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OpenTTD/src/rail.cpp
Peter Nelson 42c9f84d74 Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. (#14628)
Use std::variant instead of union for vehicle info.

RailVehicleInfo is now non-POD so using in a union causes undefined behaviour.
2025-09-24 22:44:41 +01:00

204 lines
6.2 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file rail.cpp Implementation of rail specific functions. */
#include "stdafx.h"
#include "station_map.h"
#include "tunnelbridge_map.h"
#include "timer/timer_game_calendar.h"
#include "company_func.h"
#include "company_base.h"
#include "engine_base.h"
#include "table/track_data.h"
#include "safeguards.h"
/**
* Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
*/
RailType GetTileRailType(Tile tile)
{
switch (GetTileType(tile)) {
case MP_RAILWAY:
return GetRailType(tile);
case MP_ROAD:
/* rail/road crossing */
if (IsLevelCrossing(tile)) return GetRailType(tile);
break;
case MP_STATION:
if (HasStationRail(tile)) return GetRailType(tile);
break;
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
break;
default:
break;
}
return INVALID_RAILTYPE;
}
/**
* Finds out if a company has a certain buildable railtype available.
* @param company the company in question
* @param railtype requested RailType
* @return true if company has requested RailType available
*/
bool HasRailTypeAvail(const CompanyID company, const RailType railtype)
{
return !_railtypes_hidden_mask.Test(railtype) && Company::Get(company)->avail_railtypes.Test(railtype);
}
/**
* Test if any buildable railtype is available for a company.
* @param company the company in question
* @return true if company has any RailTypes available
*/
bool HasAnyRailTypesAvail(const CompanyID company)
{
RailTypes avail = Company::Get(company)->avail_railtypes;
avail.Reset(_railtypes_hidden_mask);
return avail.Any();
}
/**
* Validate functions for rail building.
* @param rail the railtype to check.
* @return true if the current company may build the rail.
*/
bool ValParamRailType(const RailType rail)
{
return rail < RAILTYPE_END && HasRailTypeAvail(_current_company, rail);
}
/**
* Add the rail types that are to be introduced at the given date.
* @param current The currently available railtypes.
* @param date The date for the introduction comparisons.
* @return The rail types that should be available when date
* introduced rail types are taken into account as well.
*/
RailTypes AddDateIntroducedRailTypes(RailTypes current, TimerGameCalendar::Date date)
{
RailTypes rts = current;
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailTypeInfo *rti = GetRailTypeInfo(rt);
/* Unused rail type. */
if (rti->label == 0) continue;
/* Not date introduced. */
if (!IsInsideMM(rti->introduction_date, 0, CalendarTime::MAX_DATE.base())) continue;
/* Not yet introduced at this date. */
if (rti->introduction_date > date) continue;
/* Have we introduced all required railtypes? */
RailTypes required = rti->introduction_required_railtypes;
if (!rts.All(required)) continue;
rts.Set(rti->introduces_railtypes);
}
/* When we added railtypes we need to run this method again; the added
* railtypes might enable more rail types to become introduced. */
return rts == current ? rts : AddDateIntroducedRailTypes(rts, date);
}
/**
* Get the rail types the given company can build.
* @param company the company to get the rail types for.
* @param introduces If true, include rail types introduced by other rail types
* @return the rail types.
*/
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
{
RailTypes rts{};
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (ei->climates.Test(_settings_game.game_creation.landscape) &&
(e->company_avail.Test(company) || TimerGameCalendar::date >= e->intro_date + CalendarTime::DAYS_IN_YEAR)) {
const RailVehicleInfo *rvi = &e->VehInfo<RailVehicleInfo>();
if (rvi->railveh_type != RAILVEH_WAGON) {
assert(rvi->railtypes.Any());
if (introduces) {
rts.Set(GetAllIntroducesRailTypes(rvi->railtypes));
} else {
rts.Set(rvi->railtypes);
}
}
}
}
if (introduces) return AddDateIntroducedRailTypes(rts, TimerGameCalendar::date);
return rts;
}
/**
* Get list of rail types, regardless of company availability.
* @param introduces If true, include rail types introduced by other rail types
* @return the rail types.
*/
RailTypes GetRailTypes(bool introduces)
{
RailTypes rts{};
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (!ei->climates.Test(_settings_game.game_creation.landscape)) continue;
const RailVehicleInfo *rvi = &e->VehInfo<RailVehicleInfo>();
if (rvi->railveh_type != RAILVEH_WAGON) {
assert(rvi->railtypes.Any());
if (introduces) {
rts.Set(GetAllIntroducesRailTypes(rvi->railtypes));
} else {
rts.Set(rvi->railtypes);
}
}
}
if (introduces) return AddDateIntroducedRailTypes(rts, CalendarTime::MAX_DATE);
return rts;
}
/**
* Get the rail type for a given label.
* @param label the railtype label.
* @param allow_alternate_labels Search in the alternate label lists as well.
* @return the railtype.
*/
RailType GetRailTypeByLabel(RailTypeLabel label, bool allow_alternate_labels)
{
if (label == 0) return INVALID_RAILTYPE;
/* Loop through each rail type until the label is found */
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
const RailTypeInfo *rti = GetRailTypeInfo(r);
if (rti->label == label) return r;
}
if (allow_alternate_labels) {
/* Test if any rail type defines the label as an alternate. */
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
const RailTypeInfo *rti = GetRailTypeInfo(r);
if (std::ranges::find(rti->alternate_labels, label) != rti->alternate_labels.end()) return r;
}
}
/* No matching label was found, so it is invalid */
return INVALID_RAILTYPE;
}