rubidium
be65972895
(svn r22702) [1.1] -Backport from trunk:
...
- Fix: Cost of adding an extra road type to a bridge or tunnel was undercalculated [FS#4680, FS#4681] (r22700, r22699)
- Fix: Only insert cleared object tiles into _cleared_object_areas if clearing actually succeeds, else subsequential tests of the same tile will be skipped and considered successful [FS#4694] (r22698)
- Fix: When building a house it could be built at the wrong place if multitile houses failed some tests (r22697)
2011-07-30 17:48:23 +00:00
rubidium
fab07a9265
(svn r22099) [1.1] -Backport from trunk:
...
- Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
- Fix: The server list did not get sorted with one item in it, so the 'position in the list' variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
- Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
2011-02-18 20:35:40 +00:00
rubidium
ece59dc0d1
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
2011-02-12 18:45:05 +00:00
rubidium
2d4d43d00c
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
2011-02-12 18:41:24 +00:00
rubidium
bc3ce1e53b
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
2011-02-07 22:37:22 +00:00
terkhen
a4b08dddd1
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
2011-02-05 13:46:09 +00:00
rubidium
7efd7e19ed
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
2011-01-18 22:31:06 +00:00
yexo
703ff560c1
(svn r21664) -Add: [NoAI] AIEventTownFounded
2010-12-29 23:44:39 +00:00
rubidium
5c9c3f1acf
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
2010-12-05 22:25:21 +00:00
rubidium
cf61c2f11f
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
2010-12-05 22:24:50 +00:00
frosch
55d604e60d
(svn r21291) -Fix: Treat objects on water like water in more cases.
2010-11-21 18:39:12 +00:00
terkhen
1fe2ce42ca
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
2010-11-14 16:13:07 +00:00
alberth
43f807a918
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
2010-11-13 09:45:20 +00:00
yexo
9a07ebc382
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
2010-10-28 11:10:12 +00:00
smatz
77fe95f552
(svn r20860) -Cleanup: remove some unused functions and variables
2010-10-01 16:42:28 +00:00
frosch
3fb7f5aa87
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
2010-09-13 19:45:39 +00:00
frosch
f0783d7e72
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
2010-09-12 19:40:47 +00:00
frosch
b249046364
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
2010-09-12 18:28:51 +00:00
terkhen
efef4becbd
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
2010-09-01 19:00:32 +00:00
terkhen
c6db763781
(svn r20710) -Codechange: Clarify the name of some town generation variables.
2010-09-01 18:52:27 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
ddf1510a23
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
2010-08-26 17:01:17 +00:00
smatz
d28985fe8e
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
2010-08-18 15:22:40 +00:00
rubidium
89b2b9370a
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
2010-08-13 12:45:26 +00:00
rubidium
c5ec910980
(svn r20481) -Fix: statues were not removed when towns would be removed
2010-08-13 11:58:45 +00:00
rubidium
a7beb897e2
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
2010-08-13 11:57:59 +00:00
rubidium
089fc97387
(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
2010-08-12 19:18:58 +00:00
frosch
b8c401f644
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
2010-08-12 14:20:02 +00:00
rubidium
3da3d131c6
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
2010-08-08 10:59:30 +00:00
rubidium
412bb37f59
(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
2010-08-08 09:07:40 +00:00
rubidium
6d6939f844
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
2010-08-07 21:03:38 +00:00
rubidium
3bfe26c69d
(svn r20337) -Codechange: unify the construction of objects on the map
2010-08-03 08:58:12 +00:00
terkhen
7a6df202d0
(svn r20323) -Codechange: Move Delete town code to a command.
2010-08-02 21:07:23 +00:00
terkhen
ca0751adb8
(svn r20322) -Codechange: Move Expand town code to a command.
2010-08-02 21:06:06 +00:00
alberth
0e900039f3
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
2010-08-02 20:47:27 +00:00
frosch
4bd32799f1
(svn r20286) -Codechange: Unify end of doxygen comments.
2010-08-01 19:44:49 +00:00
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
alberth
dc6ed2c2c0
(svn r20279) -Doc: Doxygen additions/improvements.
2010-08-01 17:45:53 +00:00
alberth
a825b4fa5f
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
terkhen
4f9b49653b
(svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails.
2010-07-27 16:40:16 +00:00
alberth
be6c058424
(svn r20211) -Codechange: Indented code should have curly braces around it.
2010-07-24 10:14:39 +00:00
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
michi_cc
a75583bbb6
(svn r20048) -Feature: Add a setting to forbid towns building level crossings.
2010-07-02 16:34:07 +00:00
michi_cc
ffdbb7ec81
(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout.
2010-07-02 16:34:03 +00:00
frosch
1d3adb2b66
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-06-05 12:16:12 +00:00
frosch
9db3cde73a
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
2010-05-31 20:22:57 +00:00
frosch
910aade284
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01 13:09:49 +00:00
frosch
7795303227
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
2010-05-01 13:01:21 +00:00
rubidium
f56ebd81c3
(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
2010-04-24 13:39:11 +00:00
frosch
75d4bc947d
(svn r19654) -Codechange: Use Extract<> in more places.
2010-04-17 13:31:41 +00:00