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In the script's API `COMPANY_INVALID` has a value of -1, whereas the internal game's `INVALID_COMPANY` has a value of 255. Since the script's API also has a `COMPANY_SPECTATOR` with a value of 255, these enumerations cannot be easily reconciled by casting. As such, replace all casts in the script API with either ScriptCompany::FromScriptCompanyID or ScriptCompany::ToScriptCompanyID. Also make clear whether CompanyID is ::CompanyID or ScriptCompany::CompanyID by using either one of those over CompanyID in the script's API.
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_companymode.cpp Implementation of ScriptCompanyMode. */
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#include "../../stdafx.h"
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#include "../../company_base.h"
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#include "script_companymode.hpp"
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#include "../../safeguards.h"
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ScriptCompanyMode::ScriptCompanyMode(ScriptCompany::CompanyID company)
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{
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company = ScriptCompany::ResolveCompanyID(company);
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this->last_company = ScriptObject::GetCompany();
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ScriptObject::SetCompany(ScriptCompany::FromScriptCompanyID(company));
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}
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ScriptCompanyMode::~ScriptCompanyMode()
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{
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ScriptObject::SetCompany(this->last_company);
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}
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/* static */ bool ScriptCompanyMode::IsValid()
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{
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return ::Company::IsValidID(ScriptObject::GetCompany());
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}
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/* static */ bool ScriptCompanyMode::IsDeity()
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{
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return ScriptObject::GetCompany() == OWNER_DEITY;
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}
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