKeyboardState(nullptr);
|
|
|
|
bool old_ctrl_pressed = _ctrl_pressed;
|
|
|
|
_ctrl_pressed = !!(mod & KMOD_CTRL);
|
|
_shift_pressed = !!(mod & KMOD_SHIFT);
|
|
|
|
/* Speedup when pressing tab, except when using ALT+TAB
|
|
* to switch to another application. */
|
|
this->fast_forward_key_pressed = keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0;
|
|
|
|
/* Determine which directional keys are down. */
|
|
_dirkeys =
|
|
(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
|
|
(keys[SDL_SCANCODE_UP] ? 2 : 0) |
|
|
(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
|
|
(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
|
|
|
|
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
|
|
}
|
|
|
|
void VideoDriver_SDL_Base::LoopOnce()
|
|
{
|
|
if (_exit_game) {
|
|
#ifdef __EMSCRIPTEN__
|
|
/* Emscripten is event-driven, and as such the main loop is inside
|
|
* the browser. So if _exit_game goes true, the main loop ends (the
|
|
* cancel call), but we still have to call the cleanup that is
|
|
* normally done at the end of the main loop for non-Emscripten.
|
|
* After that, Emscripten just halts, and the HTML shows a nice
|
|
* "bye, see you next time" message. */
|
|
extern void PostMainLoop();
|
|
PostMainLoop();
|
|
|
|
emscripten_cancel_main_loop();
|
|
emscripten_exit_pointerlock();
|
|
/* In effect, the game ends here. As emscripten_set_main_loop() caused
|
|
* the stack to be unwound, the code after MainLoop() in
|
|
* openttd_main() is never executed. */
|
|
if (_game_mode == GM_BOOTSTRAP) {
|
|
EM_ASM(if (window["openttd_bootstrap_reload"]) openttd_bootstrap_reload());
|
|
} else {
|
|
EM_ASM(if (window["openttd_exit"]) openttd_exit());
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
this->Tick();
|
|
|
|
/* Emscripten is running an event-based mainloop; there is already some
|
|
* downtime between each iteration, so no need to sleep. */
|
|
#ifndef __EMSCRIPTEN__
|
|
this->SleepTillNextTick();
|
|
#endif
|
|
}
|
|
|
|
void VideoDriver_SDL_Base::MainLoop()
|
|
{
|
|
#ifdef __EMSCRIPTEN__
|
|
/* Run the main loop event-driven, based on RequestAnimationFrame. */
|
|
emscripten_set_main_loop_arg(&this->EmscriptenLoop, this, 0, 1);
|
|
#else
|
|
this->StartGameThread();
|
|
|
|
while (!_exit_game) {
|
|
LoopOnce();
|
|
}
|
|
|
|
this->StopGameThread();
|
|
#endif
|
|
}
|
|
|
|
bool VideoDriver_SDL_Base::ChangeResolution(int w, int h)
|
|
{
|
|
return CreateMainSurface(w, h, true);
|
|
}
|
|
|
|
bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen)
|
|
{
|
|
/* Remember current window size */
|
|
int w, h;
|
|
SDL_GetWindowSize(this->sdl_window, &w, &h);
|
|
|
|
if (fullscreen) {
|
|
/* Find fullscreen window size */
|
|
SDL_DisplayMode dm;
|
|
if (SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(this->sdl_window), &dm) < 0) {
|
|
Debug(driver, 0, "SDL_GetCurrentDisplayMode() failed: {}", SDL_GetError());
|
|
} else {
|
|
SDL_SetWindowSize(this->sdl_window, dm.w, dm.h);
|
|
}
|
|
}
|
|
|
|
Debug(driver, 1, "SDL2: Setting {}", fullscreen ? "fullscreen" : "windowed");
|
|
int ret = SDL_SetWindowFullscreen(this->sdl_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
|
|
if (ret == 0) {
|
|
/* Switching resolution succeeded, set fullscreen value of window. */
|
|
_fullscreen = fullscreen;
|
|
if (!fullscreen) SDL_SetWindowSize(this->sdl_window, w, h);
|
|
} else {
|
|
Debug(driver, 0, "SDL_SetWindowFullscreen() failed: {}", SDL_GetError());
|
|
}
|
|
|
|
InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
|
|
return ret == 0;
|
|
}
|
|
|
|
bool VideoDriver_SDL_Base::AfterBlitterChange()
|
|
{
|
|
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
|
|
int w, h;
|
|
SDL_GetWindowSize(this->sdl_window, &w, &h);
|
|
return CreateMainSurface(w, h, false);
|
|
}
|
|
|
|
Dimension VideoDriver_SDL_Base::GetScreenSize() const
|
|
{
|
|
SDL_DisplayMode mode;
|
|
if (SDL_GetCurrentDisplayMode(this->startup_display, &mode) != 0) return VideoDriver::GetScreenSize();
|
|
|
|
return { static_cast<uint>(mode.w), static_cast<uint>(mode.h) };
|
|
}
|
|
|
|
bool VideoDriver_SDL_Base::LockVideoBuffer()
|
|
{
|
|
if (this->buffer_locked) return false;
|
|
this->buffer_locked = true;
|
|
|
|
_screen.dst_ptr = this->GetVideoPointer();
|
|
assert(_screen.dst_ptr != nullptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
void VideoDriver_SDL_Base::UnlockVideoBuffer()
|
|
{
|
|
if (_screen.dst_ptr != nullptr) {
|
|
/* Hand video buffer back to the drawing backend. */
|
|
this->ReleaseVideoPointer();
|
|
_screen.dst_ptr = nullptr;
|
|
}
|
|
|
|
this->buffer_locked = false;
|
|
}
|