1
0
mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-16 08:52:40 +01:00
Files
OpenTTD/src/script/api/script_companymode.cpp
Rubidium 4cda9f900d Codechange: [Script] Use helper function over direct casting CompanyID
In the script's API `COMPANY_INVALID` has a value of -1, whereas the internal
game's `INVALID_COMPANY` has a value of 255. Since the script's API also has
a `COMPANY_SPECTATOR` with a value of 255, these enumerations cannot be easily
reconciled by casting. As such, replace all casts in the script API with
either ScriptCompany::FromScriptCompanyID or ScriptCompany::ToScriptCompanyID.

Also make clear whether CompanyID is ::CompanyID or ScriptCompany::CompanyID
by using either one of those over CompanyID in the script's API.
2025-02-08 23:42:19 +01:00

38 lines
1.3 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_companymode.cpp Implementation of ScriptCompanyMode. */
#include "../../stdafx.h"
#include "../../company_base.h"
#include "script_companymode.hpp"
#include "../../safeguards.h"
ScriptCompanyMode::ScriptCompanyMode(ScriptCompany::CompanyID company)
{
company = ScriptCompany::ResolveCompanyID(company);
this->last_company = ScriptObject::GetCompany();
ScriptObject::SetCompany(ScriptCompany::FromScriptCompanyID(company));
}
ScriptCompanyMode::~ScriptCompanyMode()
{
ScriptObject::SetCompany(this->last_company);
}
/* static */ bool ScriptCompanyMode::IsValid()
{
return ::Company::IsValidID(ScriptObject::GetCompany());
}
/* static */ bool ScriptCompanyMode::IsDeity()
{
return ScriptObject::GetCompany() == OWNER_DEITY;
}