Cyprian Klimaszewski
99f04f27de
Doc: Update information for receiving a copy of GPL. ( #14869 )
2025-12-07 11:25:08 +00:00
Peter Nelson
30955da3ce
Codechange: Use enum class for Roadside.
2025-11-17 20:46:05 +00:00
Peter Nelson
2cd5a241c5
Codechange: Use enum class for RoadTileType.
2025-11-17 20:46:05 +00:00
Peter Nelson
0f5a4290df
Codechange: Use enum class for RailTileType
2025-11-17 20:46:05 +00:00
Peter Nelson
29136350cf
Codechange: Initialise rail/road types with range-for.
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Replace double loop with single loop that performs both parts together.
2025-09-28 19:27:47 +01:00
Peter Nelson
ca8fb69ffd
Codechange: Use std algorithm when allocating rail/road type.
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Use `std::ranges::find()` instead of a `for`-loop to allocate rail and road types.
2025-09-28 19:27:47 +01:00
Peter Nelson
484ed1008a
Codechange: Make TownRatingCheckType an enum class. ( #14652 )
2025-09-23 22:00:34 +01:00
Rubidium
7c0f69a8fe
Codefix: typos in comments and strings
2025-08-31 10:30:37 +02:00
Peter Nelson
f30f808b50
Codechange: Implement tile proc handler to test for building bridge over tile.
2025-08-20 21:40:41 +01:00
Peter Nelson
0a1c0b8b48
Change: Hide bridge pillars if obstructed by tile below.
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Tiles can now control if pillars are drawn on a bridge above it. There is no visible change with default bridges.
2025-08-15 23:20:18 +01:00
Peter Nelson
921d83c324
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. ( #14424 )
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Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.
At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
Peter Nelson
aa9e5b38cd
Codechange: Use DiagDirections when drawing level crossings.
2025-05-07 17:31:29 +01:00
frosch
8571af9833
Codechange: Turn ZoomLevel into enum class.
2025-05-03 23:21:09 +02:00
Peter Nelson
2c4897c2cd
Codechange: Use EnumBitSet for HouseZones. ( #14137 )
2025-04-28 20:27:43 +01:00
frosch
2bee313642
Codechange: Replace FindVehicleOnPos with 'for' loop.
2025-04-22 22:12:59 +02:00
frosch
2a62eea005
Codefix: Comment style. ( #14064 )
2025-04-21 17:25:09 +02:00
Peter Nelson
fc45bb5a2b
Codechange: Replace bitstuffed VehicleEnterTileStatus. ( #14027 )
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VehicleEnterTileStatus was an bitset-style enum, but bitstuffed with a StationID. However the StationID part was only used by trains, and only in two locations.
Instead, return just the enum bitset. The two places which require the StationID just call GetStationIndex() directly.
2025-04-20 21:10:02 +01:00
frosch
cde350dc01
Codechange: Replace macros GENERAL_SPRITE_COLOUR and COMPANY_SPRITE_COLOUR with functions GetColourPalette and GetCompanyPalette.
2025-04-18 23:41:37 +02:00
frosch
7cbf4f5560
Codechange: Expand the single usage of the macro CLRBITS.
2025-04-18 17:16:48 +02:00
frosch
42deccc4f5
Codechange: Merge (IsOn|Toggle)(Snow|Desert) into (IsOn|Toggle)SnowOrDesert.
2025-04-18 16:33:26 +02:00
frosch
252376ce3e
Codechange: Rename DrawRoadAsSnowDesert to DrawRoadAsSnowOrDesert to be consistent with other functions.
2025-04-18 16:33:26 +02:00
Richard Wheeler
a93087ec5c
Fix #13980 : Allow diagonal selection for road convert ( #13983 )
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Fixes #13980
2025-04-12 18:50:11 +01:00
Kuhnovic
319a657454
Fix 42fbcec76f: Fixed accidental changes to autorail/road AI behavior ( #13968 )
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* Revert 4bd72e4a78 , Fix #11528 : Starting autorail dragging from existing track tiles resulted in adding non-continuous tracks.
