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Commit Graph

1317 Commits

Author SHA1 Message Date
Rubidium
9015c3651f Codechange: make EngineID an enum 2025-02-16 14:50:15 +01:00
Rubidium
ab8177ea77 Codechange: strongly type CompanyID 2025-02-16 14:02:18 +01:00
Rubidium
1ffc950e22 Codechange: use prefix operator++ for CompanyID iterations 2025-02-16 14:02:18 +01:00
Rubidium
bdd14063a0 Codechange: move vehicle name to LoadgameState and change to std::vector 2025-02-16 13:45:07 +01:00
Rubidium
e7595c6c85 Codechange: pass oldloader LoadgameState by reference instead of pointer 2025-02-16 12:31:14 +01:00
Peter Nelson
2d7d085e8e Codechange: Use EncodedString for error messages. (#13569) 2025-02-16 10:04:32 +00:00
Rubidium
4fe3f0ccdd Codechange: simplify management of temporary Engine in saveload 2025-02-14 18:35:12 +01:00
Peter Nelson
6cf7a899e9 Codechange: Use EnumBitSet for PauseMode. (#13553) 2025-02-14 08:30:04 +00:00
Peter Nelson
f309b90a1d Codechange: Use EnumBitSet for Airport blocks. 2025-02-13 22:02:02 +00:00
Peter Nelson
f0777737af Fix #13459, Fix #13546: Crash when changing NewGRFs in game with picker window open. 2025-02-13 21:07:37 +00:00
Peter Nelson
75387b9e2b Codechange: Use EnumBitSet for StationFacility. 2025-02-13 18:03:13 +00:00
Jonathan G Rennison
d06b371254 Cleanup: Fix various spelling errors 2025-02-12 22:44:51 +01:00
Rubidium
37c215f1fd Fix #13513, ec492cb267: std::numeric_limits<CompanyMask> not working causes no vehicles to exist
std::numeric_limits<T>::max() returns 0 instead of an error when the type is unknown.
Solve it by implementing and using Set() and All() in BaseBitSet in same way as std::bitset.
2025-02-09 22:50:55 +01:00
Tyler Trahan
521b860394 Feature: Prevent towns from upgrading individually-placed houses (#13270) 2025-02-09 20:37:06 +00:00
Peter Nelson
1ed685b5c1 Codechange: Use EnumBitSet.Any(). (#13512) 2025-02-09 20:16:16 +00:00
Patric Stout
86841ba1f0 Codechange: no longer add "src" to the include-path (#13511) 2025-02-09 19:43:15 +00:00
Rubidium
01b639bb23 Codechange: replace instance of raw uint16_t with CompanyMask 2025-02-09 19:24:51 +01:00
Rubidium
ec492cb267 Codechange: make CompanyMask a BaseBitSet implementation 2025-02-09 19:24:51 +01:00
Rubidium
cd4482b5df Codechange: make TownID an enum 2025-02-09 18:05:01 +01:00
Rubidium
1e24b41f22 Codechange: strongly type GroupID 2025-02-09 16:52:21 +01:00
Rubidium
798e9f229c Codechange: strongly type DepotID 2025-02-09 16:52:21 +01:00
Rubidium
155d7de132 Codechange: change Source into a class with conversion helpers
A Source is either a CompanyID (Headquarters), IndustryID or TownID.
When making those types stronger a lot of casts would be needed, but
with these simple helpers the intent is shown more clearly.
2025-02-09 15:28:35 +01:00
Rubidium
9ab36b594d Codechange: strongly type OrderID and OrderListID 2025-02-09 15:07:29 +01:00
Rubidium
cb3db3cedd Codechange: strongly type ObjectID 2025-02-09 15:07:29 +01:00
Rubidium
07dd5bf01d Codechange: support strongly typed pool element IDs in squirrel/saveload 2025-02-09 15:07:29 +01:00
Peter Nelson
dccc6185b9 Codechange: Change internal format of encoded strings to improve robustness and allow expansion. (#13499) 2025-02-09 12:45:50 +00:00
Rubidium
5f41bc0279 Codechange: put SourceType and SourceID into Source struct 2025-02-08 06:37:23 +01:00
Rubidium
87e228b8b5 Codechange: remove unneeded dereference chunk type flag 2025-02-07 22:49:17 +01:00
Rubidium
266b733095 Codechange: use unique_ptr instead of manual memory allocation to store strings 2025-02-07 22:49:17 +01:00
Rubidium
83479a4e12 Codechange: add method for reading a string from a savegame given a length 2025-02-07 22:49:17 +01:00
Peter Nelson
2bb3f368e3 Codechange: Use EnumBitSet for IndustryBehaviours. 2025-02-07 12:30:06 +00:00
Rubidium
e937c4dcfd Codechange: change DestinationID into class with conversion helpers
A DestinationID is either a DepotID or StationID, where the aircraft hangar
being conceptually a depot is actually a StationID. When making those types
stronger, a lot of casts would need to be added, but this shows the intent
much better.
2025-02-06 21:03:24 +01:00
Rubidium
2f1d0acec9 Codechange: use the appropriate type for OldWaypoint indices 2025-02-05 16:16:40 +01:00
Jonathan G Rennison
3ea4d1d4fc Fix #12912: CompanyProperties::inaugurated_year_calendar not saved 2025-02-03 08:09:45 +01:00
Peter Nelson
6f52a977a8 Codechange: Use EnumBitSet for GRFConfigFlags.
This is renamed from `GCF_Flag` didn't match convention.
2025-02-02 10:49:45 +00:00
Peter Nelson
59354576d4 Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436) 2025-02-01 23:09:18 +00:00
Peter Nelson
c4c5028862 Codechange: Use EnumBitSet for SettingFlags. (#13429) 2025-02-01 15:46:51 +00:00
Peter Nelson
95bd53ddf1 Codechange: Use EnumBitSet for BuildingFlags. 2025-02-01 14:16:25 +00:00
Rubidium
4ca1fe6c32 Codechange: replace MAX_UVALUE with std::numeric_limits::max 2025-02-01 01:29:02 +01:00
Peter Nelson
f8b1e3033f Codechange: Use EnumBitSet for EngineFlags. 2025-01-31 18:55:31 +00:00
Peter Nelson
6c4ddb242a Codechange: Use EnumBitSet for EngineMiscFlags. 2025-01-31 18:55:31 +00:00
Peter Nelson
5664b1e2f6 Codechange: Use std::vector for GRFConfig lists. (#10835)
This replaces the C-style custom managed linked-list and allows use of iterators etc.
2025-01-31 17:09:09 +00:00
Peter Nelson
5ef495da78 Codechange: Use EnumBitSet for GroupFlags. 2025-01-29 21:46:39 +00:00
Peter Nelson
bf6293a13f Fix: Rail/road type conversion data is not populated on new game. (#13403)
This means that the rail/road type conversion that happens if NewGRFs are changed does not work the first time for a new game, only with a savegame.
2025-01-29 21:45:16 +00:00
Peter Nelson
afc0745aa2 Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Peter Nelson
fb6781015a Codechange: Use std::endian instead of TTD_ENDIAN defines. 2025-01-28 19:37:34 +00:00
Rubidium
4099acb946 Codechange: replace BSWAP32/BSWAP16 with std::byteswap 2025-01-28 19:22:12 +01:00
Rubidium
e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Rubidium
d05cc2ef92 Codefix: do not consider TTD/TTO engine IDs actual EngineIDs 2025-01-26 18:02:12 +01:00
Rubidium
e7e9a12817 Codefix: Engine constructor's base parameter isn't an actual EngineID 2025-01-26 18:02:12 +01:00