frosch
dd073eb38d
Codechange: Use StringBuilder to create encoded strings.
2025-04-08 23:10:58 +02:00
Peter Nelson
5b9d171e63
Codechange: Use EnumBitSet for StringValidationSettings. ( #13974 )
2025-04-08 21:19:17 +01:00
frosch
2cdf2bedfa
Codechange: Add a std::string overload for StrMakeValidInPlace() and a moving std::string&& overload for StrMakeValid(). ( #13962 )
2025-04-07 18:22:47 +02:00
Peter Nelson
8b4114d709
Fix #13849 : Settings in old saves could be overridden by defaults. ( #13874 )
...
Resolved by resetting settings to default values before the OPTS and PATS chunks are loaded.
2025-03-23 15:55:55 +00:00
Peter Nelson
2909a14374
Codechange: Include table/strings.h in files that use StringIDs.
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Be consistent with how and where the file is incldued.
2025-03-21 12:53:40 +00:00
Peter Nelson
89948b941b
Codechange: Use emplace_back instead of push_back. ( #13855 )
2025-03-20 17:39:10 +00:00
Rubidium
754311a779
Codechange: use std::move when appropriate
2025-03-13 13:00:24 +01:00
Rubidium
32b2de36ef
Codefix: check the table header is actually being read
2025-03-12 17:55:34 +01:00
Peter Nelson
94c6221dff
Fix edf9f597ec: Screenshot with non-wallclock date saved with wrong filename. ( #13721 )
2025-03-03 21:44:48 +00:00
Peter Nelson
edf9f597ec
Codechange: Use parameterised GetString() for remaining windows.
2025-03-02 07:29:25 +00:00
Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. ( #13569 )
2025-02-16 10:04:32 +00:00
Peter Nelson
dccc6185b9
Codechange: Change internal format of encoded strings to improve robustness and allow expansion. ( #13499 )
2025-02-09 12:45:50 +00:00
Rubidium
83479a4e12
Codechange: add method for reading a string from a savegame given a length
2025-02-07 22:49:17 +01:00
Peter Nelson
bf6293a13f
Fix: Rail/road type conversion data is not populated on new game. ( #13403 )
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This means that the rail/road type conversion that happens if NewGRFs are changed does not work the first time for a new game, only with a savegame.
2025-01-29 21:45:16 +00:00
Peter Nelson
afc0745aa2
Codechange: Specify underlying type for all enums excluding those exposed to scripts. ( #13383 )
2025-01-28 22:17:34 +00:00
Peter Nelson
fb6781015a
Codechange: Use std::endian instead of TTD_ENDIAN defines.
2025-01-28 19:37:34 +00:00
Rubidium
4099acb946
Codechange: replace BSWAP32/BSWAP16 with std::byteswap
2025-01-28 19:22:12 +01:00
Peter Nelson
f6ab2b69c6
Codechange: Define GRFConfigList alias and pass by reference. ( #13358 )
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This adds the distinction between a single GRFConfig and a GRFConfig list, and simplifies how GRFConfig lists are passed to various functions.
2025-01-22 22:30:32 +00:00
Peter Nelson
b653f875b0
Codechange: Space between template and < ( #13278 )
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Make it all consistent so it matches CODINGSTYLE.
2025-01-04 17:56:14 +00:00
Peter Nelson
177e2ebf80
Codechange: Support saveload of reference vectors.
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This uses the same data format as reference lists, but for vectors, so allows data structures to be changed without affecting savegame format.
2024-11-27 12:35:27 +00:00
Peter Nelson
059a4b22f7
Codechange: Use projection-based std::range::find where possible.
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This simplifies matching by class members and avoids wordy lambdas.
2024-11-24 10:36:03 +00:00
Peter Nelson
d4f8453c22
Codefix: Clear and reserve storage when loading vectors from savegames.
2024-11-18 08:59:41 +00:00
Peter Nelson
74910d3d14
Fix 908ee729: Inverted condition prevented actually writing data to files. ( #12941 )
2024-09-16 13:45:23 +00:00
Peter Nelson
908ee7292b
Codechange: Replace all FILE * with FileHandle RAII class. ( #12718 )
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This removes the need to manually ensure all files are closed.
