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OpenTTD/src/strings.cpp
Peter Nelson 4b6d409ee8 Codefix: Out-of-range cargo type passed to a string affected remaining parameters. (#14398)
When the string codes CARGO_TINY, CARGO_SHORT or CARGO_LONG encountered an out-of-range string, they did not read the extra amount parameter. This leads to later parameters being used in the wrong place.

Change the order of operation so that all parameters for these string codes are always read, even if the cargo type is not valid.
2025-06-28 21:50:36 +01:00

2430 lines
81 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file strings.cpp Handling of translated strings. */
#include "stdafx.h"
#include "currency.h"
#include "station_base.h"
#include "town.h"
#include "waypoint_base.h"
#include "depot_base.h"
#include "industry.h"
#include "newgrf_text.h"
#include "fileio_func.h"
#include "signs_base.h"
#include "fontdetection.h"
#include "error.h"
#include "error_func.h"
#include "strings_func.h"
#include "rev.h"
#include "core/endian_func.hpp"
#include "timer/timer_game_calendar.h"
#include "vehicle_base.h"
#include "engine_base.h"
#include "language.h"
#include "townname_func.h"
#include "string_func.h"
#include "company_base.h"
#include "smallmap_gui.h"
#include "window_func.h"
#include "debug.h"
#include "game/game_text.hpp"
#include "network/network_content_gui.h"
#include "newgrf_engine.h"
#include "core/backup_type.hpp"
#include "gfx_layout.h"
#include "core/utf8.hpp"
#include "core/string_consumer.hpp"
#include <stack>
#include "table/strings.h"
#include "table/control_codes.h"
#include "3rdparty/fmt/std.h"
#include "strings_internal.h"
#include "safeguards.h"
std::string _config_language_file; ///< The file (name) stored in the configuration.
LanguageList _languages; ///< The actual list of language meta data.
const LanguageMetadata *_current_language = nullptr; ///< The currently loaded language.
TextDirection _current_text_dir; ///< Text direction of the currently selected language.
#ifdef WITH_ICU_I18N
std::unique_ptr<icu::Collator> _current_collator; ///< Collator for the language currently in use.
#endif /* WITH_ICU_I18N */
/**
* Get the next parameter from our parameters.
* This updates the offset, so the next time this is called the next parameter
* will be read.
* @return The next parameter.
*/
const StringParameter &StringParameters::GetNextParameterReference()
{
assert(this->next_type == 0 || (SCC_CONTROL_START <= this->next_type && this->next_type <= SCC_CONTROL_END));
if (this->offset >= this->parameters.size()) {
throw std::out_of_range("Trying to read invalid string parameter");
}
auto &param = this->parameters[this->offset++];
if (param.type != 0 && param.type != this->next_type) {
this->next_type = 0;
throw std::out_of_range("Trying to read string parameter with wrong type");
}
param.type = this->next_type;
this->next_type = 0;
return param;
}
/**
* Encode a string with no parameters into an encoded string.
* @param str The StringID to format.
* @returns The encoded string.
*/
EncodedString GetEncodedString(StringID str)
{
return GetEncodedStringWithArgs(str, {});
}
/**
* Encode a string with its parameters into an encoded string.
* The encoded string can be stored and decoded later without requiring parameters to be stored separately.
* @param str The StringID to format.
* @param params The parameters of the string.
* @returns The encoded string.
*/
EncodedString GetEncodedStringWithArgs(StringID str, std::span<const StringParameter> params)
{
std::string result;
StringBuilder builder(result);
builder.PutUtf8(SCC_ENCODED_INTERNAL);
builder.PutIntegerBase(str, 16);
struct visitor {
StringBuilder &builder;
void operator()(const std::monostate &) {}
void operator()(const uint64_t &arg)
{
this->builder.PutUtf8(SCC_ENCODED_NUMERIC);
this->builder.PutIntegerBase(arg, 16);
}
void operator()(const std::string &value)
{
#ifdef WITH_ASSERT
/* Don't allow an encoded string to contain another encoded string. */
{
auto [len, c] = DecodeUtf8(value);
assert(len == 0 || (c != SCC_ENCODED && c != SCC_ENCODED_INTERNAL && c != SCC_RECORD_SEPARATOR));
}
#endif /* WITH_ASSERT */
this->builder.PutUtf8(SCC_ENCODED_STRING);
this->builder += value;
}
};
visitor v{builder};
for (const auto &param : params) {
builder.PutUtf8(SCC_RECORD_SEPARATOR);
std::visit(v, param.data);
}
return EncodedString{std::move(result)};
}
/**
* Replace a parameter of this EncodedString.
* @note If the string cannot be decoded for some reason, an empty EncodedString will be returned instead.
* @param param Index of parameter to replace.
* @param data New data for parameter.
* @returns a new EncodedString with the parameter replaced.
*/
EncodedString EncodedString::ReplaceParam(size_t param, StringParameter &&data) const
{
if (this->empty()) return {};
std::vector<StringParameter> params;
StringConsumer consumer(this->string);
if (!consumer.ReadUtf8If(SCC_ENCODED_INTERNAL)) return {};
StringID str;
if (auto r = consumer.TryReadIntegerBase<uint32_t>(16); r.has_value()) {
str = *r;
} else {
return {};
}
if (consumer.AnyBytesLeft() && !consumer.ReadUtf8If(SCC_RECORD_SEPARATOR)) return {};
while (consumer.AnyBytesLeft()) {
StringConsumer record(consumer.ReadUntilUtf8(SCC_RECORD_SEPARATOR, StringConsumer::SKIP_ONE_SEPARATOR));
if (!record.AnyBytesLeft()) {
/* This is an empty parameter. */
params.emplace_back(std::monostate{});
continue;
}
/* Get the parameter type. */
char32_t parameter_type = record.ReadUtf8();
switch (parameter_type) {
case SCC_ENCODED_NUMERIC: {
uint64_t value = record.ReadIntegerBase<uint64_t>(16);
assert(!record.AnyBytesLeft());
params.emplace_back(value);
break;
}
case SCC_ENCODED_STRING: {
params.emplace_back(record.Read(StringConsumer::npos));
break;
}
default:
/* Unknown parameter, make it blank. */
params.emplace_back(std::monostate{});
break;
}
}
if (param >= std::size(params)) return {};
params[param] = data;
return GetEncodedStringWithArgs(str, params);
}
/**
* Decode the encoded string.
* @returns Decoded raw string.
*/
std::string EncodedString::GetDecodedString() const
{
return GetString(STR_JUST_RAW_STRING, this->string);
}
/**
* Get some number that is suitable for string size computations.
* @param count Number of digits which shall be displayable.
* @param size Font of the number
* @returns Number to use for string size computations.
*/
uint64_t GetParamMaxDigits(uint count, FontSize size)
{
auto [front, next] = GetBroadestDigit(size);
uint64_t val = count > 1 ? front : next;
for (; count > 1; count--) {
val = 10 * val + next;
}
return val;
}
/**
* Get some number that is suitable for string size computations.
* @param max_value The biggest value which shall be displayed.
* For the result only the number of digits of \a max_value matter.
* @param min_count Minimum number of digits independent of \a max.
* @param size Font of the number
* @returns Number to use for string size computations.
*/
uint64_t GetParamMaxValue(uint64_t max_value, uint min_count, FontSize size)
{
uint num_digits = 1;
while (max_value >= 10) {
num_digits++;
max_value /= 10;
}
return GetParamMaxDigits(std::max(min_count, num_digits), size);
}
static void StationGetSpecialString(StringBuilder &builder, StationFacilities x);
static bool GetSpecialNameString(StringBuilder &builder, StringID string, StringParameters &args);
static void FormatString(StringBuilder &builder, std::string_view str, StringParameters &args, uint case_index = 0, bool game_script = false, bool dry_run = false);
/**
* Parse most format codes within a string and write the result to a buffer.
* This is a wrapper for a span of StringParameter which creates the StringParameters state and forwards to the regular call.
* @param builder The string builder to write the final string to.
* @param str Pointer to string to format.
* @param params The span of parameters to pass.
* @param case_index The current case index.
* @param game_script True when doing GameScript text processing.
* @param dry_run True when the args' type data is not yet initialized.
*/
static void FormatString(StringBuilder &builder, std::string_view str, std::span<StringParameter> params, uint case_index = 0, bool game_script = false, bool dry_run = false)
{
StringParameters tmp_params{params};
FormatString(builder, str, tmp_params, case_index, game_script, dry_run);
}
struct LanguagePack : public LanguagePackHeader {
char data[]; // list of strings
};
struct LanguagePackDeleter {
void operator()(LanguagePack *langpack)
{
/* LanguagePack is in fact reinterpreted char[], we need to reinterpret it back to free it properly. */
delete[] reinterpret_cast<char *>(langpack);
}
};
struct LoadedLanguagePack {
std::unique_ptr<LanguagePack, LanguagePackDeleter> langpack;
std::vector<std::string_view> strings;
std::array<uint, TEXT_TAB_END> langtab_num; ///< Offset into langpack offs
std::array<uint, TEXT_TAB_END> langtab_start; ///< Offset into langpack offs
std::string list_separator; ///< Current list separator string.
};
static LoadedLanguagePack _langpack;
static bool _scan_for_gender_data = false; ///< Are we scanning for the gender of the current string? (instead of formatting it)
/**
* Get the list separator string for the current language.
* @returns string containing list separator to use.
*/
std::string_view GetListSeparator()
{
return _langpack.list_separator;
}
std::string_view GetStringPtr(StringID string)
{
switch (GetStringTab(string)) {
case TEXT_TAB_GAMESCRIPT_START: return GetGameStringPtr(GetStringIndex(string));
/* 0xD0xx and 0xD4xx IDs have been converted earlier. */
case TEXT_TAB_OLD_NEWGRF: NOT_REACHED();
case TEXT_TAB_NEWGRF_START: return GetGRFStringPtr(GetStringIndex(string));
default: {
const size_t offset = _langpack.langtab_start[GetStringTab(string)] + GetStringIndex(string).base();
if (offset < _langpack.strings.size()) return _langpack.strings[offset];
return "(undefined string)";
}
}
}
/**
* Get a parsed string with most special stringcodes replaced by the string parameters.
