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OpenTTD/src/newgrf_badge_gui.cpp

584 lines
21 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_badge.cpp Functionality for NewGRF badges. */
#include "stdafx.h"
#include "core/flatset_type.hpp"
#include "dropdown_type.h"
#include "dropdown_func.h"
#include "newgrf.h"
#include "newgrf_badge.h"
#include "newgrf_badge_config.h"
#include "newgrf_badge_gui.h"
#include "newgrf_badge_type.h"
#include "settings_gui.h"
#include "strings_func.h"
#include "timer/timer_game_calendar.h"
#include "window_gui.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "dropdown_common_type.h"
#include "safeguards.h"
static constexpr uint MAX_BADGE_HEIGHT = 12; ///< Maximal height of a badge sprite.
static constexpr uint MAX_BADGE_WIDTH = MAX_BADGE_HEIGHT * 2; ///< Maximal width.
/**
* Get the largest badge size (within limits) for a badge class.
* @param class_index Badge class.
* @param feature Feature being used.
* @returns Largest base size of the badge class for the feature.
*/
static Dimension GetBadgeMaximalDimension(BadgeClassID class_index, GrfSpecFeature feature)
{
Dimension d = {0, MAX_BADGE_HEIGHT};
for (const auto &badge : GetBadges()) {
if (badge.class_index != class_index) continue;
PalSpriteID ps = GetBadgeSprite(badge, feature, std::nullopt, PAL_NONE);
if (ps.sprite == 0) continue;
d.width = std::max(d.width, GetSpriteSize(ps.sprite, nullptr, ZoomLevel::Normal).width);
if (d.width > MAX_BADGE_WIDTH) break;
}
d.width = std::min(d.width, MAX_BADGE_WIDTH);
return d;
}
static bool operator<(const GUIBadgeClasses::Element &a, const GUIBadgeClasses::Element &b)
{
if (a.column_group != b.column_group) return a.column_group < b.column_group;
if (a.sort_order != b.sort_order) return a.sort_order < b.sort_order;
return a.label < b.label;
}
/**
* Construct of list of badge classes and column groups to display.
* @param feature feature being used.
*/
GUIBadgeClasses::GUIBadgeClasses(GrfSpecFeature feature) : UsedBadgeClasses(feature)
{
/* Get list of classes used by feature. */
uint max_column = 0;
for (BadgeClassID class_index : this->Classes()) {
const Badge *class_badge = GetClassBadge(class_index);
if (class_badge->name == STR_NULL) continue;
Dimension size = GetBadgeMaximalDimension(class_index, feature);
if (size.width == 0) continue;
const auto [config, sort_order] = GetBadgeClassConfigItem(feature, class_badge->label);
this->gui_classes.emplace_back(class_index, config.column, config.show_icon, sort_order, size, class_badge->label);
if (size.width != 0 && config.show_icon) max_column = std::max<uint>(max_column, config.column);
}
std::sort(std::begin(this->gui_classes), std::end(this->gui_classes));
/* Determine total width of visible badge columns. */
this->column_widths.resize(max_column + 1);
for (const auto &el : this->gui_classes) {
if (!el.visible || el.size.width == 0) continue;
this->column_widths[el.column_group] += ScaleGUITrad(el.size.width) + WidgetDimensions::scaled.hsep_normal;
}
/* Replace trailing `hsep_normal` spacer with wider `hsep_wide` spacer. */
for (uint &badge_width : this->column_widths) {
if (badge_width == 0) continue;
badge_width = badge_width - WidgetDimensions::scaled.hsep_normal + WidgetDimensions::scaled.hsep_wide;
}
}
/**
* Get total width of all columns.
* @returns sum of all column widths.
*/
uint GUIBadgeClasses::GetTotalColumnsWidth() const
{
return std::accumulate(std::begin(this->column_widths), std::end(this->column_widths), 0U);
}
/**
* Draw names for a list of badge labels.
* @param r Rect to draw in.
* @param badges List of badges.
* @param feature GRF feature being used.
* @returns Vertical position after drawing is complete.
