/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file spritecache.cpp Caching of sprites. */ #include "stdafx.h" #include "spriteloader/grf.hpp" #include "spriteloader/makeindexed.h" #include "error_func.h" #include "strings_func.h" #include "zoom_func.h" #include "settings_type.h" #include "blitter/factory.hpp" #include "core/math_func.hpp" #include "video/video_driver.hpp" #include "spritecache.h" #include "spritecache_internal.h" #include "table/sprites.h" #include "table/palette_convert.h" #include "safeguards.h" /* Default of 4MB spritecache */ uint _sprite_cache_size = 4; static std::vector _spritecache; static size_t _spritecache_bytes_used = 0; static uint32_t _sprite_lru_counter; static std::vector> _sprite_files; static inline SpriteCache *GetSpriteCache(uint index) { return &_spritecache[index]; } SpriteCache *AllocateSpriteCache(uint index) { if (index >= _spritecache.size()) { /* Add another 1024 items to the 'pool' */ uint items = Align(index + 1, 1024); Debug(sprite, 4, "Increasing sprite cache to {} items ({} bytes)", items, items * sizeof(SpriteCache)); _spritecache.resize(items); } return GetSpriteCache(index); } /** * Get the cached SpriteFile given the name of the file. * @param filename The name of the file at the disk. * @return The SpriteFile or \c null. */ static SpriteFile *GetCachedSpriteFileByName(const std::string &filename) { for (auto &f : _sprite_files) { if (f->GetFilename() == filename) { return f.get(); } } return nullptr; } /** * Get the list of cached SpriteFiles. * @return Read-only list of cache SpriteFiles. */ std::span> GetCachedSpriteFiles() { return _sprite_files; } /** * Open/get the SpriteFile that is cached for use in the sprite cache. * @param filename Name of the file at the disk. * @param subdir The sub directory to search this file in. * @param palette_remap Whether a palette remap needs to be performed for this file. * @return The reference to the SpriteCache. */ SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap) { SpriteFile *file = GetCachedSpriteFileByName(filename); if (file == nullptr) { file = _sprite_files.insert(std::end(_sprite_files), std::make_unique(filename, subdir, palette_remap))->get(); } else { file->SeekToBegin(); } return *file; } /** * Skip the given amount of sprite graphics data. * @param type the type of sprite (compressed etc) * @param num the amount of sprites to skip * @return true if the data could be correctly skipped. */ bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num) { if (type & 2) { file.SkipBytes(num); } else { while (num > 0) { int8_t i = file.ReadByte(); if (i >= 0) { int size = (i == 0) ? 0x80 : i; if (size > num) return false; num -= size; file.SkipBytes(size); } else { i = -(i >> 3); num -= i; file.ReadByte(); } } } return true; } /* Check if the given Sprite ID exists */ bool SpriteExists(SpriteID id) { if (id >= _spritecache.size()) return false; /* Special case for Sprite ID zero -- its position is also 0... */ if (id == 0) return true; return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file == nullptr); } /** * Get the sprite type of a given sprite. * @param sprite The sprite to look at. * @return the type of sprite. */ SpriteType GetSpriteType(SpriteID sprite) { if (!SpriteExists(sprite)) return SpriteType::Invalid; return GetSpriteCache(sprite)->type; } /** * Get the SpriteFile of a given sprite. * @param sprite The sprite to look at. * @return The SpriteFile. */ SpriteFile *GetOriginFile(SpriteID sprite) { if (!SpriteExists(sprite)) return nullptr; return GetSpriteCache(sprite)->file; } /** * Get the GRF-local sprite id of a given sprite. * @param sprite The sprite to look at. * @return The GRF-local sprite id. */ uint32_t GetSpriteLocalID(SpriteID sprite) { if (!SpriteExists(sprite)) return 0; return GetSpriteCache(sprite)->id; } /** * Count the sprites which originate from a specific file in a range of SpriteIDs. * @param file The