* @param builder The builder of the string.
* @param string The ID of the string to parse.
* @param args Arguments for the string.
* @param case_index The "case index". This will only be set when FormatString wants to print the string in a different case.
* @param game_script The string is coming directly from a game script.
*/
void GetStringWithArgs(StringBuilder &builder, StringID string, StringParameters &args, uint case_index, bool game_script)
{
if (string == 0) {
GetStringWithArgs(builder, STR_UNDEFINED, args);
return;
}
StringIndexInTab index = GetStringIndex(string);
StringTab tab = GetStringTab(string);
switch (tab) {
case TEXT_TAB_TOWN:
if (IsInsideMM(string, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_END) && !game_script) {
try {
GenerateTownNameString(builder, string - SPECSTR_TOWNNAME_START, args.GetNextParameter<uint32_t>());
} catch (const std::runtime_error &e) {
Debug(misc, 0, "GetStringWithArgs: {}", e.what());
builder += "(invalid string parameter)";
}
return;
}
break;
case TEXT_TAB_SPECIAL:
if (!game_script) {
try {
if (GetSpecialNameString(builder, string, args)) return;
} catch (const std::runtime_error &e) {
Debug(misc, 0, "GetStringWithArgs: {}", e.what());
builder += "(invalid string parameter)";
return;
}
}
break;
case TEXT_TAB_OLD_CUSTOM:
/* Old table for custom names. This is no longer used */
if (!game_script) {
FatalError("Incorrect conversion of custom name string.");
}
break;
case TEXT_TAB_GAMESCRIPT_START: {
FormatString(builder, GetGameStringPtr(index), args, case_index, true);
return;
}
case TEXT_TAB_OLD_NEWGRF:
NOT_REACHED();
case TEXT_TAB_NEWGRF_START: {
FormatString(builder, GetGRFStringPtr(index), args, case_index);
return;
}
default:
break;
}
if (index >= _langpack.langtab_num[tab]) {
if (game_script) {
return GetStringWithArgs(builder, STR_UNDEFINED, args);
}
FatalError("String 0x{:X} is invalid. You are probably using an old version of the .lng file.\n", string);
}
FormatString(builder, GetStringPtr(string), args, case_index);
}
/**
* Get a parsed string with most special stringcodes replaced by the string parameters.
* @param builder The builder of the string.
* @param string The ID of the string to parse.
* @param args Span of arguments for the string.
* @param case_index The "case index". This will only be set when FormatString wants to print the string in a different case.
* @param game_script The string is coming directly from a game script.
*/
void GetStringWithArgs(StringBuilder &builder, StringID string, std::span<StringParameter> params, uint case_index, bool game_script)
{
StringParameters tmp_params{params};
GetStringWithArgs(builder, string, tmp_params, case_index, game_script);
}
/**
* Resolve the given StringID into a std::string with formatting but no parameters.
* @param string The unique identifier of the translatable string.
* @return The std::string of the translated string.
*/
std::string GetString(StringID string)
{
return GetStringWithArgs(string, {});
}
/**
* Resolve the given StringID and append in place into an existing std::string with formatting but no parameters.
* @param result The std::string to place the translated string.
* @param string The unique identifier of the translatable string.
*/
void AppendStringInPlace(std::string &result, StringID string)
{
StringBuilder builder(result);
GetStringWithArgs(builder, string, {});
}
void AppendStringWithArgsInPlace(std::string &result, StringID string, std::span<StringParameter> params)
{
StringParameters tmp_params{params};
StringBuilder builder(result);
GetStringWithArgs(builder, string, tmp_params);
}
/**
* Get a parsed string with most special stringcodes replaced by the string parameters.
* @param string The ID of the string to parse.
* @param args Arguments for the string.
* @return The parsed string.
*/
std::string GetStringWithArgs(StringID string, StringParameters &args)
{
std::string result;
StringBuilder builder(result);
GetStringWithArgs(builder, string, args);
return result;
}
std::string GetStringWithArgs(StringID string, std::span<StringParameter> args)
{
std::string result;
StringBuilder builder(result);
GetStringWithArgs(builder, string, args);
return result;
}
static std::string_view GetDecimalSeparator()
{
std::string_view decimal_separator = _settings_game.locale.digit_decimal_separator;
if (decimal_separator.empty()) decimal_separator = _langpack.langpack->digit_decimal_separator;
return decimal_separator;
}
/**
* Format a number into a string.
* @param builder the string builder to write to
* @param number the number to write down
* @param separator the thousands-separator to use
*/
static void FormatNumber(StringBuilder &builder, int64_t number, std::string_view separator)
{
static const int max_digits = 20;
uint64_t divisor = 10000000000000000000ULL;
int thousands_offset = (max_digits - 1) % 3;
if (number < 0) {
builder.PutChar('-');
number = -number;
}
uint64_t num = number;
uint64_t tot = 0;
for (int i = 0; i < max_digits; i++) {
uint64_t quot = 0;
if (num >= divisor) {
quot = num / divisor;
num = num % divisor;
}
if ((tot |= quot) || i == max_digits - 1) {
builder.PutChar('0' + quot); // quot is a single digit
if ((i % 3) == thousands_offset && i < max_digits - 1) builder += separator;
}
divisor /= 10;
}
}
static void FormatCommaNumber(StringBuilder &builder, int64_t number)
{
std::string_view separator = _settings_game.locale.digit_group_separator;
if (separator.empty()) separator = _langpack.langpack->digit_group_separator;
FormatNumber(builder, number, separator);
}
static void FormatNoCommaNumber(StringBuilder &builder, int64_t number)
{
fmt::format_to(builder.back_inserter(), "{}", number);
}
static void FormatZerofillNumber(StringBuilder &builder, int64_t number, int count)
{
fmt::format_to(builder.back_inserter(), "{:0{}d}", number, count);
}
static void FormatHexNumber(StringBuilder &builder, uint64_t number)
{
fmt::format_to(builder.back_inserter(), "0x{:X}", number);
}
/**
* Format a given number as a number of bytes with the SI prefix.
* @param builder the string builder to write to
* @param number the number of bytes to write down
*/
static void FormatBytes(StringBuilder &builder, int64_t number)
{
assert(number >= 0);
/* 1 2^10 2^20 2^30 2^40 2^50 2^60 */
static const std::string_view iec_prefixes[] = {"", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei"};
uint id = 1;
while (number >= 1024 * 1024) {
number /= 1024;
id++;
}
if (number < 1024) {
id = 0;
fmt::format_to(builder.back_inserter(), "{}", number);
} else if (number < 1024 * 10) {
fmt::format_to(builder.back_inserter(), "{}{}{:02}", number / 1024, GetDecimalSeparator(), (number % 1024) * 100 / 1024);
} else if (number < 1024 * 100) {
fmt::format_to(builder.back_inserter(), "{}{}{:01}", number / 1024, GetDecimalSeparator(), (number % 1024) * 10 / 1024);
} else {
assert(number < 1024 * 1024);
fmt::format_to(builder.back_inserter(), "{}", number / 1024);
}
assert(id < lengthof(iec_prefixes));
fmt::format_to(builder.back_inserter(), NBSP "{}B", iec_prefixes[id]);
}
static void FormatYmdString(StringBuilder &builder, TimerGameCalendar::Date date, uint case_index)
{
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date);
auto tmp_params = MakeParameters(STR_DAY_NUMBER_1ST + ymd.day - 1, STR_MONTH_ABBREV_JAN + ymd.month, ymd.year);
FormatString(builder, GetStringPtr(STR_FORMAT_DATE_LONG), tmp_params, case_index);
}
static void FormatMonthAndYear(StringBuilder &builder, TimerGameCalendar::Date date, uint case_index)
{
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date);
auto tmp_params = MakeParameters(STR_MONTH_JAN + ymd.month, ymd.year);
FormatString(builder, GetStringPtr(STR_FORMAT_DATE_SHORT), tmp_params, case_index);
}
static void FormatTinyOrISODate(StringBuilder &builder, TimerGameCalendar::Date date, StringID str)
{
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date);
/* Day and month are zero-padded with ZEROFILL_NUM, hence the two 2s. */
auto tmp_params = MakeParameters(ymd.day, 2, ymd.month + 1, 2, ymd.year);
FormatString(builder, GetStringPtr(str), tmp_params);
}
static void FormatGenericCurrency(StringBuilder &builder, const CurrencySpec *spec, Money number, bool compact)
{
/* We are going to make number absolute for printing, so
* keep this piece of data as we need it later on */
bool negative = number < 0;
number *= spec->rate;
/* convert from negative */
if (number < 0) {
builder.PutUtf8(SCC_PUSH_COLOUR);
builder.PutUtf8(SCC_RED);
builder.PutChar('-');
number = -number;
}
/* Add prefix part, following symbol_pos specification.
* Here, it can can be either 0 (prefix) or 2 (both prefix and suffix).
* The only remaining value is 1 (suffix), so everything that is not 1 */
if (spec->symbol_pos != 1) builder += spec->prefix;
StringID number_str = STR_NULL;
/* For huge numbers, compact the number. */
if (compact) {
/* Take care of the thousand rounding. Having 1 000 000 k
* and 1 000 M is inconsistent, so always use 1 000 M. */
if (number >= Money(1'000'000'000'000'000) - 500'000'000) {
number = (number + Money(500'000'000'000)) / Money(1'000'000'000'000);
number_str = STR_CURRENCY_SHORT_TERA;
} else if (number >= Money(1'000'000'000'000) - 500'000) {
number = (number + 500'000'000) / 1'000'000'000;
number_str = STR_CURRENCY_SHORT_GIGA;
} else if (number >= 1'000'000'000 - 500) {
number = (number + 500'000) / 1'000'000;
number_str = STR_CURRENCY_SHORT_MEGA;
} else if (number >= 1'000'000) {
number = (number + 500) / 1'000;
number_str = STR_CURRENCY_SHORT_KILO;
}
}
std::string_view separator = _settings_game.locale.digit_group_separator_currency;
if (separator.empty()) separator = GetCurrency().separator;
if (separator.empty()) separator = _langpack.langpack->digit_group_separator_currency;
FormatNumber(builder, number, separator);
if (number_str != STR_NULL) {
FormatString(builder, GetStringPtr(number_str), {});
}
/* Add suffix part, following symbol_pos specification.
