Rubidium
316f36fe14
Codefix: comparison of narrow type with wide type in loop condition
2025-11-24 23:02:00 +01:00
Peter Nelson
98275ee5d3
Codechange: Use enum class for water-related enums. ( #14804 )
2025-11-19 20:35:11 +00:00
Tyler Trahan
d1376d0b67
Fix #14737 : Don't scale custom town and industry counts by land area ( #14738 )
2025-10-27 18:18:31 +00:00
Peter Nelson
a1920fc225
Change: Scale towns/industries by amount of land tiles. ( #10063 )
2025-10-24 16:32:09 -04:00
Jonathan G Rennison
2212169a8c
Fix: Do not pre-fill industry production history for unused production slots ( #14730 )
2025-10-24 21:34:35 +02:00
Jonathan G Rennison
f64e1cdae0
Fix: Industry accept/produce when not contiguous range from 0 ( #14555 )
2025-09-27 18:12:49 +01:00
Rubidium
7c0f69a8fe
Codefix: typos in comments and strings
2025-08-31 10:30:37 +02:00
Peter Nelson
f30f808b50
Codechange: Implement tile proc handler to test for building bridge over tile.
2025-08-20 21:40:41 +01:00
Peter Nelson
d09dfd843c
Codechange: Extend industry cargo history to 24 years.
...
Monthly data is stored for the current 24 months.
Quarterly data is stored for a further 2-6 years.
Yearly data is stored for a further 6-24 years.
2025-07-30 01:13:05 +01:00
Peter Nelson
921d83c324
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. ( #14424 )
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Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.
At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
Peter Nelson
56942a15c7
Add: Industry accepted and waiting history graphs.
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Records amount of cargo accepted, and a rolling average of the waiting amount.
Average waiting samples the waiting amount once per day for each industry, spread out over an economy day.
2025-07-20 14:03:54 +01:00
Peter Nelson
290144c5c9
Fix #14396 : Industry production graph showed zero instead of N/A.
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Record the number of valid history records per industry so that the graph avoids showing values which are not present as zero.
2025-07-09 23:02:58 +01:00
Peter Nelson
9b55ad5b8d
Codechange: Generic type and container for history statistics.
2025-07-09 23:02:58 +01:00
Peter Nelson
0455627d16
Codechange: Move ownership of Orders to OrderList. ( #13948 )
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Removes the orders pool, and orders are now stored directly in each OrderList.
Iterating orders now no longer needs to traverse a linked-list, all orders in an OrderList are sequential.
2025-05-23 10:36:28 +01:00
frosch
6faa667644
Codechange: Remove global GetRegister(), instead return 100+ registers directly from GetXxxCallback().
2025-05-06 22:24:41 +02:00
frosch
0d5b3ebd7f
Codechange: Declare all IntervalTimers const, which can be const.
2025-05-06 18:29:41 +02:00
Peter Nelson
7c834921b2
Codechange: Use FlatSet for per-industry type industry lists.
2025-05-05 14:00:38 +01:00
frosch
b7e7f08f78
Codechange: Simplify usage of GRFFileProps by adding some common helper methods.
2025-04-28 13:44:46 +02:00
frosch
0d9074769d
Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. ( #14089 )
2025-04-26 14:42:49 +02:00
frosch
d7ddea4032
Codechange: Turn AnimationTrigger enums into enum classes. ( #14067 )
2025-04-21 20:53:31 +02:00
frosch
61a0a520f6
Codechange: Unify random trigger enums and turn them into enum classes. ( #14066 )
2025-04-21 20:03:34 +02:00
frosch
f399b8eb29
Codechange: Unify naming of NewGRF animation callbacks.
2025-04-21 19:06:13 +02:00
frosch
39220a5feb
Codechange: Unify naming of NewGRF random trigger functions.
2025-04-21 19:06:13 +02:00
frosch
368d131fb7
Codechange: Use 'construction stage' consistently, instead of 'construction state'.
