frosch
46494c6d44
Codechange: Rename GRFFileProps to SubstituteGRFFileProps.
2025-04-28 13:44:46 +02:00
frosch
e1859df1c0
Codechange: Use enums as keys for the spritegroups in FixedGRFFileProps.
2025-04-27 19:50:51 +02:00
Rubidium
b4d4d730a5
Codechange: use std::string_view for town name generation
2025-04-26 16:30:30 +02:00
Rubidium
fdb8defa64
Codechange: use std::string_view to parse setting values
2025-04-22 19:52:37 +02:00
frosch
d7ddea4032
Codechange: Turn AnimationTrigger enums into enum classes. ( #14067 )
2025-04-21 20:53:31 +02:00
frosch
f399b8eb29
Codechange: Unify naming of NewGRF animation callbacks.
2025-04-21 19:06:13 +02:00
frosch
368d131fb7
Codechange: Use 'construction stage' consistently, instead of 'construction state'.
2025-04-21 19:06:13 +02:00
frosch
2a62eea005
Codefix: Comment style. ( #14064 )
2025-04-21 17:25:09 +02:00
frosch
cb113cfed0
Codefix: Add missing header includes.
2025-04-20 22:06:18 +02:00
Peter Nelson
378ea52ac6
Codechange: Use EnumBitSet for CzechChooseFlags.
2025-04-16 19:44:28 +01:00
Peter Nelson
ea0817390f
Codechange: Use EnumBitSet for CzechAllowFlags.
2025-04-16 19:44:28 +01:00
frosch
03ed59a004
Codechange: Turn AnimationStatus into an enum class.
2025-04-15 20:42:44 +02:00
frosch
47f0f4dd9e
Fix: [NewGRF] Animation speed properties of houses and stations had wrong default.
2025-04-15 20:42:44 +02:00
frosch
b27fd83ff1
Codechange: Parse translation strings using StringConsumer.
2025-04-14 18:10:14 +02:00
frosch
7f82b181da
Add #12939 : [NewGRF] Add road-/tram-/rail-type variable 0x45 to get mutual road-/tram-/rail-type on same tile. ( #13934 )
2025-04-13 13:23:10 +02:00
frosch
5878db1d02
Codechange: Replace strgen Buffer with StringBuilder.
2025-04-08 23:10:58 +02:00
frosch
e6a0cf75a9
Codechange: Shift suffixes between _name_czech_adj and _name_czech_patmod to simplify code.
2025-04-03 13:58:07 +02:00
frosch
d8333fe3d7
Codechange: Czech town names unconditionally removed the last codepoint in _name_czech_adj; already do this in the source table.
2025-04-03 13:58:07 +02:00
Peter Nelson
47d078c033
Codechange: Use EnumBitSet for RailTypes.
2025-03-25 20:15:48 +00:00
Peter Nelson
732109e444
Codechange: Use EnumBitSet for RoadTypes.
2025-03-25 20:15:48 +00:00
frosch
488cda728d
Codechange: Use std::string and std::string_view instead of C strings.
2025-03-24 23:10:13 +01:00
frosch
d7768f5f51
Codechange: Use more specific integer types than 'int'.
2025-03-24 23:10:13 +01:00
frosch
b10433715d
Codechange: Turn out parameters into return values.
2025-03-24 23:10:13 +01:00
Peter Nelson
3fde611012
Codechange: Use EnumBitSet for AirportMovingDataFlags. ( #13754 )
2025-03-06 19:03:41 +00:00
Peter Nelson
2a05a845df
Feature: Snow-covered rocks are now visible.
2025-03-04 20:39:08 +00:00
Peter Nelson
913eadd6b0
Codechange: Use GetWidgetString for NewGRF debug window. ( #13697 )
2025-03-02 12:46:01 +00:00
Rubidium
b64e8c0aea
Codechange: use std::vector/std::span over MallocT for NewGRF bridge sprites
2025-02-22 15:34:32 +01:00
Peter Nelson
370c702549
Add: Show badges in NewGRF debug window. ( #13597 )
2025-02-17 22:15:45 +00:00
Peter Nelson
8f14894024
Add: NewGRF Badges.
2025-02-16 22:24:25 +00:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
44506ebc86
Codechange: use span size over terminator object
2025-02-16 11:19:12 +01:00
Peter Nelson
ff7eb996e6
Codechange: Use variable storage for GrfProps with cargo-type groups. ( #13557 )
...
Slots are only allocated when used instead of being reserved.
Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Rubidium
069ff846e4
Codechange: use std::vector/std::span for DrawTileSprites over malloc-ed table
2025-02-14 16:01:45 +01:00
Peter Nelson
f309b90a1d
Codechange: Use EnumBitSet for Airport blocks.
2025-02-13 22:02:02 +00:00
Peter Nelson
75387b9e2b
Codechange: Use EnumBitSet for StationFacility.
2025-02-13 18:03:13 +00:00
Jonathan G Rennison
d06b371254
Cleanup: Fix various spelling errors
2025-02-12 22:44:51 +01:00
Peter Nelson
1f21e9dc74
Codechange: String parameter encoding for regular strings.
...
This allows a string and its parameters to be encoded and stored as just one string, instead of juggling with capturing and restoring string parameters.
The advantage of EncodedStrings over raw strings is they use current language and parameter values at the point of decoding.
2025-02-10 22:49:14 +00:00
Patric Stout
86841ba1f0
Codechange: no longer add "src" to the include-path ( #13511 )
2025-02-09 19:43:15 +00:00
Tyler Trahan
b2f5a4901b
Add: Setting to allow placing houses manually in-game ( #13266 )
2025-02-09 18:34:31 +00:00
Peter Nelson
dccc6185b9
Codechange: Change internal format of encoded strings to improve robustness and allow expansion. ( #13499 )
2025-02-09 12:45:50 +00:00
Peter Nelson
d61b376998
Codechange: Use EnumBitSet for CargoClasses. ( #13491 )
2025-02-08 08:46:38 +00:00
Peter Nelson
d9bb002cac
Codechange: Use local parameters for formatting settings values. ( #13487 )
2025-02-07 20:18:03 +00:00
Peter Nelson
fb70a7fe7e
Codechange: Use EnumBitSet for IndustryTileSpecialFlags.
2025-02-07 12:30:06 +00:00
Peter Nelson
1916454776
Codechange: Use EnumBitSet for IndustryLifeTypes.
2025-02-07 12:30:06 +00:00
Peter Nelson
2bb3f368e3
Codechange: Use EnumBitSet for IndustryBehaviours.
2025-02-07 12:30:06 +00:00
Peter Nelson
e114ed357d
Codechange: Use EnumBitSet for ObjectFlags. ( #13441 )
2025-02-02 21:15:03 +00:00
Tyler Trahan
3ae715722c
Doc: Rainforest is one word
2025-02-02 10:58:23 -05:00
Peter Nelson
59354576d4
Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. ( #13436 )
2025-02-01 23:09:18 +00:00
Peter Nelson
c4c5028862
Codechange: Use EnumBitSet for SettingFlags. ( #13429 )
2025-02-01 15:46:51 +00:00
Peter Nelson
1d25c526b4
Codechange: Use EnumBitSet for strgen's CmdFlags. ( #13428 )
2025-02-01 15:45:55 +00:00