* Here, it can can be either 1 (suffix) or 2 (both prefix and suffix).
* The only remaining value is 1 (prefix), so everything that is not 0 */
if (spec->symbol_pos != 0) builder += spec->suffix;
if (negative) {
builder.PutUtf8(SCC_POP_COLOUR);
}
}
/**
* Determine the "plural" index given a plural form and a number.
* @param count The number to get the plural index of.
* @param plural_form The plural form we want an index for.
* @return The plural index for the given form.
*/
static int DeterminePluralForm(int64_t count, uint plural_form)
{
/* The absolute value determines plurality */
uint64_t n = abs(count);
switch (plural_form) {
default:
NOT_REACHED();
/* Two forms: singular used for one only.
* Used in:
* Danish, Dutch, English, German, Norwegian, Swedish, Estonian, Finnish,
* Greek, Hebrew, Italian, Portuguese, Spanish, Esperanto */
case 0:
return n != 1 ? 1 : 0;
/* Only one form.
* Used in:
* Hungarian, Japanese, Turkish */
case 1:
return 0;
/* Two forms: singular used for 0 and 1.
* Used in:
* French, Brazilian Portuguese */
case 2:
return n > 1 ? 1 : 0;
/* Three forms: special cases for 0, and numbers ending in 1 except when ending in 11.
* Note: Cases are out of order for hysterical reasons. '0' is last.
* Used in:
* Latvian */
case 3:
return n % 10 == 1 && n % 100 != 11 ? 0 : n != 0 ? 1 : 2;
/* Five forms: special cases for 1, 2, 3 to 6, and 7 to 10.
* Used in:
* Gaelige (Irish) */
case 4:
return n == 1 ? 0 : n == 2 ? 1 : n < 7 ? 2 : n < 11 ? 3 : 4;
/* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 9 except when ending in 12 to 19.
* Used in:
* Lithuanian */
case 5:
return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 4 except when ending in 12 to 14.
* Used in:
* Croatian, Russian, Ukrainian */
case 6:
return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Three forms: special cases for 1, and numbers ending in 2 to 4 except when ending in 12 to 14.
* Used in:
* Polish */
case 7:
return n == 1 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Four forms: special cases for numbers ending in 01, 02, and 03 to 04.
* Used in:
* Slovenian */
case 8:
return n % 100 == 1 ? 0 : n % 100 == 2 ? 1 : n % 100 == 3 || n % 100 == 4 ? 2 : 3;
/* Two forms: singular used for numbers ending in 1 except when ending in 11.
* Used in:
* Icelandic */
case 9:
return n % 10 == 1 && n % 100 != 11 ? 0 : 1;
/* Three forms: special cases for 1, and 2 to 4
* Used in:
* Czech, Slovak */
case 10:
return n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2;
/* Two forms: cases for numbers ending with a consonant, and with a vowel.
* Korean doesn't have the concept of plural, but depending on how a
* number is pronounced it needs another version of a particle.
* As such the plural system is misused to give this distinction.
*/
case 11:
switch (n % 10) {
case 0: // yeong
case 1: // il
case 3: // sam
case 6: // yuk
case 7: // chil
case 8: // pal
return 0;
case 2: // i
case 4: // sa
case 5: // o
case 9: // gu
return 1;
default:
NOT_REACHED();
}
/* Four forms: special cases for 1, 0 and numbers ending in 02 to 10, and numbers ending in 11 to 19.
* Used in:
* Maltese */
case 12:
return (n == 1 ? 0 : n == 0 || (n % 100 > 1 && n % 100 < 11) ? 1 : (n % 100 > 10 && n % 100 < 20) ? 2 : 3);
/* Four forms: special cases for 1 and 11, 2 and 12, 3 .. 10 and 13 .. 19, other
* Used in:
* Scottish Gaelic */
case 13:
return ((n == 1 || n == 11) ? 0 : (n == 2 || n == 12) ? 1 : ((n > 2 && n < 11) || (n > 12 && n < 20)) ? 2 : 3);
/* Three forms: special cases for 1, 0 and numbers ending in 01 to 19.
* Used in:
* Romanian */
case 14:
return n == 1 ? 0 : (n == 0 || (n % 100 > 0 && n % 100 < 20)) ? 1 : 2;
}
}
static void SkipStringChoice(StringConsumer &consumer)
{
uint n = consumer.ReadUint8();
uint len = 0;
for (uint i = 0; i != n; i++) {
len += consumer.ReadUint8();
}
consumer.Skip(len);
}
static void ParseStringChoice(StringConsumer &consumer, uint form, StringBuilder &builder)
{
/* <NUM> {Length of each string} {each string} */
uint n = consumer.ReadUint8();
size_t form_pre = 0, form_len = 0, form_post = 0;
for (uint i = 0; i != n; i++) {
uint len = consumer.ReadUint8();
if (i < form) {
form_pre += len;
} else if (i > form) {
form_post += len;
} else {
form_len = len;
}
}
consumer.Skip(form_pre);
builder += consumer.Read(form_len);
consumer.Skip(form_post);
}
/** Helper for unit conversion. */
struct UnitConversion {
double factor; ///< Amount to multiply or divide upon conversion.
/**
* Convert value from OpenTTD's internal unit into the displayed value.
* @param input The input to convert.
* @param round Whether to round the value or not.
* @return The converted value.
*/
int64_t ToDisplay(int64_t input, bool round = true) const
{
return round
? (int64_t)std::round(input * this->factor)
: (int64_t)(input * this->factor);
}
/**
* Convert the displayed value back into a value of OpenTTD's internal unit.
* @param input The input to convert.
* @param round Whether to round the value up or not.
* @param divider Divide the return value by this.
* @return The converted value.
*/
int64_t FromDisplay(int64_t input, bool round = true, int64_t divider = 1) const
{
return round
? (int64_t)std::round(input / this->factor / divider)
: (int64_t)(input / this->factor / divider);
}
};
/** Information about a specific unit system. */
struct Units {
UnitConversion c; ///< Conversion
StringID s; ///< String for the unit
unsigned int decimal_places; ///< Number of decimal places embedded in the value. For example, 1 if the value is in tenths, and 3 if the value is in thousandths.
};
/** Information about a specific unit system with a long variant. */
struct UnitsLong {
UnitConversion c; ///< Conversion
StringID s; ///< String for the short variant of the unit
StringID l; ///< String for the long variant of the unit
unsigned int decimal_places; ///< Number of decimal places embedded in the value. For example, 1 if the value is in tenths, and 3 if the value is in thousandths.
};
/** Unit conversions for velocity. */
static const Units _units_velocity_calendar[] = {
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
{ { 0.578125 }, STR_UNITS_VELOCITY_GAMEUNITS_DAY, 1 },
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
};
/** Unit conversions for velocity. */
static const Units _units_velocity_realtime[] = {
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
{ { 0.289352 }, STR_UNITS_VELOCITY_GAMEUNITS_SEC, 1 },
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
};
/** Unit conversions for power. */
static const Units _units_power[] = {
{ { 1.0 }, STR_UNITS_POWER_IMPERIAL, 0 },
{ { 1.01387 }, STR_UNITS_POWER_METRIC, 0 },
{ { 0.745699 }, STR_UNITS_POWER_SI, 0 },
};
/** Unit conversions for power to weight. */
static const Units _units_power_to_weight[] = {
{ { 0.907185 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL, 1 },
{ { 1.0 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC, 1 },
{ { 1.0 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI, 1 },
{ { 0.919768 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL, 1 },
{ { 1.01387 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC, 1 },
{ { 1.01387 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_SI, 1 },
{ { 0.676487 }, STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL, 1 },
{ { 0.745699 }, STR_UNITS_POWER_SI_TO_WEIGHT_METRIC, 1 },
{ { 0.745699 }, STR_UNITS_POWER_SI_TO_WEIGHT_SI, 1 },
};
/** Unit conversions for weight. */
static const UnitsLong _units_weight[] = {
{ { 1.102311 }, STR_UNITS_WEIGHT_SHORT_IMPERIAL, STR_UNITS_WEIGHT_LONG_IMPERIAL, 0 },
{ { 1.0 }, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC, 0 },
{ { 1000.0 }, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI, 0 },
};
/** Unit conversions for volume. */
static const UnitsLong _units_volume[] = {
{ { 264.172 }, STR_UNITS_VOLUME_SHORT_IMPERIAL, STR_UNITS_VOLUME_LONG_IMPERIAL, 0 },
{ { 1000.0 }, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC, 0 },
{ { 1.0 }, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI, 0 },
};
/** Unit conversions for force. */
static const Units _units_force[] = {
{ { 0.224809 }, STR_UNITS_FORCE_IMPERIAL, 0 },
{ { 0.101972 }, STR_UNITS_FORCE_METRIC, 0 },
{ { 0.001 }, STR_UNITS_FORCE_SI, 0 },
};
/** Unit conversions for height. */
static const Units _units_height[] = {
{ { 3.0 }, STR_UNITS_HEIGHT_IMPERIAL, 0 }, // "Wrong" conversion factor for more nicer GUI values
{ { 1.0 }, STR_UNITS_HEIGHT_METRIC, 0 },
{ { 1.0 }, STR_UNITS_HEIGHT_SI, 0 },
};
/** Unit conversions for time in calendar days or wallclock seconds */
static const Units _units_time_days_or_seconds[] = {
{ { 1 }, STR_UNITS_DAYS, 0 },
{ { 2 }, STR_UNITS_SECONDS, 0 },
};
/** Unit conversions for time in calendar months or wallclock minutes */
static const Units _units_time_months_or_minutes[] = {
{ { 1 }, STR_UNITS_MONTHS, 0 },
{ { 1 }, STR_UNITS_MINUTES, 0 },
};
/** Unit conversions for time in calendar years or economic periods */
static const Units _units_time_years_or_periods[] = {
{ { 1 }, STR_UNITS_YEARS, 0 },
{ { 1 }, STR_UNITS_PERIODS, 0 },
};
/** Unit conversions for time in calendar years or wallclock minutes */
static const Units _units_time_years_or_minutes[] = {
{ { 1 }, STR_UNITS_YEARS, 0 },
{ { 12 }, STR_UNITS_MINUTES, 0 },
};
/**
* Get the correct velocity units depending on the vehicle type and whether we're using real-time units.