2025-04-21 19:06:13 +02:00
frosch
b956af631e
Codechange: Replace CircularTileSearch with SpiralTileSequence.
2025-04-20 12:50:45 +02:00
frosch
cde350dc01
Codechange: Replace macros GENERAL_SPRITE_COLOUR and COMPANY_SPRITE_COLOUR with functions GetColourPalette and GetCompanyPalette.
2025-04-18 23:41:37 +02:00
frosch
03ed59a004
Codechange: Turn AnimationStatus into an enum class.
2025-04-15 20:42:44 +02:00
frosch
b0d678e375
Codechange: Rename _ignore_restrictions to _ignore_industry_restrictions.
2025-04-11 22:11:28 +02:00
Peter Nelson
93016b9a92
Fix #13842 : Close industry production graph if industry is removed. ( #13890 )
2025-03-25 17:58:59 +00:00
Peter Nelson
b96b26ef15
Codechange: Rename short CargoType parameters cargo. ( #13848 )
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Rename CargoType variables and parameters using short or meaningless names.
2025-03-24 18:18:21 +00:00
Peter Nelson
fc7b6c6cbb
Codechange: Use .fill() to clear an array instead of assigning a new array. ( #13880 )
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Avoids allocating a temporary on the stack.
2025-03-23 22:09:45 +00:00
Rubidium
754311a779
Codechange: use std::move when appropriate
2025-03-13 13:00:24 +01:00
Peter Nelson
51fd2853cb
Fix 6e10584b91: Keep custom news from game scripts in encoded form. ( #13741 )
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This allows the news message to translated as appropriate.
2025-03-04 23:15:50 +00:00
Peter Nelson
b55af05626
Codechange: Pass encoded script strings as EncodedString.
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This removes the ambiguity of having std::strings that may or may not be encoded.
2025-03-04 21:40:39 +00:00
Peter Nelson
3cf9b15959
Codechange: Handle SnowTile state separately from ClearGround.
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This removes the need for ClearGround to pretend that CLEAR_SNOW exists.
2025-02-25 08:22:46 +00:00
Peter Nelson
96f260e718
Codechange: Pass TileDesc by reference.
2025-02-23 23:00:51 +00:00
Peter Nelson
6e10584b91
Codechange: Use EncodedStrings for News messages. ( #13654 )
2025-02-23 20:24:02 +00:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
2d30df8110
Codefix: 'Declaration hides variable'
2025-02-16 13:44:37 +01:00
Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. ( #13569 )
2025-02-16 10:04:32 +00:00
Peter Nelson
ff7eb996e6
Codechange: Use variable storage for GrfProps with cargo-type groups. ( #13557 )
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Slots are only allocated when used instead of being reserved.
Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Rubidium
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Jonathan G Rennison
d06b371254
Cleanup: Fix various spelling errors
2025-02-12 22:44:51 +01:00
Rubidium
5f41bc0279
Codechange: put SourceType and SourceID into Source struct
2025-02-08 06:37:23 +01:00
Peter Nelson
50b384032d
Codechange: Use EnumBitSet for IndustryControlFlags.
2025-02-07 22:01:59 +00:00
Peter Nelson
ca75a8ce19
Codechange: Use enum class for NewsType.
2025-02-07 19:36:52 +00:00
Rubidium
6e0378f7c1
Codechange: use IndustryID instead of int
2025-02-07 19:26:34 +01:00
Peter Nelson
be00fd4447
Codechange: Use std::array as simple string parameter container.
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ArrayStringParameters contains extra state that is used when formatting strings which isn't needed when creating parameter lists.
MakeParameters() now returns a std::array which contains only the parameter data. This simpler container is more widely available than before.
2025-02-07 12:30:34 +00:00
Peter Nelson
fb70a7fe7e
Codechange: Use EnumBitSet for IndustryTileSpecialFlags.
2025-02-07 12:30:06 +00:00
Peter Nelson
1916454776
Codechange: Use EnumBitSet for IndustryLifeTypes.
2025-02-07 12:30:06 +00:00