Peter Nelson
a1920fc225
Change: Scale towns/industries by amount of land tiles. ( #10063 )
2025-10-24 16:32:09 -04:00
Peter Nelson
5c89dff677
Codechange: Iterate road/tram masks instead of checking each type. ( #14716 )
2025-10-23 20:59:58 +01:00
Peter Nelson
484ed1008a
Codechange: Make TownRatingCheckType an enum class. ( #14652 )
2025-09-23 22:00:34 +01:00
Peter Nelson
2b164111a9
Codechange: Use EnumBitSet for TownFlags. ( #14651 )
2025-09-22 19:04:55 +00:00
Rubidium
7c0f69a8fe
Codefix: typos in comments and strings
2025-08-31 10:30:37 +02:00
Peter Nelson
f30f808b50
Codechange: Implement tile proc handler to test for building bridge over tile.
2025-08-20 21:40:41 +01:00
Su
85af200788
Add: Identify cities on the main viewport by appending an icon to their names ( #14504 )
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Co-authored-by: Peter Nelson <peter1138@openttd.org >
2025-08-15 16:49:25 -04:00
Peter Nelson
bd57aee3a9
Add: Town cargo history graphs. ( #14461 )
2025-08-02 23:19:43 +01:00
Peter Nelson
921d83c324
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. ( #14424 )
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Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.
At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
Peter Nelson
67e56391c7
Fix #8167 : No error sub-message when trying to clear protected buildings. ( #14444 )
2025-07-14 23:23:15 +01:00
Peter Nelson
ecafbf884e
Add: Allow separate expansion of town buildings and roads in scenario editor. ( #14341 )
2025-06-07 13:56:43 +00:00
frosch
c6fa5022cb
Add: [NewGRF] All callbacks returning D0xx strings, have now the option to return any string id via register 0x100.
2025-05-09 12:39:11 +02:00
frosch
6faa667644
Codechange: Remove global GetRegister(), instead return 100+ registers directly from GetXxxCallback().
2025-05-06 22:24:41 +02:00
frosch
592cc49b62
Codechange: Turn _grow_town_result into a local variable in GrowTownAtRoad.
2025-05-06 20:58:17 +02:00
frosch
5af877d12d
Codechange: Do not assign _grow_town_result in GrowTownInTile, instead return the new value.
2025-05-06 20:58:17 +02:00
frosch
22af391064
Codechange: Move _grow_town_result out of GrowTownWithExtraHouse, GrowTownWithRoad, GrowTownWithBridge and GrowTownWithTunnel.
2025-05-06 20:58:17 +02:00
frosch
0d5b3ebd7f
Codechange: Declare all IntervalTimers const, which can be const.
2025-05-06 18:29:41 +02:00
Iris-Persephone
2f020abe74
Add: "Many random towns" button in scenario editor now prompts for the number of towns, with defaults based on new game settings ( #14158 )
2025-05-02 22:54:21 +01:00
Peter Nelson
2c4897c2cd
Codechange: Use EnumBitSet for HouseZones. ( #14137 )
2025-04-28 20:27:43 +01:00
frosch
b7e7f08f78
Codechange: Simplify usage of GRFFileProps by adding some common helper methods.
2025-04-28 13:44:46 +02:00
frosch
0d9074769d
Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. ( #14089 )
2025-04-26 14:42:49 +02:00
frosch
f399b8eb29
Codechange: Unify naming of NewGRF animation callbacks.
2025-04-21 19:06:13 +02:00
frosch
2a62eea005
Codefix: Comment style. ( #14064 )
2025-04-21 17:25:09 +02:00
frosch
b956af631e
Codechange: Replace CircularTileSearch with SpiralTileSequence.
2025-04-20 12:50:45 +02:00
Peter Nelson
936d78fefc
Codefix: Avoid uppercase characters in variable names. ( #13985 )
2025-04-10 07:19:27 +01:00
Peter Nelson
91ab7f10cd
Codefix: Avoid using override keyword as member name.
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Rename `GRFFileProps` `override` member to `override_id`.
2025-04-09 22:02:35 +01:00
Peter Nelson
b96b26ef15
Codechange: Rename short CargoType parameters cargo. ( #13848 )
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Rename CargoType variables and parameters using short or meaningless names.
2025-03-24 18:18:21 +00:00
Rubidium
0b102db421
Codefix: initialise a few uninitialised variables
2025-03-08 18:01:25 +01:00
Peter Nelson
b55af05626
Codechange: Pass encoded script strings as EncodedString.
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This removes the ambiguity of having std::strings that may or may not be encoded.
2025-03-04 21:40:39 +00:00
Peter Nelson
96f260e718
Codechange: Pass TileDesc by reference.
2025-02-23 23:00:51 +00:00
Peter Nelson
6e10584b91
Codechange: Use EncodedStrings for News messages. ( #13654 )
2025-02-23 20:24:02 +00:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
380e7b48ce
Codechange: use std::variant instead of a custom version for news references
2025-02-16 14:50:15 +01:00
Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. ( #13569 )
2025-02-16 10:04:32 +00:00
Peter Nelson
ff7eb996e6
Codechange: Use variable storage for GrfProps with cargo-type groups. ( #13557 )
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Slots are only allocated when used instead of being reserved.
Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Peter Nelson
20e57a02a2
Codechange: Use GetString() with argument parameters in simple cases. ( #13551 )
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Avoids using global string parameters.
2025-02-14 00:10:56 +00:00
Rubidium
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Peter Nelson
75387b9e2b
Codechange: Use EnumBitSet for StationFacility.
2025-02-13 18:03:13 +00:00
Peter Nelson
7975145080
Codechange: Use EnumBitSet for TownActions. ( #13542 )
2025-02-13 18:02:39 +00:00
Jonathan G Rennison
d06b371254
Cleanup: Fix various spelling errors
2025-02-12 22:44:51 +01:00
Tyler Trahan
521b860394
Feature: Prevent towns from upgrading individually-placed houses ( #13270 )
2025-02-09 20:37:06 +00:00
Tyler Trahan
b2f5a4901b
Add: Setting to allow placing houses manually in-game ( #13266 )
2025-02-09 18:34:31 +00:00
Rubidium
ec492cb267
Codechange: make CompanyMask a BaseBitSet implementation
2025-02-09 19:24:51 +01:00
Rubidium
1193852007
Codechange: do not use ScriptCompany::CompanyID outside of the script API
2025-02-09 12:04:42 +01:00
Rubidium
5f41bc0279
Codechange: put SourceType and SourceID into Source struct
2025-02-08 06:37:23 +01:00
Peter Nelson
9a6fc4eb76
Codechange: Use enum class for NewsReferenceType.
2025-02-07 19:36:52 +00:00
Peter Nelson
ca75a8ce19
Codechange: Use enum class for NewsType.
2025-02-07 19:36:52 +00:00
Peter Nelson
8c48f9fc49
Codechange: Pass preformatted string when updating sign positions. ( #13480 )
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This forces the strings to be formatted in advance and avoids using global string parameters.
2025-02-07 13:19:00 +00:00
Peter Nelson
eaa765d615
Codechange: Disentangle news window style from news flags. ( #13482 )
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This avoids NewsFlags being used as both bitmask and bitstuffed data.
2025-02-07 13:10:39 +00:00
Jonathan G Rennison
5f4f78574f
Codefix: Town index used in CMD_BUILD_ROAD test call in IsRoadAllowedHere ( #13451 )
2025-02-03 13:51:06 +01:00