* @param type VehicleType to convert velocity for.
* @return The Units for the proper vehicle and time mode.
*/
static const Units GetVelocityUnits(VehicleType type)
{
uint8_t setting = (type == VEH_SHIP || type == VEH_AIRCRAFT) ? _settings_game.locale.units_velocity_nautical : _settings_game.locale.units_velocity;
assert(setting < lengthof(_units_velocity_calendar));
assert(setting < lengthof(_units_velocity_realtime));
if (TimerGameEconomy::UsingWallclockUnits()) return _units_velocity_realtime[setting];
return _units_velocity_calendar[setting];
}
/**
* Convert the given (internal) speed to the display speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertSpeedToDisplaySpeed(uint speed, VehicleType type)
{
/* For historical reasons we don't want to mess with the
* conversion for speed. So, don't round it and keep the
* original conversion factors instead of the real ones. */
return GetVelocityUnits(type).c.ToDisplay(speed, false);
}
/**
* Convert the given display speed to the (internal) speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertDisplaySpeedToSpeed(uint speed, VehicleType type)
{
return GetVelocityUnits(type).c.FromDisplay(speed);
}
/**
* Convert the given km/h-ish speed to the display speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertKmhishSpeedToDisplaySpeed(uint speed, VehicleType type)
{
return GetVelocityUnits(type).c.ToDisplay(speed * 10, false) / 16;
}
/**
* Convert the given display speed to the km/h-ish speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertDisplaySpeedToKmhishSpeed(uint speed, VehicleType type)
{
return GetVelocityUnits(type).c.FromDisplay(speed * 16, true, 10);
}
/**
* Decodes an encoded string during FormatString.
* @param consumer The encoded string.
* @param game_script Set if decoding a GameScript-encoded string. This affects how string IDs are handled.
* @param builder The string builder to write the string to.
*/
static void DecodeEncodedString(StringConsumer &consumer, bool game_script, StringBuilder &builder)
{
std::vector<StringParameter> sub_args;
StringIndexInTab id(consumer.ReadIntegerBase<uint32_t>(16));
if (consumer.AnyBytesLeft() && !consumer.PeekUtf8If(SCC_RECORD_SEPARATOR)) {
consumer.SkipAll();
builder += "(invalid SCC_ENCODED)";
return;
}
if (game_script && id >= TAB_SIZE_GAMESCRIPT) {
consumer.SkipAll();
builder += "(invalid StringID)";
return;
}
while (consumer.AnyBytesLeft()) {
consumer.SkipUtf8If(SCC_RECORD_SEPARATOR);
StringConsumer record(consumer.ReadUntilUtf8(SCC_RECORD_SEPARATOR, StringConsumer::KEEP_SEPARATOR));
if (!record.AnyBytesLeft()) {
/* This is an empty parameter. */
sub_args.emplace_back(std::monostate{});
continue;
}
/* Get the parameter type. */
char32_t parameter_type = record.ReadUtf8();
switch (parameter_type) {
case SCC_ENCODED: {
uint64_t param = record.ReadIntegerBase<uint64_t>(16);
if (param >= TAB_SIZE_GAMESCRIPT) {
builder += "(invalid sub-StringID)";
return;
}
assert(!record.AnyBytesLeft());
param = MakeStringID(TEXT_TAB_GAMESCRIPT_START, StringIndexInTab(param));
sub_args.emplace_back(param);
break;
}
case SCC_ENCODED_NUMERIC: {
uint64_t param = record.ReadIntegerBase<uint64_t>(16);
assert(!record.AnyBytesLeft());
sub_args.emplace_back(param);
break;
}
case SCC_ENCODED_STRING: {
sub_args.emplace_back(record.Read(StringConsumer::npos));
break;
}
default:
/* Unknown parameter, make it blank. */
sub_args.emplace_back(std::monostate{});
break;
}
}
StringID stringid = game_script ? MakeStringID(TEXT_TAB_GAMESCRIPT_START, id) : StringID{id.base()};
GetStringWithArgs(builder, stringid, sub_args, true);
}
/**
* Parse most format codes within a string and write the result to a buffer.
* @param builder The string builder to write the final string to.
* @param str_arg The original string with format codes.
* @param args Pointer to extra arguments used by various string codes.
* @param dry_run True when the args' type data is not yet initialized.
*/
static void FormatString(StringBuilder &builder, std::string_view str_arg, StringParameters &args, uint orig_case_index, bool game_script, bool dry_run)
{
size_t orig_first_param_offset = args.GetOffset();
if (!dry_run) {
/*
* This function is normally called with `dry_run` false, then we call this function again
* with `dry_run` being true. The dry run is required for the gender formatting. For the
* gender determination we need to format a sub string to get the gender, but for that we
* need to know as what string control code type the specific parameter is encoded. Since
* gendered words can be before the "parameter" words, this needs to be determined before
* the actual formatting.
*/
std::string buffer;
StringBuilder dry_run_builder(buffer);
FormatString(dry_run_builder, str_arg, args, orig_case_index, game_script, true);
/* We have to restore the original offset here to to read the correct values. */
args.SetOffset(orig_first_param_offset);
}
uint next_substr_case_index = 0;
struct StrStackItem {
StringConsumer consumer;
size_t first_param_offset;
uint case_index;
StrStackItem(std::string_view view, size_t first_param_offset, uint case_index)
: consumer(view), first_param_offset(first_param_offset), case_index(case_index)
{}
};
std::stack<StrStackItem, std::vector<StrStackItem>> str_stack;
str_stack.emplace(str_arg, orig_first_param_offset, orig_case_index);
for (;;) {
try {
while (!str_stack.empty() && !str_stack.top().consumer.AnyBytesLeft()) {
str_stack.pop();
}
if (str_stack.empty()) break;
StringConsumer &consumer = str_stack.top().consumer;
const size_t ref_param_offset = str_stack.top().first_param_offset;
const uint case_index = str_stack.top().case_index;
char32_t b = consumer.ReadUtf8();
assert(b != 0);
if (b == 0) {
/* A NUL character should never be encountered, but for non-debug builds handle it gracefully. */
builder += "(unexpected NUL)";
continue;
}
if (SCC_NEWGRF_FIRST <= b && b <= SCC_NEWGRF_LAST) {
/* We need to pass some stuff as it might be modified. */
b = RemapNewGRFStringControlCode(b, consumer);
if (b == 0) continue;
}
if (b < SCC_CONTROL_START || b > SCC_CONTROL_END) {
builder.PutUtf8(b);
continue;
}
args.SetTypeOfNextParameter(b);
switch (b) {
case SCC_ENCODED:
case SCC_ENCODED_INTERNAL:
DecodeEncodedString(consumer, b == SCC_ENCODED, builder);
break;
case SCC_NEWGRF_STRINL: {
StringID substr = consumer.ReadUtf8(STR_NULL);
std::string_view ptr = GetStringPtr(substr);
str_stack.emplace(ptr, args.GetOffset(), next_substr_case_index); // this may invalidate "consumer"
next_substr_case_index = 0;
break;
}
case SCC_NEWGRF_PRINT_WORD_STRING_ID: {
StringID substr = args.GetNextParameter<StringID>();
std::string_view ptr = GetStringPtr(substr);
str_stack.emplace(ptr, args.GetOffset(), next_substr_case_index); // this may invalidate "consumer"
next_substr_case_index = 0;
break;
}
case SCC_GENDER_LIST: { // {G 0 Der Die Das}
/* First read the meta data from the language file. */
size_t offset = ref_param_offset + consumer.ReadUint8();
uint8_t gender = 0;
if (offset >= args.GetNumParameters()) {
/* The offset may come from an external NewGRF, and be invalid. */
builder += "(invalid GENDER parameter)";
} else if (!dry_run && args.GetTypeAtOffset(offset) != 0) {
/* Now we need to figure out what text to resolve, i.e.
* what do we need to draw? So get the actual raw string
* first using the control code to get said string. */
std::string input;
{
StringBuilder tmp_builder(input);
tmp_builder.PutUtf8(args.GetTypeAtOffset(offset));
}
std::string buffer;
{
AutoRestoreBackup sgd_backup(_scan_for_gender_data, true);
StringBuilder tmp_builder(buffer);
StringParameters tmp_params = args.GetRemainingParameters(offset);
FormatString(tmp_builder, input, tmp_params);
}
/* The gender is stored at the start of the formatted string.
* Does this string have a gender, if so, set it. */
StringConsumer gender_consumer(buffer);
if (gender_consumer.ReadUtf8If(SCC_GENDER_INDEX)) {
gender = gender_consumer.ReadUint8();
}
}
ParseStringChoice(consumer, gender, builder);
break;
}
/* This sets up the gender for the string.
