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57f01188c2757132f88bf07e49a2facf80293ea2
OpenTTD
/
src
/
script
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Rubidium
4e5be077ff
Fix
#6322
: [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game
2021-04-18 21:31:21 +01:00
..
api
Doc: Prepare for 1.11.0 release
2021-04-01 12:39:58 +02:00
CMakeLists.txt
…
script_config.cpp
…
script_config.hpp
…
script_fatalerror.hpp
Change: [Script] Let Script_FatalError use std::string instead of const char *
2021-04-18 21:31:21 +01:00
script_info_dummy.cpp
…
script_info.cpp
…
script_info.hpp
…
script_instance.cpp
Change: [Script] Let Script_FatalError use std::string instead of const char *
2021-04-18 21:31:21 +01:00
script_instance.hpp
…
script_scanner.cpp
Change: [Script] Let Script_FatalError use std::string instead of const char *
2021-04-18 21:31:21 +01:00
script_scanner.hpp
…
script_storage.hpp
…
script_suspend.hpp
…
squirrel_class.hpp
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squirrel_helper_type.hpp
…
squirrel_helper.hpp
…
squirrel_std.cpp
…
squirrel_std.hpp
…
squirrel.cpp
Fix
#6322
: [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game
2021-04-18 21:31:21 +01:00
squirrel.hpp
…