mmtunligit
7662105081
Change: Clamp terraform toolbar to main toolbar ( #14725 )
2025-11-13 18:25:21 -05:00
Peter Nelson
66b6d71e32
Codechange: Use std::initializer_list for NWidgetPart data. ( #14749 )
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Avoids using C/C++ arrays.
2025-11-01 22:33:00 +00:00
Rito12
8ea347a811
Remove: Rail type cost from replace vehicle window. ( #14748 )
2025-10-31 10:26:47 -04:00
Peter Nelson
f8aa2e64e4
Add: Include build cost in rail/road dropdowns. ( #14599 )
2025-09-29 19:23:02 +01:00
Peter Nelson
1229a498b7
Codechange: Add constant for INVALID_WIDGET. ( #14649 )
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Replaces direct use of -1, making it easier to find.
2025-09-21 21:47:04 +00:00
Peter Nelson
614a01907a
Codechange: Make functions for click and confirm beeps. ( #14484 )
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Avoids repetition.
2025-07-27 21:54:32 +01:00
Peter Nelson
de660cba02
Change: Consistent toolbar sizes with dedicated NWidgetParts. ( #14344 )
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Add SetToolbarSpacerMinimalSize() and SetToolbarMinimalSize() NWidgetParts and use to make toolbar button sizes consistent.
2025-06-08 18:13:47 +00:00
Rubidium
7805c1c189
Codechange: use std::string_view for ini_key
2025-05-01 23:24:43 +02:00
Peter Nelson
394adb654e
Codechange: Move GUI parts of badges to a separate file. ( #14023 )
2025-04-18 17:20:31 +01:00
Richard Wheeler
a93087ec5c
Fix #13980 : Allow diagonal selection for road convert ( #13983 )
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Fixes #13980
2025-04-12 18:50:11 +01:00
Peter Nelson
732109e444
Codechange: Use EnumBitSet for RoadTypes.
2025-03-25 20:15:48 +00:00
Peter Nelson
819e097d6e
Codechange: Use separate RoadTypes mask to list road or tram roadtypes.
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This simplifies logic reduces ambiguity.
2025-03-25 20:15:48 +00:00
Peter Nelson
adb20f99ea
Fix: Autoreplace rail/road list only listed buildable types. ( #13887 )
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Instead list all possible types which includes hidden types compatible with buildable types.
2025-03-25 08:22:30 +00:00
Peter Nelson
a1bcfb836a
Codechange: Remove leftover SetStringTips.
2025-03-04 08:23:28 +00:00
Peter Nelson
c7846f4629
Codechange: Move to GetWidgetString for road windows.
2025-03-03 21:20:14 +00:00
Peter Nelson
e2c1b9f03e
Codechange: Use only raw strings in drop down lists. ( #13667 )
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Strings with parameters are now pre-formatted, avoiding global parameters.
Helper functions still allow StringID.
2025-02-27 21:11:16 +00:00
Rubidium
b376e2655a
Codechange: explicitly initialise member variables of Windows
2025-02-27 20:06:06 +01:00
Peter Nelson
8f14894024
Add: NewGRF Badges.
2025-02-16 22:24:25 +00:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Peter Nelson
71dafdb21e
Codechange: Use EnumBitSet for picker window invalidation flags.
2025-02-13 21:07:37 +00:00
Peter Nelson
75387b9e2b
Codechange: Use EnumBitSet for StationFacility.
2025-02-13 18:03:13 +00:00
Peter Nelson
17f6da413d
Codechange: Use EnumBitSet for RoadStopSpecFlags.
2025-02-04 18:52:08 +00:00
Peter Nelson
fb55ab0742
Codechange: Pass rect to DrawStationCoverageAreaText. ( #13442 )
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This moves the overflow behaviour to the callers, making it clearer why that is desired.
2025-02-02 17:15:47 +00:00
Peter Nelson
40aeedeade
Codechange: Use EnumBitSet for callback masks.
2025-01-31 17:08:24 +00:00
Peter Nelson
d30e8dd1c1
Codechange: Use EnumBitSet for WindowDefaultFlags.