* We just ignore this one. It's used in {G 0 Der Die Das} to determine the case. */
case SCC_GENDER_INDEX: { // {GENDER 0}
uint8_t gender = consumer.ReadUint8();
if (_scan_for_gender_data) {
builder.PutUtf8(SCC_GENDER_INDEX);
builder.PutUint8(gender);
}
break;
}
case SCC_PLURAL_LIST: { // {P}
uint8_t plural_form = consumer.ReadUint8(); // contains the plural form for this string
size_t offset = ref_param_offset + consumer.ReadUint8();
const uint64_t *v = nullptr;
/* The offset may come from an external NewGRF, and be invalid. */
if (offset < args.GetNumParameters()) {
v = std::get_if<uint64_t>(&args.GetParam(offset)); // contains the number that determines plural
}
if (v != nullptr) {
ParseStringChoice(consumer, DeterminePluralForm(static_cast<int64_t>(*v), plural_form), builder);
} else {
SkipStringChoice(consumer);
builder += "(invalid PLURAL parameter)";
}
break;
}
case SCC_ARG_INDEX: { // Move argument pointer
args.SetOffset(ref_param_offset + consumer.ReadUint8());
break;
}
case SCC_SET_CASE: { // {SET_CASE}
/* This is a pseudo command, it's outputted when someone does {STRING.ack}
* The modifier is added to all subsequent GetStringWithArgs that accept the modifier. */
next_substr_case_index = consumer.ReadUint8();
break;
}
case SCC_SWITCH_CASE: { // {Used to implement case switching}
/* <0x9E> <NUM CASES> <CASE1> <LEN1> <STRING1> <CASE2> <LEN2> <STRING2> <CASE3> <LEN3> <STRING3> <LENDEFAULT> <STRINGDEFAULT>
* Each LEN is printed using 2 bytes in little endian order. */
uint num = consumer.ReadUint8();
std::optional<std::string_view> found;
for (; num > 0; --num) {
uint8_t index = consumer.ReadUint8();
uint16_t len = consumer.ReadUint16LE();
auto case_str = consumer.Read(len);
if (index == case_index) {
/* Found the case */
found = case_str;
}
}
uint16_t default_len = consumer.ReadUint16LE();
auto default_str = consumer.Read(default_len);
if (!found.has_value()) found = default_str;
str_stack.emplace(*found, ref_param_offset, case_index); // this may invalidate "consumer"
break;
}
case SCC_REVISION: // {REV}
builder += _openttd_revision;
break;
case SCC_RAW_STRING_POINTER: // {RAW_STRING}
FormatString(builder, args.GetNextParameterString(), args);
break;
case SCC_STRING: {// {STRING}
StringID string_id = args.GetNextParameter<StringID>();
if (game_script && GetStringTab(string_id) != TEXT_TAB_GAMESCRIPT_START) break;
/* It's prohibited for the included string to consume any arguments. */
StringParameters tmp_params(args, game_script ? args.GetDataLeft() : 0);
GetStringWithArgs(builder, string_id, tmp_params, next_substr_case_index, game_script);
next_substr_case_index = 0;
break;
}
case SCC_STRING1:
case SCC_STRING2:
case SCC_STRING3:
case SCC_STRING4:
case SCC_STRING5:
case SCC_STRING6:
case SCC_STRING7: { // {STRING1..7}
/* Strings that consume arguments */
StringID string_id = args.GetNextParameter<StringID>();
if (game_script && GetStringTab(string_id) != TEXT_TAB_GAMESCRIPT_START) break;
uint size = b - SCC_STRING1 + 1;
if (size > args.GetDataLeft()) {
builder += "(consumed too many parameters)";
} else {
StringParameters sub_args(args, game_script ? args.GetDataLeft() : size);
GetStringWithArgs(builder, string_id, sub_args, next_substr_case_index, game_script);
args.AdvanceOffset(size);
}
next_substr_case_index = 0;
break;
}
case SCC_COMMA: // {COMMA}
FormatCommaNumber(builder, args.GetNextParameter<int64_t>());
break;
case SCC_DECIMAL: { // {DECIMAL}
int64_t number = args.GetNextParameter<int64_t>();
int digits = args.GetNextParameter<int>();
if (digits == 0) {
FormatCommaNumber(builder, number);
break;
}
int64_t divisor = PowerOfTen(digits);
int64_t fractional = number % divisor;
number /= divisor;
FormatCommaNumber(builder, number);
fmt::format_to(builder.back_inserter(), "{}{:0{}d}", GetDecimalSeparator(), fractional, digits);
break;
}
case SCC_NUM: // {NUM}
FormatNoCommaNumber(builder, args.GetNextParameter<int64_t>());
break;
case SCC_ZEROFILL_NUM: { // {ZEROFILL_NUM}
int64_t num = args.GetNextParameter<int64_t>();
FormatZerofillNumber(builder, num, args.GetNextParameter<int>());
break;
}
case SCC_HEX: // {HEX}
FormatHexNumber(builder, args.GetNextParameter<uint64_t>());
break;
case SCC_BYTES: // {BYTES}
FormatBytes(builder, args.GetNextParameter<int64_t>());
break;
case SCC_CARGO_TINY: { // {CARGO_TINY}
/* Tiny description of cargotypes. Layout:
* param 1: cargo type
* param 2: cargo count */
CargoType cargo = args.GetNextParameter<CargoType>();
int64_t amount = args.GetNextParameter<int64_t>();
if (cargo >= CargoSpec::GetArraySize()) {
builder += "(invalid cargo type)";
break;
}
switch (CargoSpec::Get(cargo)->units_volume) {
case STR_TONS:
amount = _units_weight[_settings_game.locale.units_weight].c.ToDisplay(amount);
break;
case STR_LITERS:
amount = _units_volume[_settings_game.locale.units_volume].c.ToDisplay(amount);
break;
default:
break;
}
FormatCommaNumber(builder, amount);
break;
}
case SCC_CARGO_SHORT: { // {CARGO_SHORT}
/* Short description of cargotypes. Layout:
* param 1: cargo type
* param 2: cargo count */
CargoType cargo = args.GetNextParameter<CargoType>();
int64_t amount = args.GetNextParameter<int64_t>();
if (cargo >= CargoSpec::GetArraySize()) {
builder += "(invalid cargo type)";
break;
}
StringID cargo_str = CargoSpec::Get(cargo)->units_volume;
switch (cargo_str) {
case STR_TONS: {
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
const auto &x = _units_weight[_settings_game.locale.units_weight];
auto tmp_params = MakeParameters(x.c.ToDisplay(amount), x.decimal_places);
FormatString(builder, GetStringPtr(x.l), tmp_params);
break;
}
case STR_LITERS: {
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
const auto &x = _units_volume[_settings_game.locale.units_volume];
auto tmp_params = MakeParameters(x.c.ToDisplay(amount), x.decimal_places);
FormatString(builder, GetStringPtr(x.l), tmp_params);
break;
}
default: {
auto tmp_params = MakeParameters(amount);
GetStringWithArgs(builder, cargo_str, tmp_params);
break;
}
}
break;
}
case SCC_CARGO_LONG: { // {CARGO_LONG}
/* First parameter is cargo type, second parameter is cargo count */
CargoType cargo = args.GetNextParameter<CargoType>();
int64_t amount = args.GetNextParameter<int64_t>();
if (cargo < CargoSpec::GetArraySize()) {
auto tmp_args = MakeParameters(amount);
GetStringWithArgs(builder, CargoSpec::Get(cargo)->quantifier, tmp_args);
} else if (!IsValidCargoType(cargo)) {
GetStringWithArgs(builder, STR_QUANTITY_N_A, {});
} else {
builder += "(invalid cargo type)";
}
break;
}
case SCC_CARGO_LIST: { // {CARGO_LIST}
CargoTypes cmask = args.GetNextParameter<CargoTypes>();
bool first = true;
std::string_view list_separator = GetListSeparator();
for (const auto &cs : _sorted_cargo_specs) {
if (!HasBit(cmask, cs->Index())) continue;
if (first) {
first = false;
} else {
/* Add a comma if this is not the first item */
builder += list_separator;
}
GetStringWithArgs(builder, cs->name, args, next_substr_case_index, game_script);
}
/* If first is still true then no cargo is accepted */
if (first) GetStringWithArgs(builder, STR_JUST_NOTHING, args, next_substr_case_index, game_script);
next_substr_case_index = 0;
break;
}
case SCC_CURRENCY_SHORT: // {CURRENCY_SHORT}
FormatGenericCurrency(builder, &GetCurrency(), args.GetNextParameter<int64_t>(), true);
break;
case SCC_CURRENCY_LONG: // {CURRENCY_LONG}
FormatGenericCurrency(builder, &GetCurrency(), args.GetNextParameter<int64_t>(), false);
break;
case SCC_DATE_TINY: // {DATE_TINY}
FormatTinyOrISODate(builder, args.GetNextParameter<TimerGameCalendar::Date>(), STR_FORMAT_DATE_TINY);
break;
case SCC_DATE_SHORT: // {DATE_SHORT}
FormatMonthAndYear(builder, args.GetNextParameter<TimerGameCalendar::Date>(), next_substr_case_index);
next_substr_case_index = 0;
break;
case SCC_DATE_LONG: // {DATE_LONG}
FormatYmdString(builder, args.GetNextParameter<TimerGameCalendar::Date>(), next_substr_case_index);
next_substr_case_index = 0;
break;
case SCC_DATE_ISO: // {DATE_ISO}
FormatTinyOrISODate(builder, args.GetNextParameter<TimerGameCalendar::Date>(), STR_FORMAT_DATE_ISO);
break;
case SCC_FORCE: { // {FORCE}
assert(_settings_game.locale.units_force < lengthof(_units_force));
const auto &x = _units_force[_settings_game.locale.units_force];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_HEIGHT: { // {HEIGHT}
assert(_settings_game.locale.units_height < lengthof(_units_height));
const auto &x = _units_height[_settings_game.locale.units_height];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_POWER: { // {POWER}
assert(_settings_game.locale.units_power < lengthof(_units_power));
const auto &x = _units_power[_settings_game.locale.units_power];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_POWER_TO_WEIGHT: { // {POWER_TO_WEIGHT}
auto setting = _settings_game.locale.units_power * 3u + _settings_game.locale.units_weight;
assert(setting < lengthof(_units_power_to_weight));
const auto &x = _units_power_to_weight[setting];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_VELOCITY: { // {VELOCITY}
int64_t arg = args.GetNextParameter<int64_t>();
/* Unpack vehicle type from packed argument to get desired units. */
VehicleType vt = static_cast<VehicleType>(GB(arg, 56, 8));
const auto &x = GetVelocityUnits(vt);
auto tmp_params = MakeParameters(ConvertKmhishSpeedToDisplaySpeed(GB(arg, 0, 56), vt), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_VOLUME_SHORT: { // {VOLUME_SHORT}
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
const auto &x = _units_volume[_settings_game.locale.units_volume];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_VOLUME_LONG: { // {VOLUME_LONG}
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
const auto &x = _units_volume[_settings_game.locale.units_volume];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.l), tmp_params);
break;
}
case SCC_WEIGHT_SHORT: { // {WEIGHT_SHORT}
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