*/
int DrawBadgeNameList(Rect r, std::span<const BadgeID> badges, GrfSpecFeature)
{
if (badges.empty()) return r.top;
FlatSet<BadgeClassID> class_indexes;
for (const BadgeID &index : badges) class_indexes.insert(GetBadge(index)->class_index);
std::string_view list_separator = GetListSeparator();
for (const BadgeClassID &class_index : class_indexes) {
const Badge *class_badge = GetClassBadge(class_index);
if (class_badge == nullptr || class_badge->name == STR_NULL) continue;
std::string s;
for (const BadgeID &index : badges) {
const Badge *badge = GetBadge(index);
if (badge == nullptr || badge->name == STR_NULL) continue;
if (badge->class_index != class_index) continue;
if (!s.empty()) {
if (badge->flags.Test(BadgeFlag::NameListFirstOnly)) continue;
s += list_separator;
}
AppendStringInPlace(s, badge->name);
if (badge->flags.Test(BadgeFlag::NameListStop)) break;
}
if (s.empty()) continue;
r.top = DrawStringMultiLine(r, GetString(STR_BADGE_NAME_LIST, class_badge->name, std::move(s)), TC_BLACK);
}
return r.top;
}
/**
* Draw a badge column group.
* @param r rect to draw within.
* @param column_group column to draw.
* @param gui_classes gui badge classes.
* @param badges badges to draw.
* @param feature feature being used.
* @param introduction_date introduction date of item.
* @param remap palette remap to for company-coloured badges.
*/
void DrawBadgeColumn(Rect r, int column_group, const GUIBadgeClasses &gui_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, PaletteID remap)
{
bool rtl = _current_text_dir == TD_RTL;
for (const auto &gc : gui_classes.GetClasses()) {
if (gc.column_group != column_group) continue;
if (!gc.visible) continue;
int width = ScaleGUITrad(gc.size.width);
for (const BadgeID &index : badges) {
const Badge &badge = *GetBadge(index);
if (badge.class_index != gc.class_index) continue;
PalSpriteID ps = GetBadgeSprite(badge, feature, introduction_date, remap);
if (ps.sprite == 0) continue;
DrawSpriteIgnorePadding(ps.sprite, ps.pal, r.WithWidth(width, rtl), SA_CENTER);
break;
}
r = r.Indent(width + WidgetDimensions::scaled.hsep_normal, rtl);
}
}
/** Drop down element that draws a list of badges. */
template <class TBase, bool TEnd = true, FontSize TFs = FS_NORMAL>
class DropDownBadges : public TBase {
public:
template <typename... Args>
explicit DropDownBadges(const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, Args &&...args) :
TBase(std::forward<Args>(args)...), gui_classes(gui_classes), badges(badges), feature(feature), introduction_date(introduction_date)
{
for (const auto &gc : gui_classes->GetClasses()) {
if (gc.column_group != 0) continue;
dim.width += gc.size.width + WidgetDimensions::scaled.hsep_normal;
dim.height = std::max(dim.height, gc.size.height);
}
}
uint Height() const override
{
return std::max<uint>(this->dim.height, this->TBase::Height());
}
uint Width() const override
{
return this->dim.width + WidgetDimensions::scaled.hsep_wide + this->TBase::Width();
}
int OnClick(const Rect &r, const Point &pt) const override
{
bool rtl = TEnd ^ (_current_text_dir == TD_RTL);
return this->TBase::OnClick(r.Indent(this->dim.width + WidgetDimensions::scaled.hsep_wide, rtl), pt);
}
void Draw(const Rect &full, const Rect &r, bool sel, int click_result, Colours bg_colour) const override
{
bool rtl = TEnd ^ (_current_text_dir == TD_RTL);
DrawBadgeColumn(r.WithWidth(this->dim.width, rtl), 0, *this->gui_classes, this->badges, this->feature, this->introduction_date, PAL_NONE);
this->TBase::Draw(full, r.Indent(this->dim.width + WidgetDimensions::scaled.hsep_wide, rtl), sel, click_result, bg_colour);
}
private:
std::shared_ptr<GUIBadgeClasses> gui_classes;
const std::span<const BadgeID> badges;
const GrfSpecFeature feature;
const std::optional<TimerGameCalendar::Date> introduction_date;
Dimension dim{};
};
using DropDownListBadgeItem = DropDownBadges<DropDownListStringItem>;
using DropDownListBadgeIconItem = DropDownBadges<DropDownListIconItem>;
std::unique_ptr<DropDownListItem> MakeDropDownListBadgeItem(const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, std::string &&str, int value, bool masked, bool shaded)
{
return std::make_unique<DropDownListBadgeItem>(gui_classes, badges, feature, introduction_date, std::move(str), value, masked, shaded);
}
std::unique_ptr<DropDownListItem> MakeDropDownListBadgeIconItem(const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, const Dimension &dim, SpriteID sprite, PaletteID palette, std::string &&str, int value, bool masked, bool shaded)
{
return std::make_unique<DropDownListBadgeIconItem>(gui_classes, badges, feature, introduction_date, dim, sprite, palette, std::move(str), value, masked, shaded);
}
/**
* Drop down component that shows extra buttons to indicate that the item can be moved up or down.