* Fix 4bd72e4a78 : Fixed accidental changes to autorail/road AI behavior
2025-04-12 16:09:10 +02:00
Kuhnovic
4bd72e4a78
Fix #11528 : Starting autorail dragging from existing track tiles resulted in adding non-continuous tracks. ( #13885 )
2025-04-04 15:21:04 +00:00
Peter Nelson
732109e444
Codechange: Use EnumBitSet for RoadTypes.
2025-03-25 20:15:48 +00:00
Peter Nelson
819e097d6e
Codechange: Use separate RoadTypes mask to list road or tram roadtypes.
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This simplifies logic reduces ambiguity.
2025-03-25 20:15:48 +00:00
Peter Nelson
adb20f99ea
Fix: Autoreplace rail/road list only listed buildable types. ( #13887 )
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Instead list all possible types which includes hidden types compatible with buildable types.
2025-03-25 08:22:30 +00:00
Peter Nelson
21d2a94809
Codechange: Use EnumBitSet for GrfMiscBits. ( #13873 )
2025-03-22 21:07:59 +00:00
Peter Nelson
17f7d0950e
Fix #13838 : Formatted error message of sub-errors may be lost. ( #13840 )
2025-03-18 08:39:40 +00:00
Rubidium
5ea5855677
Codechange: use std::move over copying where applicable
2025-03-16 17:33:06 +01:00
Rubidium
02f1bc0880
Codefix: remove some logically dead code
2025-03-12 22:00:33 +01:00
Peter Nelson
91d22f7617
Codechange: Use EnumBitSet for VehStates. ( #13755 )
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Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson
a2accbccc3
Fix #13703 : Don't set error owner for town-originated errors. ( #13705 )
2025-03-02 21:59:55 +00:00
Peter Nelson
96f260e718
Codechange: Pass TileDesc by reference.
2025-02-23 23:00:51 +00:00
Rubidium
0449dc48c8
Codechange: explicitly initialise Depot member variables
2025-02-18 07:21:04 +01:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
ab8177ea77
Codechange: strongly type CompanyID
2025-02-16 14:02:18 +01:00
Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. ( #13569 )
2025-02-16 10:04:32 +00:00
Rubidium
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Peter Nelson
59354576d4
Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. ( #13436 )
2025-02-01 23:09:18 +00:00
Peter Nelson
917d5cc75d
Codechange: Use EnumBitSet for RoadTypeFlags and RailTypeFlags. ( #13415 )
2025-01-30 22:08:51 +00:00
Peter Nelson
d22fd78b1c
Codefix: Sprite offsets and counts are not SpriteIDs. ( #13336 )
2025-01-19 15:58:13 +00:00
Rubidium
0aa9faf187
Codechange: use INVALID_TOWN instead of 0 to denote 'not applicable'
2025-01-19 16:54:42 +01:00
Peter Nelson
1e77fd0b61
Codechange: Remove unnecessary 'return_cmd_error` macro. ( #13160 )
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This macro is a leftover from when errors used to be packed into a single int32_t.
`return CommandCost` is clearer, and doesn't need a macro.
2024-12-08 18:02:30 +00:00
SamuXarick
10e2d1ca36
Codechange: Use Map::Iterate() to iterate tiles
2024-12-06 10:33:11 +10:00
SamuXarick
d5a13fb9f4
Codechange: Use TileOffsByAxis(...) in more places ( #13026 )
2024-10-24 15:58:15 -04:00
Rubidium
c9819f8957
Codechange: split GetRoadDir as bays have DiagDir and drive throughs have Axis
2024-10-24 20:40:32 +02:00
Jonathan G Rennison
c35a5e5cb1
Change: Add variable ground types for road waypoints
2024-06-24 22:12:08 +02:00
Jonathan G Rennison
9c84e5df3f
Add: Road waypoint functionality
2024-06-24 22:12:08 +02:00
Tyler Trahan
4cbaac6dac
Fix #10239 : Use elevated snow height for roads on flat foundations ( #12776 )
2024-06-15 17:10:39 -04:00