const auto &x = _units_weight[_settings_game.locale.units_weight];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_WEIGHT_LONG: { // {WEIGHT_LONG}
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
const auto &x = _units_weight[_settings_game.locale.units_weight];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.l), tmp_params);
break;
}
case SCC_UNITS_DAYS_OR_SECONDS: { // {UNITS_DAYS_OR_SECONDS}
uint8_t realtime = TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU);
const auto &x = _units_time_days_or_seconds[realtime];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_UNITS_MONTHS_OR_MINUTES: { // {UNITS_MONTHS_OR_MINUTES}
uint8_t realtime = TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU);
const auto &x = _units_time_months_or_minutes[realtime];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_UNITS_YEARS_OR_PERIODS: { // {UNITS_YEARS_OR_PERIODS}
uint8_t realtime = TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU);
const auto &x = _units_time_years_or_periods[realtime];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_UNITS_YEARS_OR_MINUTES: { // {UNITS_YEARS_OR_MINUTES}
uint8_t realtime = TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU);
const auto &x = _units_time_years_or_minutes[realtime];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter<int64_t>()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_COMPANY_NAME: { // {COMPANY}
const Company *c = Company::GetIfValid(args.GetNextParameter<CompanyID>());
if (c == nullptr) break;
if (!c->name.empty()) {
auto tmp_params = MakeParameters(c->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(c->name_2);
GetStringWithArgs(builder, c->name_1, tmp_params);
}
break;
}
case SCC_COMPANY_NUM: { // {COMPANY_NUM}
CompanyID company = args.GetNextParameter<CompanyID>();
/* Nothing is added for AI or inactive companies */
if (Company::IsValidHumanID(company)) {
auto tmp_params = MakeParameters(company + 1);
GetStringWithArgs(builder, STR_FORMAT_COMPANY_NUM, tmp_params);
}
break;
}
case SCC_DEPOT_NAME: { // {DEPOT}
VehicleType vt = args.GetNextParameter<VehicleType>();
if (vt == VEH_AIRCRAFT) {
auto tmp_params = MakeParameters(args.GetNextParameter<StationID>());
GetStringWithArgs(builder, STR_FORMAT_DEPOT_NAME_AIRCRAFT, tmp_params);
break;
}
const Depot *d = Depot::Get(args.GetNextParameter<DepotID>());
if (!d->name.empty()) {
auto tmp_params = MakeParameters(d->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(d->town->index, d->town_cn + 1);
GetStringWithArgs(builder, STR_FORMAT_DEPOT_NAME_TRAIN + 2 * vt + (d->town_cn == 0 ? 0 : 1), tmp_params);
}
break;
}
case SCC_ENGINE_NAME: { // {ENGINE}
int64_t arg = args.GetNextParameter<int64_t>();
const Engine *e = Engine::GetIfValid(static_cast<EngineID>(arg));
if (e == nullptr) break;
if (!e->name.empty() && e->IsEnabled()) {
auto tmp_params = MakeParameters(e->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
break;
}
if (e->info.callback_mask.Test(VehicleCallbackMask::Name)) {
std::array<int32_t, 16> regs100;
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_NAME, static_cast<uint32_t>(arg >> 32), 0, e->index, nullptr, regs100);
/* Not calling ErrorUnknownCallbackResult due to being inside string processing. */
if (callback == 0x40F) {
const GRFFile *grffile = e->GetGRF();
assert(grffile != nullptr);
builder += GetGRFStringWithTextStack(grffile, static_cast<GRFStringID>(regs100[0]), std::span{regs100}.subspan(1));
break;
} else if (callback < 0x400) {
const GRFFile *grffile = e->GetGRF();
assert(grffile != nullptr);
builder += GetGRFStringWithTextStack(grffile, GRFSTR_MISC_GRF_TEXT + callback, regs100);
break;
}
}
GetStringWithArgs(builder, e->info.string_id, {});
break;
}
case SCC_GROUP_NAME: { // {GROUP}
const Group *g = Group::GetIfValid(args.GetNextParameter<GroupID>());
if (g == nullptr) break;
if (!g->name.empty()) {
auto tmp_params = MakeParameters(g->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(g->number);
GetStringWithArgs(builder, STR_FORMAT_GROUP_NAME, tmp_params);
}
break;
}
case SCC_INDUSTRY_NAME: { // {INDUSTRY}
const Industry *i = Industry::GetIfValid(args.GetNextParameter<IndustryID>());
if (i == nullptr) break;
static bool use_cache = true;
if (_scan_for_gender_data) {
/* Gender is defined by the industry type.
* STR_FORMAT_INDUSTRY_NAME may have the town first, so it would result in the gender of the town name */
FormatString(builder, GetStringPtr(GetIndustrySpec(i->type)->name), {}, next_substr_case_index);
} else if (use_cache) { // Use cached version if first call
AutoRestoreBackup cache_backup(use_cache, false);
builder += i->GetCachedName();
} else {
/* First print the town name and the industry type name. */
auto tmp_params = MakeParameters(i->town->index, GetIndustrySpec(i->type)->name);
FormatString(builder, GetStringPtr(STR_FORMAT_INDUSTRY_NAME), tmp_params, next_substr_case_index);
}
next_substr_case_index = 0;
break;
}
case SCC_PRESIDENT_NAME: { // {PRESIDENT_NAME}
const Company *c = Company::GetIfValid(args.GetNextParameter<CompanyID>());
if (c == nullptr) break;
if (!c->president_name.empty()) {
auto tmp_params = MakeParameters(c->president_name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(c->president_name_2);
GetStringWithArgs(builder, c->president_name_1, tmp_params);
}
break;
}
case SCC_STATION_NAME: { // {STATION}
StationID sid = args.GetNextParameter<StationID>();
const Station *st = Station::GetIfValid(sid);
if (st == nullptr) {
/* The station doesn't exist anymore. The only place where we might
* be "drawing" an invalid station is in the case of cargo that is
* in transit. */
GetStringWithArgs(builder, STR_UNKNOWN_STATION, {});
break;
}
static bool use_cache = true;
if (use_cache) { // Use cached version if first call
AutoRestoreBackup cache_backup(use_cache, false);
builder += st->GetCachedName();
} else if (!st->name.empty()) {
auto tmp_params = MakeParameters(st->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
StringID string_id = st->string_id;
if (st->indtype != IT_INVALID) {
/* Special case where the industry provides the name for the station */
const IndustrySpec *indsp = GetIndustrySpec(st->indtype);
/* Industry GRFs can change which might remove the station name and
* thus cause very strange things. Here we check for that before we
* actually set the station name. */
if (indsp->station_name != STR_NULL && indsp->station_name != STR_UNDEFINED) {
string_id = indsp->station_name;
}
}
auto tmp_params = MakeParameters(STR_TOWN_NAME, st->town->index, st->index);
GetStringWithArgs(builder, string_id, tmp_params);
}
break;
}
case SCC_TOWN_NAME: { // {TOWN}
const Town *t = Town::GetIfValid(args.GetNextParameter<TownID>());
if (t == nullptr) break;
static bool use_cache = true;
if (use_cache) { // Use cached version if first call
AutoRestoreBackup cache_backup(use_cache, false);
builder += t->GetCachedName();
} else if (!t->name.empty()) {
auto tmp_params = MakeParameters(t->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
GetTownName(builder, t);
}
break;
}
case SCC_WAYPOINT_NAME: { // {WAYPOINT}
Waypoint *wp = Waypoint::GetIfValid(args.GetNextParameter<StationID>());
if (wp == nullptr) break;
if (!wp->name.empty()) {
auto tmp_params = MakeParameters(wp->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(wp->town->index, wp->town_cn + 1);
StringID string_id = ((wp->string_id == STR_SV_STNAME_BUOY) ? STR_FORMAT_BUOY_NAME : STR_FORMAT_WAYPOINT_NAME);
if (wp->town_cn != 0) string_id++;
GetStringWithArgs(builder, string_id, tmp_params);
}
break;
}
case SCC_VEHICLE_NAME: { // {VEHICLE}
const Vehicle *v = Vehicle::GetIfValid(args.GetNextParameter<VehicleID>());
if (v == nullptr) break;
if (!v->name.empty()) {
auto tmp_params = MakeParameters(v->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else if (v->group_id != DEFAULT_GROUP) {
/* The vehicle has no name, but is member of a group, so print group name */
auto tmp_params = MakeParameters(v->group_id, v->unitnumber);
GetStringWithArgs(builder, STR_FORMAT_GROUP_VEHICLE_NAME, tmp_params);
} else {
auto tmp_params = MakeParameters(v->unitnumber);
StringID string_id;
switch (v->type) {
default: string_id = STR_INVALID_VEHICLE; break;
case VEH_TRAIN: string_id = STR_SV_TRAIN_NAME; break;
case VEH_ROAD: string_id = STR_SV_ROAD_VEHICLE_NAME; break;
case VEH_SHIP: string_id = STR_SV_SHIP_NAME; break;
case VEH_AIRCRAFT: string_id = STR_SV_AIRCRAFT_NAME; break;
}
GetStringWithArgs(builder, string_id, tmp_params);
}
break;
}
case SCC_SIGN_NAME: { // {SIGN}
const Sign *si = Sign::GetIfValid(args.GetNextParameter<SignID>());
if (si == nullptr) break;
if (!si->name.empty()) {
auto tmp_params = MakeParameters(si->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
GetStringWithArgs(builder, STR_DEFAULT_SIGN_NAME, {});
}
break;
}
case SCC_STATION_FEATURES: { // {STATIONFEATURES}
StationGetSpecialString(builder, args.GetNextParameter<StationFacilities>());
break;
}
case SCC_COLOUR: { // {COLOUR}
StringControlCode scc = (StringControlCode)(SCC_BLUE + args.GetNextParameter<Colours>());
if (IsInsideMM(scc, SCC_BLUE, SCC_COLOUR)) builder.PutUtf8(scc);
break;
}
default:
builder.PutUtf8(b);
break;
}
} catch (std::out_of_range &e) {
Debug(misc, 0, "FormatString: {}", e.what());
builder += "(invalid parameter)";
}
}
}
static void StationGetSpecialString(StringBuilder &builder, StationFacilities x)
{
if (x.Test(StationFacility::Train)) builder.PutUtf8(SCC_TRAIN);
if (x.Test(StationFacility::TruckStop)) builder.PutUtf8(SCC_LORRY);
if (x.Test(StationFacility::BusStop)) builder.PutUtf8(SCC_BUS);
if (x.Test(StationFacility::Dock)) builder.PutUtf8(SCC_SHIP);
if (x.Test(StationFacility::Airport)) builder.PutUtf8(SCC_PLANE);
}
static const std::string_view _silly_company_names[] = {
"Bloggs Brothers",
"Tiny Transport Ltd.",
"Express Travel",
"Comfy-Coach & Co.",
"Crush & Bump Ltd.",
"Broken & Late Ltd.",
"Sam Speedy & Son",
"Supersonic Travel",
"Mike's Motors",
"Lightning International",
"Pannik & Loozit Ltd.",
"Inter-City Transport",
"Getout & Pushit Ltd."