*/
template <class TBase, bool TEnd = true, FontSize TFs = FS_NORMAL>
class DropDownMover : public TBase {
public:
template <typename... Args>
explicit DropDownMover(int click_up, int click_down, Colours button_colour, Args &&...args)
: TBase(std::forward<Args>(args)...), click_up(click_up), click_down(click_down), button_colour(button_colour)
{
}
uint Height() const override
{
return std::max<uint>(SETTING_BUTTON_HEIGHT, this->TBase::Height());
}
uint Width() const override
{
return SETTING_BUTTON_WIDTH + WidgetDimensions::scaled.hsep_wide + this->TBase::Width();
}
int OnClick(const Rect &r, const Point &pt) const override
{
bool rtl = (_current_text_dir == TD_RTL);
int w = SETTING_BUTTON_WIDTH;
Rect br = r.WithWidth(w, TEnd ^ rtl).CentreTo(w, SETTING_BUTTON_HEIGHT);
if (br.WithWidth(w / 2, rtl).Contains(pt)) return this->click_up;
if (br.WithWidth(w / 2, !rtl).Contains(pt)) return this->click_down;
return this->TBase::OnClick(r.Indent(w + WidgetDimensions::scaled.hsep_wide, TEnd ^ rtl), pt);
}
void Draw(const Rect &full, const Rect &r, bool sel, int click_result, Colours bg_colour) const override
{
bool rtl = (_current_text_dir == TD_RTL);
int w = SETTING_BUTTON_WIDTH;
int state = 0;
if (sel && click_result != 0) {
if (click_result == this->click_up) state = 1;
if (click_result == this->click_down) state = 2;
}
Rect br = r.WithWidth(w, TEnd ^ rtl).CentreTo(w, SETTING_BUTTON_HEIGHT);
DrawUpDownButtons(br.left, br.top, this->button_colour, state, this->click_up != 0, this->click_down != 0);
this->TBase::Draw(full, r.Indent(w + WidgetDimensions::scaled.hsep_wide, TEnd ^ rtl), sel, click_result, bg_colour);
}
private:
int click_up; ///< Click result for up button. Button is inactive if 0.
int click_down; ///< Click result for down button. Button is inactive if 0.
Colours button_colour; ///< Colour of buttons.
};
using DropDownListToggleMoverItem = DropDownMover<DropDownToggle<DropDownString<DropDownListItem>>>;
using DropDownListToggleItem = DropDownToggle<DropDownString<DropDownListItem>>;
enum BadgeClick : int {
BADGE_CLICK_NONE,
BADGE_CLICK_MOVE_UP,
BADGE_CLICK_MOVE_DOWN,
BADGE_CLICK_TOGGLE_ICON,
BADGE_CLICK_TOGGLE_FILTER,
};
DropDownList BuildBadgeClassConfigurationList(const GUIBadgeClasses &gui_classes, uint columns, std::span<const StringID> column_separators)
{
DropDownList list;
list.push_back(MakeDropDownListStringItem(STR_BADGE_CONFIG_RESET, INT_MAX));
if (gui_classes.GetClasses().empty()) return list;
list.push_back(MakeDropDownListDividerItem());
list.push_back(std::make_unique<DropDownUnselectable<DropDownListStringItem>>(GetString(STR_BADGE_CONFIG_ICONS), -1));
const BadgeClassID front = gui_classes.GetClasses().front().class_index;
const BadgeClassID back = gui_classes.GetClasses().back().class_index;
for (uint i = 0; i < columns; ++i) {
for (const auto &gc : gui_classes.GetClasses()) {
if (gc.column_group != i) continue;
if (gc.size.width == 0) continue;
bool first = (i == 0 && gc.class_index == front);
bool last = (i == columns - 1 && gc.class_index == back);
list.push_back(std::make_unique<DropDownListToggleMoverItem>(first ? 0 : BADGE_CLICK_MOVE_UP, last ? 0 : BADGE_CLICK_MOVE_DOWN, COLOUR_YELLOW, gc.visible, BADGE_CLICK_TOGGLE_ICON, COLOUR_YELLOW, COLOUR_GREY, GetString(GetClassBadge(gc.class_index)->name), gc.class_index.base()));
}
if (i >= column_separators.size()) continue;
if (column_separators[i] == STR_NULL) {
list.push_back(MakeDropDownListDividerItem());
} else {
list.push_back(MakeDropDownListStringItem(column_separators[i], INT_MIN + i, false, true));
}
}
list.push_back(MakeDropDownListDividerItem());
list.push_back(std::make_unique<DropDownUnselectable<DropDownListStringItem>>(GetString(STR_BADGE_CONFIG_FILTERS), -1));
for (const BadgeClassID &badge_class_index : gui_classes.Classes()) {
const Badge *badge = GetClassBadge(badge_class_index);
if (!badge->flags.Test(BadgeFlag::HasText)) continue;
const auto [config, _] = GetBadgeClassConfigItem(gui_classes.GetFeature(), badge->label);
list.push_back(std::make_unique<DropDownListToggleItem>(config.show_filter, BADGE_CLICK_TOGGLE_FILTER, COLOUR_YELLOW, COLOUR_GREY, GetString(badge->name), (1U << 16) | badge_class_index.base()));
}
return list;
}
/**
* Toggle badge class visibility.
