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OpenTTD/src/script/api/script_basestation.hpp
SamuXarick 5fef32bde7 Change: [Script] Move GSStation::GetOwner to GSBaseStation::GetOwner (#13406)
* Add: [Script] GSBaseStation::GetOwner

Added method for Game Scripts to retrieve the owner of a basestation.

* Cleanup: [Script] Remove ScriptStation::GetOwner

Due to class inheritance, GSStation::GetOwner and GSWaypoint::GetOwner can both reach GetOwner defined at GSBaseStation.
2025-05-22 13:47:04 +02:00

85 lines
3.2 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_basestation.hpp Base for stations/waypoint handling. */
#ifndef SCRIPT_BASESTATION_HPP
#define SCRIPT_BASESTATION_HPP
#include "script_text.hpp"
#include "script_company.hpp"
#include "script_date.hpp"
#include "../../station_type.h"
/**
* Base class for stations and waypoints.
* @api ai game
*/
class ScriptBaseStation : public ScriptObject {
public:
static constexpr StationID STATION_NEW = ::NEW_STATION; ///< Build a new station
static constexpr StationID STATION_JOIN_ADJACENT = ::ADJACENT_STATION; ///< Join an neighbouring station if one exists
static constexpr StationID STATION_INVALID = ::StationID::Invalid(); ///< Invalid station id.
/**
* Checks whether the given basestation is valid and owned by you.
* @param station_id The station to check.
* @return True if and only if the basestation is valid.
* @note IsValidBaseStation == (IsValidStation || IsValidWaypoint).
*/
static bool IsValidBaseStation(StationID station_id);
/**
* Get the owner of a basestation.
* @param station_id The basestation to get the owner of.
* @pre IsValidBaseStation(station_id).
* @return The owner the basestation has.
* @api -ai
*/
static ScriptCompany::CompanyID GetOwner(StationID station_id);
/**
* Get the name of a basestation.
* @param station_id The basestation to get the name of.
* @pre IsValidBaseStation(station_id).
* @return The name of the station.
*/
static std::optional<std::string> GetName(StationID station_id);
/**
* Set the name this basestation.
* @param station_id The basestation to set the name of.
* @param name The new name of the station (can be either a raw string, or a ScriptText object).
* @pre IsValidBaseStation(station_id).
* @pre name != null && len(name) != 0.
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
* @return True if the name was changed.
*/
static bool SetName(StationID station_id, Text *name);
/**
* Get the current location of a basestation.
* @param station_id The basestation to get the location of.
* @pre IsValidBaseStation(station_id).
* @return The tile the basestation sign above it.
* @note The tile is not necessarily a station tile (and if it is, it could also belong to another station).
* @see ScriptTileList_StationType.
*/
static TileIndex GetLocation(StationID station_id);
/**
* Get the last calendar-date a station part was added to this station.
* @param station_id The station to look at.
* @return The last calendar-date some part of this station was build.
* @see \ref ScriptCalendarTime
*/
static ScriptDate::Date GetConstructionDate(StationID station_id);
};
#endif /* SCRIPT_BASESTATION_HPP */