};
static const std::string_view _surname_list[] = {
"Adams",
"Allan",
"Baker",
"Bigwig",
"Black",
"Bloggs",
"Brown",
"Campbell",
"Gordon",
"Hamilton",
"Hawthorn",
"Higgins",
"Green",
"Gribble",
"Jones",
"McAlpine",
"MacDonald",
"McIntosh",
"Muir",
"Murphy",
"Nelson",
"O'Donnell",
"Parker",
"Phillips",
"Pilkington",
"Quigley",
"Sharkey",
"Thomson",
"Watkins"
};
static const std::string_view _silly_surname_list[] = {
"Grumpy",
"Dozy",
"Speedy",
"Nosey",
"Dribble",
"Mushroom",
"Cabbage",
"Sniffle",
"Fishy",
"Swindle",
"Sneaky",
"Nutkins"
};
static const char _initial_name_letters[] = {
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W',
};
static std::span<const std::string_view> GetSurnameOptions()
{
if (_settings_game.game_creation.landscape == LandscapeType::Toyland) return _silly_surname_list;
return _surname_list;
}
/**
* Get the surname of the president with the given seed.
* @param seed The seed the surname was generated from.
* @return The surname.
*/
static std::string_view GetSurname(uint32_t seed)
{
auto surname_options = GetSurnameOptions();
return surname_options[surname_options.size() * GB(seed, 16, 8) >> 8];
}
static void GenAndCoName(StringBuilder &builder, uint32_t seed)
{
builder += GetSurname(seed);
builder += " & Co.";
}
static void GenPresidentName(StringBuilder &builder, uint32_t seed)
{
builder.PutChar(_initial_name_letters[std::size(_initial_name_letters) * GB(seed, 0, 8) >> 8]);
builder += ". ";
/* The second initial is optional. */
size_t index = (std::size(_initial_name_letters) + 35) * GB(seed, 8, 8) >> 8;
if (index < std::size(_initial_name_letters)) {
builder.PutChar(_initial_name_letters[index]);
builder += ". ";
}
builder += GetSurname(seed);
}
static bool GetSpecialNameString(StringBuilder &builder, StringID string, StringParameters &args)
{
switch (string) {
case SPECSTR_SILLY_NAME: // Not used in new companies, but retained for old-loader savegames
builder += _silly_company_names[std::min<size_t>(args.GetNextParameter<uint16_t>(), std::size(_silly_company_names) - 1)];
return true;
case SPECSTR_ANDCO_NAME: // used for Foobar & Co company names
GenAndCoName(builder, args.GetNextParameter<uint32_t>());
return true;
case SPECSTR_PRESIDENT_NAME: // President name
GenPresidentName(builder, args.GetNextParameter<uint32_t>());
return true;
}
/* TownName Transport company names, with the appropriate town name. */
if (IsInsideMM(string, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_END)) {
GenerateTownNameString(builder, string - SPECSTR_COMPANY_NAME_START, args.GetNextParameter<uint32_t>());
builder += " Transport";
return true;
}
return false;
}
/**
* Check whether the header is a valid header for OpenTTD.
* @return true iff the header is deemed valid.
*/
bool LanguagePackHeader::IsValid() const
{
return this->ident == TO_LE32(LanguagePackHeader::IDENT) &&
this->version == TO_LE32(LANGUAGE_PACK_VERSION) &&
this->plural_form < LANGUAGE_MAX_PLURAL &&
this->text_dir <= 1 &&
this->newgrflangid < MAX_LANG &&
this->num_genders < MAX_NUM_GENDERS &&
this->num_cases < MAX_NUM_CASES &&
StrValid(this->name) &&
StrValid(this->own_name) &&
StrValid(this->isocode) &&
StrValid(this->digit_group_separator) &&
StrValid(this->digit_group_separator_currency) &&
StrValid(this->digit_decimal_separator);
}
/**
* Check whether a translation is sufficiently finished to offer it to the public.
*/
bool LanguagePackHeader::IsReasonablyFinished() const
{
/* "Less than 25% missing" is "sufficiently finished". */
return 4 * this->missing < LANGUAGE_TOTAL_STRINGS;
}
/**
* Read a particular language.
* @param lang The metadata about the language.
* @return Whether the loading went okay or not.
*/
bool ReadLanguagePack(const LanguageMetadata *lang)
{
/* Current language pack */
size_t total_len = 0;
std::unique_ptr<LanguagePack, LanguagePackDeleter> lang_pack(reinterpret_cast<LanguagePack *>(ReadFileToMem(FS2OTTD(lang->file.native()), total_len, 1U << 20).release()));
if (!lang_pack) return false;
/* End of read data (+ terminating zero added in ReadFileToMem()) */
const char *end = (char *)lang_pack.get() + total_len + 1;
/* We need at least one byte of lang_pack->data */
if (end <= lang_pack->data || !lang_pack->IsValid()) {
return false;
}
std::array<uint, TEXT_TAB_END> tab_start, tab_num;
uint count = 0;
for (uint i = 0; i < TEXT_TAB_END; i++) {
uint16_t num = FROM_LE16(lang_pack->offsets[i]);
if (num > TAB_SIZE) return false;
tab_start[i] = count;
tab_num[i] = num;
count += num;
}
/* Allocate offsets */
std::vector<std::string_view> strings;
/* Fill offsets */
char *s = lang_pack->data;
for (uint i = 0; i < count; i++) {
size_t len = static_cast<uint8_t>(*s++);
if (s + len >= end) return false;
if (len >= 0xC0) {
len = ((len & 0x3F) << 8) + static_cast<uint8_t>(*s++);
if (s + len >= end) return false;
}
strings.emplace_back(s, len);
s += len;
}
assert(strings.size() == count);
_langpack.langpack = std::move(lang_pack);
_langpack.strings = std::move(strings);
_langpack.langtab_num = tab_num;
_langpack.langtab_start = tab_start;
_current_language = lang;
_current_text_dir = (TextDirection)_current_language->text_dir;
_config_language_file = FS2OTTD(_current_language->file.filename().native());
SetCurrentGrfLangID(_current_language->newgrflangid);
_langpack.list_separator = GetString(STR_LIST_SEPARATOR);
#ifdef _WIN32
extern void Win32SetCurrentLocaleName(std::string iso_code);
Win32SetCurrentLocaleName(_current_language->isocode);
#endif
#ifdef WITH_COCOA
extern void MacOSSetCurrentLocaleName(std::string_view iso_code);
MacOSSetCurrentLocaleName(_current_language->isocode);
#endif
#ifdef WITH_ICU_I18N
/* Create a collator instance for our current locale. */
UErrorCode status = U_ZERO_ERROR;
_current_collator.reset(icu::Collator::createInstance(icu::Locale(_current_language->isocode), status));
/* Sort number substrings by their numerical value. */
if (_current_collator) _current_collator->setAttribute(UCOL_NUMERIC_COLLATION, UCOL_ON, status);
/* Avoid using the collator if it is not correctly set. */
if (U_FAILURE(status)) {
_current_collator.reset();
}
#endif /* WITH_ICU_I18N */
Layouter::Initialize();
/* Some lists need to be sorted again after a language change. */
ReconsiderGameScriptLanguage();
InitializeSortedCargoSpecs();
SortIndustryTypes();
BuildIndustriesLegend();
BuildContentTypeStringList();
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window.
InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window.
InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window.
InvalidateWindowClassesData(WC_SHIPS_LIST); // Ship group window.
InvalidateWindowClassesData(WC_AIRCRAFT_LIST); // Aircraft group window.
InvalidateWindowClassesData(WC_INDUSTRY_DIRECTORY); // Industry directory window.
InvalidateWindowClassesData(WC_STATION_LIST); // Station list window.
return true;
}
/* Win32 implementation in win32.cpp.
* OS X implementation in os/macosx/macos.mm. */
#if !(defined(_WIN32) || defined(__APPLE__))
/**
* Determine the current charset based on the environment
* First check some default values, after this one we passed ourselves
* and if none exist return the value for $LANG
* @param param environment variable to check conditionally if default ones are not
* set. Pass nullptr if you don't want additional checks.