* @param feature Feature being used.
* @param class_badge Class badge.
* @param click Dropdown click reuslt.
*/
static void BadgeClassToggleVisibility(GrfSpecFeature feature, Badge &class_badge, int click_result, BadgeFilterChoices &choices)
{
auto config = GetBadgeClassConfiguration(feature);
auto it = std::ranges::find(config, class_badge.label, &BadgeClassConfigItem::label);
if (it == std::end(config)) return;
if (click_result == BADGE_CLICK_TOGGLE_ICON) it->show_icon = !it->show_icon;
if (click_result == BADGE_CLICK_TOGGLE_FILTER) {
it->show_filter = !it->show_filter;
if (!it->show_filter) ResetBadgeFilter(choices, class_badge.class_index);
}
}
/**
* Move the badge class to the previous position.
* @param feature Feature being used.
* @param class_badge Class badge.
*/
static void BadgeClassMovePrevious(GrfSpecFeature feature, Badge &class_badge)
{
GUIBadgeClasses gui_classes(feature);
if (gui_classes.GetClasses().empty()) return;
auto config = GetBadgeClassConfiguration(feature);
auto it = std::ranges::find(config, class_badge.label, &BadgeClassConfigItem::label);
if (it == std::end(config)) return;
auto pos_cur = std::ranges::find(gui_classes.GetClasses(), class_badge.class_index, &GUIBadgeClasses::Element::class_index);
if (pos_cur == std::begin(gui_classes.GetClasses())) {
if (it->column > 0) --it->column;
return;
}
auto pos_prev = std::ranges::find(config, std::prev(pos_cur)->label, &BadgeClassConfigItem::label);
if (it->column > pos_prev->column) {
--it->column;
} else {
/* Rotate elements right so that it is placed before pos_prev, maintaining order of non-visible elements. */
std::rotate(pos_prev, it, std::next(it));
}
}
/**
* Move the badge class to the next position.
* @param feature Feature being used.
* @param class_badge Class badge.
* @param columns Maximum column number permitted.
*/
static void BadgeClassMoveNext(GrfSpecFeature feature, Badge &class_badge, uint columns)
{
GUIBadgeClasses gui_classes(feature);
if (gui_classes.GetClasses().empty()) return;
auto config = GetBadgeClassConfiguration(feature);
auto it = std::ranges::find(config, class_badge.label, &BadgeClassConfigItem::label);
if (it == std::end(config)) return;
auto pos_cur = std::ranges::find(gui_classes.GetClasses(), class_badge.class_index, &GUIBadgeClasses::Element::class_index);
if (std::next(pos_cur) == std::end(gui_classes.GetClasses())) {
if (it->column < static_cast<int>(columns - 1)) ++it->column;
return;
}
auto pos_next = std::ranges::find(config, std::next(pos_cur)->label, &BadgeClassConfigItem::label);
if (it->column < pos_next->column) {
++it->column;
} else {
/* Rotate elements left so that it is placed after pos_next, maintaining order of non-visible elements. */
std::rotate(it, std::next(it), std::next(pos_next));
}
}
/**
* Handle the badge configuration drop down selection.
* @param feature Feature being used.
* @param columns Maximum column number permitted.
* @param result Selected dropdown item value.
* @param click_result Dropdown click result.
* @return true iff the caller should reinitialise their widgets.
*/
bool HandleBadgeConfigurationDropDownClick(GrfSpecFeature feature, uint columns, int result, int click_result, BadgeFilterChoices &choices)
{
if (result == INT_MAX) {
ResetBadgeClassConfiguration(feature);
return true;
}
Badge *class_badge = GetClassBadge(static_cast<BadgeClassID>(result));
if (class_badge == nullptr) return false;
switch (click_result) {
case BADGE_CLICK_MOVE_DOWN: // Move down button.
