/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file order_sl.cpp Code handling saving and loading of orders. */ #include "../stdafx.h" #include "saveload.h" #include "compat/order_sl_compat.h" #include "saveload_internal.h" #include "../order_backup.h" #include "../settings_type.h" #include "../network/network.h" #include "../safeguards.h" /** * Converts this order from an old savegame's version; * it moves all bits to the new location. */ void Order::ConvertFromOldSavegame() { uint8_t old_flags = this->flags; this->flags = 0; /* First handle non-stop - use value from savegame if possible, else use value from config file */ if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(SLV_22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) { /* OFB_NON_STOP */ this->SetNonStopType((old_flags & 8) ? OrderNonStopFlags{OrderNonStopFlag::NoIntermediate, OrderNonStopFlag::NoDestination} : OrderNonStopFlag::NoIntermediate); } else { this->SetNonStopType((old_flags & 8) ? OrderNonStopFlag::NoIntermediate : OrderNonStopFlags{}); } switch (this->GetType()) { /* Only a few types need the other savegame conversions. */ case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break; default: return; } if (this->GetType() != OT_GOTO_DEPOT) { /* Then the load flags */ if ((old_flags & 2) != 0) { // OFB_UNLOAD this->SetLoadType(OrderLoadType::NoLoad); } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD this->SetLoadType(OrderLoadType::LoadIfPossible); } else { /* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */ this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(SLV_22) ? OrderLoadType::FullLoadAny : OrderLoadType::FullLoad); } if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OrderStopLocation::FarEnd); /* Finally fix the unload flags */ if ((old_flags & 1) != 0) { // OFB_TRANSFER this->SetUnloadType(OrderUnloadType::Transfer); } else if ((old_flags & 2) != 0) { // OFB_UNLOAD this->SetUnloadType(OrderUnloadType::Unload); } else { this->SetUnloadType(OrderUnloadType::UnloadIfPossible); } } else { /* Then the depot action flags */ OrderDepotActionFlags action_flags{}; if ((old_flags & 6) == 4) action_flags.Set(OrderDepotActionFlag::Halt); this->SetDepotActionType(action_flags); /* Finally fix the depot type flags */ OrderDepotTypeFlags type_flags{}; if ((old_flags & 6) == 6) type_flags.Set(OrderDepotTypeFlag::Service); if ((old_flags & 2) != 0) type_flags.Set(OrderDepotTypeFlag::PartOfOrders); this->SetDepotOrderType(type_flags); } } /** * Unpacks a order from savegames with version 4 and lower * @param packed packed order * @return unpacked order */ static Order UnpackVersion4Order(uint16_t packed) { return Order(GB(packed, 0, 4), GB(packed, 4, 4), GB(packed, 8, 8)); } /** * Unpacks a order from savegames made with TTD(Patch) * @param packed packed order * @return unpacked order */ Order UnpackOldOrder(uint16_t packed) { Order order = UnpackVersion4Order(packed); /* * Sanity check * TTD stores invalid orders as OT_NOTHING with non-zero flags/station */ if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy(); return order; } /** Temporary storage for conversion from old order pool. */ static std::vector _old_order_saveload_pool; /** * Clear all old orders. */ void ClearOldOrders() { _old_order_saveload_pool.clear(); _old_order_saveload_pool.shrink_to_fit(); } /** * Get a pointer to an old order with the given reference index. * @param ref_index Reference index (one-based) to get. * @return Pointer to old order, or nullptr if not present. */ OldOrderSaveLoadItem *GetOldOrder(size_t ref_index) { if (ref_index == 0) return nullptr; assert(ref_index <= _old_order_saveload_pool.size()); return &_old_order_saveload_pool[ref_index - 1]; } /** * Allocate an old order with the given pool index. * @param pool_index Pool index (zero-based) to allocate. * @return Reference to allocated old order. */ OldOrderSaveLoadItem &AllocateOldOrder(size_t pool_index) { assert(pool_index < UINT32_MAX); if (pool_index >= _old_order_saveload_pool.size()) _old_order_saveload_pool.resize(pool_index + 1); return _old_order_saveload_pool[pool_index]; } SaveLoadTable GetOrderDescription() { static const SaveLoad _order_desc[] = { SLE_VARNAME(OldOrderSaveLoadItem, order.type, "type", SLE_UINT8), SLE_VARNAME(OldOrderSaveLoadItem, order.flags, "flags", SLE_UINT8), SLE_VARNAME(OldOrderSaveLoadItem, order.dest, "dest", SLE_UINT16), SLE_CONDVARNAME(OldOrderSaveLoadItem, next, "next", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_69), SLE_CONDVARNAME(OldOrderSaveLoadItem, next, "next", SLE_UINT32, SLV_69, SL_MAX_VERSION), SLE_CONDVARNAME(OldOrderSaveLoadItem, order.refit_cargo, "refit_cargo", SLE_UINT8, SLV_36, SL_MAX_VERSION), SLE_CONDVARNAME(OldOrderSaveLoadItem, order.wait_time, "wait_time", SLE_UINT16, SLV_67, SL_MAX_VERSION), SLE_CONDVARNAME(OldOrderSaveLoadItem, order.travel_time, "travel_time", SLE_UINT16, SLV_67, SL_MAX_VERSION), SLE_CONDVARNAME(OldOrderSaveLoadItem, order.max_speed, "max_speed", SLE_UINT16, SLV_172, SL_MAX_VERSION), }; return _order_desc; } struct ORDRChunkHandler : ChunkHandler { ORDRChunkHandler() : ChunkHandler('ORDR', CH_READONLY) {} void Load() const override { if (IsSavegameVersionBefore(SLV_5, 2)) { /* Version older than 5.2 did not have a ->next pointer. Convert them * (in the old days, the orderlist was 5000 items big) */ size_t len = SlGetFieldLength(); if (IsSavegameVersionBefore(SLV_5)) { /* Pre-version 5 had another layout for orders * (uint16_t instead of uint32_t) */ len /= sizeof(uint16_t); std::vector orders(len); SlCopy(&orders[0], len, SLE_UINT16); for (size_t i = 0; i < len; ++i) { auto &item = AllocateOldOrder(i); item.order.AssignOrder(UnpackVersion4Order(orders[i])); } } else if (IsSavegameVersionBefore(SLV_5, 2)) { len /= sizeof(uint32_t); std::vector orders(len); SlCopy(&orders[0], len, SLE_UINT32); for (size_t i = 0; i < len; ++i) { auto &item = AllocateOldOrder(i); item.order = Order(GB(orders[i], 0, 8), GB(orders[i], 8, 8), GB(orders[i], 16, 16)); } } /* Update all the next pointer. The orders were built like this: * While the order is valid, the previous order will get its next pointer set */ for (uint32_t num = 1; const OldOrderSaveLoadItem &item : _old_order_saveload_pool) { if (!item.order.IsType(OT_NOTHING) && num > 1) { OldOrderSaveLoadItem *prev = GetOldOrder(num - 1); if (prev != nullptr) prev->next = num; } ++num; } } else { const std::vector slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat); int index; while ((index = SlIterateArray()) != -1) { auto &item = AllocateOldOrder(index); SlObject(&item, slt); } } } }; template class SlOrders : public VectorSaveLoadHandler, T, Order> { public: static inline const SaveLoad description[] = { SLE_VAR(Order, type, SLE_UINT8), SLE_VAR(Order, flags, SLE_UINT8), SLE_VAR(Order, dest, SLE_UINT16), SLE_VAR(Order, refit_cargo, SLE_UINT8), SLE_VAR(Order, wait_time, SLE_UINT16), SLE_VAR(Order, travel_time, SLE_UINT16), SLE_VAR(Order, max_speed, SLE_UINT16), }; static inline const SaveLoadCompatTable compat_description = {}; std::vector &GetVector(T *container) const override { return container->orders; } void LoadCheck(T *container) const override { this->Load(container); } }; /* Instantiate SlOrders classes. */ template class SlOrders; template class SlOrders; SaveLoadTable GetOrderListDescription() { static const SaveLoad _orderlist_desc[] = { SLE_CONDVARNAME(OrderList, old_order_index, "first", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_69), SLE_CONDVARNAME(OrderList, old_order_index, "first", SLE_UINT32, SLV_69, SLV_ORDERS_OWNED_BY_ORDERLIST), SLEG_CONDSTRUCTLIST("orders", SlOrders, SLV_ORDERS_OWNED_BY_ORDERLIST, SL_MAX_VERSION), }; return _orderlist_desc; } struct ORDLChunkHandler : ChunkHandler { ORDLChunkHandler() : ChunkHandler('ORDL', CH_TABLE) {} void Save() const