* @return return string containing current charset, or nullptr if not-determinable
*/
std::optional<std::string> GetCurrentLocale(const char *param)
{
auto env = GetEnv("LANGUAGE");
if (env.has_value()) return std::string{*env};
env = GetEnv("LC_ALL");
if (env.has_value()) return std::string{*env};
if (param != nullptr) {
env = GetEnv(param);
if (env.has_value()) return std::string{*env};
}
env = GetEnv("LANG");
if (env.has_value()) return std::string{*env};
return std::nullopt;
}
#else
std::optional<std::string> GetCurrentLocale(const char *param);
#endif /* !(defined(_WIN32) || defined(__APPLE__)) */
/**
* Get the language with the given NewGRF language ID.
* @param newgrflangid NewGRF languages ID to check.
* @return The language's metadata, or nullptr if it is not known.
*/
const LanguageMetadata *GetLanguage(uint8_t newgrflangid)
{
for (const LanguageMetadata &lang : _languages) {
if (newgrflangid == lang.newgrflangid) return &lang;
}
return nullptr;
}
/**
* Reads the language file header and checks compatibility.
* @param file the file to read
* @param hdr the place to write the header information to
* @return true if and only if the language file is of a compatible version
*/
static bool GetLanguageFileHeader(const std::string &file, LanguagePackHeader *hdr)
{
auto f = FileHandle::Open(file, "rb");
if (!f.has_value()) return false;
size_t read = fread(hdr, sizeof(*hdr), 1, *f);
bool ret = read == 1 && hdr->IsValid();
/* Convert endianness for the windows language ID */
if (ret) {
hdr->missing = FROM_LE16(hdr->missing);
hdr->winlangid = FROM_LE16(hdr->winlangid);
}
return ret;
}
/**
* Search for the languages in the given directory and add them to the #_languages list.
* @param path the base directory to search in
*/
static void FillLanguageList(const std::string &path)
{
std::error_code error_code;
for (const auto &dir_entry : std::filesystem::directory_iterator(OTTD2FS(path), error_code)) {
if (!dir_entry.is_regular_file()) continue;
if (dir_entry.path().extension() != ".lng") continue;
LanguageMetadata lmd;
lmd.file = dir_entry.path();
/* Check whether the file is of the correct version */
std::string file = FS2OTTD(lmd.file.native());
if (!GetLanguageFileHeader(file, &lmd)) {
Debug(misc, 3, "{} is not a valid language file", file);
} else if (GetLanguage(lmd.newgrflangid) != nullptr) {
Debug(misc, 3, "{}'s language ID is already known", file);
} else {
_languages.push_back(std::move(lmd));
}
}
if (error_code) {
Debug(misc, 9, "Unable to open directory {}: {}", path, error_code.message());
}
}
/**
* Make a list of the available language packs. Put the data in
* #_languages list.
*/
void InitializeLanguagePacks()
{
for (Searchpath sp : _valid_searchpaths) {
FillLanguageList(FioGetDirectory(sp, LANG_DIR));
}
if (_languages.empty()) UserError("No available language packs (invalid versions?)");
/* Acquire the locale of the current system */
auto str_lang = GetCurrentLocale("LC_MESSAGES");
std::string_view lang = str_lang.has_value() ? std::string_view{*str_lang} : "en_GB";
const LanguageMetadata *chosen_language = nullptr; ///< Matching the language in the configuration file or the current locale
const LanguageMetadata *language_fallback = nullptr; ///< Using pt_PT for pt_BR locale when pt_BR is not available
const LanguageMetadata *en_GB_fallback = _languages.data(); ///< Fallback when no locale-matching language has been found
/* Find a proper language. */
for (const LanguageMetadata &lng : _languages) {
/* We are trying to find a default language. The priority is by
* configuration file, local environment and last, if nothing found,
* English. */
if (_config_language_file == FS2OTTD(lng.file.filename().native())) {
chosen_language = &lng;
break;
}
std::string_view iso_code = lng.isocode;
if (iso_code == "en_GB") en_GB_fallback = &lng;
/* Only auto-pick finished translations */
if (!lng.IsReasonablyFinished()) continue;
if (iso_code.starts_with(lang.substr(0, 5))) chosen_language = &lng;
if (iso_code.starts_with(lang.substr(0, 2))) language_fallback = &lng;
}
/* We haven't found the language in the config nor the one in the locale.
* Now we set it to one of the fallback languages */
if (chosen_language == nullptr) {
chosen_language = (language_fallback != nullptr) ? language_fallback : en_GB_fallback;
}
if (!ReadLanguagePack(chosen_language)) UserError("Can't read language pack '{}'", FS2OTTD(chosen_language->file.native()));
}
/**
* Get the ISO language code of the currently loaded language.
* @return the ISO code.
*/
std::string_view GetCurrentLanguageIsoCode()
{
return _langpack.langpack->isocode;
}
/**
* Check whether there are glyphs missing in the current language.
* @return If glyphs are missing, return \c true, else return \c false.
*/
bool MissingGlyphSearcher::FindMissingGlyphs()
{
InitFontCache(this->Monospace());
this->Reset();
for (auto text = this->NextString(); text.has_value(); text = this->NextString()) {
FontSize size = this->DefaultSize();
FontCache *fc = FontCache::Get(size);
for (char32_t c : Utf8View(*text)) {
if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) {
size = (FontSize)(c - SCC_FIRST_FONT);
fc = FontCache::Get(size);
} else if (!IsInsideMM(c, SCC_SPRITE_START, SCC_SPRITE_END) && IsPrintable(c) && !IsTextDirectionChar(c) && fc->MapCharToGlyph(c, false) == 0) {
/* The character is printable, but not in the normal font. This is the case we were testing for. */
Debug(fontcache, 0, "Font is missing glyphs to display char 0x{:X} in {} font size", static_cast<uint32_t>(c), FontSizeToName(size));
return true;
}
}
}
return false;
}
/** Helper for searching through the language pack. */
class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
uint i; ///< Iterator for the primary language tables.
uint j; ///< Iterator for the secondary language tables.
void Reset() override
{
this->i = 0;
this->j = 0;
}
FontSize DefaultSize() override
{
return FS_NORMAL;
}
std::optional<std::string_view> NextString() override
{
if (this->i >= TEXT_TAB_END) return std::nullopt;
std::string_view ret = _langpack.strings[_langpack.langtab_start[this->i] + this->j];
this->j++;
while (this->i < TEXT_TAB_END && this->j >= _langpack.langtab_num[this->i]) {
this->i++;
this->j = 0;
}
return ret;
}
bool Monospace() override
{
return false;
}
void SetFontNames([[maybe_unused]] FontCacheSettings *settings, [[maybe_unused]] std::string_view font_name, [[maybe_unused]] const void *os_data) override
{
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
settings->small.font = font_name;
settings->medium.font = font_name;
settings->large.font = font_name;
settings->small.os_handle = os_data;
settings->medium.os_handle = os_data;
settings->large.os_handle = os_data;
#endif
}
};
/**
* Check whether the currently loaded language pack
* uses characters that the currently loaded font
* does not support. If this is the case an error
* message will be shown in English. The error
* message will not be localized because that would
* mean it might use characters that are not in the
* font, which is the whole reason this check has
* been added.
* @param base_font Whether to look at the base font as well.
* @param searcher The methods to use to search for strings to check.
* If nullptr the loaded language pack searcher is used.
*/
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
{
static LanguagePackGlyphSearcher pack_searcher;
if (searcher == nullptr) searcher = &pack_searcher;
bool bad_font = !base_font || searcher->FindMissingGlyphs();
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
if (bad_font) {
/* We found an unprintable character... lets try whether we can find
* a fallback font that can print the characters in the current language. */
bool any_font_configured = !_fcsettings.medium.font.empty();
FontCacheSettings backup = _fcsettings;
_fcsettings.mono.os_handle = nullptr;
_fcsettings.medium.os_handle = nullptr;
bad_font = !SetFallbackFont(&_fcsettings, _langpack.langpack->isocode, searcher);
_fcsettings = std::move(backup);
if (!bad_font && any_font_configured) {
/* If the user configured a bad font, and we found a better one,
* show that we loaded the better font instead of the configured one.
*/
std::string err_str;
StringBuilder builder(err_str);
builder.PutUtf8(SCC_YELLOW);
builder.Put("The current font is missing some of the characters used in the texts for this language. Using system fallback font instead.");
ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, std::move(err_str)), {}, WL_WARNING);
}
if (bad_font && base_font) {
/* Our fallback font does miss characters too, so keep the
* user chosen font as that is more likely to be any good than
* the wild guess we made */
InitFontCache(searcher->Monospace());
}
}
#endif
if (bad_font) {
/* All attempts have failed. Display an error. As we do not want the string to be translated by
* the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this
* properly we have to set the colour of the string, otherwise we end up with a lot of artifacts.
*/
std::string err_str;
StringBuilder builder(err_str);
builder.PutUtf8(SCC_YELLOW);
builder.Put("The current font is missing some of the characters used in the texts for this language. Go to Help & Manuals > Fonts, or read the file docs/fonts.md in your OpenTTD directory, to see how to solve this.");
ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, std::move(err_str)), {}, WL_WARNING);
/* Reset the font width */
LoadStringWidthTable(searcher->Monospace());
return;
}
/* Update the font with cache */
LoadStringWidthTable(searcher->Monospace());
#if !(defined(WITH_ICU_I18N) && defined(WITH_HARFBUZZ)) && !defined(WITH_UNISCRIBE) && !defined(WITH_COCOA)
/*
* For right-to-left languages we need the ICU library. If
* we do not have support for that library we warn the user
* about it with a message. As we do not want the string to
* be translated by the translators, we 'force' it into the
* binary and 'load' it via a BindCString. To do this
* properly we have to set the colour of the string,
* otherwise we end up with a lot of artifacts.
*/
if (_current_text_dir != TD_LTR) {
std::string err_str;
StringBuilder builder(err_str);
builder.PutUtf8(SCC_YELLOW);
builder.Put("This version of OpenTTD does not support right-to-left languages. Recompile with ICU + Harfbuzz enabled.");
ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, std::move(err_str)), {}, WL_ERROR);
}
#endif /* !(WITH_ICU_I18N && WITH_HARFBUZZ) && !WITH_UNISCRIBE && !WITH_COCOA */
}