BadgeClassMoveNext(feature, *class_badge, columns);
break;
case BADGE_CLICK_MOVE_UP: // Move up button.
BadgeClassMovePrevious(feature, *class_badge);
break;
case BADGE_CLICK_TOGGLE_ICON:
case BADGE_CLICK_TOGGLE_FILTER:
BadgeClassToggleVisibility(feature, *class_badge, click_result, choices);
break;
default:
break;
}
return true;
}
NWidgetBadgeFilter::NWidgetBadgeFilter(Colours colour, WidgetID index, GrfSpecFeature feature, BadgeClassID badge_class)
: NWidgetLeaf(WWT_DROPDOWN, colour, index, WidgetData{ .string = STR_JUST_STRING }, STR_NULL)
, feature(feature), badge_class(badge_class)
{
this->SetFill(1, 0);
this->SetResize(1, 0);
}
std::string NWidgetBadgeFilter::GetStringParameter(const BadgeFilterChoices &choices) const
{
auto it = choices.find(this->badge_class);
if (it == std::end(choices)) {
return ::GetString(STR_BADGE_FILTER_ANY_LABEL, GetClassBadge(this->badge_class)->name);
}
return ::GetString(STR_BADGE_FILTER_IS_LABEL, GetClassBadge(it->first)->name, GetBadge(it->second)->name);
}
/**
* Get the drop down list of badges for this filter.
* @return Drop down list for filter.
*/
DropDownList NWidgetBadgeFilter::GetDropDownList() const
{
DropDownList list;
/* Add item for disabling filtering. */
list.push_back(MakeDropDownListStringItem(::GetString(STR_BADGE_FILTER_ANY_LABEL, GetClassBadge(this->badge_class)->name), -1));
list.push_back(MakeDropDownListDividerItem());
/* Add badges */
Dimension d = GetBadgeMaximalDimension(this->badge_class, this->feature);
d.width = ScaleGUITrad(d.width);
d.height = ScaleGUITrad(d.height);
auto start = list.size();
const auto *bc = GetClassBadge(this->badge_class);
for (const Badge &badge : GetBadges()) {
if (badge.class_index != this->badge_class) continue;
if (badge.index == bc->index) continue;
if (badge.name == STR_NULL) continue;
if (!badge.features.Test(this->feature)) continue;
PalSpriteID ps = GetBadgeSprite(badge, this->feature, std::nullopt, PAL_NONE);
if (ps.sprite == 0) {
list.push_back(MakeDropDownListStringItem(badge.name, badge.index.base()));
} else {
list.push_back(MakeDropDownListIconItem(d, ps.sprite, ps.pal, badge.name, badge.index.base()));
}
}
std::sort(std::begin(list) + start, std::end(list), DropDownListStringItem::NatSortFunc);
return list;
}
/**
* Add badge drop down filter widgets.
* @param container Container widget to hold filter widgets.
* @param widget Widget index to apply to first filter.
* @param colour Background colour of widgets.
* @param feature GRF feature for filters.
* @return First and last widget indexes of filter widgets.
*/
std::pair<WidgetID, WidgetID> AddBadgeDropdownFilters(NWidgetContainer &container, WidgetID widget, Colours colour, GrfSpecFeature feature)
{
container.Clear();
WidgetID first = ++widget;
/* Get list of classes used by feature. */
UsedBadgeClasses used(feature);
for (BadgeClassID class_index : used.Classes()) {
const auto [config, _] = GetBadgeClassConfigItem(feature, GetClassBadge(class_index)->label);
if (!config.show_filter) continue;
container.Add(std::make_unique<NWidgetBadgeFilter>(colour, widget, feature, class_index));
++widget;
}
return {first, widget};
}
/**
* Reset badge filter choice for a class.
* @param choices Badge filter choices.
* @param badge_class_index Badge class to reset.
*/
void ResetBadgeFilter(BadgeFilterChoices &choices, BadgeClassID badge_class_index)
{
choices.erase(badge_class_index);
}
/**
* Set badge filter choice for a class.
* @param choides Badge filter choides.
* @param badge_index Badge to set. The badge class is inferred from the badge.
* @note if the badge_index is invalid, the filter will be reset instead.
*/
void SetBadgeFilter(BadgeFilterChoices &choices, BadgeID badge_index)
{
const Badge *badge = GetBadge(badge_index);
assert(badge != nullptr);
choices[badge->class_index] = badge_index;
}