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0c7c0ada786fadfa33cabc22a6ad1468904a9854
OpenTTD
/
src
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saveload
History
frosch
0c7c0ada78
(svn r27518) -Update: Numbers
2016-03-01 20:00:22 +00:00
..
afterload.cpp
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
2015-06-27 11:46:41 +00:00
ai_sl.cpp
…
airport_sl.cpp
…
animated_tile_sl.cpp
…
autoreplace_sl.cpp
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cargomonitor_sl.cpp
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cargopacket_sl.cpp
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cheat_sl.cpp
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company_sl.cpp
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depot_sl.cpp
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economy_sl.cpp
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engine_sl.cpp
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
2015-04-23 20:07:07 +00:00
game_sl.cpp
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gamelog_sl.cpp
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goal_sl.cpp
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group_sl.cpp
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industry_sl.cpp
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
2015-05-21 18:59:11 +00:00
labelmaps_sl.cpp
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linkgraph_sl.cpp
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map_sl.cpp
…
misc_sl.cpp
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newgrf_sl.cpp
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
2015-05-09 10:04:50 +00:00
newgrf_sl.h
…
object_sl.cpp
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oldloader_sl.cpp
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oldloader.cpp
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oldloader.h
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order_sl.cpp
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saveload_filter.h
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saveload_internal.h
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saveload.cpp
(svn r27518) -Update: Numbers
2016-03-01 20:00:22 +00:00
saveload.h
…
signs_sl.cpp
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station_sl.cpp
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storage_sl.cpp
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story_sl.cpp
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strings_sl.cpp
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subsidy_sl.cpp
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town_sl.cpp
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vehicle_sl.cpp
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waypoint_sl.cpp
…