override { const SaveLoadTable slt = GetOrderListDescription(); SlTableHeader(slt); for (OrderList *list : OrderList::Iterate()) { SlSetArrayIndex(list->index); SlObject(list, slt); } } void Load() const override { const std::vector slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat); int index; while ((index = SlIterateArray()) != -1) { OrderList *list = new (OrderListID(index)) OrderList(); SlObject(list, slt); } } void FixPointers() const override { bool migrate_orders = IsSavegameVersionBefore(SLV_ORDERS_OWNED_BY_ORDERLIST); for (OrderList *list : OrderList::Iterate()) { SlObject(list, GetOrderListDescription()); if (migrate_orders) { std::vector orders; for (OldOrderSaveLoadItem *old_order = GetOldOrder(list->old_order_index); old_order != nullptr; old_order = GetOldOrder(old_order->next)) { orders.push_back(std::move(old_order->order)); } list->orders = std::move(orders); } } } }; SaveLoadTable GetOrderBackupDescription() { static const SaveLoad _order_backup_desc[] = { SLE_VAR(OrderBackup, user, SLE_UINT32), SLE_VAR(OrderBackup, tile, SLE_UINT32), SLE_VAR(OrderBackup, group, SLE_UINT16), SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SL_MIN_VERSION, SLV_192), SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, SLV_192, SL_MAX_VERSION), SLE_SSTR(OrderBackup, name, SLE_STR), SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, SLV_192, SL_MAX_VERSION), SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8), SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, SLV_176, SL_MAX_VERSION), SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, SLV_176, SL_MAX_VERSION), SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, SLV_176, SL_MAX_VERSION), SLE_CONDVAR(OrderBackup, timetable_start, SLE_FILE_I32 | SLE_VAR_U64, SLV_176, SLV_TIMETABLE_START_TICKS_FIX), SLE_CONDVAR(OrderBackup, timetable_start, SLE_UINT64, SLV_TIMETABLE_START_TICKS_FIX, SL_MAX_VERSION), SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_176, SLV_180), SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION), SLE_CONDVARNAME(OrderBackup, old_order_index, "orders", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_69), SLE_CONDVARNAME(OrderBackup, old_order_index, "orders", SLE_UINT32, SLV_69, SLV_ORDERS_OWNED_BY_ORDERLIST), SLEG_CONDSTRUCTLIST("orders", SlOrders, SLV_ORDERS_OWNED_BY_ORDERLIST, SL_MAX_VERSION), }; return _order_backup_desc; } struct BKORChunkHandler : ChunkHandler { BKORChunkHandler() : ChunkHandler('BKOR', CH_TABLE) {} void Save() const override { const SaveLoadTable slt = GetOrderBackupDescription(); SlTableHeader(slt); /* We only save this when we're a network server * as we want this information on our clients. For * normal games this information isn't needed. */ if (!_networking || !_network_server) return; for (OrderBackup *ob : OrderBackup::Iterate()) { SlSetArrayIndex(ob->index); SlObject(ob, slt); } } void Load() const override { const std::vector slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat); int index; while ((index = SlIterateArray()) != -1) { /* set num_orders to 0 so it's a valid OrderList */ OrderBackup *ob = new (OrderBackupID(index)) OrderBackup(); SlObject(ob, slt); } } void FixPointers() const override { bool migrate_orders = IsSavegameVersionBefore(SLV_ORDERS_OWNED_BY_ORDERLIST); for (OrderBackup *ob : OrderBackup::Iterate()) { SlObject(ob, GetOrderBackupDescription()); if (migrate_orders) { std::vector orders; for (OldOrderSaveLoadItem *old_order = GetOldOrder(ob->old_order_index); old_order != nullptr; old_order = GetOldOrder(old_order->next)) { orders.push_back(std::move(old_order->order)); } ob->orders = std::move(orders); } } } }; static const BKORChunkHandler BKOR; static const ORDRChunkHandler ORDR; static const ORDLChunkHandler ORDL; static const ChunkHandlerRef order_chunk_handlers[] = { BKOR, ORDR, ORDL, }; extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);