loaded SpriteFile. * @param begin First sprite in range. * @param end First sprite not in range. * @return Number of sprites. */ uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end) { SpriteFile *file = GetCachedSpriteFileByName(filename); if (file == nullptr) return 0; uint count = 0; for (SpriteID i = begin; i != end; i++) { if (SpriteExists(i)) { SpriteCache *sc = GetSpriteCache(i); if (sc->file == file) { count++; Debug(sprite, 4, "Sprite: {}", i); } } } return count; } /** * Get a reasonable (upper bound) estimate of the maximum * SpriteID used in OpenTTD; there will be no sprites with * a higher SpriteID, although there might be up to roughly * a thousand unused SpriteIDs below this number. * @note It's actually the number of spritecache items. * @return maximum SpriteID */ SpriteID GetMaxSpriteID() { return static_cast(_spritecache.size()); } static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt) { uint8_t scaled_1 = AdjustByZoom(1, src - tgt); const auto &src_sprite = sprite[src]; auto &dest_sprite = sprite[tgt]; /* Check for possible memory overflow. */ if (src_sprite.width * scaled_1 > UINT16_MAX || src_sprite.height * scaled_1 > UINT16_MAX) return false; dest_sprite.width = src_sprite.width * scaled_1; dest_sprite.height = src_sprite.height * scaled_1; dest_sprite.x_offs = src_sprite.x_offs * scaled_1; dest_sprite.y_offs = src_sprite.y_offs * scaled_1; dest_sprite.colours = src_sprite.colours; dest_sprite.AllocateData(tgt, static_cast(dest_sprite.width) * dest_sprite.height); SpriteLoader::CommonPixel *dst = dest_sprite.data; for (int y = 0; y < dest_sprite.height; y++) { const SpriteLoader::CommonPixel *src_ln = &src_sprite.data[y / scaled_1 * src_sprite.width]; for (int x = 0; x < dest_sprite.width; x++) { *dst = src_ln[x / scaled_1]; dst++; } } return true; } static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom) { const auto &root_sprite = sprite.Root(); const auto &src_sprite = sprite[zoom - 1]; auto &dest_sprite = sprite[zoom]; /* Algorithm based on 32bpp_Optimized::ResizeSprite() */ dest_sprite.width = UnScaleByZoom(root_sprite.width, zoom); dest_sprite.height = UnScaleByZoom(root_sprite.height, zoom); dest_sprite.x_offs = UnScaleByZoom(root_sprite.x_offs, zoom); dest_sprite.y_offs = UnScaleByZoom(root_sprite.y_offs, zoom); dest_sprite.colours = root_sprite.colours; dest_sprite.AllocateData(zoom, static_cast(dest_sprite.height) * dest_sprite.width); SpriteLoader::CommonPixel *dst = dest_sprite.data; const SpriteLoader::CommonPixel *src = src_sprite.data; [[maybe_unused]] const SpriteLoader::CommonPixel *src_end = src + src_sprite.height * src_sprite.width; for (uint y = 0; y < dest_sprite.height; y++) { const SpriteLoader::CommonPixel *src_ln = src + src_sprite.width; assert(src_ln <= src_end); for (uint x = 0; x < dest_sprite.width; x++) { assert(src < src_ln); if (src + 1 != src_ln && (src + 1)->a != 0) { *dst = *(src + 1); } else { *dst = *src; } dst++; src += 2; } src = src_ln + src_sprite.width; } } static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom) { uint width = sprite->width + pad_left + pad_right; uint height = sprite->height + pad_top + pad_bottom; if (width > UINT16_MAX || height > UINT16_MAX) return false; /* Copy source data and reallocate sprite memory. */ size_t sprite_size = static_cast(sprite->width) * sprite->height; std::vector src_data(sprite->data, sprite->data + sprite_size); sprite->AllocateData(zoom, static_cast(width) * height); /* Copy with padding to destination. */ SpriteLoader::CommonPixel *src = src_data.data(); SpriteLoader::CommonPixel *data = sprite->data; for (uint y = 0; y < height; y++) { if (y < pad_top || pad_bottom + y >= height) { /* Top/bottom padding. */ std::fill_n(data, width, SpriteLoader::CommonPixel{}); data += width; } else { if (pad_left > 0) { /* Pad left. */ std::fill_n(data, pad_left, SpriteLoader::CommonPixel{}); data += pad_left; } /* Copy pixels. */ std::copy_n(src, sprite->width, data); src += sprite->width; data += sprite->width; if (pad_right > 0) { /* Pad right. */ std::fill_n(data, pad_right, SpriteLoader::CommonPixel{}); data += pad_right; } } } /* Update sprite size. */ sprite->width = width; sprite->height = height; sprite->x_offs -= pad_left; sprite->y_offs -= pad_top; return true; } static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder) { /* Get minimum top left corner coordinates. */ int min_xoffs = INT32_MAX; int min_yoffs = INT32_MAX; for (ZoomLevel zoom : sprite_avail) { min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom)); min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom)); } /* Get maximum dimensions taking necessary padding at the top left into account. */ int max_width = INT32_MIN; int max_height = INT32_MIN; for (ZoomLevel zoom : sprite_avail) { max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom)); max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom)); } /* Align height and width if required to match the needs of the sprite encoder. */ uint align = encoder->GetSpriteAlignment(); if (align != 0) { max_width = Align(max_width, align); max_height = Align(max_height, align); } /* Pad sprites where needed. */ for (ZoomLevel zoom : sprite_avail) { auto &cur_sprite = sprite[zoom]; /* Scaling the sprite dimensions in the blitter is done with rounding up, * so a negative padding here is not an error. */ int pad_left = std::max(0, cur_sprite.x_offs - UnScaleByZoom(min_xoffs, zoom)); int pad_top = std::max(0, cur_sprite.y_offs - UnScaleByZoom(min_yoffs, zoom)); int pad_right = std::max(0, UnScaleByZoom(max_width, zoom) - cur_sprite.width - pad_left); int pad_bottom = std::max(0, UnScaleByZoom(max_height, zoom) - cur_sprite.height - pad_top); if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) { if (!PadSingleSprite(&cur_sprite, zoom, pad_left, pad_top, pad_right, pad_bottom)) return false; } } return true; } static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder) { /* Create a fully zoomed image if it does not exist */ ZoomLevel first_avail = ZoomLevel::End; for (ZoomLevel zoom = ZoomLevel::Min; zoom <= ZoomLevel::Max; ++zoom) { if (!sprite_avail.Test(zoom)) continue; first_avail = zoom; if (zoom != ZoomLevel::Min) { if (!ResizeSpriteIn(sprite, zoom, ZoomLevel::Min)) return false; sprite_avail.Set(ZoomLevel::Min); } break; } /* Pad sprites to make sizes match. */ if (!PadSprites(sprite, sprite_avail, encoder)) return false; /* Create other missing zoom levels */ for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) { if (zoom == ZoomLevel::Min) continue; if (sprite_avail.Test(zoom)) { /* Check that size and offsets match the fully zoomed image. */ [[maybe_unused]] const auto &root_sprite = sprite[ZoomLevel::Min]; [[maybe_unused]] const auto &dest_sprite = sprite[zoom]; assert(dest_sprite.width == UnScaleByZoom(root_sprite.width, zoom)); assert(dest_sprite.height == UnScaleByZoom(root_sprite.height, zoom)); assert(dest_sprite.x_offs == UnScaleByZoom(root_sprite.x_offs, zoom)); assert(dest_sprite.y_offs == UnScaleByZoom(root_sprite.y_offs, zoom)); } else { /* Zoom level is not available, or unusable, so create it */ ResizeSpriteOut(sprite, zoom); } } /* Replace sprites with higher resolution than the desired maximum source resolution with scaled up sprites, if not already done. */ if (first_avail < _settings_client.gui.sprite_zoom_min) { for (ZoomLevel zoom = std::min(ZoomLevel::Normal, _settings_client.gui.sprite_zoom_min); zoom > ZoomLevel::Min; --zoom) { ResizeSpriteIn(sprite, zoom, zoom - 1); } } return true; } /** * Load a recolour sprite into memory. * @param file GRF we're reading from. * @param file_pos Position within file. * @param num Size of the sprite in the GRF. * @param allocator Sprite allocator to use. * @return Sprite data. */ static void *ReadRecolourSprite(SpriteFile &file, size_t file_pos, uint num, SpriteAllocator &allocator) { /* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small * number of recolour sprites that are 17 bytes that only exist in DOS * GRFs which are the same as 257 byte recolour sprites, but with the last * 240 bytes zeroed. */ static const uint RECOLOUR_SPRITE_SIZE = 257; uint8_t *dest = allocator.Allocate(std::max(RECOLOUR_SPRITE_SIZE, num)); file.SeekTo(file_pos, SEEK_SET); if (file.NeedsPaletteRemap()) { uint8_t *dest_tmp = new uint8_t[std::max(RECOLOUR_SPRITE_SIZE, num)]; /* Only a few recolour sprites are less than 257 bytes */ if (num < RECOLOUR_SPRITE_SIZE) std::fill_n(dest_tmp, RECOLOUR_SPRITE_SIZE, 0); file.ReadBlock(dest_tmp, num); /* The data of index 0 is never used; "literal 00" according to the (New)GRF specs. */ for (uint i = 1; i < RECOLOUR_SPRITE_SIZE; i++) { dest[i] = _palmap_w2d[dest_tmp[_palmap_d2w[i - 1] + 1]]; } delete[] dest_tmp; } else { file.ReadBlock(dest, num); } return dest; } /** * Read a sprite from disk. * @param sc Location of sprite. * @param id Sprite number. * @param sprite_type Type of sprite. * @param allocator Allocator function to use. * @param encoder Sprite encoder to use. * @return Read sprite data. */ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, SpriteAllocator &allocator, SpriteEncoder *encoder) { /* Use current blitter if no other sprite encoder is given. */ if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter(); SpriteFile &file = *sc->file; size_t file_pos = sc->file_pos; assert(sprite_type != SpriteType::Recolour); assert(IsMapgenSpriteID(id) == (sprite_type == SpriteType::MapGen)); assert(sc->type == sprite_type); Debug(sprite, 9, "Load sprite {}", id); SpriteLoader::SpriteCollection sprite; ZoomLevels sprite_avail; ZoomLevels avail_8bpp; ZoomLevels avail_32bpp; SpriteLoaderGrf sprite_loader(file.GetContainerVersion()); if (sprite_type != SpriteType::MapGen && encoder->Is32BppSupported()) { /* Try for 32bpp sprites first. */ sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags, avail_8bpp, avail_32bpp); } if (sprite_avail.None()) { sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->control_flags, avail_8bpp, avail_32bpp); if (sprite_type == SpriteType::Normal && avail_32bpp.Any() && !encoder->Is32BppSupported() && sprite_avail.None()) { /* No 8bpp available, try converting from 32bpp. */ SpriteLoaderMakeIndexed make_indexed(sprite_loader); sprite_avail = make_indexed.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags, sprite_avail, avail_32bpp); } } if (sprite_avail.None()) { if (sprite_type == SpriteType::MapGen) return nullptr; if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?"); return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, &allocator, encoder); } if (sprite_type == SpriteType::MapGen) { /* Ugly hack to work around the problem that the old landscape * generator assumes that those sprites are stored uncompressed in * the memory, and they are only read directly by the code, never * send to the blitter. So do not send it to the blitter (which will * result in a data array in the format the blitter likes most), but * extract the data directly and store that as sprite. * Ugly: yes. Other solution: no. Blame the original author or * something ;) The image should really have been a data-stream * (so type = 0xFF basically). */ const auto &root_sprite = sprite.Root(); uint num = root_sprite.width * root_sprite.height; Sprite *s = allocator.Allocate(sizeof(*s) + num); s->width = root_sprite.width; s->height = root_sprite.height; s->x_offs = root_sprite.x_offs; s->y_offs = root_sprite.y_offs; SpriteLoader::CommonPixel *src = root_sprite.data; uint8_t *dest = reinterpret_cast(s->data); while (num-- > 0) { *dest++ = src->m; src++; } return s; } if (!ResizeSprites(sprite, sprite_avail, encoder)) { if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?"); return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, &allocator, encoder); } if (sprite_type == SpriteType::Font && _font_zoom != ZoomLevel::Min) { /* Make ZoomLevel::Min the desired font zoom level. */ sprite[ZoomLevel::Min] = sprite[_font_zoom]; } return encoder->Encode(sprite_type, sprite, allocator); } struct GrfSpriteOffset { size_t file_pos; SpriteCacheCtrlFlags control_flags{}; }; /** Map from sprite numbers to position in the GRF file. */ static std::map _grf_sprite_offsets; /** * Get the file offset for a specific sprite in the sprite section of a GRF. * @param id ID of the sprite to look up. * @return Position of the sprite in the sprite section or SIZE_MAX if no such sprite is present. */ size_t GetGRFSpriteOffset(uint32_t id) { return _grf_sprite_offsets.find(id) != _grf_sprite_offsets.end() ? _grf_sprite_offsets[id].file_pos : SIZE_MAX; } /** * Parse the sprite section of GRFs. * @param container_version Container version of the GRF we're currently processing. */ void ReadGRFSpriteOffsets(SpriteFile &file) { _grf_sprite_offsets.clear(); if (file.GetContainerVersion() >= 2) { /* Seek to sprite section of the GRF. */ size_t data_offset = file.ReadDword(); size_t old_pos = file.GetPos(); file.SeekTo(data_offset, SEEK_CUR); GrfSpriteOffset offset{0}; /* Loop over all sprite section entries and store the file * offset for each newly encountered ID. */ SpriteID id, prev_id = 0; while ((id = file.ReadDword()) != 0) { if (id != prev_id) { _grf_sprite_offsets[prev_id] = offset; offset.file_pos = file.GetPos() - 4; } prev_id = id; uint length = file.ReadDword(); if (length > 0) { SpriteComponents colour{file.ReadByte()}; length--; if (length > 0) { uint8_t zoom = file.ReadByte(); length--; if (colour.Any() && zoom == 0) { // ZoomLevel::Normal (normal zoom) offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal); offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal); } if (colour.Any() && zoom == 2) { // ZoomLevel::In2x (2x zoomed in) offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal); } } } file.SkipBytes(length); } if (prev_id != 0) _grf_sprite_offsets[prev_id] = offset; /* Continue processing the data section. */ file.SeekTo(old_pos, SEEK_SET); } } /** * Load a real or recolour sprite. * @param load_index Global sprite index. * @param file GRF to load from. * @param file_sprite_id Sprite number in the GRF. * @param container_version Container version of the GRF. * @return True if a valid sprite was loaded, false on any error. */ bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id) { size_t file_pos = file.GetPos(); /* Read sprite header. */ uint32_t num = file.GetContainerVersion() >= 2 ? file.ReadDword() : file.ReadWord(); if (num == 0) return false; uint8_t grf_type = file.ReadByte(); SpriteType type; SpriteCacheCtrlFlags control_flags; if (grf_type == 0xFF) { /* Some NewGRF files have "empty" pseudo-sprites which are 1 * byte long. Catch these so the sprites won't be displayed. */ if (num == 1) { file.ReadByte(); return false; } file_pos = file.GetPos(); type = SpriteType::Recolour; file.SkipBytes(num); } else if (file.GetContainerVersion() >= 2 && grf_type == 0xFD) { if (num != 4) { /* Invalid sprite section include, ignore. */ file.SkipBytes(num); return false; } /* It is not an error if no sprite with the provided ID is found in the sprite section. */ auto iter = _grf_sprite_offsets.find(file.ReadDword()); if (iter != _grf_sprite_offsets.end()) { file_pos = iter->second.file_pos; control_flags = iter->second.control_flags; } else { file_pos = SIZE_MAX; } type = SpriteType::Normal; } else { file.SkipBytes(7); type = SkipSpriteData(file, grf_type, num - 8) ? SpriteType::Normal : SpriteType::Invalid; /* Inline sprites are not supported for container version >= 2. */ if (file.GetContainerVersion() >= 2) return false; } if (type == SpriteType::Invalid) return false; if (load_index >= MAX_SPRITES) { UserError("Tried to load too many sprites (#{}; max {})", load_index, MAX_SPRITES); } bool is_mapgen = IsMapgenSpriteID(load_index); if (is_mapgen) { if (type != SpriteType::Normal) UserError("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?"); type = SpriteType::MapGen; } SpriteCache *sc = AllocateSpriteCache(load_index); sc->file = &file; sc->file_pos = file_pos; sc->length = num; sc->lru = 0; sc->id = file_sprite_id; sc->type = type; sc->warned = false; sc->control_flags = control_flags; return true; } void DupSprite(SpriteID old_spr, SpriteID new_spr) { SpriteCache *scnew = AllocateSpriteCache(new_spr); // may reallocate: so put it first SpriteCache *scold = GetSpriteCache(old_spr); scnew->file = scold->file; scnew->file_pos = scold->file_pos; scnew->ClearSpriteData(); scnew->id = scold->id; scnew->type = scold->type; scnew->warned = false; scnew->control_flags = scold->control_flags; } /** * Delete entries from the sprite cache to remove the requested number of bytes. * Sprite data is removed in order of LRU values. * The total number of bytes removed may be larger than the number requested. * @param to_remove Requested number of bytes to remove. */ static void DeleteEntriesFromSpriteCache(size_t to_remove) { const size_t initial_in_use = _spritecache_bytes_used; struct SpriteInfo { uint32_t lru; SpriteID id; size_t size; bool operator<(const SpriteInfo &other) const { return this->lru < other.lru; } }; std::vector candidates; // max heap, ordered by LRU size_t candidate_bytes = 0; // total bytes that would be released when clearing all sprites in candidates auto push = [&](SpriteInfo info) { candidates.push_back(info); std::push_heap(candidates.begin(), candidates.end()); candidate_bytes += info.size; }; auto pop = [&]() { candidate_bytes -= candidates.front().size; std::pop_heap(candidates.begin(), candidates.end()); candidates.pop_back(); }; SpriteID i = 0; for (; i != static_cast(_spritecache.size()) && candidate_bytes < to_remove; i++) { const SpriteCache *sc = GetSpriteCache(i); if (sc->ptr != nullptr) { push({ sc->lru, i, sc->length }); if (candidate_bytes >= to_remove) break; } } /* candidates now contains enough bytes to meet to_remove. * only sprites with LRU values <= the maximum (i.e. the top of the heap) need to be considered */ for (; i != static_cast(_spritecache.size()); i++) { const SpriteCache *sc = GetSpriteCache(i); if (sc->ptr != nullptr && sc->lru <= candidates.front().lru) { push({ sc->lru, i, sc->length }); while (!candidates.empty() && candidate_bytes - candidates.front().size >= to_remove) { pop(); } } } for (const auto &it : candidates) { GetSpriteCache(it.id)->ClearSpriteData(); } Debug(sprite, 3, "DeleteEntriesFromSpriteCache, deleted: {}, freed: {}, in use: {} --> {}, requested: {}", candidates.size(), candidate_bytes, initial_in_use, _spritecache_bytes_used, to_remove); } void IncreaseSpriteLRU() { int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024; if (_spritecache_bytes_used > target_size) { DeleteEntriesFromSpriteCache(_spritecache_bytes_used - target_size + 512 * 1024); } if (_sprite_lru_counter >= 0xC0000000) { Debug(sprite, 3, "Fixing lru {}, inuse={}", _sprite_lru_counter, _spritecache_bytes_used); for (SpriteCache &sc : _spritecache) { if (sc.ptr != nullptr) { if (sc.lru > 0x80000000) { sc.lru -= 0x80000000; } else { sc.lru = 0; } } } _sprite_lru_counter -= 0x80000000; } } void SpriteCache::ClearSpriteData() { _spritecache_bytes_used -= this->length; this->ptr.reset(); } void *UniquePtrSpriteAllocator::AllocatePtr(size_t size) { this->data = std::make_unique(size); this->size = size; return this->data.get(); } /** * Handles the case when a sprite of different type is requested than is present in the SpriteCache. * For SpriteType::Font sprites, it is normal. In other cases, default sprite is loaded instead. * @param sprite ID of loaded sprite * @param requested requested sprite type * @param sc the currently known sprite cache for the requested sprite * @return fallback sprite * @note this function will do UserError() in the case the fallback sprite isn't available */ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, SpriteAllocator *allocator) { static const std::string_view sprite_types[] = { "normal", // SpriteType::Normal "map generator", // SpriteType::MapGen "character", // SpriteType::Font "recolour", // SpriteType::Recolour }; SpriteType available = sc->type; if (requested == SpriteType::Font && available == SpriteType::Normal) { if (sc->ptr == nullptr) sc->type = SpriteType::Font; return GetRawSprite(sprite, sc->type, allocator); } uint8_t warning_level = sc->warned ? 