2024-09-16 08:45:26 +01:00
Jonathan G Rennison
2a5a0b0990
Codechange: No longer allow saving of incorrect string container table fields
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See: 1250ce8f
2024-09-14 15:32:48 +01:00
Peter Nelson
7f5a3eaf83
Codefix: Avoid type-casting function pointer with incorrect type. ( #12929 )
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Make `AutolengthProc` take `int` instead of `void *`, avoiding pointer parameters.
2024-09-12 06:49:45 +01:00
Jonathan G Rennison
65c666cb57
Codechange: Remove unused size field from struct SaveLoad ( #12859 )
2024-07-14 14:30:35 -04:00
Peter Nelson
b4bcb330c7
Codechange: Replace GetSavegameFormat's compression output pointer with std::pair return. ( #12850 )
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This avoids using an unchecked pointer as an out-parameter.
2024-07-09 18:57:47 +01:00
Peter Nelson
100dd7b6d1
Codechange: Use find_if to get default writeable saveload format. ( #12849 )
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* Codechange: Use find_if to get default writeable savegame format.
This removes the last of lastof, and so the lastof macro is removed.
2024-07-09 17:07:40 +01:00
Peter Nelson
79c1492a73
Codechange: Use unique_ptr in MemoryDumper. ( #12766 )
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This replaces C-style manual memory management.
2024-06-08 21:59:56 +01:00
Rubidium
1250ce8fdc
Codechange: support storing std::string vectors/deques in the savegame
2024-05-07 00:03:15 +02:00
Peter Nelson
26bb87ebf1
Codechange: Replace SaveLoad var length arrays with switch block and sizeof. ( #12570 )
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SlCalcConvMemLen(), SlCalcConfFileLen() and CalcOldVarLen() follow a pattern of looking up part of a value in an array.
These function returns the size of bytes of a variable type, but is not very clear. Replace with a switch block instead.
Removes lengthof, array indices, and magic numbers.
2024-04-24 21:33:29 +01:00
Rubidium
df8eeb1b10
Codechange: use C++ algorithms to determine the SaveLoadFormat
2024-04-09 23:36:39 +02:00
Rubidium
4e6d4fcf32
Codechange: replace for loops with endof with range-based for loops
2024-04-08 07:00:55 +02:00
merni-ns
6f36f3d714
Fix #11055 : Make saveload failure error messages consistent with others ( #12247 )
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The save/load error messages were combined using string parameters, rather than using the built-in functionality of error dialogs.
2024-04-01 17:57:03 +01:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Patric Stout
3e625b5b1a
Add: track savegame size to report with survey ( #12304 )
2024-03-16 08:58:56 +01:00
Rubidium
e67fc33172
Codechange: Add support for NULL strings in SaveLoadCompat
2024-02-17 14:33:16 +01:00
Loïc Guilloux
3ffa176870
Change: [Script] Store randomizers in savegame ( #12063 )
2024-02-12 01:22:57 +01:00
Rubidium
7a740eefa0
Codechange: use std::unique_ptr for managing SaveLoadParams
2024-02-03 21:38:33 +01:00
Rubidium
4b372b6050
Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees
2024-02-03 21:38:33 +01:00
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Tyler Trahan
2b1f78d2ca
Fix: Use alternate timekeeping units in savegame title ( #11912 )
2024-01-29 22:11:00 +00:00
Kuhnovic
f1e999ec59
Feature: Region-based pathfinder for ships ( #10543 )
2024-01-08 20:29:05 +01:00
Peter Nelson
10f94fb0dd
Codechange: Remove runtime variable size assertion.
2023-12-09 08:13:03 +00:00
frosch
a7707302e6
Codechange: silence false warning.
2023-09-19 22:49:59 +02:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
97dd84d1e0
Codechange: move saveload string fixing code to saveload
2023-06-08 20:36:27 +02:00
Rubidium
9408ab4799
Codechange: only one '\0' is required
2023-06-08 18:51:02 +02:00