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Commit Graph

51 Commits

Author SHA1 Message Date
Rito12
859b56a066 Doc: Correct file descriptions to match coding style and doxygen. 2025-12-15 17:31:00 +01:00
Cyprian Klimaszewski
99f04f27de Doc: Update information for receiving a copy of GPL. (#14869) 2025-12-07 11:25:08 +00:00
Peter Nelson
4b7a3241bf Codechange: Remove unnecessary 'core' includes. (#14867) 2025-12-07 08:36:58 +00:00
Peter Nelson
56942a15c7 Add: Industry accepted and waiting history graphs.
Records amount of cargo accepted, and a rolling average of the waiting amount.

Average waiting samples the waiting amount once per day for each industry, spread out over an economy day.
2025-07-20 14:03:54 +01:00
Peter Nelson
10841ea3fd Codechange: Add constant for common blink interval. 2025-06-07 15:50:25 +01:00
frosch
461b73e21b Codefix: stdafx.h and safeguards.h should be the first and last include in every source file, and not appear in any header file. 2025-04-20 22:06:18 +02:00
Peter Nelson
1744156149 Change: Queue content ID information requests. (#13990)
Instead of requesting content one ID at a time, queue them up to be requested in one go.

* Avoids sending many small requests.
* Avoids sending requests for content which is likely to be arriving anyway.
2025-04-12 12:50:36 +01:00
Rubidium
754311a779 Codechange: use std::move when appropriate 2025-03-13 13:00:24 +01:00
Peter Nelson
6cf7a899e9 Codechange: Use EnumBitSet for PauseMode. (#13553) 2025-02-14 08:30:04 +00:00
Peter Nelson
afc0745aa2 Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Peter Nelson
b653f875b0 Codechange: Space between template and < (#13278)
Make it all consistent so it matches CODINGSTYLE.
2025-01-04 17:56:14 +00:00
Rubidium
c0df898ac5 Codechange: do not implicitly convert during assignment to StrongType 2025-01-01 21:32:51 +01:00
Rubidium
3956ed086a Codechange: use Date/Year constructor explicitly 2025-01-01 16:25:32 +01:00
Rubidium
58ba8c122b Codechange: use constructor instead of assignment for date/year constants 2025-01-01 00:10:35 +01:00
Peter Nelson
e1697a6ad1 Codechange: Don't use enums for non-enumerated values. (#13031)
In the past we have used enums to hold an arbitrary values. These values
are not enumerated types, so make them constants instead.
2024-10-27 18:02:49 +00:00
Jonathan G Rennison
9b747a173d Fix #12509: Maintain timer sort invariants when changing period 2024-04-25 20:08:24 +02:00
Jonathan G Rennison
11ec156b64 Codechange: Add a priority field to TimerGameTick::TPeriod
Use this as the primary sort key for TimerGameTick::TPeriod,
to avoid container sort order changes on timer period saveload.
See: #12509
2024-04-25 20:08:24 +02:00
Rubidium
b2218e75d4 Codefix: missing space between close parenthesis and open curly brace 2024-04-16 19:28:09 +02:00
Jonathan G Rennison
f180262aee Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158) 2024-03-02 21:45:30 +01:00
Jonathan G Rennison
409c073eca Codefix: Off by one in TimerGameEconomy::ConvertDateToYMD wallclock mode 2024-02-21 18:40:02 +01:00
frosch
b1718478c8 Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
Patric Stout
8c5ad1ade7 Fix fd9e72a7: actually use the parameter value instead of the current date (#11898) 2024-01-27 17:34:04 +00:00
Tyler Trahan
21581b6ab3 Feature: Setting for minutes per calendar year (#11428) 2024-01-23 18:33:54 -05:00
Tyler Trahan
fd9e72a7e7 Feature: Use real-time "wallclock" timekeeping units (#11341) 2024-01-23 11:36:09 -05:00
Tyler Trahan
735abfe111 Codechange: Split dates and timers into Economy and Calendar time (#10700) 2024-01-22 09:04:34 -05:00
Peter Nelson
33ff64ef74 Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. (#11637) 2023-12-28 21:34:08 +00:00
Tyler Trahan
3902acb13d Codechange: Define a TickCounter variable type for TimerGameTick::counter 2023-11-25 11:50:46 -05:00
Peter Nelson
d4008850e3 Codechange: Ensure function opening { is on new line. 2023-11-09 20:15:38 +00:00
Peter Nelson
ab535c0a86 Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Peter Nelson
b5861fd8f3 Fix: Using MIN_YEAR for a date is probably wrong, Use MIN_DATE instead. (#11444)
Even with strong types ...
2023-11-05 15:43:56 +00:00
Rubidium
c6411168d8 Cleanup: missing spaces before continuation * in some comments 2023-11-01 22:56:11 +01:00
Peter Nelson
d1a94d75e1 Fix: Incorrect include path for timers. (#11351) 2023-10-04 17:02:16 +01:00
frosch
b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Tyler Trahan
77173a6a10 Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes 2023-09-10 08:40:25 -04:00
Tyler Trahan
fca2b37726 Codechange: Move Ticks into their own class 2023-09-10 08:40:25 -04:00
Patric Stout
07730584d7 Codechange: make explicit when a TileIndex is cast to its basetype (#11190)
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Patric Stout
299570b2c1 Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 2023-08-12 18:14:21 +00:00
Patric Stout
01f55eb734 Codechange: introduce week/quarter triggers for TimerGameCalendar (#11189)
This simplifies code that triggers on these periods.
2023-08-12 16:02:11 +02:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson
56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Rubidium
68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Tyler Trahan
98d809c33b Codechange: Don't use macros for DAYS_TILL and friends (#10746) 2023-05-07 05:25:24 -04:00
Tyler Trahan
6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Patric Stout
f5fad88723 Change: base autosaves intervals on real time (instead of game time) (#10655)
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves

Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.

To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.

When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
2023-04-27 15:21:29 +00:00
Tyler Trahan
930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout
31ad990831 Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Patric Stout
ed83c4b0da Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Patric Stout
387d5eb74f Codechange: validate the developer didn't schedule two timers on the same trigger/priority 2023-04-15 13:58:55 +02:00
Patric Stout
3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00