2025-01-30 08:40:42 +00:00
Peter Nelson
5f0e4cd646
Codechange: Make RoadStopType an enum class. ( #13340 )
2025-01-19 21:43:17 +00:00
Peter Nelson
4397aa3909
Codechange: Make StationType an enum class. ( #13339 )
2025-01-19 20:53:08 +00:00
Rubidium
0aa9faf187
Codechange: use INVALID_TOWN instead of 0 to denote 'not applicable'
2025-01-19 16:54:42 +01:00
Rubidium
ef87acc1ff
Codechange: make STR_NULL the default for all widget construction functions
2025-01-03 23:25:27 +01:00
Rubidium
b60101853c
Codechange: add and use SetString over directly accessing widget_data
2025-01-03 12:14:55 +01:00
Rubidium
fb06ddafba
Codechange: add and use SetSprite over directly accessing widget_data
2025-01-03 11:13:16 +01:00
Rubidium
f0a74fcabb
Codechange: use SetToolTip instead of accessing tool_tip directly
2025-01-03 11:09:49 +01:00
Rubidium
7c2668d10f
Codechange: replace SetDataTip(0x0, with SetTooltip(
2025-01-02 23:28:43 +01:00
Rubidium
d8d03212b8
Codechange: replace SetDataTip(SPR_ with SetSpriteTip(STR_
2025-01-02 23:28:43 +01:00
Rubidium
4bf36e3fa6
Codechange: replace SetDataTip(STR_ with SetStringTip(STR_
2025-01-02 23:28:43 +01:00
Peter Nelson
98e980c478
Codechange: WWT_TEXT, WWT_LABEL and WWT_EMPTY don't use colour. ( #13218 )
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Set colour for these widget types to INVALID_COLOUR to avoid giving the impression that the colour has a purpose.
A runtime exception is added to catch this the existing widget unit test.
2025-01-01 15:38:19 +00:00
Peter Nelson
876d53282e
Codechange: Use std::ranges::count(_if).
2024-11-24 10:36:03 +00:00
Peter Nelson
db1a1c5dd9
Change: Invalidate build toolbars when NewGRFs are changed.
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If NewGRFs are changed while a rail or road toolbar is open, the toolbar could refer to an invalid rail/road type. If so, close it.
2024-10-31 09:10:01 +00:00
Peter Nelson
6d2b93d3b3
Codechange: Set up rail/road toolbar buttons during window's OnInit event.
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This ensures the buttons are configured without extra initialisation methods.
2024-10-31 09:10:01 +00:00
Peter Nelson
0e3fdfb1b5
Codechange: Don't store pointer to RoadTypeInfo in road toolbar.
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Always look up via stored RoadType instead. This matches out the rail toolbar behaves, and avoids keeping an non-owned pointer lying around.
2024-10-31 09:10:01 +00:00
Jonathan G Rennison
5c243ee8f0
Fix: Road stop availability callback ( #12931 )
2024-09-07 14:57:04 +01:00
Peter Nelson
4976a0140e
Codefix: [UI] Incorrect initialisation order for rail/road toolbars. ( #12843 )
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The toolbar state was set after the widget tree is created, during which toolbar state is needed.
2024-07-04 22:04:41 +01:00
Jonathan G Rennison
dc258ecbe0
Fix #12825 : Crash when opening road toolbar in scenario editor
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Due to attempt to access missing road waypoint button
2024-06-28 21:30:38 +02:00
Jonathan G Rennison
a43dacd988
Add: NewGRF custom road waypoint support
2024-06-24 22:12:08 +02:00
Jonathan G Rennison
9c84e5df3f
Add: Road waypoint functionality
2024-06-24 22:12:08 +02:00
Peter Nelson
55314513ce
Codechange: Pass NWidgetParts as span instead of begin/end pointers. ( #12779 )
2024-06-12 23:08:35 +01:00
Peter Nelson
4cf6d1dd79
Codechange: Pass WindowDesc by reference instead of pointer. ( #12771 )
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WindowDesc as passed to Windows is not optional so don't allow to it to be nullptr.
2024-06-11 08:58:03 +01:00
Peter Nelson
b30fe0d7da
Feature: Ctrl-click to toggle favourites in build-pickers.
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This allows ctrl-click on a type in a build-picker window to remember it
as a favourite. An new filter button to show only favourites makes it
simpler to use these types.
Favourite types are saved locally in favs.cfg, so are remembered between
games.
2024-05-11 02:12:41 +01:00
Peter Nelson
fde3b35a24
Feature: New filter to show only used types in build-pickers.
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This filters the build-picker type lists to only show types that have
already been placed in the current game, making it simpler to get to
build matching features.
2024-05-11 02:12:41 +01:00