6 : 0; sc->warned = true; Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[static_cast(available)], sprite, sprite_types[static_cast(requested)]); switch (requested) { case SpriteType::Normal: if (sprite == SPR_IMG_QUERY) UserError("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?"); [[fallthrough]]; case SpriteType::Font: return GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator); case SpriteType::Recolour: if (sprite == PALETTE_TO_DARK_BLUE) UserError("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?"); return GetRawSprite(PALETTE_TO_DARK_BLUE, SpriteType::Recolour, allocator); case SpriteType::MapGen: /* this shouldn't happen, overriding of SpriteType::MapGen sprites is checked in LoadNextSprite() * (the only case the check fails is when these sprites weren't even loaded...) */ default: NOT_REACHED(); } } /** * Reads a sprite (from disk or sprite cache). * If the sprite is not available or of wrong type, a fallback sprite is returned. * @param sprite Sprite to read. * @param type Expected sprite type. * @param allocator Allocator function to use. Set to nullptr to use the usual sprite cache. * @param encoder Sprite encoder to use. Set to nullptr to use the currently active blitter. * @return Sprite raw data */ void *GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator, SpriteEncoder *encoder) { assert(type != SpriteType::MapGen || IsMapgenSpriteID(sprite)); assert(type < SpriteType::Invalid); if (!SpriteExists(sprite)) { Debug(sprite, 1, "Tried to load non-existing sprite #{}. Probable cause: Wrong/missing NewGRFs", sprite); /* SPR_IMG_QUERY is a BIG FAT RED ? */ sprite = SPR_IMG_QUERY; } SpriteCache *sc = GetSpriteCache(sprite); if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator); if (allocator == nullptr && encoder == nullptr) { /* Load sprite into/from spritecache */ /* Update LRU */ sc->lru = ++_sprite_lru_counter; /* Load the sprite, if it is not loaded, yet */ if (sc->ptr == nullptr) { UniquePtrSpriteAllocator cache_allocator; if (sc->type == SpriteType::Recolour) { ReadRecolourSprite(*sc->file, sc->file_pos, sc->length, cache_allocator); } else { ReadSprite(sc, sprite, type, cache_allocator, nullptr); } sc->ptr = std::move(cache_allocator.data); sc->length = static_cast(cache_allocator.size); _spritecache_bytes_used += sc->length; } return static_cast(sc->ptr.get()); } else { /* Do not use the spritecache, but a different allocator. */ return ReadSprite(sc, sprite, type, *allocator, encoder); } } void GfxInitSpriteMem() { /* Reset the spritecache 'pool' */ _spritecache.clear(); _spritecache.shrink_to_fit(); _sprite_files.clear(); _spritecache_bytes_used = 0; } /** * Remove all encoded sprites from the sprite cache without * discarding sprite location information. */ void GfxClearSpriteCache() { /* Clear sprite ptr for all cached items */ for (SpriteCache &sc : _spritecache) { if (sc.ptr != nullptr) sc.ClearSpriteData(); } VideoDriver::GetInstance()->ClearSystemSprites(); } /** * Remove all encoded font sprites from the sprite cache without * discarding sprite location information. */ void GfxClearFontSpriteCache() { /* Clear sprite ptr for all cached font items */ for (SpriteCache &sc : _spritecache) { if (sc.type == SpriteType::Font && sc.ptr != nullptr) sc.ClearSpriteData(); } } /* static */ SpriteCollMap> SpriteLoader::Sprite::buffer;